On June 29 2012 21:45 Kickboxer wrote: Well, one of the most blasphemous blunders they did was cramming "comic relief" into their games. Every thime the buthcer says meat bad, vegetables good I cringe to the bottom of my soul and putting whymsyshire into d3 instead of a real endgame level is not only retarded but also disrespectful to the game and its playerbase.
Who even appreciates these things? I thought 5-year-olds preferred horror to cheesy humor and I sure as hell know adults like me find it extremely annoying. Had it even been remotely funny to begin with, it's still gimmicky as hell and gets stale in a matter of days.
Some really bad decisions on their part, that's for sure.
Well if you were truly as adult as you think you are you'd realize people have differing tastes and opinions. There are plenty of adults who either don't care either way (like me) or find them amusing.
Blizzard nowadays assumes the majority of their customers are idiots, 12 year old kids or soccer moms. Look at the terrible story/storytelling of D3 and SC2. Look at how terrible WoW is becoming ever since 2009. They dumb down their games and butcher the great stories of their old games and still somehow continue to make money. It's good for them but looking at D3 story....damn it was SO FUCKING TERRIBLE!
There was a Jay Wilson interview of him saying "We weren't trying to make War and Peace." Well, the story wasn't even as good as a regular Scooby Doo cartoon episode let alone compare it to a work like War and Peace! It was full childish dialogues, stupid characters and bosses constantly taunting you (telling you their plans...it really felt like I'm watching Teenage Ninja Turtles but with more demons.) Aside from story, they killed the endgame by making trading competely go through gold (farming gold to buy stuff is BORING) and making legendaries suck+reducing the drop rate to ridiculously low numbers. WoW is going down because of how terribly boring it has become, and due to how stupidly easy the game has become for the sake of "Let everyone who don't want to spend some time get everything!"
SC2 story is just terrible. So terrible in fact, that I haven't(and probably won't) buy D3, as I've heard that is terrible as well. While of course the multiplayer is most important in SC2, a good single player would still be fun, and it would attract people that aren't that much into the multiplayer/esports aspect of it.
I really hope HoTS will have a lot better story, instead of the obvious and boring storyline in WoL.
On June 29 2012 20:11 MayorITC wrote: In all fairness, it's pretty difficult to top the greatness of WoW and Starcraft. It's not just Blizzard. All their competitors have failed to put out something better than the aforementioned two titles. We heard about all these "WoW-killers" and how they are different from WoW, but they've all fizzled into oblivion.
D2 is also pretty much uncontested although Torchlight was superb. Maybe Torchlight 2 will serve as a wake-up call for Blizzard if it manages to out-perform D3.
I would really like to see Blizzard return to Ghost and try their hand at the FPS genre (for PC though, not console).
It depends on what you're looking for in the game. I've tried WoW (vanilla and BC) and was left underwhelmed, it was pretty much crap compared to titles like AoC and LotRO, both of which I enjoyed a lot for quite a while. Still, the best MMO I've played so far was Guild Wars, as I've been playing it for years and still occassionally play it.
You know that LotRO was basically a straight copy of wow with textures changed to fit middle earth? They even have the same classes, LotRO's loremaster is WoW's warlock even with roughly the same leveling progression etc. They were however incredibly cheap with the implementation so they didn't add another faction properly and they didn't port all the classes. What I don't get is how you can like that game more than wow? Do you care that much about the setting? I mean, saying that you like LotRO more than WoW is like saying that you like saying that you like wotr more than wc3 even though wotr is just a poorly budgeted exact copy:
On June 29 2012 21:45 Kickboxer wrote: Well, one of the most blasphemous blunders they did was cramming "comic relief" into their games. Every thime the buthcer says meat bad, vegetables good I cringe to the bottom of my soul and putting whymsyshire into d3 instead of a real endgame level is not only retarded but also disrespectful to the game and its playerbase.
Who even appreciates these things? I thought 5-year-olds preferred horror to cheesy humor and I sure as hell know adults like me find it extremely annoying. Had it even been remotely funny to begin with, it's still gimmicky as hell and gets stale in a matter of days.
