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XCOM: Enemy Unknown - Page 100

Forum Index > General Games
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SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 02 2015 01:37 GMT
#1981
my first playtrough getting wipped during month 2 is what they're building xcom2 onto
sorry guys
Be nice, buy wards and don't feed double buff.
JBright
Profile Joined September 2010
Vancouver14381 Posts
June 02 2015 01:56 GMT
#1982
I like one of the comments I saw on reddit. Something along the lines of a won campaign doesn't need a sequel. It's the lost ones that need to be saved.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 02 2015 02:35 GMT
#1983
On June 02 2015 10:56 JBright wrote:
I like one of the comments I saw on reddit. Something along the lines of a won campaign doesn't need a sequel. It's the lost ones that need to be saved.

that's a pretty good one haha, very meta
Be nice, buy wards and don't feed double buff.
Dranak
Profile Joined July 2011
United States464 Posts
June 02 2015 02:54 GMT
#1984
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?


It's probably a case of winning that battle wasn't enough to actually win the war. It's quite possible XCOM won their little skirmishes but were outmaneuvered politically. Or the aliens just returned with overwhelming force.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-06-02 03:05:04
June 02 2015 03:03 GMT
#1985
On June 02 2015 11:54 Dranak wrote:
Show nested quote +
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?


It's probably a case of winning that battle wasn't enough to actually win the war. It's quite possible XCOM won their little skirmishes but were outmaneuvered politically. Or the aliens just returned with overwhelming force.


or it was all a trap to get humans to delve into psychic powers and then the volunteer became the new alien king hell bent on overtaking Earth and purging it of all those who test negative for psychic powers in the chamber.

That was the vibe I got from the story in game at least.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheExile19
Profile Joined June 2011
513 Posts
June 02 2015 03:11 GMT
#1986
On June 02 2015 12:03 Blitzkrieg0 wrote:
Show nested quote +
On June 02 2015 11:54 Dranak wrote:
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?


It's probably a case of winning that battle wasn't enough to actually win the war. It's quite possible XCOM won their little skirmishes but were outmaneuvered politically. Or the aliens just returned with overwhelming force.


or it was all a trap to get humans to delve into psychic powers and then the volunteer became the new alien king hell bent on overtaking Earth and purging it of all those who test negative for psychic powers in the chamber.

That was the vibe I got from the story in game at least.


yeah I was about to post something like this, although I wouldn't say the evidence indicates it was specifically a trap so much as that the psychic powers XCOM discovers on the way to the gollop chamber might be what ends up saving humanity in the end, even though the project only defeats an expeditionary force of aliens and can't hold against the next waves. I'm curious if psi training will be available from the start of the sequel, i.e. the original XCOM's research survives in any fashion.
Disengaged
Profile Joined July 2010
United States6994 Posts
June 02 2015 03:56 GMT
#1987
I'm excited for all the new customization options :D

I loved making my soldiers look like the badasses they are.

This is one of the very few games where I don't give a damn about DLC. Imma buy em all when/if they release them.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-06-02 04:24:49
June 02 2015 04:23 GMT
#1988
On June 02 2015 12:11 TheExile19 wrote:
Show nested quote +
On June 02 2015 12:03 Blitzkrieg0 wrote:
On June 02 2015 11:54 Dranak wrote:
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?


It's probably a case of winning that battle wasn't enough to actually win the war. It's quite possible XCOM won their little skirmishes but were outmaneuvered politically. Or the aliens just returned with overwhelming force.


or it was all a trap to get humans to delve into psychic powers and then the volunteer became the new alien king hell bent on overtaking Earth and purging it of all those who test negative for psychic powers in the chamber.

That was the vibe I got from the story in game at least.


yeah I was about to post something like this, although I wouldn't say the evidence indicates it was specifically a trap so much as that the psychic powers XCOM discovers on the way to the gollop chamber might be what ends up saving humanity in the end, even though the project only defeats an expeditionary force of aliens and can't hold against the next waves. I'm curious if psi training will be available from the start of the sequel, i.e. the original XCOM's research survives in any fashion.


Even if it does they can't exactly build a new chamber underground without any materials. If there is some stocked up underground lair of doom instead of a measly cave that the aliens somehow don't know about then I will be disappointed.
I'll always be your shadow and veil your eyes from states of ain soph aur.
hfglgg
Profile Joined December 2012
Germany5372 Posts
Last Edited: 2015-06-02 06:05:58
June 02 2015 06:05 GMT
#1989
i am surprised people take the xcom lore and story even remotely serious. that you shoot aliens in entertaining turn based combat is all that matters to me and i hope this game will do exactly that.
Disengaged
Profile Joined July 2010
United States6994 Posts
June 02 2015 06:23 GMT
#1990
I know, right?

Frankly, its kind of annoying seeing people complain about the story of what we know so far for Xcom 2 when Enemy Unknown/Within had little to no story to begin with. Aliens show up to invade Earth and for what reasons? Absolutely no god damn clue until the very last mission. Its should be all about the gameplay because that is where it shines. The more they can add and change things up the better. I'm also excited how the tables have turned and instead of defending attacks from the Aliens we are gonna be doing the attacking(hopefully) like guerilla warfare and being on the move with our base.

