• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:39
CEST 13:39
KST 20:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star5Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced42026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro16 Preview Pt2: All Star RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1598 users

Europa Universalis IV - Page 187

Forum Index > General Games
Post a Reply
Prev 1 185 186 187 188 189 209 Next
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2016-11-17 17:02:03
November 17 2016 16:56 GMT
#3721
I think inflation + tech delay is a pretty large penalty though the alternative of being in a very annexable position in some starts is even worse (e.g. during my VH Candar game where I loaned up and beat England + Portugal with just Scotland's help). I think that game the early loans and debase corruption set me something like 50 years behind on tech. of course that's still not too hard to recover once you stabilize but it does come with its costs and I've been finding myself manually lowering inflation a lot earlier than I normally do

ddrjake went relatively tame ever since he joined paradox (which makes sense, he works on the game as a job so why do the crazy stuff that requires a lot of preliminary testing). of course there is still a lot I learn from him (though his stream chat is pretty insufferable sometimes), but I do think that loan management is an essential aspect of playing 'well' on VH. It'd be just as negligent as never microing armies yourself and attaching them to AI vassals/allies.

you can save a lot of loans by actually waiting around for allies but I often consider myself as not really pushing myself if I'm in a position where I am waiting for favors to do wars
?
Gladness
Profile Joined June 2012
United States59 Posts
November 17 2016 18:00 GMT
#3722
Jake himself even says, "If you aren't taking loans, you aren't trying hard enough." It's an arbitrary rule imposed to make the game more difficult, like forbidding the Quantity idea group.

When is debase currency stronger than loans? Debase feels more painful, but I don't play aggressively enough to have an informed opinion.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2016-11-17 19:15:35
November 17 2016 19:08 GMT
#3723
On November 18 2016 03:00 Gladness wrote:
Jake himself even says, "If you aren't taking loans, you aren't trying hard enough." It's an arbitrary rule imposed to make the game more difficult, like forbidding the Quantity idea group.

When is debase currency stronger than loans? Debase feels more painful, but I don't play aggressively enough to have an informed opinion.

As funny as it is, I am not a huge fan of Quantity idea group. It's very good, but I think I prefer Quality or Offensive (or both) based on what other thing I have available for policies. The ideas I took in the Dahomey game were as tryhard as I could get. Then again, manpower issues can often be solved by excruciating speed1+lots of pausing during wars, which I do, and Jake doesn't.

Then again, I'm a sucker for Economic, and that idea group has excellent policies with both Quality and Offensive.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2016-11-18 06:22:12
November 18 2016 06:20 GMT
#3724
I generally elect never to take a military idea in my first 3-4 (even on VH) and quantity just happens to be a nice ideagroup that allows you to pay for significant economic benefits with a military group. I just feel like the force limits are too prohibitive picking another group. And religious + quantity + quality used to provide a sizable chunk of morale (it still gives morale but not as much), so at least your troops while kind of bad won't constantly get stackwiped.

When is debase currency stronger than loans? Debase feels more painful, but I don't play aggressively enough to have an informed opinion.

The more high-autonomy land you have the stronger debase currency is, as the root out corruption cost is scaled against autonomy adjusted development while the debase amount is scaled against total autonomy.
?
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2016-11-18 07:13:15
November 18 2016 07:12 GMT
#3725
On November 18 2016 04:08 Scip wrote:
Show nested quote +
On November 18 2016 03:00 Gladness wrote:
Jake himself even says, "If you aren't taking loans, you aren't trying hard enough." It's an arbitrary rule imposed to make the game more difficult, like forbidding the Quantity idea group.

When is debase currency stronger than loans? Debase feels more painful, but I don't play aggressively enough to have an informed opinion.

As funny as it is, I am not a huge fan of Quantity idea group. It's very good, but I think I prefer Quality or Offensive (or both) based on what other thing I have available for policies. The ideas I took in the Dahomey game were as tryhard as I could get. Then again, manpower issues can often be solved by excruciating speed1+lots of pausing during wars, which I do, and Jake doesn't.

Then again, I'm a sucker for Economic, and that idea group has excellent policies with both Quality and Offensive.

Almost no games unless im Muscovy or something I won't take quantity. On small countries that start with like 10k manpower its almost stupid not to i feel like
Artillery spawned from the forges of Hell
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2016-11-18 09:24:41
November 18 2016 09:12 GMT
#3726
I usually pick a Military idea group for 3rd or 4th since otherwise I run into huge proplems with unbalanaced reasearch and combating corrupting draining all my $$$.

Usually I go like:
1) Diplo/Influence/Exploration
2) Admin
3) Economic/Religious/Quality
4) Economic/Religious/Quality
5) Offensive

I also like to get Defensive later on since the -10% land maintenance and -10% fort cost help with my money woes and it has the nice extra morale.
I also feel like is should value Innovative more highly, esp. when not in Europe.