Some really bad decisions on their part, that's for sure.
Well if you were truly as adult as you think you are you'd realize people have differing tastes and opinions. There are plenty of adults who either don't care either way (like me) or find them amusing.
People do have differing tastes and opinions, but not all of them are different in a good way. For example, + Show Spoiler +
we never even saw hell in D3. Who the hell thought that would be an interesting and creative direction to take?
Also, I'm pretty sure whymsyshire sucks balls and I'm pretty sure most players would agree. Almost everyone would've rather had a cow level or some sort of insane hell gauntlet. And "meat bad, vegetables good" on Butcher is just flat-out dumb. WTF were they thinking?
its silly you start with the quantity argument. making a game takes up a lot more time than it used to (hence the decline in variation & quantity), as games have to be designed with a lot more things considered (server usage, esports, etc..).
I, for one, still have faith in blizzard as they have released the best games I have ever played and I have yet to see a competitor (potentially valve but fps isn't my favorite genre)
On June 29 2012 22:18 Arnstein wrote: SC2 story is just terrible. So terrible in fact, that I haven't(and probably won't) buy D3, as I've heard that is terrible as well. While of course the multiplayer is most important in SC2, a good single player would still be fun, and it would attract people that aren't that much into the multiplayer/esports aspect of it.
I really hope HoTS will have a lot better story, instead of the obvious and boring storyline in WoL.
Actually you're wrong, D3's story is 100 times worse than sc2's story. And yeah, I don't know how it's possible. But we are talking about the companie which manages to botch sc2's realease in Korea. Another thing that I thought impossible.
On June 29 2012 23:04 Gevna wrote: But we are talking about the companie which manages to botch sc2's realease in Korea. Another thing that I thought impossible.
yeah, it's pretty easy to make a game succeed in korea:
1. give it graphics from 2004 2. make it free, or easily pirated 3. instant success, top of the pc bang charts for years
sc2 failed steps 1 and 2, which sucks if you want it to crush in sk, but isn't that bad if you actually want to sell your video game
On June 29 2012 20:11 MayorITC wrote: In all fairness, it's pretty difficult to top the greatness of WoW and Starcraft. It's not just Blizzard. All their competitors have failed to put out something better than the aforementioned two titles. We heard about all these "WoW-killers" and how they are different from WoW, but they've all fizzled into oblivion.
D2 is also pretty much uncontested although Torchlight was superb. Maybe Torchlight 2 will serve as a wake-up call for Blizzard if it manages to out-perform D3.
I would really like to see Blizzard return to Ghost and try their hand at the FPS genre (for PC though, not console).
It depends on what you're looking for in the game. I've tried WoW (vanilla and BC) and was left underwhelmed, it was pretty much crap compared to titles like AoC and LotRO, both of which I enjoyed a lot for quite a while. Still, the best MMO I've played so far was Guild Wars, as I've been playing it for years and still occassionally play it.
You know that LotRO was basically a straight copy of wow with textures changed to fit middle earth? They even have the same classes, LotRO's loremaster is WoW's warlock even with roughly the same leveling progression etc. They were however incredibly cheap with the implementation so they didn't add another faction properly and they didn't port all the classes. What I don't get is how you can like that game more than wow? Do you care that much about the setting? I mean, saying that you like LotRO more than WoW is like saying that you like saying that you like wotr more than wc3 even though wotr is just a poorly budgeted exact copy:
Did you even play LotRO? It's free now so you can always try it. First of all, the mechanics are vastly different. Second thing would be that the classes aren't ported from WoW at all and comparing Loremaster to Warlock is the biggest mistake ever made. Loremaster is the healer/CC support class with very little DPS. If you were to start arguing that Burglar is the same as Rogue you'd be wrong again, where Rogue is a DPS class, Burglar is strictly CC and team-oriented character with many ways to trigger team moves. Then you run into differences in tanking, as aggro control is MUCH harder in LotRO than it was in WoW, especially that no character has any form of 'taunt' move that would make mobs automatically switch to them. And then there's totally different crafting system, much more interesting PvP and so on and on.
