I agree with the heart of the OP, maybe not everything said, but the gist of it. Wether you believe blizzard sold their soul to Activision, it was the loss of Blizzard North, or its just time running its course.
The bottom line is they could use some new passoniate no fluff people on board. B.net 2.0 and the WoW expansions have ruined high expectations of what I once considered to be the hands down best gaming company around.
P.S. I will say from what I've played of Diablo3 is that it looks and feels amazing, those cards will all be on the table in less then a month from now so heres to hoping we get that classic blizzard feel.
On April 17 2012 10:37 Arkless wrote: Ughhh, I really hate all this SC2 campaign is shit talk. You havn't even played it all. You played one part of three, and to be honest I enjoyed WoL's story more than just the terran story in bw/sc1 personally.
This has no basis whatsoever. Before TFT and Before D2 their predecessors were hailed for having good story and background, backed with interesting new characters. RoC was really good with characters that invoke emotions from players and D1, despite it's very little dimension, had in interesting characters and story lines like Wirt, Cain, Griswold, Farnham, Leoric, Diablo, Butcher.
What does SC2 has? Narud = Duran. Seriously, who'd knew that Duran became a white, old person name Narud!!
That's because the story is designed differently. RoC had its own story which kind of ended with the death of Archimonde while TFT explored more of Arthas' story and how he became the Lich King. Sc2 has 1 big story cut in 3 games it's just a whole different kind of story telling.
You have to see wc3 RoC as a book where the main story ends and TFT then as another book which expands on Arthas while sc2 is a book split in 3 volumes.
On April 17 2012 10:37 Arkless wrote: Ughhh, I really hate all this SC2 campaign is shit talk. You havn't even played it all. You played one part of three, and to be honest I enjoyed WoL's story more than just the terran story in bw/sc1 personally.
This has no basis whatsoever. Before TFT and Before D2 their predecessors were hailed for having good story and background, backed with interesting new characters. RoC was really good with characters that invoke emotions from players and D1, despite it's very little dimension, had in interesting characters and story lines like Wirt, Cain, Griswold, Farnham, Leoric, Diablo, Butcher.
What does SC2 has? Narud = Duran. Seriously, who'd knew that Duran became a white, old person name Narud!!
That's because the story is designed differently. RoC had its own story which kind of ended with the death of Archimonde while TFT explored more of Arthas' story and how he became the Lich King. Sc2 has 1 big story cut in 3 games it's just a whole different kind of story telling.
You have to see wc3 RoC as a book where the main story ends and TFT then as another book which expands on Arthas while sc2 is a book split in 3 volumes.
On April 17 2012 22:28 Shockk wrote: SC2's campaign is cheesy beyond any scale. Be it the humor targeted at 14 y/o's, horribly cheap storytelling (oh really, Tychus is a bad guy?), the countless side missions with zero consequence for the story except for a random cutscene or the incredibly cliched final mission / video. Oh, and there's plenty of that missing "logic" you attribute to SC1 or WarCraft - why doesn't Kerrigan attack earlier, why aren't the Protoss in the future missions simply crushed immediately by superior force, why hasn't Mengsk learned to deal with Raynor properly in the meantime ... and so forth, and so on. .
I agree with SC2 campaign employing somewhat cartoonish humor and characters.
But I fail to see how anyone who grew up with the SC1 campaign storyline could not be moved by the SC2 end cinematic, especially Raynors last line to Kerrigan
On April 17 2012 22:28 Shockk wrote: SC2's campaign is cheesy beyond any scale. Be it the humor targeted at 14 y/o's, horribly cheap storytelling (oh really, Tychus is a bad guy?), the countless side missions with zero consequence for the story except for a random cutscene or the incredibly cliched final mission / video. Oh, and there's plenty of that missing "logic" you attribute to SC1 or WarCraft - why doesn't Kerrigan attack earlier, why aren't the Protoss in the future missions simply crushed immediately by superior force, why hasn't Mengsk learned to deal with Raynor properly in the meantime ... and so forth, and so on. .
I agree with SC2 campaign employing somewhat cartoonish humor and characters.
But I fail to see how anyone who grew up with the SC1 campaign storyline could not be moved by the SC2 end cinematic, especially Raynors last line to Kerrigan
The only thing that move me in sc2 was that I have to pay another $60 for a new campaign and additional units .... It really touched my heart.
On April 17 2012 22:28 Shockk wrote: SC2's campaign is cheesy beyond any scale. Be it the humor targeted at 14 y/o's, horribly cheap storytelling (oh really, Tychus is a bad guy?), the countless side missions with zero consequence for the story except for a random cutscene or the incredibly cliched final mission / video. Oh, and there's plenty of that missing "logic" you attribute to SC1 or WarCraft - why doesn't Kerrigan attack earlier, why aren't the Protoss in the future missions simply crushed immediately by superior force, why hasn't Mengsk learned to deal with Raynor properly in the meantime ... and so forth, and so on. .
I agree with SC2 campaign employing somewhat cartoonish humor and characters.
