NBA Offseason 2012 - Page 81
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seiferoth10
3362 Posts
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a176
Canada6688 Posts
The first taste is free. But flopping, which used to be a go-to move in the NBA, now could cost a player $30,000. The league has announced a new anti-flopping policy that starts with a warning and steps up to some major money. During the regular season the steps will be warning, $5,000 fine, $10,000 fine, $15,000 fine, $30,000 fine. A sixth violation could lead to a suspension along with a fine. Discipline for flopping in the playoffs will be announced at a later date. to compare, first 5 Ts are only 2000 a pop. pretty hilarious, and would definitely stop flopping. | ||
RowdierBob
Australia12786 Posts
I think the new proposed rule calls just for fines? The one small change I'd make it to actually ban players for a certain amount of game if they're a repeat offender. So maybe first time a $$ fine, then for the second offence they pay a fine + miss a game and scale it up from there for future offences. | ||
a176
Canada6688 Posts
On October 04 2012 08:25 seiferoth10 wrote: I wish they could hand out the punishments during the game (maybe with a little extra theatrics to spice it up a little bit) so that they actually affect the game, instead of being just an afterthought. With the way they're doing it flopping will just be more strategic/selective, instead of mass flopping ala Rudy Fernandez. i think after the game is better. why? for players who are habitual floppers, they are the worst. something something, habits die hard. they will get a rude awakening if they flop in a game this year. | ||
seiferoth10
3362 Posts
Edit: This may backfire when a home team player gets called out on it. | ||
DystopiaX
United States16236 Posts
On October 04 2012 08:25 seiferoth10 wrote: I wish they could hand out the punishments during the game (maybe with a little extra theatrics to spice it up a little bit) so that they actually affect the game, instead of being just an afterthought. With the way they're doing it flopping will just be more strategic/selective, instead of mass flopping ala Rudy Fernandez. The problem being that I think that calling a flop when only seeing it once at normal speed is hard and would lead to a lot of debatable calls, plus if you make it reviewable that would slow down the game even more. I think right now is fine- stiff fine but really more about publicly shaming the player. Also the punishments will be different for the postseason, so they might do it then? Or get fewer flops before a suspension. edit- http://espn.go.com/nba/story/_/id/8457259/nba-establishes-new-anti-flopping-penalties-fine-players according to this 6 or more may lead to a suspension, which does make it stiffer- wasn't mentioned in the post above. | ||
Holcan
Canada2593 Posts
IMOI, flopping, although an issue, isn't the biggest one in the NBA at the moment. How about giving coaches challenges, or allowing refs to review game tape during breaks to see if they botched a call. as bad as that is to a casual fan Is much worse to a basketball fan. | ||
RowdierBob
Australia12786 Posts
It's a good idea in principle, but it's going to cause a lot of shitstorms IMO--particularly with star players who are already perceived as receiving favourable calls. | ||
zulu_nation8
China26351 Posts
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a176
Canada6688 Posts
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krndandaman
Mozambique16569 Posts
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Aerisky
United States12128 Posts
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zulu_nation8
China26351 Posts
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Ace
United States16096 Posts
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DystopiaX
United States16236 Posts
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Ace
United States16096 Posts
Now this or more specifically this about scoring types . ETA: Read Intro to Fantasy Basketball and The Draft Day Manifesto . Also look to the right side of the page for some other important links to get you started. The answer to both questions depends on the formats involved. Drafting players is easier than Auction all of the time. League Wide Roto is by far the most difficult format to win because it's a season long thing and mistakes early on can be difficult to come back from (like a terrible draft) since you're competing against everyone at the same time. However trades happen so, so much in Roto if it's a good league. "Best Player" doesn't always mean "best choice" in Roto. This is really, really true once the top 5 or 6 multi-category dominant players go off the board. Once Lebron, Durant, CP3, Wade, Love go off the board team building becomes much more difficult. Also your opponent's picks have MAJOR consequences on what you can or can't do. In Roto leagues scarcity and dominance of a category or position can lead to wild behaviors during the Draft/Auction. Head to Head Categories are easier than Roto. Head to Head Each Categories is more flexible and easier to correct mistakes in than Head to Head Most Categories. Head to Head Points is pretty much easy since all you have to do is pick the best player depending on the setup used. With this one you can usually go to the "Players" tab in the league and sort them by Fantasy Points before the draft and pick in order based on availability. Time commitment also goes in the same order (especially Roto ). You can literally just plug and pop players in with no thought in H2H Points. The other 3 require some thought, and Roto might sometimes require math. If you're just starting out I suggest any of the Head to Head Formats just to get used to how it works. You can also play around with drafting right now using ESPN's Mock Draft Lobby here. | ||
icystorage
Jollibee19343 Posts
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Ace
United States16096 Posts
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zulu_nation8
China26351 Posts
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Holcan
Canada2593 Posts
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