On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!!
Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword)
Only time I ever raged quit was when I got cursed for like the 3rd time in a row.
I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever.
Game kicks his ass -> Game is poorly designed.
Lol
Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it.
And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed."
I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments.
It wasn't halved my health. I had something like 1/5 of my HP and I couldn't even make it out of the area because literally anything could one shot me. I couldn't farm up like 6-9k souls whatever the hell it was back then. I can't spend more than a couple hours on a game a day, like I said. I have too much work to do. It's not that I'm a bad player -- like I said, the bosses were easy except the guy with the two dogs. I two shotted him by repeatedly jumping down on him and running back up the stairs because bosses in the game are easy (at least up to where I was).
And again, Dark Souls fanboys always say YOU MUST BE BAD IF YOU DONT LIEKKK DIS MECHANIC, puh-lease. It's a stupid mechanic and generic status ailments would be ten times better than the curse mechanic. The fact that they nerfed it to just half, non-stackable, and nerfed the cost to get it removed makes me want to try the game again, though.
I don't want to be stuck in that fucking situation ever again in a game. It was so mind-numbingly stupid of a mechanic to even add in the game in the first place. You see, I didn't originally know how I got cursed the first time. I looked up online how to remove it, since I was stuck for a couple hours. I got it removed.
Second time I got cursed after I fell down a pit. I was like what the hell. So I went back to that area (avoided the pitfall) and began grinding frogs. Got a second curse. My hp at that point was like 1/5. I couldn't even grind the 6k souls required because I would literally get one-shotted by the simplest of mobs -- like the rapier guy on the steps. It was so frustrating to play through. I had no problems playing normally, but when the curse stacked, it pissed me off to no end. Glad to see they nerfed the shit out of it.
and FYI Metroid Prime is my favorite game of all time, period. The backtracking in that game was fine because you could break open new areas and explore stuff. I haven't seen anything like that in Dark Souls. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know.
That still doesn't take away the fact that avoiding the basilisks and curses in general is very, very easy if you're a half-decent player, I've gotten cursed once on my 3 playthroughs and really haven't gotten close to it happening again.
I think the point is by the time you run into curses you aren't a half decent player you're meandering around and it's near the begging and it is a pretty off putting mechanic, a game that does alot to punish new players isn't fun unless the goal is to make a community that is either full of elitist or helpful people. The only problem is that you need people dedicated enough to look for community to help them get though which will only turn away more people creating more of just people who are either very elitist or trying to help others for being nice feels nice.
Some people are coming from "this is a PC game so i expect certain PC features" like a browsable inventory system and thats not the right way to look at this. Best way to look at this game is as if the game is running via PS3 emulator (that doesnt exist).
Remember that Dark Souls PC is the very definition of an afterthought.
On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!!
Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword)
Only time I ever raged quit was when I got cursed for like the 3rd time in a row.
I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever.
Game kicks his ass -> Game is poorly designed.
Lol
Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it.
And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed."
I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments.
It wasn't halved my health. I had something like 1/5 of my HP and I couldn't even make it out of the area because literally anything could one shot me. I couldn't farm up like 6-9k souls whatever the hell it was back then. I can't spend more than a couple hours on a game a day, like I said. I have too much work to do. It's not that I'm a bad player -- like I said, the bosses were easy except the guy with the two dogs. I two shotted him by repeatedly jumping down on him and running back up the stairs because bosses in the game are easy (at least up to where I was).
And again, Dark Souls fanboys always say YOU MUST BE BAD IF YOU DONT LIEKKK DIS MECHANIC, puh-lease. It's a stupid mechanic and generic status ailments would be ten times better than the curse mechanic. The fact that they nerfed it to just half, non-stackable, and nerfed the cost to get it removed makes me want to try the game again, though.
I don't want to be stuck in that fucking situation ever again in a game. It was so mind-numbingly stupid of a mechanic to even add in the game in the first place. You see, I didn't originally know how I got cursed the first time. I looked up online how to remove it, since I was stuck for a couple hours. I got it removed.
Second time I got cursed after I fell down a pit. I was like what the hell. So I went back to that area (avoided the pitfall) and began grinding frogs. Got a second curse. My hp at that point was like 1/5. I couldn't even grind the 6k souls required because I would literally get one-shotted by the simplest of mobs -- like the rapier guy on the steps. It was so frustrating to play through. I had no problems playing normally, but when the curse stacked, it pissed me off to no end. Glad to see they nerfed the shit out of it.
and FYI Metroid Prime is my favorite game of all time, period. The backtracking in that game was fine because you could break open new areas and explore stuff. I haven't seen anything like that in Dark Souls. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know.
