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On September 21 2012 04:53 Infernal_dream wrote:Show nested quote +On September 21 2012 04:42 Deadlyhazard wrote:On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments.
It wasn't halved my health. I had something like 1/5 of my HP and I couldn't even make it out of the area because literally anything could one shot me. I couldn't farm up like 6-9k souls whatever the hell it was back then. I can't spend more than a couple hours on a game a day, like I said. I have too much work to do. It's not that I'm a bad player -- like I said, the bosses were easy except the guy with the two dogs. I two shotted him by repeatedly jumping down on him and running back up the stairs because bosses in the game are easy (at least up to where I was).
And again, Dark Souls fanboys always say YOU MUST BE BAD IF YOU DONT LIEKKK DIS MECHANIC, puh-lease. It's a stupid mechanic and generic status ailments would be ten times better than the curse mechanic. The fact that they nerfed it to just half, non-stackable, and nerfed the cost to get it removed makes me want to try the game again, though.
I don't want to be stuck in that fucking situation ever again in a game. It was so mind-numbingly stupid of a mechanic to even add in the game in the first place. You see, I didn't originally know how I got cursed the first time. I looked up online how to remove it, since I was stuck for a couple hours. I got it removed.
Second time I got cursed after I fell down a pit. I was like what the hell. So I went back to that area (avoided the pitfall) and began grinding frogs. Got a second curse. My hp at that point was like 1/5. I couldn't even grind the 6k souls required because I would literally get one-shotted by the simplest of mobs -- like the rapier guy on the steps. It was so frustrating to play through. I had no problems playing normally, but when the curse stacked, it pissed me off to no end. Glad to see they nerfed the shit out of it.
and FYI Metroid Prime is my favorite game of all time, period. The backtracking in that game was fine because you could break open new areas and explore stuff. I haven't seen anything like that in Dark Souls. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know.
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Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games.
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On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit.
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On September 21 2012 05:01 Deadlyhazard wrote:Show nested quote +On September 21 2012 04:53 Infernal_dream wrote:On September 21 2012 04:42 Deadlyhazard wrote:On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments. It wasn't halved my health. I had something like 1/5 of my HP and I couldn't even make it out of the area because literally anything could one shot me. I couldn't farm up like 6-9k souls whatever the hell it was back then. I can't spend more than a couple hours on a game a day, like I said. I have too much work to do. It's not that I'm a bad player -- like I said, the bosses were easy except the guy with the two dogs. I two shotted him by repeatedly jumping down on him and running back up the stairs because bosses in the game are easy (at least up to where I was). And again, Dark Souls fanboys always say YOU MUST BE BAD IF YOU DONT LIEKKK DIS MECHANIC, puh-lease. It's a stupid mechanic and generic status ailments would be ten times better than the curse mechanic. The fact that they nerfed it to just half, non-stackable, and nerfed the cost to get it removed makes me want to try the game again, though. I don't want to be stuck in that fucking situation ever again in a game. It was so mind-numbingly stupid of a mechanic to even add in the game in the first place. You see, I didn't originally know how I got cursed the first time. I looked up online how to remove it, since I was stuck for a couple hours. I got it removed. Second time I got cursed after I fell down a pit. I was like what the hell. So I went back to that area (avoided the pitfall) and began grinding frogs. Got a second curse. My hp at that point was like 1/5. I couldn't even grind the 6k souls required because I would literally get one-shotted by the simplest of mobs -- like the rapier guy on the steps. It was so frustrating to play through. I had no problems playing normally, but when the curse stacked, it pissed me off to no end. Glad to see they nerfed the shit out of it. and FYI Metroid Prime is my favorite game of all time, period. The backtracking in that game was fine because you could break open new areas and explore stuff. I haven't seen anything like that in Dark Souls. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know. Are you sure you've played this game? There's shortcuts and illusory walls everywhere, plus some boss fights are entirely optional.
And yeah, stacking curse is pretty disgusting, that's why it got nerfed though, that's the whole idea of patching stuff.
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So you were cursed, and then decided that you would go grind frogs. While cursed. And then you come to Dark Souls thread and complaint how bad the game is.
Well I've got some unpleasant news for you...
And backtracking in DS? After you unlock a few doors, you can get from any point A to point B in less than 5 minutes. Just yesterday, I went to swaps to Quelana and then backtracked to Seed's fortress and then back to Depths to farm humanity, and it took me less than 15 minutes.
