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NBA Offseason 2012 - Page 81

Forum Index > General Games
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seiferoth10
Profile Joined May 2010
3362 Posts
October 03 2012 23:25 GMT
#1601
I wish they could hand out the punishments during the game (maybe with a little extra theatrics to spice it up a little bit) so that they actually affect the game, instead of being just an afterthought. With the way they're doing it flopping will just be more strategic/selective, instead of mass flopping ala Rudy Fernandez.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 03 2012 23:40 GMT
#1602
The first taste is free.

But flopping, which used to be a go-to move in the NBA, now could cost a player $30,000.

The league has announced a new anti-flopping policy that starts with a warning and steps up to some major money.

During the regular season the steps will be warning, $5,000 fine, $10,000 fine, $15,000 fine, $30,000 fine.

A sixth violation could lead to a suspension along with a fine. Discipline for flopping in the playoffs will be announced at a later date.


to compare, first 5 Ts are only 2000 a pop. pretty hilarious, and would definitely stop flopping.
starleague forever
RowdierBob
Profile Blog Joined May 2003
Australia13423 Posts
October 03 2012 23:40 GMT
#1603
Meh, I think the rule is a good as it's going to be. Flopping can be pretty subjecttive and sometimes difficult to call in game. Maybe one day they can move towards it once the league becomes better at identifying it and sees whether or not retrospective penalties will work in eliminating the flop.

I think the new proposed rule calls just for fines? The one small change I'd make it to actually ban players for a certain amount of game if they're a repeat offender. So maybe first time a $$ fine, then for the second offence they pay a fine + miss a game and scale it up from there for future offences.
"Terrans are pretty much space-Australians" - H
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 03 2012 23:42 GMT
#1604
On October 04 2012 08:25 seiferoth10 wrote:
I wish they could hand out the punishments during the game (maybe with a little extra theatrics to spice it up a little bit) so that they actually affect the game, instead of being just an afterthought. With the way they're doing it flopping will just be more strategic/selective, instead of mass flopping ala Rudy Fernandez.


i think after the game is better. why? for players who are habitual floppers, they are the worst. something something, habits die hard. they will get a rude awakening if they flop in a game this year.
starleague forever
seiferoth10
Profile Joined May 2010
3362 Posts
Last Edited: 2012-10-03 23:47:19
October 03 2012 23:45 GMT
#1605
Well yeah, but if it's during the game they get booed and berated by the crowd as well. Just some extra theatrics to make the game more entertaining.

Edit: This may backfire when a home team player gets called out on it.
DystopiaX
Profile Joined October 2010
United States16236 Posts
Last Edited: 2012-10-04 00:08:49
October 04 2012 00:07 GMT
#1606
On October 04 2012 08:25 seiferoth10 wrote:
I wish they could hand out the punishments during the game (maybe with a little extra theatrics to spice it up a little bit) so that they actually affect the game, instead of being just an afterthought. With the way they're doing it flopping will just be more strategic/selective, instead of mass flopping ala Rudy Fernandez.

The problem being that I think that calling a flop when only seeing it once at normal speed is hard and would lead to a lot of debatable calls, plus if you make it reviewable that would slow down the game even more. I think right now is fine- stiff fine but really more about publicly shaming the player.

Also the punishments will be different for the postseason, so they might do it then? Or get fewer flops before a suspension.

edit- http://espn.go.com/nba/story/_/id/8457259/nba-establishes-new-anti-flopping-penalties-fine-players
according to this 6 or more may lead to a suspension, which does make it stiffer- wasn't mentioned in the post above.
Holcan
Profile Joined April 2010
Canada2593 Posts
October 04 2012 00:14 GMT
#1607
I don't see how fines will really stop the issue, if a player flops and it has a direct result in the team winning that game, players are just going to dip into a public money pool to pay their fine. Players like Wade, Paul, Pierce, and whomever else has a reputation for flopping, will not be deterred by a few thousand dollars if it means they win the game. Considering the millions of dollars these players make, 30k maximum fine is pennies, 60k for five flops? Thats not a bad price for a multimillionaire.

