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On September 21 2012 02:28 Teddyman wrote:Show nested quote +On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes.
So you bash the game for not holding your hand through it, that's swell.
Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible.
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Dark Souls is definitely not for everyone.
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On September 21 2012 03:25 FlamingForce wrote:Show nested quote +On September 21 2012 02:28 Teddyman wrote:On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes. So you bash the game for not holding your hand through it, that's swell. Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible.
So, because they didn't do what every other fucking game has done with the inventory it's bad? No, sorry, it's not. It's perfectly fine. I'm tired of every game looking the exact same in the menus. There's no issue at all with dark souls inventory system. The equip load thing is pretty easy to figure out for yourself. You change armor and WOAH i move faster and roll faster? Really easy to see. "A lot of newbie traps that add nothing to the game..." then you only name 1. Nice. 1 is a lot? The curse mechanic is not something terrible, and actually is required later on in the game to kill the ghosts. Just CoD crybaby qq because it wasn't ez mode.
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On September 21 2012 03:35 Infernal_dream wrote:Show nested quote +On September 21 2012 03:25 FlamingForce wrote:On September 21 2012 02:28 Teddyman wrote:On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes. So you bash the game for not holding your hand through it, that's swell. Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible. So, because they didn't do what every other fucking game has done with the inventory it's bad? No, sorry, it's not. It's perfectly fine. I'm tired of every game looking the exact same in the menus. There's no issue at all with dark souls inventory system. The equip load thing is pretty easy to figure out for yourself. You change armor and WOAH i move faster and roll faster? Really easy to see. "A lot of newbie traps that add nothing to the game..." then you only name 1. Nice. 1 is a lot? The curse mechanic is not something terrible, and actually is required later on in the game to kill the ghosts. Just CoD crybaby qq because it wasn't ez mode.
Or you can use Transient Curse for the Ghost :3 Cursing yourself is really cumbersome :D
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On September 21 2012 03:25 FlamingForce wrote:Show nested quote +On September 21 2012 02:28 Teddyman wrote:On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes. So you bash the game for not holding your hand through it, that's swell. Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible. I completed the game already and now I'm about two thirds through on another character. That doesn't stop me from calling out flaws in the game. I know the game has a lot of fanboys that think it's perfect. Case in point: guy on this page who says that scrolling through 50+ items on a screen that shows 4 at a time is "perfectly fine."
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People are such whiners, I'd say this game isn't for everyone. I swear I played like 25 hours until I understood what humanity did, and so what? That's just how the game rolls. About curses, I found it absolutely rage inducing and stupid, but bad design? Nah, it actually forced me to take a trip back to firelink without bonfireing or dying, which was quite the challenge.
I dunno, I'm no massochist but I enjoy the challenge this game proves to be. Games are so easy nowadays it's ridiculous, the game basically tells you everything. It's good that you have to discover some stuff. Oh hey look, my character with light armor now moves a lot faster.. hmmm I wonder what the hell this stat means but this armor that has more of it makes me slower... interesting.. maybe I'll wear this armor because it's heavier and it looks badass.. or maybe with this character I want to run faster and roll farther.
Discovering all the stuff that make you a better Dark Souls player is pretty amazing, the learning curve is large, but it comes rather naturally, and when you achieve something it feels great.
It's awesome
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It's kinda funny too when after you complete your first (or second) playthrough, the whole game is a breeze. Bosses go down with ease, areas are traversed with no troubles. It's weird really how easy the game is when you know how to play.
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Some of the learning curve is not natural, that beginners trap in anor lando with the 2 sliver knights is pretty shitty, you can't seem to snipe them and if you run up to them to fight you'll get fuck unless you parry, can't roll or block i was pretty fucked using an ultra greatsword and heavy armor shiz. But yeah the learning curb is quite beyond most people it's about as long as it takes to competing the game one time though which seems shitty but the game is nice to playing though multiple times different ways to do things and find new things.
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On September 21 2012 03:46 Teddyman wrote:Show nested quote +On September 21 2012 03:25 FlamingForce wrote:On September 21 2012 02:28 Teddyman wrote:On September 21 2012 02:21 solidbebe wrote:On September 21 2012 02:19 Teddyman wrote: I don't see a point in denying that the game is full of bad, outdated game design. It also has a lot of things it does better than any other game. Pretty much everything about the game is either the best thing ever or sucks ass. If you're not a masochist, play with a wiki open and check that you're not making things more annoying than is necessary. Like what? Previously mentioned curse mechanic: a non-factor for any experienced player but can take an hour to remove for someone new. Withholding basic game mechanics information like the 25% and 50% cutoffs for equip load. Terrible inventory screen even for console standards. A lot of newbie traps that add nothing to the game, like the resistance stat. That's what I came up with in 2 minutes. So you bash the game for not holding your hand through it, that's swell. Everything you just stated is not a flaw of the game, rather it's working exactly as intended. If DS isn't the game for you then please leave it alone and go back to something that's a bit easier and accessible. I completed the game already and now I'm about two thirds through on another character. That doesn't stop me from calling out flaws in the game. I know the game has a lot of fanboys that think it's perfect. Case in point: guy on this page who says that scrolling through 50+ items on a screen that shows 4 at a time is "perfectly fine."