That still doesn't take away the fact that avoiding the basilisks and curses in general is very, very easy if you're a half-decent player, I've gotten cursed once on my 3 playthroughs and really haven't gotten close to it happening again.
I think the point is by the time you run into curses you aren't a half decent player you're meandering around and it's near the begging and it is a pretty off putting mechanic, a game that does alot to punish new players isn't fun unless the goal is to make a community that is either full of elitist or helpful people. The only problem is that you need people dedicated enough to look for community to help them get though which will only turn away more people creating more of just people who are either very elitist or trying to help others for being nice feels nice.
I think you are thinking about poisons which does come early in the game. Curses are quite a ways down the road.
The only thing I did community wise was glance at a wiki article for about 10 seconds before I start a new area to see what the fuck is going on ( Im playing offline mode so I think Im a bit entitled with no hint signs). And then I also did some research into the basic mechanics of the game so i can tell at a glance what the numbers I am looking at actually mean.
Getting from Gaping dragon to Church is indeed 5-10 minutes trip. From Depths to Firelink is max 5 minutes, then you elevator up and in 2-3 mins you are at top.
I mean, I got cursed twice, first time it was irritating, second time it was my mistake. But since then I never got cursed again as I learned to be careful and to play it extremely safe next to the frogs. And I always carry few curse removals.
Game is hard, and sometimes it can be full on frustrating - yesterday I was trying to kill Titanite demons in Seeds fortress, and I got first 2 without any problems, but died to a 3rd one at least 10 times. I just realised that with his position, the area we are fighting in and with my stats, the fight at this moment was not winnable, and continued with the game. And this is what I love about DS, not everything needs to be 'I want it now and I want it all'.
On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary.
Like what?
Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat.
That's what I came up with in 2 minutes.
So you bash the game for not holding your hand through it, that's swell.
Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible.
I completed the game already and now I'm about two thirds through on another character. That doesn't stop me from o says that scrolling through 50+ items on a screen that shows 4 at a time is "perfectly fine."
calling out flaws in the game. I know the game has a lot of fanboys that think it's perfect. Case in point: guy on this page wh Yea man, so you need to press your button 12 times to scroll through your whole inventory of 50 items. Try on a grid-based inventory and see if it's any different.
@ Semantics Omg those knights were such a nightmare the first time through. And even after you know what you are doing, bad luck might still kill you (sometimes they shoot arrow very smartly and preemptively intercept my run)
That's what the bottomless box is for. To put all your things you want to keep but don't need to always equip or have in the menu. The inventory system is fine.
What that's shit, if there is no penalty for carrying more items then why do you need bottomless box just improve how you navigate your items if you can't even agree there is room for improvement there what is the point? Having things difficulty for the sake of having things difficult isn't really a great idea.
That's what a bank system is for in any game it is used in. To hold onto items that you don't want to carry around on your person and clutter up the menu. You can also change the order of items in the menu too if you want to. The game gives you the tools needed to make the inventory however you want it to be, but apparently some people will just always complain.
I've never been cursed in this game I find it a little unbelievable that someone would get cursed 5 times in a row by the same monster. There are also all sorts of shortcuts that will allow you to get to a place to remove curse that you can get to in less than ten minutes. You only need to farm a small amount of souls to fix it also. People are giving you a harsh response because you wrote the game off because of something you could have fixed in less than an hour
On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!!
Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword)
Only time I ever raged quit was when I got cursed for like the 3rd time in a row.
I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever.
Game kicks his ass -> Game is poorly designed.
Lol
Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it.
And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed."
I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments.
It wasn't halved my health. I had something like 1/5 of my HP and I couldn't even make it out of the area because literally anything could one shot me. I couldn't farm up like 6-9k souls whatever the hell it was back then. I can't spend more than a couple hours on a game a day, like I said. I have too much work to do. It's not that I'm a bad player -- like I said, the bosses were easy except the guy with the two dogs. I two shotted him by repeatedly jumping down on him and running back up the stairs because bosses in the game are easy (at least up to where I was).
And again, Dark Souls fanboys always say YOU MUST BE BAD IF YOU DONT LIEKKK DIS MECHANIC, puh-lease. It's a stupid mechanic and generic status ailments would be ten times better than the curse mechanic. The fact that they nerfed it to just half, non-stackable, and nerfed the cost to get it removed makes me want to try the game again, though.
I don't want to be stuck in that fucking situation ever again in a game. It was so mind-numbingly stupid of a mechanic to even add in the game in the first place. You see, I didn't originally know how I got cursed the first time. I looked up online how to remove it, since I was stuck for a couple hours. I got it removed.