And I won't even get into storytelling, I have to admit that WoW --- being a mostly original setting --- has it tougher to come up with good stories, the way the LotRO story intertwines with the one in the books is really amazing. If you're not a fan it's a cool story, if you're a fan you get to experience LotR "behind the scenes".
I think the problem they has is people expect perfection and every game will get looked over with a microscope and they will get called out on the smallest issue. Look at deus ex: human revelation. It was a fun full priced game yet had many many issues with it that if it were a blizzard title it wold get ripped up. So this greatly limits the creativity, not to mention that as a big and traded company they dont want to take risks and publish a game that may not be successful. If you think about most new creative games we see almost all come from indie developers and you need to remember for every 1 that manages you have 10 or more that fail. This isnt to say i wouldn't like them to do something creative (maybe titan?) but i can see why the aren't.
On June 29 2012 20:11 MayorITC wrote: In all fairness, it's pretty difficult to top the greatness of WoW and Starcraft. It's not just Blizzard. All their competitors have failed to put out something better than the aforementioned two titles. We heard about all these "WoW-killers" and how they are different from WoW, but they've all fizzled into oblivion.
D2 is also pretty much uncontested although Torchlight was superb. Maybe Torchlight 2 will serve as a wake-up call for Blizzard if it manages to out-perform D3.
I would really like to see Blizzard return to Ghost and try their hand at the FPS genre (for PC though, not console).
It depends on what you're looking for in the game. I've tried WoW (vanilla and BC) and was left underwhelmed, it was pretty much crap compared to titles like AoC and LotRO, both of which I enjoyed a lot for quite a while. Still, the best MMO I've played so far was Guild Wars, as I've been playing it for years and still occassionally play it.
You know that LotRO was basically a straight copy of wow with textures changed to fit middle earth? They even have the same classes, LotRO's loremaster is WoW's warlock even with roughly the same leveling progression etc. They were however incredibly cheap with the implementation so they didn't add another faction properly and they didn't port all the classes. What I don't get is how you can like that game more than wow? Do you care that much about the setting? I mean, saying that you like LotRO more than WoW is like saying that you like saying that you like wotr more than wc3 even though wotr is just a poorly budgeted exact copy:
Did you even play LotRO? It's free now so you can always try it. First of all, the mechanics are vastly different. Second thing would be that the classes aren't ported from WoW at all and comparing Loremaster to Warlock is the biggest mistake ever made. Loremaster is the healer/CC support class with very little DPS. If you were to start arguing that Burglar is the same as Rogue you'd be wrong again, where Rogue is a DPS class, Burglar is strictly CC and team-oriented character with many ways to trigger team moves. Then you run into differences in tanking, as aggro control is MUCH harder in LotRO than it was in WoW, especially that no character has any form of 'taunt' move that would make mobs automatically switch to them. And then there's totally different crafting system, much more interesting PvP and so on and on.
And I won't even get into storytelling, I have to admit that WoW --- being a mostly original setting --- has it tougher to come up with good stories, the way the LotRO story intertwines with the one in the books is really amazing. If you're not a fan it's a cool story, if you're a fan you get to experience LotR "behind the scenes".
Firstly loremasters don't heal any more than a warlock, secondly warlocks weren't a dps class in vanilla wow. People got them only because they had cc, debuffs, healthstones, soulstone and because they could summon late people so you had just a few in a raid. I played Lotro when it was new and for me then the loremaster was just a gimp warlock with less options. The pvp was really lame with the monster characters sucking and no point in trying to go solo since you were so weak you could barely even do the pve quests alone with it. I don't play games for story so I found the questing to be exactly like wow's and graphics doesn't concern me that much either. Maybe it is different today but if you compare to vanilla and bc wow then you must use the early lotro as a comparison.
