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On September 20 2012 00:03 Kemy wrote:Show nested quote +On September 19 2012 23:50 dormer wrote:On September 19 2012 23:38 Kemy wrote:On September 19 2012 23:19 gruff wrote:On September 19 2012 23:16 Kemy wrote: I feel like I'm the only one who does not enjoy this game at all. I played for ~3-4 hours and stopped playing after the first dragon encounter.
I even bought a 360 controller to play this game because the mouse + keyboard controls are terrible apparently and the reviews were so positive. I really don't mind a challenging game but all this repetition is just driving me crazy. I died a lot in the first few hours also due to me not being used to a gamepad at all but after the first hour I got somewhat the hang of it and barely took any damage apart from the bosses.
So the game has been like this for 3hours:
1. fight ~10-15 skeletons by waiting until they strike and counterattack 2. get to a miniboss/boss that 1-2 shots you because you have no idea what the pattern is 3. revive and go back to 1 until you figure out the pattern and kill the boss
It was fun figuring out how to beat the taurus boss even though i died at least 20 times but it was absolutely zero fun wasting 5 mins each time to get to him. The same skeletons over and over, doing the same fighting (blocking + countering) over and over... that's not challenging but tedious.
Mix up your attacks then? Try a different kind of character. Try parrying, magic, etc. That's not the point. It's not the combat that annoys me because the combat is really really good and basically all this game is about. But doing the same 5 minutes of the game over and over again. There are only so many ways to kill these skeletons at the beginning of the game and after the third time you just want to get it over with and do it the fastest/easiest way. If you're dying over 20 times to the first real boss, I don't think you can blame the repetition on the game. It may just be too hard for you. To be fair, though, it can take a while to adjust at the start and figure out what you're doing, so if you stick with it you might get good enough that you don't die quite that much. So you agree that there is a lot of tedious repetition but I just have to suck less to avoid it? lol thanks. This game gives you no guidance at all. You will likely die 10 times just because you ran in the wrong direction into some bosses/monsters you should or can not fight at this point but how would you know if its lack of equipment/levels or just bad strategy. I guess i could just read up on a walkthrough and kill every encounter with the easiest strategy but that dumbs down the game to execution only which is not fun either. I guess I'll force myself to finish the Undead Burg and see what's next.
Exactly, the game doesn't hold your hand, that's what makes it so great, it's a nice breath of fresh air in a gaming industry completely dominated by mind-numbing, easy-as-pie games that instruct you on every little thing and drag you through everything no matter how bad you are.
You sound like someone who needs a walkthrough lol, if you can't appreciate the need to actually figure out things like boss patterns and your next path through some trial and error this game is not for you.
Also, the first bosses are hilariously easy, there's no reason at all to die to them 10 times without figuring out how to fight them, that's a problem on your end.
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Is there a way to fix controls for PC.I tried to play it but it is really frustrating to find right button.
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when i first started, i remember it was a rage inducing game (granted i like the challenge, so when i rage, i put it down a day or two then i go back twice as hard)
my first adventures
took me a few deaths on taurus demon, then lost the 8k souls i had after that on the bridge, couldnt get them back. that was a rage break
undead parish, the first balder knight you have to fight before the wooden "bridge" (wooden planks with no guardrails) my weapon had a wide swing arc, always hit the walls, that got me mad for a while
i was DETERMINED to kill the titanite demon before the gargoyles so that was an effort until i found the sweet spot to cheese it with arrows
then the gargoyles
couldnt kill em, couldnt kill em with the npc's help, couldnt kill em with npc and a real players help (this was like week 1-2 of release, so people offering to help werent decked out to hell)
it took me until 26 hours played to kill gargoyles. i grinded souls to upgrade my weapon and all of my armor to +5 and barely did it with 10 flasks.
i got a lot better after i found the eagle shield, and now that i get the game i look bad and get mad at how bad i was
but i can get why some people think this games impossible the first time thru. i just cleared thru anor londo at 8 hours played at level 40 going slow, but back on my first go thru i think i was level 90 and 50-60 hours in, and mad as fuck as the S+O fight.
tl:dr - not everyone is a gaming god. if people have trouble, its understandable to get mad about it lol its a new kind of game, especially if you didnt play demon souls, so cut people some slack ya?
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On September 20 2012 20:12 Silentenigma wrote: Is there a way to fix controls for PC.I tried to play it but it is really frustrating to find right button.
I don't think there is a way to "fix" the controls, but you kinda get use to them. I play with keyboard and mouse and it took me a few hours to get used to the controls but it's doable I think... I only got pass the Gaping Dragon so far so I'm not that far in the game but I really think it's possible to play with keyboard/mouse. Look at the options, rebind some keys if you have to...