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On September 21 2012 04:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
I really enjoyed Demon's Souls and Dark Souls, but I agree with some of Teddyman's points about things that could be improved. What I really don't understand, though, is how someone that isn't just awful at the game (and you're not, you were doing fine until the curse) can get cursed "three times in a row" in the Depths and require several hours to cure it each time. It's just mind boggling. I think that's why your post drew so much criticism -- if you had gotten stuck somewhere that's actually hard, then people would be more understanding, but it's honestly extremely difficult to imagine how anyone would run into the problem you did, even on a first playthrough, and be unable to find a way to deal with it.
Whatever -- don't like the game, don't play it. There are much harder areas than the Depths, and if you'd had enough by them, you probably wouldn't have enjoyed the rest of what was to come.
Edit: Oh, you're talking about the original stacking curse. Yes, that would be extremely frustrating -- they changed that very soon after the game was released. I bought it on release, and by the time I'd gotten to Seath, it was changed. It still doesn't excuse standing in a poison cloud, though.
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On September 21 2012 05:04 Deadlyhazard wrote:Show nested quote +On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you.
I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need.
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On September 21 2012 01:47 Odoakar wrote:Show nested quote +On September 20 2012 05:43 Odoakar wrote: As a gravelord servant, do you get any souls when your phantoms kill the invaded player ih his world? Or do you only get them, together with eyes of death, when the affected players invades you through gravelord sign and you kill him? Anyone? Please._.?
You get nothing if the player dies to your phantoms. There is no way to even tell if they did die to them, the game gives you nothing and tells you nothing. The only way you get anything is if they invade your world and you kill the invading player. That's why it's recommended to stand in a high traffic area while using the eye of death(the gravelord sign appears where you are standing and follows you around).
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On September 21 2012 05:09 Scalepad wrote:Show nested quote +On September 21 2012 05:04 Deadlyhazard wrote:On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you. I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need.
Noo I didn't say it took 2 hours to travel. Hell no. I meant combined with the soul farming and traveling to remove the curse-- assuming you don't die.
And yeah, I didn't know those frogs cursed. I had killed them a ton of times without getting so much as a curse meter. I would murder them before they would cast crap. I remembered them giving more souls than the other things in the area -- and they died faster. So I thought I'd farm them to get my curse away....didn't know they were what gave me the curse in the first place since I never saw them whack me with it.
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On September 21 2012 04:04 ffreakk wrote:Show nested quote +On September 21 2012 03:46 Teddyman wrote:On September 21 2012 03:25 FlamingForce wrote:On September 21 2012 02:28 Teddyman wrote:On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes. So you bash the game for not holding your hand through it, that's swell. Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible. I completed the game already and now I'm about two thirds through on another character. That doesn't stop me from calling out flaws in the game. I know the game has a lot of fanboys that think it's perfect. Case in point: guy on this page who says that scrolling through 50+ items on a screen that shows 4 at a time is "perfectly fine." Yea man, so you need to press your button 12 times to scroll through your whole inventory of 50 items. Try on a grid-based inventory and see if it's any different. @ Semantics Omg those knights were such a nightmare the first time through. And even after you know what you are doing, bad luck might still kill you (sometimes they shoot arrow very smartly and preemptively intercept my run)
That's what the bottomless box is for. To put all your things you want to keep but don't need to always equip or have in the menu. The inventory system is fine.
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On September 21 2012 05:07 dormer wrote:Show nested quote +On September 21 2012 04:42 Deadlyhazard wrote:On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. I really enjoyed Demon's Souls and Dark Souls, but I agree with some of Teddyman's points about things that could be improved. What I really don't understand, though, is how someone that isn't just awful at the game (and you're not, you were doing fine until the curse) can get cursed "three times in a row" in the Depths and require several hours to cure it each time. It's just mind boggling. I think that's why your post drew so much criticism -- if you had gotten stuck somewhere that's actually hard, then people would be more understanding, but it's honestly extremely difficult to imagine how anyone would run into the problem you did, even on a first playthrough, and be unable to find a way to deal with it. Whatever -- don't like the game, don't play it. There are much harder areas than the Depths, and if you'd had enough by them, you probably wouldn't have enjoyed the rest of what was to come. Edit: Oh, you're talking about the original stacking curse. Yes, that would be extremely frustrating -- they changed that very soon after the game was released. I bought it on release, and by the time I'd gotten to Seath, it was changed. It still doesn't excuse standing in a poison cloud, though.