Second time I got cursed after I fell down a pit. I was like what the hell. So I went back to that area (avoided the pitfall) and began grinding frogs. Got a second curse. My hp at that point was like 1/5. I couldn't even grind the 6k souls required because I would literally get one-shotted by the simplest of mobs -- like the rapier guy on the steps. It was so frustrating to play through. I had no problems playing normally, but when the curse stacked, it pissed me off to no end. Glad to see they nerfed the shit out of it.
and FYI Metroid Prime is my favorite game of all time, period. The backtracking in that game was fine because you could break open new areas and explore stuff. I haven't seen anything like that in Dark Souls. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know.
That still doesn't take away the fact that avoiding the basilisks and curses in general is very, very easy if you're a half-decent player, I've gotten cursed once on my 3 playthroughs and really haven't gotten close to it happening again.
I think the point is by the time you run into curses you aren't a half decent player you're meandering around and it's near the begging and it is a pretty off putting mechanic, a game that does alot to punish new players isn't fun unless the goal is to make a community that is either full of elitist or helpful people. The only problem is that you need people dedicated enough to look for community to help them get though which will only turn away more people creating more of just people who are either very elitist or trying to help others for being nice feels nice.
Oh, I can imagine the stacking curses being extremely aggravating and off-putting but I don't think that's a reason to actually return the game and to start screaming about how it's the game's fault for being too difficult or time-consuming for you, that's just crazy talk.
I'll admit, I had quite some free time when I started playing but that was because I knew about Demon's Souls and actually freed some time up when to play Dark Souls, I've restarted my character multiple times before I made a full run through the game, whether it was because I discovered smithing after spending a buttload of souls on early levels on bs stats like resistance and humanity or because I found out that I PROBABLY shouldn't have killed some of the NPC's I decided to have some fun with.
You HAVE to embrace this playstyle of trial and error and that there's a very, very good chance this game will fling some unbelievable ball-breakers your way when you first play it, I nearly flung a keyboard through the room when the taurus demon killed me for the umpteenth time because I was stupidly looking right past a prime opportunity to plunge attack it and these days I stand in absolute awe of my own mistakes if it even manages to land a blow on me.
You can't just let the game beat you and blame it for your own mistakes because underneath the pile of nasty ailments, intimidating bossfights and sneaky little insta-kills, Dark Souls is not that difficult of a game, it really isn't, but you have to learn how to play it and how to deal with the various things it throws at you, knowing how to deal with basilisks is no exception to this and I absolutely refuse to believe someone to be completely incapable of getting through the sewers without getting cursed, especially not after said person claimed that the game was easy up until that point, that just means you insta-quit the moment something gets a little too tough for you and that's not something you should just pin on the game.
Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword)
Only time I ever raged quit was when I got cursed for like the 3rd time in a row.
I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever.
Game kicks his ass -> Game is poorly designed.
Lol
Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it.
And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed."
I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments.
It wasn't halved my health. I had something like 1/5 of my HP and I couldn't even make it out of the area because literally anything could one shot me. I couldn't farm up like 6-9k souls whatever the hell it was back then. I can't spend more than a couple hours on a game a day, like I said. I have too much work to do. It's not that I'm a bad player -- like I said, the bosses were easy except the guy with the two dogs. I two shotted him by repeatedly jumping down on him and running back up the stairs because bosses in the game are easy (at least up to where I was).
And again, Dark Souls fanboys always say YOU MUST BE BAD IF YOU DONT LIEKKK DIS MECHANIC, puh-lease. It's a stupid mechanic and generic status ailments would be ten times better than the curse mechanic. The fact that they nerfed it to just half, non-stackable, and nerfed the cost to get it removed makes me want to try the game again, though.
I don't want to be stuck in that fucking situation ever again in a game. It was so mind-numbingly stupid of a mechanic to even add in the game in the first place. You see, I didn't originally know how I got cursed the first time. I looked up online how to remove it, since I was stuck for a couple hours. I got it removed.
Second time I got cursed after I fell down a pit. I was like what the hell. So I went back to that area (avoided the pitfall) and began grinding frogs. Got a second curse. My hp at that point was like 1/5. I couldn't even grind the 6k souls required because I would literally get one-shotted by the simplest of mobs -- like the rapier guy on the steps. It was so frustrating to play through. I had no problems playing normally, but when the curse stacked, it pissed me off to no end. Glad to see they nerfed the shit out of it.
and FYI Metroid Prime is my favorite game of all time, period. The backtracking in that game was fine because you could break open new areas and explore stuff. I haven't seen anything like that in Dark Souls. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know.
