Blizzard declining in creativity? - Page 16
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BlazeFury01
United States1460 Posts
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H0RNET
Thailand138 Posts
i put a hope on PROJECT TITAN | ||
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Stratos_speAr
United States6959 Posts
On June 30 2012 21:37 Manit0u wrote: Did you mean the Goblin Zeppelin? Or the "Mechanical flying machine flown by a Dwarven pilot." (as seen on the tooltip)? I've been playing WC3 for years and I don't really remember any gnomes in there. The Flying Machines in WC2 and WC3 were both made by Gnomes, and they also assisted in making the Steam Tanks and made the WC2 Submarines. | ||
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Lucumo
6850 Posts
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Vindicare605
United States16121 Posts
On July 01 2012 01:10 JimmyJRaynor wrote: in 1993 the the game making process was different. Now, all decisions are made by "committees" because of the money involved in creating a AAA title. This is a big thing to remember. There's a lot more money involved in just making video games, so experimentation is a lot costlier. | ||
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4ZakeN87
Sweden1071 Posts
On July 01 2012 02:09 H0RNET wrote: 100% agree with 4ZakeN87 i put a hope on PROJECT TITAN Thx Nice to see that a couple of people are on the same line as me. Sometimes you feel rather lonely arguing against a swarm of fanboys ^^ But yeah I hope for project Titan to, although I am not sure about the "causal MMO" part. Just to point out again also, the point of this thread was not to shit all over Blizzard. I think the make great games in many aspects. I just seems to me that they more and more turns into the "appealing the broad audience, always playing the safe card" kind of developer. Sometimes I wonder if they even achieve that to be honest, does Pandaria really appeal the mass audience? If the gameplay of D3 could be implemented into a story of the caliber of ME (for instance), I think it would make for one epic game. My suggestion to Blizzard would be, just drop the franchise you have now, making new lore, a new world and put your great game developing into that. I seriously dont get what they are so afraid of. In PC gaming they must be the most well known game developer there is. What ever they do is going to get a shit load of attention. There is no need to develop the same games over and over. Stop being such f****** p****** and go back and do what you are great at. | ||
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4ZakeN87
Sweden1071 Posts
On July 01 2012 03:21 Vindicare605 wrote: This is a big thing to remember. There's a lot more money involved in just making video games, so experimentation is a lot costlier. Yes, I think so to. I think however playing the safe card over and over might actually hurt Blizzard eventually. | ||
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Predguin
Canada188 Posts
On June 30 2012 09:59 whoso wrote: well, i guess many people are not really involved into dota 2, so id like to pint out here that valve is actually exactly doing what so many people miss in todays work of blizzard. they spent such a huge amount listening to and communicating with the community its absolutely amazing. and i would not exaclty consider valve a small company...so, no, times have certainly not change for the worse in general, but maybe its time to accept that todays blizzard is not what it was many years ago. however, there are other companies to take their place. Valve is pretty small... 293 employees as of 2012, compared to ActiBlizzard (>4.6k from '09, who knows how much they have now). | ||
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Manit0u
Poland17710 Posts
Take CDProjekt Red for example, their Witcher 2 was a great success and still they delegated the intro, trailer etc. work to the outside company (Platige Image in this example) to do the movies for them. This way they got a better game, as they could focus all their efforts on that, and better cinematics as they hired a company that does nothing but cinematics and is obviously better at it than they are. The result? One of the best game intros to ever grace the world of video games: It took 40 people 3 months to do it. I imagine that if Blizzard would likewise relegate cinematic work to someone else, they could finally focus on the story and gameplay more. This would most likely yield a better product and new title release dates a bit closer than "somewhere during the next decade". | ||
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noddy
United Kingdom927 Posts
On July 01 2012 07:49 Manit0u wrote: I believe that part of it might be the fact that Blizzard is putting A LOT of work and resources into making their cinematics. I know that most of them are awesome, but why would you put so much into just a couple of minutes of content throughout the entire game when there are so many other fields where said resources would be of better use? Take CDProjekt Red for example, their Witcher 2 was a great success and still they delegated the intro, trailer etc. work to the outside company (Platige Image in this example) to do the movies for them. This way they got a better game, as they could focus all their efforts on that, and better cinematics as they hired a company that does nothing but cinematics and is obviously better at it than they are. The result? One of the best game intros to ever grace the world of video games: http://www.youtube.com/watch?v=WwCXw8m0PHI It took 40 people 3 months to do it. I imagine that if Blizzard would likewise relegate cinematic work to someone else, they could finally focus on the story and gameplay more. This would most likely yield a better product and new title release dates a bit closer than "somewhere during the next decade". I hope you realise that there are different departments in a company. Game designers weren't busy creating the cinematic. | ||
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sluggaslamoo
Australia4494 Posts
On June 30 2012 05:40 Vindicare605 wrote: You realize the pandas came from Warcraft 3 right? The game where both of the cinematics you linked are from right? Right? You also realize that in Mists of Pandaria, the focus of the lore of the game is going back to the war between the Alliance and the Horde rather than some big conflict with a third party enemy (Lich King, Deathwing) Right? Or that the seemingly tranquil and happy facade of the Pandarens is merely a catalyst with which to make the war that the player brings them all the more tragic right? Did you have a point? I know the Pandaren Brewmaster was in Warcraft 3. There were also some other incongruent heroes in there for the fun, but they were never the main focus of the story. Even Warcraft 3 had some pretty incongruent stuff in there, Warcraft 2 was the shit because everything was congruent. Just because I like Warcraft 3, doesn't mean that I think its perfect, I don't believe the Pandaren Brewmaster was a good addition to the game. WoW is just wtf, with each expansion, the lore makes less and less sense. My point is this is just a small example of tendency for Blizzard to be pretty uncreative compared to their old past. Maybe I shouldn't say creative, because they are coming up with a lot of "new" stuff, but its not well thought out creativity. Blizzard now just kinda throws stuff in there without really thinking about it. Imagine if LOTR suddenly introduced a whole race of asian humanoid pandas. What would you think? | ||
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Nice to see that a couple of people are on the same line as me. Sometimes you feel rather lonely arguing against a swarm of fanboys ^^