Like I said, I didn't stand in the cloud dumbly -- I didn't even know those frogs were the cause of it. I had an overlapping cloud one shot me when I did confront them to farm a couple. And yeah, the curse stacking blew my mind with how frustrating it was. I might pick the game up again for the PC again now that people are telling me in this thread they nerfed it.
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On September 21 2012 05:13 Deadlyhazard wrote:Show nested quote +On September 21 2012 05:09 Scalepad wrote:On September 21 2012 05:04 Deadlyhazard wrote:On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you. I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need. Noo I didn't say it took 2 hours to travel. Hell no. I meant combined with the soul farming and traveling to remove the curse-- assuming you don't die. And yeah, I didn't know those frogs cursed. I had killed them a ton of times without getting so much as a curse meter. I would murder them before they would cast crap. I remembered them giving more souls than the other things in the area -- and they died faster. So I thought I'd farm them to get my curse away....didn't know they were what gave me the curse in the first place since I never saw them whack me with it.
Considering that even farming them doesn't take 2 hours for 3k souls, soul items are everywhere in the game, and 2 purging stones are FREE from snuggly, time needed to farm or travel to uncurse is just a bullshit argument.
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On September 21 2012 05:18 Fyrewolf wrote:Show nested quote +On September 21 2012 05:13 Deadlyhazard wrote:On September 21 2012 05:09 Scalepad wrote:On September 21 2012 05:04 Deadlyhazard wrote:On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you. I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need. Noo I didn't say it took 2 hours to travel. Hell no. I meant combined with the soul farming and traveling to remove the curse-- assuming you don't die. And yeah, I didn't know those frogs cursed. I had killed them a ton of times without getting so much as a curse meter. I would murder them before they would cast crap. I remembered them giving more souls than the other things in the area -- and they died faster. So I thought I'd farm them to get my curse away....didn't know they were what gave me the curse in the first place since I never saw them whack me with it. Considering that even farming them doesn't take 2 hours for 3k souls, soul items are everywhere in the game, and 2 purging stones are FREE from snuggly, time needed to farm or travel to uncurse is just a bullshit argument. You obviously didn't play the original release or something. It was well over 3k souls to cure the curse and the curse was much more severe. I don't remember any free purging stones at all.
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On September 21 2012 05:13 Deadlyhazard wrote:Show nested quote +On September 21 2012 05:09 Scalepad wrote:On September 21 2012 05:04 Deadlyhazard wrote:On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you. I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need. Noo I didn't say it took 2 hours to travel. Hell no. I meant combined with the soul farming and traveling to remove the curse-- assuming you don't die. And yeah, I didn't know those frogs cursed. I had killed them a ton of times without getting so much as a curse meter. I would murder them before they would cast crap. I remembered them giving more souls than the other things in the area -- and they died faster. So I thought I'd farm them to get my curse away....didn't know they were what gave me the curse in the first place since I never saw them whack me with it. So youre saying that without dying it would still take you 2 hours to get <10k souls and travel from any point in the game to a curse cure seller? Because thats simply not the case.
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On September 21 2012 05:20 solidbebe wrote:Show nested quote +On September 21 2012 05:13 Deadlyhazard wrote:On September 21 2012 05:09 Scalepad wrote:On September 21 2012 05:04 Deadlyhazard wrote:On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you. I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need. Noo I didn't say it took 2 hours to travel. Hell no. I meant combined with the soul farming and traveling to remove the curse-- assuming you don't die. And yeah, I didn't know those frogs cursed. I had killed them a ton of times without getting so much as a curse meter. I would murder them before they would cast crap. I remembered them giving more souls than the other things in the area -- and they died faster. So I thought I'd farm them to get my curse away....didn't know they were what gave me the curse in the first place since I never saw them whack me with it. So youre saying that without dying it would still take you 2 hours to get <10k souls and travel from any point in the game to a curse cure seller? Because thats simply not the case. Yeah, it is. Especially if you get one shotted with your stacked curse after farming the 6k+ souls whatever it was to get it cured. Even assuming you didn't get one shotted, it would still take that long.
Maybe I was farming in a bad area. I just ran around the depths or whatever the area was and killing shit nonstop. It would still take an hour and a half plus some travel time (remember, you can't just run straight through an area like a retard with curse, youll get one shotted so I'd have to be really careful running back).