That still doesn't take away the fact that avoiding the basilisks and curses in general is very, very easy if you're a half-decent player, I've gotten cursed once on my 3 playthroughs and really haven't gotten close to it happening again.
I think the point is by the time you run into curses you aren't a half decent player you're meandering around and it's near the begging and it is a pretty off putting mechanic, a game that does alot to punish new players isn't fun unless the goal is to make a community that is either full of elitist or helpful people. The only problem is that you need people dedicated enough to look for community to help them get though which will only turn away more people creating more of just people who are either very elitist or trying to help others for being nice feels nice.
Oh, I can imagine the stacking curses being extremely aggravating and off-putting but I don't think that's a reason to actually return the game and to start screaming about how it's the game's fault for being too difficult or time-consuming for you, that's just crazy talk.
I'll admit, I had quite some free time when I started playing but that was because I knew about Demon's Souls and actually freed some time up when to play Dark Souls, I've restarted my character multiple times before I made a full run through the game, whether it was because I discovered smithing after spending a buttload of souls on early levels on bs stats like resistance and humanity or because I found out that I PROBABLY shouldn't have killed some of the NPC's I decided to have some fun with.
You HAVE to embrace this playstyle of trial and error and that there's a very, very good chance this game will fling some unbelievable ball-breakers your way when you first play it, I nearly flung a keyboard through the room when the taurus demon killed me for the umpteenth time because I was stupidly looking right past a prime opportunity to plunge attack it and these days I stand in absolute awe of my own mistakes if it even manages to land a blow on me.
You can't just let the game beat you and blame it for your own mistakes because underneath the pile of nasty ailments, intimidating bossfights and sneaky little insta-kills, Dark Souls is not that difficult of a game, it really isn't, but you have to learn how to play it and how to deal with the various things it throws at you, knowing how to deal with basilisks is no exception to this and I absolutely refuse to believe someone to be completely incapable of getting through the sewers without getting cursed, especially not after said person claimed that the game was easy up until that point, that just means you insta-quit the moment something gets a little too tough for you and that's not something you should just pin on the game.
I think that's off putting about DS to most people is the wall the creators put up. I think most people would be fine with trail and error if you only lost 1 thing, ie resetting all enemies or losing all your souls, it's the combo of both that hurts people so much. So they feel they need to farm souls but that's not gonna save you, learning how enemies attack and how to properly play against them with a greatsword or dagger etc is what needs to be gained, but instead they farm souls then get angry when getting more levels doesn't really help them. And then there are the secrets which i actually am okay with some stats not being fully explained, but i'm not okay with secret paths hidden where you have to hit a wall that's just like shitty secrets unless there are hints to what needs to be hit it's always just like something you need to look up or be lucky with and with what i noticed so far it's pretty 50/50 you can sorta tell but there is no uniformity to the hidden area's
On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary.
Like what?
Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat.
That's what I came up with in 2 minutes.
So you bash the game for not holding your hand through it, that's swell.
Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible.
I completed the game already and now I'm about two thirds through on another character. That doesn't stop me from o says that scrolling through 50+ items on a screen that shows 4 at a time is "perfectly fine."
calling out flaws in the game. I know the game has a lot of fanboys that think it's perfect. Case in point: guy on this page wh Yea man, so you need to press your button 12 times to scroll through your whole inventory of 50 items. Try on a grid-based inventory and see if it's any different.
@ Semantics Omg those knights were such a nightmare the first time through. And even after you know what you are doing, bad luck might still kill you (sometimes they shoot arrow very smartly and preemptively intercept my run)
That's what the bottomless box is for. To put all your things you want to keep but don't need to always equip or have in the menu. The inventory system is fine.
What that's shit, if there is no penalty for carrying more items then why do you need bottomless box just improve how you navigate your items if you can't even agree there is room for improvement there what is the point? Having things difficulty for the sake of having things difficult isn't really a great idea.
That's what a bank system is for in any game it is used in. To hold onto items that you don't want to carry around on your person and clutter up the menu. You can also change the order of items in the menu too if you want to. The game gives you the tools needed to make the inventory however you want it to be, but apparently some people will just always complain.
bank/storage/mail systems aren't in modern games unless there is penalty for carrying items such as a carry limit etc this game doesn't have a penalty that i know of so it just means it's a way to cope with an outdated ui for inventory.
The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
On September 21 2012 12:35 myopia wrote: The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
You can't change equipped items during a fight through the menu. Game won't let you, regardless of apm.
On September 21 2012 12:35 myopia wrote: The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
You can't change equipped items during a fight through the menu. Game won't let you, regardless of apm.
Are you certain? Back when i played it on PS3, i was fairly certain that I could change item mid-combat.