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So, the new content is going to be released in about a month on PS3 for about 15€. Do you guys think it will be worth getting it? I absolutely loved this game but I don't wanna pay 15€ if it's just 5H of gameplay (given that the original game is 100% clear and I'm probably not gonna start a new char).
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On September 20 2012 20:27 SaetZero wrote:+ Show Spoiler + when i first started, i remember it was a rage inducing game (granted i like the challenge, so when i rage, i put it down a day or two then i go back twice as hard)
my first adventures
took me a few deaths on taurus demon, then lost the 8k souls i had after that on the bridge, couldnt get them back. that was a rage break
undead parish, the first balder knight you have to fight before the wooden "bridge" (wooden planks with no guardrails) my weapon had a wide swing arc, always hit the walls, that got me mad for a while
i was DETERMINED to kill the titanite demon before the gargoyles so that was an effort until i found the sweet spot to cheese it with arrows
then the gargoyles
couldnt kill em, couldnt kill em with the npc's help, couldnt kill em with npc and a real players help (this was like week 1-2 of release, so people offering to help werent decked out to hell)
it took me until 26 hours played to kill gargoyles. i grinded souls to upgrade my weapon and all of my armor to +5 and barely did it with 10 flasks.
i got a lot better after i found the eagle shield, and now that i get the game i look bad and get mad at how bad i was
but i can get why some people think this games impossible the first time thru. i just cleared thru anor londo at 8 hours played at level 40 going slow, but back on my first go thru i think i was level 90 and 50-60 hours in, and mad as fuck as the S+O fight.
tl:dr - not everyone is a gaming god. if people have trouble, its understandable to get mad about it lol its a new kind of game, especially if you didnt play demon souls, so cut people some slack ya?
Well it's one thing to get mad about it, it's another to shit on the game with phrases like "poorly designed system" and all that in a thread filled with people who enjoy said game. As much as it is understandable that he is angry, it is just as understandable that people who enjoy the game come to defend it.
And honestly, my first playthrough was so bad i quit halfway and started a new character (i spend roughly 20+ each on Str n Dex, and nothing else, and quickly find that many things started to 1-shot me. I also didn't know how to really upgrade my stuff, cos Titanite stones were so rare, and i didn't know if i were using shitty armors/weapons or good ones, thus didn't wanna spend the stones that i didn't know whether were limited or not).
I still didn't find out that what the Frogs did (aka cursing people) until much later, when a friend of mine was playing around w them, trying out his new weapon on his way down to the Lake (the one w the other Hydra, and there are Mushroom ppl on the way, forgot the name of the place).
The game is difficult, but not "poorly designed with mindless repetition".
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On September 20 2012 15:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 15:37 solidbebe wrote:On September 20 2012 15:34 Deadlyhazard wrote:On September 20 2012 15:29 Silidons wrote:On September 20 2012 15:18 Deadlyhazard wrote:On September 20 2012 14:56 Silidons wrote:On September 20 2012 12:47 semantics wrote: anyone else find it the hardest thing in the world to make the jump in the firelink shrine in order to reach the nest. Perhaps its just me it's 10x harder if you're fast rolling i realized. mid or fat roll is a lot easier actually. On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. thats a stupid reason to quit, considering it barely take any time to get enough souls to get a purge stone. also, i never understood the problem in the depths, the 1st time i ever went through there i didn't even know the frogs cursed you and i made it all the way through without dying. What? Where I was at, it would take a couple hours to grind the souls enough to get it banished by the guy on the church. I only have one or two hours to play of games a day, I'm not going to waste my time grinding because of a poorly designed game mechanic. I don't see how that's a stupid reason to quit -- not wanting to waste time on grinding. If there's any easier way than what I said (I was at the part before the gaping dragon) please do tell. If I ever consider buying the game again I don't want to have to go through the horse shit of grinding a couple hours worth of souls... you can farm 500 souls in about 40 seconds where the dragon is on the bridge and buy purging stones from the merchant in the sewers that connect lower undead burg and firelink... Nah I read that when it happened, and that person in the sewers wouldn't let me talk to them. Either I whacked them early in the game or it was bugged. Where the heck was I supposed to find out about the dragon farming thing though? It took a couple hours near the gaping dragon, which was the farthest progress in my game just killin' crap around there. Seriously though, then you have to factor in travel time between places just to remove a stupid status effect that halts your progress. It's a couple hour affair each time you get cursed. I just don't have time for badly designed mechanics like that. A smart developer would just put it on a small timer or give an easier option to get it removed. I don't see what it adds to the game at all. I think it's fine to lose all your souls if you die twice, but the