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On September 21 2012 05:19 Deadlyhazard wrote:Show nested quote +On September 21 2012 05:18 Fyrewolf wrote:On September 21 2012 05:13 Deadlyhazard wrote:On September 21 2012 05:09 Scalepad wrote:On September 21 2012 05:04 Deadlyhazard wrote:On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you. I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need. Noo I didn't say it took 2 hours to travel. Hell no. I meant combined with the soul farming and traveling to remove the curse-- assuming you don't die. And yeah, I didn't know those frogs cursed. I had killed them a ton of times without getting so much as a curse meter. I would murder them before they would cast crap. I remembered them giving more souls than the other things in the area -- and they died faster. So I thought I'd farm them to get my curse away....didn't know they were what gave me the curse in the first place since I never saw them whack me with it. Considering that even farming them doesn't take 2 hours for 3k souls, soul items are everywhere in the game, and 2 purging stones are FREE from snuggly, time needed to farm or travel to uncurse is just a bullshit argument. You obviously didn't play the original release or something. It was well over 3k souls to cure the curse and the curse was much more severe. I don't remember any free purging stones at all.
I did play the original release. However, that price was patched in less than a month. The final patch(1.05) after that came out one month and 2 and half weeks after release.
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On September 21 2012 05:33 Fyrewolf wrote:Show nested quote +On September 21 2012 05:19 Deadlyhazard wrote:On September 21 2012 05:18 Fyrewolf wrote:On September 21 2012 05:13 Deadlyhazard wrote:On September 21 2012 05:09 Scalepad wrote:On September 21 2012 05:04 Deadlyhazard wrote:On September 21 2012 05:02 Scalepad wrote: Woah there cowboy. Inventory could be better, yes. I don't see how curse is "useless mechanic" though. It's a game specifically designed to be challenging, and there is one mechanic in it that makes it slightly harder. After I died 15 or so times to the Taurus Daemon I learned that you gotta be cautious as fuck in this game, and proceeded to be cautious every time I faced a new enemy. You know where that got me? Not getting cursed, ever (except Seath). The basilisks are a joke of an enemy, and I can't even fathom how you'd get cursed by them. They inflate themselves and spew a misty cloud of purple shit, don't you think to yourself "oh no, that looks bad, mayhaps I should back off until it has dissipated and then engage this foe"? But yeah, it IS annoying, but definitely not poorly designed; that's just you talking out of your scorched anus.
The basic enemies are only harder than the bosses if you attempt to bumrush through areas not meant to be bumrushed (read: none). Learn to dodge, block, and parry and you shall once again enjoy your precious video games. Yeah, the frogs...........I didn't even get time to react to the gas cloud they shat on me when I went to grind them. Two of them inflated at the same time, I blocked thinking 'oh shit they're gonna spew acid' and instead instant death and a curse. I just sat there staring at my screen like WTF. I didn't even get time to roll out of the way because the room was covered in the shit. Well then that's entirely your own fault. Don't pull two at a time, and don't farm them if you're not sure what kind of shit they will fling at you. I also have to say that your statement (it was you, right? if not, disregard this) about travel times is bullshit of the absolute purest kind. Sure, it doesn't take 5 minutes to get from the Depths to whatever merchant you were talking about, but it certainly does not take a couple of hours, maybe 10-15 minutes if you decide to kill every enemy you see. And as for farming, if you do decide to kill every enemy you see, you shouldn't be too far off from whatever amount of souls you need. Noo I didn't say it took 2 hours to travel. Hell no. I meant combined with the soul farming and traveling to remove the curse-- assuming you don't die. And yeah, I didn't know those frogs cursed. I had killed them a ton of times without getting so much as a curse meter. I would murder them before they would cast crap. I remembered them giving more souls than the other things in the area -- and they died faster. So I thought I'd farm them to get my curse away....didn't know they were what gave me the curse in the first place since I never saw them whack me with it. Considering that even farming them doesn't take 2 hours for 3k souls, soul items are everywhere in the game, and 2 purging stones are FREE from snuggly, time needed to farm or travel to uncurse is just a bullshit argument. You obviously didn't play the original release or something. It was well over 3k souls to cure the curse and the curse was much more severe. I don't remember any free purging stones at all. I did play the original release. However, that price was patched in less than a month. The final patch(1.05) after that came out one month and 2 and half weeks after release.
Yeah, I played the game a couple days after release. Glad to see they patched it. I guess I'll give it another whirl, even with all the PC issues people are complaining about. I figure people will come up with fixes to the issues in time. I enjoyed the game a shitload up until the curse fiasco I had for like three days straight.