On June 29 2012 20:11 MayorITC wrote: In all fairness, it's pretty difficult to top the greatness of WoW and Starcraft. It's not just Blizzard. All their competitors have failed to put out something better than the aforementioned two titles. We heard about all these "WoW-killers" and how they are different from WoW, but they've all fizzled into oblivion.
D2 is also pretty much uncontested although Torchlight was superb. Maybe Torchlight 2 will serve as a wake-up call for Blizzard if it manages to out-perform D3.
I would really like to see Blizzard return to Ghost and try their hand at the FPS genre (for PC though, not console).
It depends on what you're looking for in the game. I've tried WoW (vanilla and BC) and was left underwhelmed, it was pretty much crap compared to titles like AoC and LotRO, both of which I enjoyed a lot for quite a while. Still, the best MMO I've played so far was Guild Wars, as I've been playing it for years and still occassionally play it.
You know that LotRO was basically a straight copy of wow with textures changed to fit middle earth? They even have the same classes, LotRO's loremaster is WoW's warlock even with roughly the same leveling progression etc. They were however incredibly cheap with the implementation so they didn't add another faction properly and they didn't port all the classes. What I don't get is how you can like that game more than wow? Do you care that much about the setting? I mean, saying that you like LotRO more than WoW is like saying that you like saying that you like wotr more than wc3 even though wotr is just a poorly budgeted exact copy:
Did you even play LotRO? It's free now so you can always try it. First of all, the mechanics are vastly different. Second thing would be that the classes aren't ported from WoW at all and comparing Loremaster to Warlock is the biggest mistake ever made. Loremaster is the healer/CC support class with very little DPS. If you were to start arguing that Burglar is the same as Rogue you'd be wrong again, where Rogue is a DPS class, Burglar is strictly CC and team-oriented character with many ways to trigger team moves. Then you run into differences in tanking, as aggro control is MUCH harder in LotRO than it was in WoW, especially that no character has any form of 'taunt' move that would make mobs automatically switch to them. And then there's totally different crafting system, much more interesting PvP and so on and on.
And I won't even get into storytelling, I have to admit that WoW --- being a mostly original setting --- has it tougher to come up with good stories, the way the LotRO story intertwines with the one in the books is really amazing. If you're not a fan it's a cool story, if you're a fan you get to experience LotR "behind the scenes".
Firstly loremasters don't heal any more than a warlock, secondly warlocks weren't a dps class in vanilla wow. People got them only because they had cc, debuffs, healthstones, soulstone and because they could summon late people so you had just a few in a raid. I played Lotro when it was new and for me then the loremaster was just a gimp warlock with less options. The pvp was really lame with the monster characters sucking and no point in trying to go solo since you were so weak you could barely even do the pve quests alone with it. I don't play games for story so I found the questing to be exactly like wow's and graphics doesn't concern me that much either. Maybe it is different today but if you compare to vanilla and bc wow then you must use the early lotro as a comparison.
Some mechanics didn't change, what changed was how people play certain classes. PvP sucked early because it took some time for monster players to get ranks and learn tactics, at one point they even had to patch them heavily because they were way too strong.
But I haven't played it for some years now so things might've changed. All I know is that I've spent quite some time playing this game after it was launched and WoW never really captured my interest.
I feel like blizzard games have gotten really bad lately. Diablo III was kinda meh when it came to story. SC 2 is an awesome game and I play it often, but I don't have the same excitement i use to have.
Blizzard North deserves far more than 6 mentions. So here's the 7th. Blizzard North (8th).
Blizzard North (9th) Blizzard North (10th)
Expecting anything story wise out of the company that ran WC and SC lore into the ground.. How could you expect D3 to have anything but a tired and predictable mess of a story.
On June 30 2012 01:10 Manit0u wrote: But I haven't played it for some years now so things might've changed. All I know is that I've spent quite some time playing this game after it was launched and WoW never really captured my interest.
