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XCOM: Enemy Unknown - Page 99

Forum Index > General Games
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 01 2015 16:50 GMT
#1961
On June 02 2015 01:47 Random() wrote:
Hmm, I wonder why they decided to go PC exclusive.

Apparently EU sold badly on consoles. And a qualified guess makes me believe that they wanted to support modding given the popularity of Long War
EZ4ENCE
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
June 01 2015 16:55 GMT
#1962
On June 02 2015 01:50 WindWolf wrote:
Show nested quote +
On June 02 2015 01:47 Random() wrote:
Hmm, I wonder why they decided to go PC exclusive.

Apparently EU sold badly on consoles. And a qualified guess makes me believe that they wanted to support modding given the popularity of Long War


Interesting, I thought it was pretty well received on consoles.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
Last Edited: 2015-06-01 17:07:58
June 01 2015 17:07 GMT
#1963
I'm actually happy, that it is PC only, maybe they will return some of the simulation elements, that they removed or even bring back the movement system from the original. Would improve the game a lot in my opinion.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
tyr
Profile Blog Joined February 2008
France1686 Posts
June 01 2015 17:20 GMT
#1964
I want a slightly more realistic line of fire system. I was slightly disappointed by the absence of friendly fire in EU, and also being able to shoot at an alien that's hiding behind another alien (or a friendly).
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 01 2015 17:46 GMT
#1965
On June 02 2015 01:55 Random() wrote:
Show nested quote +
On June 02 2015 01:50 WindWolf wrote:
On June 02 2015 01:47 Random() wrote:
Hmm, I wonder why they decided to go PC exclusive.

Apparently EU sold badly on consoles. And a qualified guess makes me believe that they wanted to support modding given the popularity of Long War


Interesting, I thought it was pretty well received on consoles.


Sold about a million between the two platforms, and sold about double that on PC. It was well received considering it was a strategy/tactics game with no console following.

I'm so hype for snakemen either way.
Dranak
Profile Joined July 2011
United States464 Posts
Last Edited: 2015-06-02 05:30:20
June 01 2015 17:53 GMT
#1966
On June 02 2015 01:55 Random() wrote:
Show nested quote +
On June 02 2015 01:50 WindWolf wrote:
On June 02 2015 01:47 Random() wrote:
Hmm, I wonder why they decided to go PC exclusive.

Apparently EU sold badly on consoles. And a qualified guess makes me believe that they wanted to support modding given the popularity of Long War


Interesting, I thought it was pretty well received on consoles.


I think it did better critically than it did in sales. Plus there's mention of modding tools in the announcement which I assume are harder to get working on console than PC. I wouldn't be surprised to eventually see it ship on console minus modding tools.

Also: http://i.imgur.com/6IjYKvr.gif

User was warned for this post
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 01 2015 19:03 GMT
#1967
wow thats really a new spin on the xcom series I like it ... will make no sense how you can hide from high tech aliens that control most of your population but who cares.

And I am fine if they only refine/expand their combat system. If it is pc exclusive others can mod in realism x3 .
Godwrath
Profile Joined August 2012
Spain10139 Posts
June 01 2015 19:14 GMT
#1968
They learned a great deal from Long War mod i guess, but being more mod friendly, of course, this may change with the actual release. It kinda looks like a re-skin tho, but i am a sucker for XCOM games. Anyways.

[image loading]
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 01 2015 19:21 GMT
#1969
the hypetrain

I am on it
WriterXiao8~~
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 01 2015 19:31 GMT
#1970
On June 02 2015 04:14 Godwrath wrote:
They learned a great deal from Long War mod i guess, but being more mod friendly, of course, this may change with the actual release. It kinda looks like a re-skin tho, but i am a sucker for XCOM games. Anyways.

[image loading]

That was a good image. Now I'm waiting for someone to photoshop an image over the Situation Room, but where panic level is replaced with XCom 2 hype levels
EZ4ENCE
Dranak
Profile Joined July 2011
United States464 Posts
June 01 2015 20:16 GMT
#1971
On June 02 2015 04:14 Godwrath wrote:
They learned a great deal from Long War mod i guess, but being more mod friendly, of course, this may change with the actual release. It kinda looks like a re-skin tho, but i am a sucker for XCOM games. Anyways.

[image loading]


Lol, that image.


To be fair, I think I recall reading interviews from Jake Solomon saying they wanted to include mod tools all along.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 01 2015 20:25 GMT
#1972
and xcom goes on sale how expected!
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
June 01 2015 20:38 GMT
#1973
On June 02 2015 02:07 BlueSpace wrote:
I'm actually happy, that it is PC only, maybe they will return some of the simulation elements, that they removed or even bring back the movement system from the original. Would improve the game a lot in my opinion.

Unlikely. The two move system, while far less granular, is a hell of a lot more accessible to new players than the TU system. I would be shocked if they reverted.
Liquipedia
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2015-06-01 21:40:27
June 01 2015 21:40 GMT
#1974
Color me officially fucking excited as ALL HELL!

I cant wait!

Trailer gave me goosebumps and thats the first time in yeaaaaaars thats happened.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 01 2015 22:11 GMT
#1975
On June 02 2015 05:38 Spazer wrote:
Show nested quote +
On June 02 2015 02:07 BlueSpace wrote:
I'm actually happy, that it is PC only, maybe they will return some of the simulation elements, that they removed or even bring back the movement system from the original. Would improve the game a lot in my opinion.

Unlikely. The two move system, while far less granular, is a hell of a lot more accessible to new players than the TU system. I would be shocked if they reverted.


It's okay because mods. Tiles still exist. It'd be easy to make TU's.
daemir
Profile Joined September 2010
Finland8662 Posts
June 01 2015 22:16 GMT
#1976
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?
Gorsameth
Profile Joined April 2010
Netherlands22190 Posts
June 01 2015 22:25 GMT
#1977
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?

i assume x-com 2 is not connected to the story of x-com 1.
It ignores such insignificant forces as time, entropy, and death
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 01 2015 22:40 GMT
#1978
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?


We know from what Jake Soloman has said that the Volunteer lives. That sort of points out that we got the temple ship to come to earth but we failed to take it out.
blahz0r
Profile Joined December 2010
3030 Posts
June 01 2015 23:47 GMT
#1979
On June 02 2015 07:25 Gorsameth wrote:
Show nested quote +
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?

i assume x-com 2 is not connected to the story of x-com 1.

That's what I assumed as well but then why call it xcom 2.
Liquipedia
Kyhron
Profile Blog Joined October 2011
United States945 Posts
June 02 2015 00:42 GMT
#1980
On June 02 2015 08:47 blahz0r wrote:
Show nested quote +
On June 02 2015 07:25 Gorsameth wrote:
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?

i assume x-com 2 is not connected to the story of x-com 1.

That's what I assumed as well but then why call it xcom 2.

Firaxis said something along the lines of its a continuation from the "bad" ending, but a lot more hostile.
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