It's been a while so i might be wrong, but i (naturally) don't think i am
On September 21 2012 12:35 myopia wrote: The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
You can't change equipped items during a fight through the menu. Game won't let you, regardless of apm.
Yes you can, the menu system is completely independent of the game world. Whether you can survive changing weapons or not, thats a different question altogether
On September 21 2012 12:35 myopia wrote: The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
You can't change equipped items during a fight through the menu. Game won't let you, regardless of apm.
Yes you can, the menu system is completely independent of the game world. Whether you can survive changing weapons or not, thats a different question altogether
Yep, had to change weapons in the middle of Ornstein & Smough once because my crystal halberd broke after a million failed boss runs. It was intense.
Anyone else found manus really hard? I just killed him, took me about 15~20 tries, and I had to use 1 humanity the time I killed him 'cause I ran out of flasks. I loved the DLC bosses, especially since I play without shield and they are really agressive, which resulted in very fast paced and punishing fights.
On September 21 2012 12:35 myopia wrote: The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
You can't change equipped items during a fight through the menu. Game won't let you, regardless of apm.
Yes you can, the menu system is completely independent of the game world. Whether you can survive changing weapons or not, thats a different question altogether
Yep, had to change weapons in the middle of Ornstein & Smough once because my crystal halberd broke after a million failed boss runs. It was intense.
It might be just the PC version or the latest patch, then. Whenever I try to switch weapons through the options menu while aggro'ed, the game tells me I can't.
I just can't kill Ornstein and Smough, god what a disgusting fight it's really enraging
On September 22 2012 05:04 dmnum wrote: Anyone else found manus really hard? I just killed him, took me about 15~20 tries, and I had to use 1 humanity the time I killed him 'cause I ran out of flasks. I loved the DLC bosses, especially since I play without shield and they are really agressive, which resulted in very fast paced and punishing fights.
No shield so manly, my dude is slow and heavily armored, need a shield
On September 21 2012 12:35 myopia wrote: The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
You can't change equipped items during a fight through the menu. Game won't let you, regardless of apm.
Yes you can, the menu system is completely independent of the game world. Whether you can survive changing weapons or not, thats a different question altogether
Yep, had to change weapons in the middle of Ornstein & Smough once because my crystal halberd broke after a million failed boss runs. It was intense.
It might be just the PC version or the latest patch, then. Whenever I try to switch weapons through the options menu while aggro'ed, the game tells me I can't.
Uh I bought the game for console on day 1 and you could change items while fighting.
On September 22 2012 05:04 dmnum wrote: Anyone else found manus really hard? I just killed him, took me about 15~20 tries, and I had to use 1 humanity the time I killed him 'cause I ran out of flasks. I loved the DLC bosses, especially since I play without shield and they are really agressive, which resulted in very fast paced and punishing fights.
No shield so manly, my dude is slow and heavily armored, need a shield
In my first character I used a shield, but I never finished the game with him. Some bosses are actually easier without a shield, ie: iron golem.
On September 21 2012 12:35 myopia wrote: The menu being clunky adds importance to what you have equipped. if the menu was slick then people could cheat the burden limits by jumping to their inventory quickly whenever they want a different weapon. You can still do that now, but it takes time. Time you don't have in a fight.
You can't change equipped items during a fight through the menu. Game won't let you, regardless of apm.
Yes you can, the menu system is completely independent of the game world. Whether you can survive changing weapons or not, thats a different question altogether
Yep, had to change weapons in the middle of Ornstein & Smough once because my crystal halberd broke after a million failed boss runs. It was intense.
It might be just the PC version or the latest patch, then. Whenever I try to switch weapons through the options menu while aggro'ed, the game tells me I can't.
No, it's only because you can't change your weapon while you are in the middle of an action, such as a weapon swing or drinking estus(this generally only happens if you are really really fast trying to change or are using a slow move/weapon, like black knight sword heavy attack or a spell cast). That would be quite strange if in mid-swing you could switch out weapons, you have to complete the swing first because otherwise you would be cancelling your recovery by switching weapons or just suddenly be holding a different weapon mid-swing(inventory changes are not actions that can be queued/buffered, they are instantaneous). If you are just running around in a fight you can change weapons fine.
I don't think being hit stops you, though I may be wrong about that if the hit staggers you, I'm not sure. It never seems to stop me, but perhaps I'm always managing to switch it just before I get hit or I'm not being staggered. Generally if you are backing up to a little out of attack range, you can manage to switch weapons and then quickly exit and roll back/block(or if you aren't quick enough, you get the weapon switch off but then get hit by the second attack they do).