Of course, but I think that is mostly because the lotro atmosphere appeals more to you or something like that. WoW had more classes and each class had more depth. Except for that the games were almost identical with a few different twists here and there going either way depending on your taste. Thus a large majority of the players prefer wow, same as how a majority prefer Blizzard titles within any genre. WoW was an extremely well made game, it formed the whole genre to what it is today with plenty of companies trying to copy its success to no avail, just like how many tried to copy diablo and starcraft. LotRO was an example of such a game, sure mmo's usually share a lot of features but usually not to this extent. AoC and GW are much better examples of mmo's standing on their own merits with their own way of doing things, LotRO is a product of WoW's success more than anything else. "monster players" is just a cheap way of making an opposing faction btw.
Anyway, as many already have stated Blizzard haven't done anything new in a while. The last new thing they did was world of warcraft. Now that they have done the two high profile sequels they intended to do I hope we can get another era of new games for a while starting with Titan. I don't see them making any more sequels for a while considering the more than 10 years window so it should hopefully give room for new things.
On June 30 2012 01:16 HeeroFX wrote: I feel like blizzard games have gotten really bad lately. Diablo III was kinda meh when it came to story. SC 2 is an awesome game and I play it often, but I don't have the same excitement i use to have.
This is probably also bound to the fact that you're growing up. Honestly, Blizzard as a whole is an incredible company which leaves most other major game companies in the dust.
To take WoW as an example, it's been out for 8 years and it's still by the far the best MMORPG. I don't think anyone who has played WoW can play any other MMO, especially if they played PvP because while every other game tries to copy WoW they always fail on the most important aspects. No company(except maybe Valve) comes close to designing games as flawless as Blizzard does.
Yeah, they're using the same ideas over and over but it's giving us good games. Diablo 3 might have been lacking(although I still think it's amazing and have played it non-stop since release), Starcraft 2 is incredible and even Cataclysm is incredible compared to every other MMORPG even though I personally think it was a step backwards from WOTLK.
On June 30 2012 01:16 HeeroFX wrote: I feel like blizzard games have gotten really bad lately. Diablo III was kinda meh when it came to story. SC 2 is an awesome game and I play it often, but I don't have the same excitement i use to have.
This is probably also bound to the fact that you're growing up. Honestly, Blizzard as a whole is an incredible company which leaves most other major game companies in the dust.
To take WoW as an example, it's been out for 8 years and it's still by the far the best MMORPG. I don't think anyone who has played WoW can play any other MMO, especially if they played PvP because while every other game tries to copy WoW they always fail on the most important aspects. No company(except maybe Valve) comes close to designing games as flawless as Blizzard does.
Yeah, they're using the same ideas over and over but it's giving us good games. Diablo 3 might have been lacking(although I still think it's amazing and have played it non-stop since release), Starcraft 2 is incredible and even Cataclysm is incredible compared to every other MMORPG even though I personally think it was a step backwards from WOTLK.
Haven't you read the entire discusion above your post on this page? It showed that you can play other MMOs after WoW. In PvP aspect I don't think that WoW can come anywhere close to Guild Wars though, where you need split-second reactions and awesome coordination because characters there have 200-300hp instead of thousands and some skills do 100+ damage so spiking and healing becomes really nasty job.
On April 13 2012 00:27 4ZakeN87 wrote: To put it simple, how did we get from this - -
To this -
My complaints about blizzard can be summarised by the progression of these videos alone.
Compare either of those to.
Blizzard can still make a fucking fantastic cinematic when they want to. You're comparing a beta preview to two pre-rendered cinematics. If you're going to make comparisons at least compare them with their new pre-rendered cinematics.
Although I believe that the BW and D2 cinematics had more depth than the more modern variants. My point actually doesn't really have anything to do with the cinematics alone.
How did we get from Orcs vs Humans to Happy Asian Humanoid Pandas in the same universe?
You realize the pandas came from Warcraft 3 right? The game where both of the cinematics you linked are from right? Right?
You also realize that in Mists of Pandaria, the focus of the lore of the game is going back to the war between the Alliance and the Horde rather than some big conflict with a third party enemy (Lich King, Deathwing) Right? Or that the seemingly tranquil and happy facade of the Pandarens is merely a catalyst with which to make the war that the player brings them all the more tragic right?