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On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
u dont understand the current meta game then
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Been years since I played. Anyone want to practice a few games with me so I get back into it, I warn you. I'm a terrible player.
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On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this... There are big combos now but the game is a bit deeper than that. Using a completely outdated deck in the current meta isn't going to give you a good idea of how gameplay can work. There have been field lock/OTK combos since way back then, they've existed way before synchros came out. I think there's probably less cheesy combos/otk bullshit now then there has been in a while.
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On December 11 2011 19:31 DoctorHelvetica wrote:Show nested quote +On December 11 2011 18:08 Lucumo wrote: Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S You can activate it during the battle phase, just not during the damage step. So I believe something like Gorz can't be negated? http://www.pojo.biz/board/showthread.php?t=610305 Everyone here should read this thread, I just started reading it it'll probably answer a lot of questions. I make a lot of rule mistakes myself.
If you're a beginner player looking to understand more about rulings and technicalities, I'd recommend starting with research into who has priority at various points, the concept of "missing the timing" to activate effects, and the difference between activating an effect and resolving the effect (especially during chains).
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Love people who say Yugioh isn't complicated. Even though I understand the monster types now, some strategies just happen so fast I don't even know what hit me. Also, Stardust Dragon, easily one of the most annoying monsters ever. Can I use Divine Wrath to kill it?
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On December 12 2011 03:42 Dark_Chill wrote: Love people who say Yugioh isn't complicated. Even though I understand the monster types now, some strategies just happen so fast I don't even know what hit me. Also, Stardust Dragon, easily one of the most annoying monsters ever. Can I use Divine Wrath to kill it? Yes, it negates his effect first so you can kill him with Divine Wrath. He can be killed by battle (2500 not hard to get over), banishment, effect negation -> destruction
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if you negate something untill the end phase (eg with effect veiler) does that include the end phase? (against spirit monsters for example)
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On December 12 2011 05:37 TheAwesomeAll wrote: if you negate something untill the end phase (eg with effect veiler) does that include the end phase? (against spirit monsters for example)
Both occur at unspecified points in the end phase. Player whose turn it is has priority to call eff, if he passes priority then opponent player may end/activate eff. After those, all mandatory eff's will activate. For a spirit monster, if you play it and want it on the field you can activate priority on its effect and it will stay. If you pass priority, you opponent can then resolve eff veiler's effect or not. If they choose to resolve it with priority you activate eff afterwards during mandatory eff resolution/activation and it returns to hand. If they choose not to resolve eff with priority than it goes to you to activate spirit monster first, resulting in the monster's eff being negated and it staying on the field. tl;dr - say pass priority, hope your opponent resolves eff veiler's eff if you want it in your hand. If you want to keep your spirit on the field, call priority immediately during end phase. (if you are the one veilering ask your opp if they activate with priority, if not you choose if it stays on or not by resolving with priority or not)
yes, it is complicated. MAKE SURE YOU ASK YOUR OPPONENT ABOUT THEIR PRIORITY. judges side on the player who doesn't trick/cheat their opponent.
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On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this... Lol. Use 7 year old deck, complain about the meta not being competitive.
Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999.
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On December 12 2011 06:24 HazMat wrote:Show nested quote +On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this... Lol. Use 7 year old deck, complain about the meta not being competitive. Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999. I'm not saying I should ever win, I'm saying there is no strategy in play. You just play your combo pieces and hope to go off first. There is very little interaction beyond a few cards and the kill is usually turn 3-5. It's not like the combos are hard to find either since they are all type or specific card name based. Where is the strategy?
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Signed up on dueling network.
ID: jpak
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On December 12 2011 06:33 deth2munkies wrote:Show nested quote +On December 12 2011 06:24 HazMat wrote:On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this... Lol. Use 7 year old deck, complain about the meta not being competitive. Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999. I'm not saying I should ever win, I'm saying there is no strategy in play. You just play your combo pieces and hope to go off first. There is very little interaction beyond a few cards and the kill is usually turn 3-5. It's not like the combos are hard to find either since they are all type or specific card name based. Where is the strategy?
You obviously have never played at a high enough level then. Strategy involving when to use combo pieces, disruption cards, ect. Especially this format you need a crapload of skill. Ever try playing plant synchro? Planning out your steps and defenses during and after pushes is nerve-racking. Hoping to go off first is not how the game works at all.
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On December 12 2011 06:33 deth2munkies wrote:Show nested quote +On December 12 2011 06:24 HazMat wrote:On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this... Lol. Use 7 year old deck, complain about the meta not being competitive. Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999. I'm not saying I should ever win, I'm saying there is no strategy in play. You just play your combo pieces and hope to go off first. There is very little interaction beyond a few cards and the kill is usually turn 3-5. It's not like the combos are hard to find either since they are all type or specific card name based. Where is the strategy?
There is plenty of strategy just in basic things like hand advantage/extension alone. You can't just blow your combo off and win, it only seems that way because you're bad
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greymist gann1 kenpachi doctorhelvetica zaros hazmat blah_fox talbuk
Got 8 for a tournament this weekend, anyone else interested?
LittleD judging
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/in I'd really like to see some awesome strats and see what cards I could use in my deck. Infernity-Dark World really weird
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when is this tourney? I'm ggahSoO on DN as well and i'd be in depending on time seeing as its finals week.
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On December 12 2011 07:00 ggahSoO wrote: when is this tourney? I'm ggahSoO on DN as well and i'd be in depending on time seeing as its finals week. This coming weekend
ro16 bracket single elimination
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Sounds good to me, time to decide on actual decks and not just troll with gishki hand control
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On December 12 2011 06:54 Dark_Chill wrote: /in I'd really like to see some awesome strats and see what cards I could use in my deck. Infernity-Dark World really weird
i use both an infernity and a dark world deck, but not together, I had heard that it could be an interesting strat.
Also, with the bracket program I'll be using, we can embed a auto updating picture of it into this thread, so you guys will know who you can observe and what games are going on at any given time.
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I'm in as long as no one plays plant synchro or agents haha
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