I wonder if they've learned some things from the Long War mod because we all know they know about it lol
Godwrath
Profile Joined August 2012
Spain10142 Posts
June 02 2015 06:30 GMT
#1991
Xcom is not about the story, but the setting. I like the "you are the freedom fighter slash Dark knight who is trying to save humanity on its darkest hour". If i had complaints about firaxis XCOM, outside controls and UI, it was that they tried hard to shoehorn a story within the game.
Snotling
Profile Joined August 2011
Germany885 Posts
June 02 2015 08:12 GMT
#1992
In the trailer is looks like you are on the attacking side for once (with a moblile base ship?)

Woulb be nice to be able to plan and execute strikes against the aliens/bad humans, instead of only reacting to their attacks.
xpldngmn
Profile Joined January 2011
Austria265 Posts
June 02 2015 09:55 GMT
#1993
They don't make music like this anymore
Non-native speaker, those prepositions are so hard to know.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 02 2015 10:11 GMT
#1994
the alien activity phase isn't as scary as well. Especially if bgm worked perfectly together with an alien just shuffling around near a soldier but still in the darkness and you had no idea where they are just that its close somewhere.

On June 02 2015 10:56 JBright wrote:
I like one of the comments I saw on reddit. Something along the lines of a won campaign doesn't need a sequel. It's the lost ones that need to be saved.


I remember how angry I was when Warcraft 2 told me "Orcs won".
lpunatic
Profile Joined October 2011
235 Posts
June 02 2015 10:51 GMT
#1995
On June 02 2015 15:23 Disengaged wrote:
I know, right?

Frankly, its kind of annoying seeing people complain about the story of what we know so far for Xcom 2 when Enemy Unknown/Within had little to no story to begin with. Aliens show up to invade Earth and for what reasons? Absolutely no god damn clue until the very last mission. Its should be all about the gameplay because that is where it shines. The more they can add and change things up the better. I'm also excited how the tables have turned and instead of defending attacks from the Aliens we are gonna be doing the attacking(hopefully) like guerilla warfare and being on the move with our base.

I wonder if they've learned some things from the Long War mod because we all know they know about it lol



The story might not be much, but I kind of dug the cheesy characters. I hope they aren't inspired to try to write deeper ones for the sequel.
urasyupi2
Profile Joined August 2011
United States810 Posts
June 02 2015 11:08 GMT
#1996
On June 02 2015 09:42 Kyhron wrote:
Show nested quote +
On June 02 2015 08:47 blahz0r wrote:
On June 02 2015 07:25 Gorsameth wrote:
On June 02 2015 07:16 daemir wrote:
Wait, did I miss something from the story? Why does x-com 2 start with aliens ruling everything? Didn't we just blow/blackhole their brainogizmodudes at the end of x-com 1?

i assume x-com 2 is not connected to the story of x-com 1.

That's what I assumed as well but then why call it xcom 2.

Firaxis said something along the lines of its a continuation from the "bad" ending, but a lot more hostile.

It's probably a continuation of how 90% of Long War campaigns end.
hemeh
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 02 2015 12:04 GMT
#1997
Regardless of the continuation I really like the idea of being a rogue/guerilla force, more about targeting Alien bases is great.

also iirc Firaxis said the ''Volunteer'' survived so he/she might be relevant.
WriterXiao8~~
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2015-06-02 13:24:02
June 02 2015 13:23 GMT
#1998
On June 02 2015 19:11 FeyFey wrote:
the alien activity phase isn't as scary as well. Especially if bgm worked perfectly together with an alien just shuffling around near a soldier but still in the darkness and you had no idea where they are just that its close somewhere.

Show nested quote +
On June 02 2015 10:56 JBright wrote:
I like one of the comments I saw on reddit. Something along the lines of a won campaign doesn't need a sequel. It's the lost ones that need to be saved.


I remember how angry I was when Warcraft 2 told me "Orcs won".


Yeah, UFO defense and TftD had amazing music for that sort of feeling. In XCOM:EU/EW, it's more of an "action-y" combat song, rather than the foreboding song of a thousand dead rookies.

I don't mind it but I would love it if there was some sort of way to make that type of music work within the game. I think that'd require patrolling, active aliens though, instead of pods that aren't activated. That made half of the suspense of the original, since you'd never know when you were going to get shot at while exploring the landscape.
akatama
Profile Blog Joined July 2010
Romania982 Posts
June 02 2015 13:41 GMT
#1999
Out of everything in LW, I hope XCOM 2 features alien monstrosities. Huge, dangerous and resilient versions of regular enemies. The first one I encountered was the big 'lid... fortunately it panicked when I set it on fire.

Actually, when I think about it, the whole pod leader/navigator makes sense and I hope we see that in the base game.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 02 2015 15:27 GMT
#2000
just started a new campaign, immediately reminded of how fucking gay masses of thin men with acid spits are. fuck everything ;;
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
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