Yea man, so you need to press your button 12 times to scroll through your whole inventory of 50 items. Try on a grid-based inventory and see if it's any different.
@ Semantics Omg those knights were such a nightmare the first time through. And even after you know what you are doing, bad luck might still kill you (sometimes they shoot arrow very smartly and preemptively intercept my run)
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On September 21 2012 04:04 ffreakk wrote: Yea man, so you need to press your button 12 times to scroll through your whole inventory of 50 items. Try on a grid-based inventory and see if it's any different.
Actually it's 47 times, since it scrolls 1 item per keypress instead of 1 page. If you had a 8x8 grid of items you could get to any item from anywhere in 14 clicks.
On September 21 2012 03:57 ToT)OjKa( wrote: It's kinda funny too when after you complete your first (or second) playthrough, the whole game is a breeze. Bosses go down with ease, areas are traversed with no troubles. It's weird really how easy the game is when you know how to play. That's pretty much what I'm saying, most of the difficulty comes from knowing random facts about the game and the actual combat is easy compared to that.
There's also the fact that not even all basic controls are explained in the tutorial. It's missing jump, dash+attack, roll->attack at least.
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On September 21 2012 04:15 Teddyman wrote:Show nested quote +On September 21 2012 04:04 ffreakk wrote: Yea man, so you need to press your button 12 times to scroll through your whole inventory of 50 items. Try on a grid-based inventory and see if it's any different.
Actually it's 47 times, since it scrolls 1 item per keypress instead of 1 page. If you had a 8x8 grid of items you could get to any item from anywhere in 14 clicks. Show nested quote +On September 21 2012 03:57 ToT)OjKa( wrote: It's kinda funny too when after you complete your first (or second) playthrough, the whole game is a breeze. Bosses go down with ease, areas are traversed with no troubles. It's weird really how easy the game is when you know how to play. That's pretty much what I'm saying, most of the difficulty comes from knowing random facts about the game and the actual combat is easy compared to that. There's also the fact that not even all basic controls are explained in the tutorial. It's missing jump, dash+attack, roll->attack at least. I'll give you the tutorial part, it's retarded
The only complaint I have about the game is how bad a PC port it is, nothing else.
If this game weren't a masterpiece it would have been unacceptable as a port, it's really poorly done.
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Yes 30 FPS with forced 720p is a darn shame. You can edit the texture resolution but that 30 FPS is here to stay, the 60 FPS fix is offline only and not very good at what it does.
That is what is wrong with Dark Souls. The inventory is the way it is because its built for controllers. You are supposed to be bottomless boxing things and selling them to Frampt to keep a lean inventory.
And yeah its a little light on introductory material. This is not the game you show to your parents or non gaming buddies that think Angry Birds is a real game.
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On September 20 2012 18:26 FlamingForce wrote:Show nested quote +On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it.
And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed."
I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
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On September 21 2012 04:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. The knights go into a parry mode where they counter any attack you do... except jumping attack. Why? Hell if I know. You can also hit them with the very tip of a thrusting attack and they'll be out of range to parry (same max range applies to your parries and there's no way of knowing you were out of range and the parry failed because of that.)
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On September 21 2012 04:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. I definitely think there are flaws in the game, but the fact that you're talking about 'grinding' 3000 souls is hilarious in itself.
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On September 21 2012 00:35 Kazeyonoma wrote: yeah, i'm not gonna go so far as to claim i'm a god at anything gaming, but i'd say i'm definitely a 'gamer', and if people including myself who isn't 'hardcore' can beat the game on sl1 with only weapons and no gear on, complaining about getting cursed repeatedly and/or not being able to uncurse yourself is kinda bs.
when i played purge stones costed more, drop rates were lower, and invasions were more common because of the timeframe of release (i'm sure the pc release has resparked a lot of invading, yay!). Hell, we didn't even have half of the resources that are available now ONLINE. We relied heavily on japanese translations that were broken or backwards engineered from other gamers, and often times they were wrong, and/or troll posts. Now you have the benefit of the browser being on your PC and your game, so it's zero excuses for you to not be able to educate yourself. It's just a matter of learning how the game works, and how to abuse things. running headfirst into a fight is rarely if ever the solution. most of the time, the game TEACHES you things and then reinforces those teachings immediately or shortly after. The frog guys who curse things? you first encounter them when you're above them and they can't reach you, if you watch them, they jump around and then spit out a giant poison cloud, you look around them, and there's a bunch of crystalized warriors. hint hint. DONT GET POISONED. I think it just boils down to this game wasn't for you Deadlyhazard, that's it, and that's fine. but it definitely wasn't a broken mechanic. I don't remember the curse removal costing 3K either. I think it was 15k on release, I may not remember well. I just remember getting pissed at such a dumbly designed mechanic. What's the point of curse, pray-tell? Just to have something impede your progress for absolutely zero reason? Why should you be forced to get out of the area you're progressing in to go all the way back to get it removed? It's a fucking dumb mechanic either way you split it.