curse thing isn't even fun. It's just -- get curse, grind souls, remove it. How is that fun? Im getting the feeling you didnt like the game that much to begin with, I cant imagine 1 annoying thing would make you return the game if you liked it. I LOVED the game up until that point. It was such a stupid, game breaking mechanic for somebody who doesn't have much time to play games everyday like me. I got cursed a third time, which means 3 days of gaming for me was wasted, and I just returned it. It was that stupid of a mechanic. Maybe it's fine for people like you who probably play for more than a couple hours. Show nested quote +On September 20 2012 15:40 Silidons wrote:On September 20 2012 15:34 Deadlyhazard wrote:On September 20 2012 15:29 Silidons wrote:On September 20 2012 15:18 Deadlyhazard wrote:On September 20 2012 14:56 Silidons wrote:On September 20 2012 12:47 semantics wrote: anyone else find it the hardest thing in the world to make the jump in the firelink shrine in order to reach the nest. Perhaps its just me it's 10x harder if you're fast rolling i realized. mid or fat roll is a lot easier actually. On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. thats a stupid reason to quit, considering it barely take any time to get enough souls to get a purge stone. also, i never understood the problem in the depths, the 1st time i ever went through there i didn't even know the frogs cursed you and i made it all the way through without dying. What? Where I was at, it would take a couple hours to grind the souls enough to get it banished by the guy on the church. I only have one or two hours to play of games a day, I'm not going to waste my time grinding because of a poorly designed game mechanic. I don't see how that's a stupid reason to quit -- not wanting to waste time on grinding. If there's any easier way than what I said (I was at the part before the gaping dragon) please do tell. If I ever consider buying the game again I don't want to have to go through the horse shit of grinding a couple hours worth of souls... you can farm 500 souls in about 40 seconds where the dragon is on the bridge and buy purging stones from the merchant in the sewers that connect lower undead burg and firelink... Nah I read that when it happened, and that person in the sewers wouldn't let me talk to them. Either I whacked them early in the game or it was bugged. Where the heck was I supposed to find out about the dragon farming thing though? It took a couple hours near the gaping dragon, which was the farthest progress in my game just killin' crap around there. Seriously though, then you have to factor in travel time between places just to remove a stupid status effect that halts your progress. It's a couple hour affair each time you get cursed. I just don't have time for badly designed mechanics like that. A smart developer would just put it on a small timer or give an easier option to get it removed. I don't see what it adds to the game at all. I think it's fine to lose all your souls if you die twice, but the curse thing isn't even fun. It's just -- get curse, grind souls, remove it. How is that fun? it's fun because you can't faceroll through the game and actually have to suffer the consequences of your decisions. it does not take a few hours to cure a curse, and i don't know where you could have found out the farming area - maybe on the internet? it costs 3k from oswald of carim...if that takes you hours to farm, i don't know what to tell you. It does take a couple or a few hours to cure a curse if you consider the travel time to the gaping dragon area (where you get it, at least where I got it) and the grinding it takes to get that many souls. Especially if you die a couple times to the guy on the stair before the gargoyles, which happened once to me. Got one shotted instantly. Wouldn't have a problem with getting one shotted if a curse wasn't on the line. Such a dumb, frustrating game mechanic. Enough to break the game for me. The funny thing is, I never died on any of the bosses up to the gaping dragon(except once to the guy with the two dog things) but the curse mechanic was so frustrating that I couldn't play the game anymore. I hope someone invents a mod on the PC version so I can play it without having to waste time.
Travel time is a bullshit argument. There are so many shortcuts in the game that you can get to most any area in the game from any area in less than 5 minutes. And if you were getting one shotted on the stairs to the gargoyles after being cursed by the weakest enemy type in the game, you didn't have enough vit even before you were cursed. I'm also fairly sure you can't aggro the moss merchant as she is behind bars(you can't aggro rickert or the firelink fire keeper either). Demon's souls made you lose half you health whenever you died and went to spirit form, in dark souls there's only 3 spots you can get cursed (depths, great hollow, seathes bossfight, very easy to get back to firelink via shortcuts and go to a purge stone place from any of them). It's most certainly not a broken mechanic, especially considering how easy it is not to get hit at all, how easy it is to get to a purge stone, and how beyond ridiculously easy it is to get enough souls to buy one(you can even get 2 for free from snuggly with a cracked red eye orb found at the beginning of the game). It takes less than 5 minutes(10 if you include farming, but free ones from snuggly or hard soul items are usually enough) to break a curse no matter where you are.
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Or you could just keep playing, it's just the depths, it's arguably the easiest area in the game..Even the boss is a joke.