I can imagine Quantity being better on harder difficulties to keep up with the insane number of troops the AI is fielding, but I am a scrub and play on normal still. =D

edit: actually defensive vs quantity is a close call. might want to consider that more carefully in future games. still think i will get either rather late(ish).
Broetchenholer
Profile Joined March 2011
Germany1961 Posts
November 18 2016 10:25 GMT
#3727
Dependent on the start you are doing, i feel like you don't need better fighting most of the times. If you are going for massive expansion, like a wc run, you will probably have your biggest concern with the stupid rebellions you have to crush all the time everywhere in your empire. For that, quantity is excellent, as you now have the mapower and the money to have troops anywhere and still keep conquering land. Other countries need it just for the manpower recovery, i am thinking everyting that fights in jungles especially. Playing on hard might be different. But i usually don't think that i need to be better at winning wars right now.
disformation
Profile Joined July 2009
Germany8352 Posts
November 18 2016 12:09 GMT
#3728
On November 18 2016 19:25 Broetchenholer wrote:
Dependent on the start you are doing, i feel like you don't need better fighting most of the times. If you are going for massive expansion, like a wc run, you will probably have your biggest concern with the stupid rebellions you have to crush all the time everywhere in your empire. For that, quantity is excellent, as you now have the mapower and the money to have troops anywhere and still keep conquering land. Other countries need it just for the manpower recovery, i am thinking everyting that fights in jungles especially. Playing on hard might be different. But i usually don't think that i need to be better at winning wars right now.

Actually makes a ton of sense. Haven't looked at it this way, since I haven't really tried my hand at a WC yet. Still have a ton of other achievements I want to do first and most of those don't really require you to conquer a huge amount of stuff.
Maybe I should try to play more aggressive/expansive though.
IgnE
Profile Joined November 2010
United States7681 Posts
November 18 2016 15:44 GMT
#3729
What are the exact mechanics of stack wipe? I know that if you keep chasing a stack that lost a fight and they are kind of "trapped" they might get wiped but I don't know the exact conditions are.
The unrealistic sound of these propositions is indicative, not of their utopian character, but of the strength of the forces which prevent their realization.
Yurie
Profile Blog Joined August 2010
12082 Posts
November 18 2016 15:54 GMT
#3730
On November 19 2016 00:44 IgnE wrote:
What are the exact mechanics of stack wipe? I know that if you keep chasing a stack that lost a fight and they are kind of "trapped" they might get wiped but I don't know the exact conditions are.


One condition that used to be true was if you broke their morale within the month the combat started. Don't know the others.
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2016-11-18 16:14:47
November 18 2016 16:08 GMT
#3731
For a stack wipe you need to have the enemy morale drop to 0 within the first x combat phases. (basically before they are allowed to retreat). not 100% sure how many combat phases x is. it is like the first few. 2-3?

So attacking an army that is low on morale, e.g. cause they recently lost a battle, helps a lot.

having good rolls, generals, discipline and a fuckton of art. helps, too.
generally vastly outnumbering your enemy helps too imo.
Yurie
Profile Blog Joined August 2010
12082 Posts
November 18 2016 16:25 GMT
#3732
On November 19 2016 01:08 disformation wrote:
For a stack wipe you need to have the enemy morale drop to 0 within the first x combat phases. (basically before they are allowed to retreat). not 100% sure how many combat phases x is. it is like the first few. 2-3?

So attacking an army that is low on morale, e.g. cause they recently lost a battle, helps a lot.

having good rolls, generals, discipline and a fuckton of art. helps, too.
generally vastly outnumbering your enemy helps too imo.


When talking about outnumbering there is also the 10:1 factor which results in an instant wipe. Pretty commonly used by American nations fighting against Europeans to be able to win wars at all.
nimbim
Profile Blog Joined June 2009
Germany985 Posts
Last Edited: 2016-11-18 16:37:38
November 18 2016 16:28 GMT
#3733
An army outnumbered 10:1 will also always be wiped regardless of morale.
Edit: too slow on mobile
disformation
Profile Joined July 2009
Germany8352 Posts
November 18 2016 16:36 GMT
#3734
Ah, thanks.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
November 18 2016 21:35 GMT
#3735
Unless you seriously out-tech your opponent (like Euros vs. Natives), you also need to outnumber their front to get a stackwipe.
?
parkufarku
Profile Blog Joined March 2014
882 Posts
November 20 2016 15:49 GMT
#3736
Playing as Brandenburg and back in HRE reminded me how important Aggressive Expansion is for playing in HRE. Every little land you take, you may have a coalition on your back. Thankfully I have good econ and about as big as Denmark, so these little countries teamed up can't do much. It's another story if a big country gets involved tho.
IgnE
Profile Joined November 2010
United States7681 Posts
November 20 2016 20:09 GMT
#3737
it honestly seems like playing anywhere in europe is frustrating. the AE makes it such a slow process to unite anything. even for some country like france.