But I fail to see how anyone who grew up with the SC1 campaign storyline could not be moved by the SC2 end cinematic, especially Raynors last line to Kerrigan
Touched by Raynors last line to Kerrigan? bah. Kerrigan deserves to die a thousand deaths for killing the real best character of starcraft: Fenix.
Also, The warcraft 3 storylines and the WoW "storyline" is gar-bage. go play Beyond the Dark Portal and then tell me those stories are anymore than fluffy hello kitty island adventure nonsense
On April 17 2012 22:28 Shockk wrote: SC2's campaign is cheesy beyond any scale. Be it the humor targeted at 14 y/o's, horribly cheap storytelling (oh really, Tychus is a bad guy?), the countless side missions with zero consequence for the story except for a random cutscene or the incredibly cliched final mission / video. Oh, and there's plenty of that missing "logic" you attribute to SC1 or WarCraft - why doesn't Kerrigan attack earlier, why aren't the Protoss in the future missions simply crushed immediately by superior force, why hasn't Mengsk learned to deal with Raynor properly in the meantime ... and so forth, and so on. .
I agree with SC2 campaign employing somewhat cartoonish humor and characters.
But I fail to see how anyone who grew up with the SC1 campaign storyline could not be moved by the SC2 end cinematic, especially Raynors last line to Kerrigan
Touched by Raynors last line to Kerrigan? bah. Kerrigan deserves to die a thousand deaths for killing the real best character of starcraft: Fenix.
Also, The warcraft 3 storylines and the WoW "storyline" is gar-bage. go play Beyond the Dark Portal and then tell me those stories are anymore than fluffy hello kitty island adventure nonsense
i never understood the facination people had with fenix he is like the boba fett of starcraft why the people dont like duke or sasz goddamit!
On April 18 2012 01:19 TheFish7 wrote: Touched by Raynors last line to Kerrigan? bah. Kerrigan deserves to die a thousand deaths for killing the real best character of starcraft: Fenix.
You mean the guy who forgot to recharge the batteries in his lightsaber?
It's way better as a business, and way better for the fans of the games/company that they stick to their cards, and have a few, huge franchises. Blizzard couldn't manage rushing out 5+ different unique IP games in a year. I assure you, you wouldn't like if Blizzard was pumping out a ton of crappy games every year and the mainstay titles (Diablo, Warcraft, Starcraft) are lessened in quality as a result.
Those initial years were a testing period for them... they didn't have any big franchises back then, they didn't know what was going to hit and what wasn't. They were just making games, they weren't being creative in the slightest.
On April 17 2012 22:28 Shockk wrote: SC2's campaign is cheesy beyond any scale. Be it the humor targeted at 14 y/o's, horribly cheap storytelling (oh really, Tychus is a bad guy?), the countless side missions with zero consequence for the story except for a random cutscene or the incredibly cliched final mission / video. Oh, and there's plenty of that missing "logic" you attribute to SC1 or WarCraft - why doesn't Kerrigan attack earlier, why aren't the Protoss in the future missions simply crushed immediately by superior force, why hasn't Mengsk learned to deal with Raynor properly in the meantime ... and so forth, and so on. .
I agree with SC2 campaign employing somewhat cartoonish humor and characters.
But I fail to see how anyone who grew up with the SC1 campaign storyline could not be moved by the SC2 end cinematic, especially Raynors last line to Kerrigan
Touched by Raynors last line to Kerrigan? bah. Kerrigan deserves to die a thousand deaths for killing the real best character of starcraft: Fenix.
Also, The warcraft 3 storylines and the WoW "storyline" is gar-bage. go play Beyond the Dark Portal and then tell me those stories are anymore than fluffy hello kitty island adventure nonsense
i never understood the facination people had with fenix he is like the boba fett of starcraft why the people dont like duke or sasz goddamit!
On April 17 2012 22:28 Shockk wrote: SC2's campaign is cheesy beyond any scale. Be it the humor targeted at 14 y/o's, horribly cheap storytelling (oh really, Tychus is a bad guy?), the countless side missions with zero consequence for the story except for a random cutscene or the incredibly cliched final mission / video. Oh, and there's plenty of that missing "logic" you attribute to SC1 or WarCraft - why doesn't Kerrigan attack earlier, why aren't the Protoss in the future missions simply crushed immediately by superior force, why hasn't Mengsk learned to deal with Raynor properly in the meantime ... and so forth, and so on. .
I agree with SC2 campaign employing somewhat cartoonish humor and characters.
But I fail to see how anyone who grew up with the SC1 campaign storyline could not be moved by the SC2 end cinematic, especially Raynors last line to Kerrigan
Most of the cinematic was about Tychus "betraying" him, which was expected from the opening sequence. And Raynor hated Kerrigan by the end of the last brood war mission. He stated several times up until, and including at that point in time, that he would be the man to kill her for what she did.
Then a few years later, he does a 180 and risks everything in a suicide mission to save her.
Oh, and the best part is that she's going to go right back to the swarm to start another massacre. So essentially the entire first game, didn't matter. If anything it seems like the game was a set up to weaken the zerg, so that we could have a zerg game that consists of more than us just rolling over the galaxy with our massive army.