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yeah, i'm not gonna go so far as to claim i'm a god at anything gaming, but i'd say i'm definitely a 'gamer', and if people including myself who isn't 'hardcore' can beat the game on sl1 with only weapons and no gear on, complaining about getting cursed repeatedly and/or not being able to uncurse yourself is kinda bs.
when i played purge stones costed more, drop rates were lower, and invasions were more common because of the timeframe of release (i'm sure the pc release has resparked a lot of invading, yay!). Hell, we didn't even have half of the resources that are available now ONLINE. We relied heavily on japanese translations that were broken or backwards engineered from other gamers, and often times they were wrong, and/or troll posts. Now you have the benefit of the browser being on your PC and your game, so it's zero excuses for you to not be able to educate yourself. It's just a matter of learning how the game works, and how to abuse things. running headfirst into a fight is rarely if ever the solution. most of the time, the game TEACHES you things and then reinforces those teachings immediately or shortly after. The frog guys who curse things? you first encounter them when you're above them and they can't reach you, if you watch them, they jump around and then spit out a giant poison cloud, you look around them, and there's a bunch of crystalized warriors. hint hint. DONT GET POISONED. I think it just boils down to this game wasn't for you Deadlyhazard, that's it, and that's fine. but it definitely wasn't a broken mechanic.
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On September 20 2012 05:43 Odoakar wrote: As a gravelord servant, do you get any souls when your phantoms kill the invaded player ih his world? Or do you only get them, together with eyes of death, when the affected players invades you through gravelord sign and you kill him?
Anyone? Please._.?
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I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary.
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On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what?
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On September 21 2012 02:21 solidbebe wrote:Show nested quote +On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat.
That's what I came up with in 2 minutes.
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On September 21 2012 02:28 Teddyman wrote:Show nested quote +On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes. I agree with the inventory screen and resistance stat, but imo there is nothing wrong with the curse mechanic. Maybe some of the 'behind the scenes' information like the equipment load thing should be more clear, but honestly I think thats fine too the way it is. Its obvious to anyone that you move better with less equipment load and its just up to you to find the boundaries.
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The only bad thing about the game so far (in my opinion) is the fact that enemy attacks spin to follow you when you try to roll away. Otherwise I love everything about it. When I got cursed the first time, I raged, but I also loved how the game just threw it at me, it felt really sinister somehow. I read that before the game got patched you could get cursed up to 3 times, leaving you with 25% hp or something like that, now that seems insane. I also love how you can end up anywhere when you go exploring, there are so many seemingly random things about the world and so many tiny details. I read that Seath the Scaleless is actually blind, so if you wear a ring that makes your footsteps silent, he'll have a hard time locating you. How fucking cool is that?
Anyway, just beat Seath (without fancy silent ring ) sadly, he also killed me with curse the moment he died. I luckily got the reward though, just like when I beat Lautrec. lol.
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Still havent managed to get this game..all i hope is that when i do, the loading times arent fucking ridiculous, because if you die as much as everyone says you do, that is going to be annoying! XD
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Ok so the game doesn't tell you everything, but what about those being intended rather than "poorly designed". Esp Curse, or equipment load, what's wrong with finding things out for yourself?
So the inventory isn't grid-based like it is in most current game, but i don't think it's bad. Navigating with L/R buttons were easy enough, at least it was for me.
Kinda agree with the Resistance stats though, it should give more as one of those "defensive stats".
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On September 21 2012 02:41 Capped wrote: Still havent managed to get this game..all i hope is that when i do, the loading times arent fucking ridiculous, because if you die as much as everyone says you do, that is going to be annoying! XD loading times are as fast as your computer, on my modern computer with fast shit ssd cpu gpu etc loading time is next to nothing. Still i strongly recommend a controller playing on a keyboard and mouse is so unnatural and difficult at times, what makes it a wee bit worse is inability to rebind things completely.
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Some more design flaws that came to mind: very long "corpseruns" in some areas, like 4Kings or Anor Londo secret boss (that spawns you at a certain bonfire no matter where you last rested.) Humanity system - how many people understood this without googling? The system itself is alright though, if multiplayer ever worked properly. Difficulty scaling is quite bad and cheap. A lot of the later game bosses are easier than the mid-game ones, and instead of making monsters harder they throw the same ones at you but with annoying platforming and bottomless pits mixed in. Bows are stupid, either they are useless in a fight or you can exploit the AI and get a free kill.
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On September 21 2012 02:53 Teddyman wrote: Some more design flaws that came to mind: very long "corpseruns" in some areas, like 4Kings or Anor Londo secret boss (that spawns you at a certain bonfire no matter where you last rested.) Humanity system - how many people understood this without googling? The system itself is alright though, if multiplayer ever worked properly. Difficulty scaling is quite bad and cheap. A lot of the later game bosses are easier than the mid-game ones, and instead of making monsters harder they throw the same ones at you but with annoying platforming and bottomless pits mixed in. Bows are stupid, either they are useless in a fight or you can exploit the AI and get a free kill. Oh man i hated bows for 1 reason anor londo the area with 2 silver knights shooting with dragonslayer bows and dragon slayer arrows knocking me off the edge so much rage so much rage.
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