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On September 21 2012 04:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
Curse used to stack to 1/8th health and purging stones cost twice as much when the game first came out. Its pretty tame now in comparison. And u said u quit the game because of one flaw present in like 1% of the game. What did u expect congratulatory statements?
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On September 21 2012 04:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
So I assume you think games like legend of zelda and Metroid prime are shit because you have to go back to places over and over to complete the game? The curse is not a useless fucking mechanic. You're just mad because you got cursed. Deal with it, stop crying about it. It's a status ailment no different than bleed, or poison. Oh no it halved my health. Guess you better play really fucking smart then. That's all it does. It's not an instant kill. It doesn't force you to restart. It just makes people who are bad rage on forums. Sorry not every monster just has a boring regular ass attack and that they inflict different status ailments.
Edit: The fact that there's a whole bunch of people here telling you that it's not a broken mechanic should tell YOU something. You're the only one claiming it's a broken mechanic. The point of the game is oh shit i'm half dead, do i turn around and use a bonfire to respawn the mobs and try again. Or do I continue forward and hope that I play flawlessly and kill everything until the next bonfire. Not freebie ez sit behind a barrel and regen health. Did you get poisoned by the rats under the first bridge by the dragon too? Because if so it kills you. You can drop all 5 estus flasks and you'll still die. Why aren't you calling that a "stupid broken mechanic"? Because it didn't kill you. You just want to change what you got destroyed by instead of saying hmm maybe i shouldn't go down the hole. Or maybe I should get a weapon with long reach so that i can hit them from far away.
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On September 21 2012 04:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s.
I just haven't experienced the problems that you seem to be having. I have only had fun with Dark Souls, no matter how frustrated it has made me. There's no doubt that it's a bad port, but the rest of the things you've mentioned are actually things that I like about the game, except the inventory, which I don't feel strongly one way or the other about.
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On September 21 2012 04:42 Deadlyhazard wrote:Show nested quote +On September 20 2012 18:26 FlamingForce wrote:On September 20 2012 14:51 Deadlyhazard wrote:On September 18 2012 08:14 CrazyF1r3f0x wrote:On September 18 2012 08:12 DrGreen wrote:On September 18 2012 08:01 mordk wrote: Damnit I can't stop playing
GAME LET ME GO!!! Just lose 17000 souls and alt+f4. Easy. (fucking doors hatin' on my sword) Only time I ever raged quit was when I got cursed for like the 3rd time in a row. I actually returned the game the second time I got cursed. Probably the most poorly designed mechanic in any game, ever. Game kicks his ass -> Game is poorly designed. Lol Dark Souls has to have some of the worst fanboys of any game, period. They can't find any flaws in their game because the flaws that are there (such as inventory management, curse being a useless mechanic to the game) are seen as 'difficult' and so it must be good. Half the people in this thread probably think the FPS lock increases difficulty. It's not difficult to cure a curse. It's not difficult to go through the shitty inventory. It's not difficult having to backtrack a million times to get to places. It's annoying and poorly designed; nothing more. And no, it doesn't take 5 minutes to go from the gaping dragon area to the church to get the curse cured -- AND grind the amount of souls it takes to cure it. And how did the game kick my ass? I only died on one boss up to the gaping dragon, and a number of enemies (like the rapier guys kept getting me one-shotted somehow). The basic enemies in the game are a lot harder than the bosses up to that point at least. So you can go suck your fanboyism down the drain and try to actually add to the discussion rather than making crappy fanboy statements like "game kicks his ass -> poorly designed." I haven't seen a worse community in a game since...Final Fantasy in the early 2000s. So everyone who doesn't agree with you is a mindless fanboy? LOL that's some great logic
I just don't agree that curse is a poor mechanic, it's a status effect and that's that, it forces you to be extra careful around the type of enemy that curses, and once you know there's curses it makes desireable to take purging stones to places where you might get cursed, that's all. I don't see the difference with toxic blowdarts from out of reach snipers that just kill you unless you have an antidote which DOESN'T drop in the area of the snipers.
Also, I find the backtracks in this game to be very well designed, since most places are linked or have some unlockable shortcut to get to places, I don't have to go through all of Anor Londo to get to Ornstein and Smough, I just go through the main chapel door. I don't have to take the trip back through the undead burg, I'll just take the firelink elevator. It's easy and nice and once you learn that the parish has that shorcut you start scouting actively to find shortcuts everywhere, that's pretty cool in my book.
The inventory problem is part of what this game is on the PC, a really shitty port, which is undeniable.
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