IMOI, flopping, although an issue, isn't the biggest one in the NBA at the moment. How about giving coaches challenges, or allowing refs to review game tape during breaks to see if they botched a call.



as bad as that is to a casual fan



Is much worse to a basketball fan.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
RowdierBob
Profile Blog Joined May 2003
Australia13423 Posts
October 04 2012 01:22 GMT
#1608
It'll be interesting to see if they impose the sanctions on some of the really big names.

It's a good idea in principle, but it's going to cause a lot of shitstorms IMO--particularly with star players who are already perceived as receiving favourable calls.
"Terrans are pretty much space-Australians" - H
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 04 2012 01:29 GMT
#1609
WHO WANTS TO FANTASY
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 04 2012 01:41 GMT
#1610
already up: http://www.teamliquid.net/forum/viewmessage.php?topic_id=371395&currentpage=All
starleague forever
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 04 2012 02:17 GMT
#1611
--- Nuked ---
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
October 04 2012 02:30 GMT
#1612
I like this rule, would like to see flopping be kept out of basketball, JVG must be so happy right now
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 04 2012 02:35 GMT
#1613
let's make another league with people who post in this thread
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 04 2012 02:39 GMT
#1614
I'll make another league (Roto). I know Zorkmid PM'd me about joining when I do it.
Math me up, scumboi. - Acrofales
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 04 2012 02:47 GMT
#1615
Never done fantasy before but am potentially interested. How big of a time commitment is it/is it hard to pick up?
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2012-10-04 03:42:00
October 04 2012 03:11 GMT
#1616
Before I start read this on ESPN

Now this or more specifically this about scoring types .

ETA: Read Intro to Fantasy Basketball and The Draft Day Manifesto . Also look to the right side of the page for some other important links to get you started.



The answer to both questions depends on the formats involved. Drafting players is easier than Auction all of the time.

League Wide Roto is by far the most difficult format to win because it's a season long thing and mistakes early on can be difficult to come back from (like a terrible draft) since you're competing against everyone at the same time. However trades happen so, so much in Roto if it's a good league. "Best Player" doesn't always mean "best choice" in Roto. This is really, really true once the top 5 or 6 multi-category dominant players go off the board. Once Lebron, Durant, CP3, Wade, Love go off the board team building becomes much more difficult. Also your opponent's picks have MAJOR consequences on what you can or can't do. In Roto leagues scarcity and dominance of a category or position can lead to wild behaviors during the Draft/Auction.

Head to Head Categories are easier than Roto. Head to Head Each Categories is more flexible and easier to correct mistakes in than Head to Head Most Categories.

Head to Head Points is pretty much easy since all you have to do is pick the best player depending on the setup used. With this one you can usually go to the "Players" tab in the league and sort them by Fantasy Points before the draft and pick in order based on availability.

Time commitment also goes in the same order (especially Roto ). You can literally just plug and pop players in with no thought in H2H Points. The other 3 require some thought, and Roto might sometimes require math.

If you're just starting out I suggest any of the Head to Head Formats just to get used to how it works. You can also play around with drafting right now using ESPN's Mock Draft Lobby here.
Math me up, scumboi. - Acrofales
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
October 04 2012 03:17 GMT
#1617
haven't played in fantasy before, but im willing to join count me in
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 04 2012 03:26 GMT
#1618
If it's a bunch of first timers playing I'm willing to do Head to Head Each/Most categories as the setup on ESPN.
Math me up, scumboi. - Acrofales
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 04 2012 06:25 GMT
#1619
I'm down for whatever, I have 3-4 seasons of experience but all in H2H leagues.
Holcan
Profile Joined April 2010
Canada2593 Posts
October 04 2012 07:20 GMT
#1620
Im same as zulu, 3 season EXP but all H2H. I'm willing to learn roto though. H2H is really boring when trading, its always a one way deal from my experience, so I wouldn't mind playing roto if it adds depth to lineups. It would be fun trading within the community too.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
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