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On September 21 2012 05:16 Fyrewolf wrote:Show nested quote +On September 21 2012 04:04 ffreakk wrote:On September 21 2012 03:46 Teddyman wrote:On September 21 2012 03:25 FlamingForce wrote:On September 21 2012 02:28 Teddyman wrote:On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes. So you bash the game for not holding your hand through it, that's swell. Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible. I completed the game already and now I'm about two thirds through on another character. That doesn't stop me from o says that scrolling through 50+ items on a screen that shows 4 at a time is "perfectly fine." calling out flaws in the game. I know the game has a lot of fanboys that think it's perfect. Case in point: guy on this page wh Yea man, so you need to press your button 12 times to scroll through your whole inventory of 50 items. Try on a grid-based inventory and see if it's any different. @ Semantics Omg those knights were such a nightmare the first time through. And even after you know what you are doing, bad luck might still kill you (sometimes they shoot arrow very smartly and preemptively intercept my run) That's what the bottomless box is for. To put all your things you want to keep but don't need to always equip or have in the menu. The inventory system is fine. What that's shit, if there is no penalty for carrying more items then why do you need bottomless box just improve how you navigate your items if you can't even agree there is room for improvement there what is the point? Having things difficulty for the sake of having things difficult isn't really a great idea.
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Curse is surmounted easily by popping an item into your mouth. Your able to buy one from the undead merchant woman and that should have been a HUGE red flag that curses are down the road and that you should budget out for one or two.. If you are playing without having an item to prevent curses, I'm sorry that is just silly, this is just basic preparation.
Before I ever came across a poison enemy I had poison protection. Before I came across toxic I had toxic cures. I think I solved the curse problem like 10 hours before the game actually threw a cursing enemy at me and when Seath did his curse moves at me the first time I made sure the second time I had the Cursebite ring which quadruples your resistance to curse.
Costs are irrelevant, prepatch/postpatch doesnt matter just be prepared okay?
On September 21 2012 05:01 Deadlyhazard wrote:Show nested quote +On September 21 2012 04:53 Infernal_dream wrote:On September 21 2012 04:42 Deadlyhazard wrote:On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know.
I find this quote so ironic because thats exactly how the Great Hollow/Ash Lake is found and there are a plethora of breakable paths and illusory walls. Hidden bonfires, the works.
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On September 21 2012 05:01 Deadlyhazard wrote:Show nested quote +On September 21 2012 04:53 Infernal_dream wrote:On September 21 2012 04:42 Deadlyhazard wrote:On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments. It wasn't halved my health. I had something like 1/5 of my HP and I couldn't even make it out of the area because literally anything could one shot me. I couldn't farm up like 6-9k souls whatever the hell it was back then. I can't spend more than a couple hours on a game a day, like I said. I have too much work to do. It's not that I'm a bad player -- like I said, the bosses were easy except the guy with the two dogs. I two shotted him by repeatedly jumping down on him and running back up the stairs because bosses in the game are easy (at least up to where I was). And again, Dark Souls fanboys always say YOU MUST BE BAD IF YOU DONT LIEKKK DIS MECHANIC, puh-lease. It's a stupid mechanic and generic status ailments would be ten times better than the curse mechanic. The fact that they nerfed it to just half, non-stackable, and nerfed the cost to get it removed makes me want to try the game again, though. I don't want to be stuck in that fucking situation ever again in a game. It was so mind-numbingly stupid of a mechanic to even add in the game in the first place. You see, I didn't originally know how I got cursed the first time. I looked up online how to remove it, since I was stuck for a couple hours. I got it removed. Second time I got cursed after I fell down a pit. I was like what the hell. So I went back to that area (avoided the pitfall) and began grinding frogs. Got a second curse. My hp at that point was like 1/5. I couldn't even grind the 6k souls required because I would literally get one-shotted by the simplest of mobs -- like the rapier guy on the steps. It was so frustrating to play through. I had no problems playing normally, but when the curse stacked, it pissed me off to no end. Glad to see they nerfed the shit out of it. and FYI Metroid Prime is my favorite game of all time, period. The backtracking in that game was fine because you could break open new areas and explore stuff. I haven't seen anything like that in Dark Souls. I can't go out with an axe and whack down a wall and discover an entirely new zone or secret as far as I know.
That still doesn't take away the fact that avoiding the basilisks and curses in general is very, very easy if you're a half-decent player, I've gotten cursed once on my 3 playthroughs and really haven't gotten close to it happening again.
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