ive been trying some starts on genoa. between trying to hold onto land in crimea and trying to unite italy without getting a coalition against me its been frustrating. what is the earliest reasonable decade to even unite italy? sometimes taking a single province gives you 50 AE with france or austria ready to pound you into the ground.
The unrealistic sound of these propositions is indicative, not of their utopian character, but of the strength of the forces which prevent their realization.
nothingmuch
Profile Joined March 2015
448 Posts
November 20 2016 22:45 GMT
#3738
They question of idea groups constantly pops up and the answer always is: "Depends on what you are trying to do."
In this thread alone you can see a variety of players/playstyles and skill levels. The question "what is best" is just too vague.
If we're talking about maximum expansion/blobbing aka world conquest or something along those lines the question is way more easily answered. For your first two idea groups there's pretty much no way around Admin and Influence, usually in that order, because they give massive monarch point savings (coring cost/diplo annex cost/unjustified demands) along with strong bonuses particularly for greedy early game fighting against strong odds (merc maintenance/cost/availability/interest reduction, vassal contributions AE reduction). After that you're pretty much always forced into Religious Ideas because the land you gobbled up will almost never be of the same religion (in fact it should not be because you want to spread the AE around to avoid coalitions). After that most people will go diplomatic for the reduced warscore cost, extra diplomat and dip rep for faster annexations.
At that point you're already so late in the game that the rest pretty much doesn't matter that much. There are some scenarios where you might be forced to go religious first/2nd but with the options available through estates these should be very rare.
Silvanel
Profile Blog Joined March 2003
Poland4751 Posts
Last Edited: 2016-11-21 12:58:04
November 21 2016 12:22 GMT
#3739
Started One Faith as Castille, its 1470 i already Vasalized Portugal, Tlemencen PU Aragon/Naples, eat large chunk of North Africa. Currently pushing inside Egypt, so next war probably vs Otto which went ham on Mamaluks. I am allied to France.

Went Admin first and i am thinking hard on second Idea set. The tricky thing is i want to do all Spain achievments during this run. So i need to take colonization for colonial nation thing and diplo/influence for becoming Emperor.

Any advices?
Pathetic Greta hater.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2016-11-21 20:07:10
November 21 2016 20:04 GMT
#3740
On November 21 2016 00:49 parkufarku wrote:
Playing as Brandenburg and back in HRE reminded me how important Aggressive Expansion is for playing in HRE. Every little land you take, you may have a coalition on your back. Thankfully I have good econ and about as big as Denmark, so these little countries teamed up can't do much. It's another story if a big country gets involved tho.

If you want to expand without too much AE considerations, you pretty much want to go for Denmark's throat and vassalize Novgorod, which gives you a good base to expand without getting HRE hate.

Depending on rivalries Hungary + Bburg can also solidly beat PLC assuming the latter didn't get any good allies earlygame (like bohemia)
?
Prev 1 185 186 187 188 189 209 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#83
WardiTV469
OGKoka 194
Rex68
Liquipedia
Afreeca Starleague
10:00
Ro16 Group C
Bisu vs Ample
Jaedong vs Flash
Afreeca ASL 28112
StarCastTV_EN840
Liquipedia
Replay Cast
09:00
SEL Doubles #1
CranKy Ducklings69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko247
OGKoka 194
SortOf 133
Rex 68
Hui .58
StarCraft: Brood War
Calm 16548
Sea 9294
BeSt 3527
Mini 1148
EffOrt 1129
firebathero 722
Pusan 594
ZerO 582
Soma 467
Soulkey 427
[ Show more ]
Stork 419
actioN 354
Hyun 255
Rush 241
Larva 238
Snow 206
hero 182
ToSsGirL 124
ggaemo 108
Killer 78
Backho 53
Sharp 47
sSak 41
Barracks 34
JulyZerg 31
Sexy 23
Shine 22
yabsab 20
NaDa 20
Terrorterran 16
SilentControl 16
Hm[arnc] 14
GoRush 13
Noble 12
Bale 9
Icarus 4
Dota 2
Gorgc2215
XcaliburYe81
League of Legends
Reynor86
Counter-Strike
x6flipin408
edward163
Other Games
singsing2047
B2W.Neo412
crisheroes261
Pyrionflax237
Mew2King76
Organizations
Dota 2
PGL Dota 2 - Main Stream6625
PGL Dota 2 - Secondary Stream2692
StarCraft: Brood War
UltimateBattle 478
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 77
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1177
Other Games
• WagamamaTV175
Upcoming Events
Monday Night Weeklies
4h 21m
RSL Revival
14h 21m
GSL
20h 21m
Afreeca Starleague
22h 21m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
23h 21m
RSL Revival
1d 22h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
CranKy Ducklings
3 days
Escore
3 days
RSL Revival
4 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.