On April 17 2012 22:28 Shockk wrote: SC2's campaign is cheesy beyond any scale. Be it the humor targeted at 14 y/o's, horribly cheap storytelling (oh really, Tychus is a bad guy?), the countless side missions with zero consequence for the story except for a random cutscene or the incredibly cliched final mission / video. Oh, and there's plenty of that missing "logic" you attribute to SC1 or WarCraft - why doesn't Kerrigan attack earlier, why aren't the Protoss in the future missions simply crushed immediately by superior force, why hasn't Mengsk learned to deal with Raynor properly in the meantime ... and so forth, and so on. .
I agree with SC2 campaign employing somewhat cartoonish humor and characters.
But I fail to see how anyone who grew up with the SC1 campaign storyline could not be moved by the SC2 end cinematic, especially Raynors last line to Kerrigan
Touched by Raynors last line to Kerrigan? bah. Kerrigan deserves to die a thousand deaths for killing the real best character of starcraft: Fenix.
Also, The warcraft 3 storylines and the WoW "storyline" is gar-bage. go play Beyond the Dark Portal and then tell me those stories are anymore than fluffy hello kitty island adventure nonsense
I agree with WoW but WC3? Really?
On another note I like Blizzard's storylines where the bad guy wins a lot better. Warcraft 1 (WC1 Medivh is Blizzard's most underrated character), BW, and TFT are all quite badass. Most of the other storylines just end with the heroes using some contrived plot device to win.
On April 18 2012 06:16 killa_robot wrote: Most of the cinematic was about Tychus "betraying" him, which was expected from the opening sequence. And Raynor hated Kerrigan by the end of the last brood war mission. He stated several times up until, and including at that point in time, that he would be the man to kill her for what she did.
Then a few years later, he does a 180 and risks everything in a suicide mission to save her.
He hates infested Kerrigan. He's in love with Sarah Kerrigan.
He's had to live with the guilt of failing to save her from the swarm. Now he gets his chance to do that, as he sees it.
His line "It's okay, I got ya" is what he's wanted to say ever since her distress call that Mengsk ignored.
And there's no way of him knowing what would happen afterwards.
Whatever he said in anger at the end of Brood War, if he killed her without regret, I'd find that a lot harder to buy then him taking a chance to get Sarah Kerrigan back.
On April 17 2012 10:37 Arkless wrote: Ughhh, I really hate all this SC2 campaign is shit talk. You havn't even played it all. You played one part of three, and to be honest I enjoyed WoL's story more than just the terran story in bw/sc1 personally.
This has no basis whatsoever. Before TFT and Before D2 their predecessors were hailed for having good story and background, backed with interesting new characters. RoC was really good with characters that invoke emotions from players and D1, despite it's very little dimension, had in interesting characters and story lines like Wirt, Cain, Griswold, Farnham, Leoric, Diablo, Butcher.
What does SC2 has? Narud = Duran. Seriously, who'd knew that Duran became a white, old person name Narud!!
That's because the story is designed differently. RoC had its own story which kind of ended with the death of Archimonde while TFT explored more of Arthas' story and how he became the Lich King. Sc2 has 1 big story cut in 3 games it's just a whole different kind of story telling.
You have to see wc3 RoC as a book where the main story ends and TFT then as another book which expands on Arthas while sc2 is a book split in 3 volumes.
Yeah, but the first volume sucks.
True but the BW campaign like I said earlier really didn't have that good of a story either maybe it was a bit better but not that much.
Did anyone ever hear of Hellgate:London? Here's an excerpt from an old BrotherLaz interview back in 2007: + Show Spoiler +
Przemo - What do you think is the future of diablo 2? blizzard isn't interested in d2
Brother Laz - Hellgate:London (www.hellgateguru.com), made by Flagship Studios, which was founded by many of the Diablo/D2 people including Bill Roper and the 1.10 programmer Peter Hu. It is basically a sci-fi version of Diablo with some first-person shooter elements.
There are paladins with auras, napalm swords and enchanted chain lightning rifles, randomly generated levels (a first for a 3D game) and quests, and tow hook cannons to pull succubi from the air so you can pummel them with your trusty electrified cricket bat.
Forget Blizzard, they're just going to release commercial crap until the players get fed up and leave.
Anyways that was waaay long ago and the hellgate game is now dead (by 2009), but Brother Laz's words still have a stinging feel to them.I am a fan of D2 and am patiently waiting for D3 to come out. Source Anyways my point isn't the hellgate game, it got ressed and died again because T3 hasn't even tried to fix its bugs and is just keeping the servers up with minimal efforts.
On April 17 2012 01:40 Manit0u wrote: If you want good cinematics, here you are:
Astounding quality:
Absolutely amazing story-wise and making you gape in awe when you see it during the campaign:
THIS is the kind of thing I want to see coming branded with Blizzard logo. Not this ridiculous bullshit they've been spewing out the past couple of years.
WOW, these two were absolutely amazing. Specially the top one.
nah you are right. imo they trying to hard to appeal to too many people. they cant go with anything risky since it could mean a loss of potential customers.