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MLP: Minecraft - Page 32

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If you're going to troll in this thread, at least be creative about it.
TimeLordPony
Profile Joined January 2012
17 Posts
February 21 2012 22:08 GMT
#621
On February 22 2012 03:13 Srsishere wrote:
Woaaah I haven't been on in quite a while O.O sorry folks! I'm getting on right now! I NEED TO BUILD A TARDIS!! I've been watching so much Doctor Who! I started the second season two weeks ago and I just finished the fifth season...
Anyways, ALLONS-Y! TO MINECRAFT!


Build it just large enough to fit a portal, then head elsewhere to build a Huge inside
Alphadestroyer
Profile Joined February 2012
Australia2 Posts
February 22 2012 00:33 GMT
#622
uh .....can i join? the server looks fun

ps on rpg's im allwas a mage (Unicorn)
ima wolf and a pony :3
Alphadestroyer
Profile Joined February 2012
Australia2 Posts
February 22 2012 00:48 GMT
#623
aww crap i forgot my username .....im kob11 and im a Unicorn
ima wolf and a pony :3
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 22 2012 06:59 GMT
#624


Such wonderful catharsis.
TL+ Member
Jhuyt
Profile Blog Joined July 2010
Sweden365 Posts
February 22 2012 07:02 GMT
#625
On February 22 2012 15:59 Aylear wrote:
http://www.youtube.com/watch?v=AE3OlA9FhLs

Such wonderful catharsis.

I never thought the day would come, but now that it's finally here, all I can say is that it's beautiful :')
[17:32] <catphone> Roll for % cooler [17:32] <catphone> .roll d20 [17:32] <+Sweetiebot> catphone: 20 (d20=20)
nohbrows
Profile Joined February 2011
United States653 Posts
February 22 2012 09:47 GMT
#626
On February 22 2012 16:02 Jhuyt wrote:
Show nested quote +
On February 22 2012 15:59 Aylear wrote:
http://www.youtube.com/watch?v=AE3OlA9FhLs

Such wonderful catharsis.

I never thought the day would come, but now that it's finally here, all I can say is that it's beautiful :')


I'm sad to see it go. Saved my ass a couple of times whilst roaming the wilderness.
Seizon Senryaku!
Whitewing
Profile Joined October 2010
United States7483 Posts
February 22 2012 16:33 GMT
#627
I can't wait until we get to go into the end, I could use a few stacks of endstone for the Host-Tower of Sorcere.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 23 2012 17:21 GMT
#628
Howdy, boys. I extended the dynamic map's borders a bit and it's currently re-rendering.
TL+ Member
Xilox
Profile Joined February 2012
United States1 Post
February 23 2012 22:19 GMT
#629
I would like to be put as a [U] Unicorn.
My IGN is Xilox5 and like to be called Xilox, by the way Great Server.
Everypony
AgonyOfLife
Profile Joined March 2011
Germany26 Posts
February 23 2012 22:40 GMT
#630
Nooo... poor creeper. Didn't you all learn anything from the show? Let's just show him the power of friendship and hugs and...

+ Show Spoiler +

[image loading]

... voilá!
A pirate I was meant to be, trim the sails and roam the sea.
Contimax
Profile Joined December 2011
11 Posts
February 26 2012 12:18 GMT
#631
Sorry guys that I haven't been active for a while. I had been submitting requirements here and there for school since we are the graduating batch. I'm sorry if there are unfinished buildings that I have left around the world but I'll try to finish them this break.
DeCim
Profile Joined November 2011
United States26 Posts
Last Edited: 2012-03-06 06:06:36
February 27 2012 00:56 GMT
#632
Greetings fellow Minecrafters. With the conclusion of the library build, the next is on the horizon. This time it is the docks.

[image loading]
Updated once again.


This is the general plan: Turn the bay at the mouth of the river into a veritable center of trade as a secondary objective of making fantastic eyecandy. The things we need are everything that goes into a harbor. Warehouses, docks, a dry dock. Unfortunately, I don't have to time to design and build everything that is entailed in that. So what I need you all to do is pick a plot in the zoning map above and design something that will fit in there and fit the theme of a harbor. Additionally, go crazy with the ships, we have to fill in the docks with something.

Things we have:
  • Lighthouse
  • Good road
  • Small boathouse
  • Wave breaks
  • Dry Docks
    Teleporter

Things that are in progress:
  • Docks for small ships (connecting road is done, actual docks need to be built now)
  • Large Ship Docks (Contimax)

Things that we definitely need:
  • Warehouses
  • SHIPS
  • The peninsula

Anything beyond this we will have to see. So good luck and get designing!

Note: Don't dig down into zone #1. My not-so-secret lair is underneath there. Seriously. Don't. Just don't. Fixed in that the teleporter area is now above the lair. :3

Update #1: Things that have been accomplished over the past couple days include the wave breaks thanks to ZodaSoda and the teleport area above Zone #1 (also thanks to ZodaSoda). So, don't plan on using Zone #1 for any of your constructions. Besides that, Joshua called on doing the Dry Docks, so don't plan on building those either. Also, Contimax just recently called on doing the Large Ship Docks.

Update #2: Updated the zoning map for accuracy. Zones 1 & 2 are fair game for building. Of the two, Zone 1 is probably better suited for building in that it is already cleared and flattened. Also, Something that I have noticed in that someponies have been assuming that you MUST fill in the entire zone or stick to the zoning map religiously. Don't assume that. It is supposed to be a loose guide for where things should be placed more or less. If you go outside where the bounds of the zone are by a little bit as long as it doesn't screw something else up who cares? For example, Zone #2 was originally two zones, but could easily fit two entirely separate buildings in the zone. And if you want to do that, have at it. Another example is that the peninsula does NOT have to look remotely close to what I did in 5 seconds in paint. Just make it look good.

But besides that, the Dry Docks are done thanks to ZodaSoda and JoshuaMaly, Contimax is looking really close to having the exterior of the building for the Large Boat Docks done, and lastly, the area to the right of the teleport is looking really ripe for a beach party... Assuming someone builds the beach that is...

Old Zoning Maps:
+ Show Spoiler +
[image loading]
The first released one.

[image loading]
The second released map.
[<+Camail> we are all new to dnd <+Camail> especiall decim <+Camail> "oh I jsut realized wat at-will means" <+Camail> >_> <+Camail> pls <+Catties> sorc shooting crossbow bolts <+Camail> SORC SHOOTING CROSSBOW BOLTS <+xDeCim> ^^
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 27 2012 01:29 GMT
#633
We've already got some interest. ZodaSoda is currently working on some designs for the wave breaker in creative mode, and people have already expressed interest in making ships. Heck, if you want to make a boat or a ship, freaking go for it. It's a big dock and we can hardly have too many.

I'll get started on some structures over the next few days, although I'd prefer if we had the actual docks ready by then, design wise, even if it's just a dirt mockup.



In other news, we want to go to the End. This has been a community event in the planning for some time, and people really want to go, so let's do it this week.

I'm doing a preliminary query here, as I'd like to gather as many people as possible for this. When would you guys be available? Weekday or weekend; any preference? Time of day would be evening for Euros and afternoon for Americans.

Poll: Preliminary End poll

This weekend (9)
 
75%

Weekday this week (Wed - Fri) (3)
 
25%

12 total votes

Your vote: Preliminary End poll

(Vote): Weekday this week (Wed - Fri)
(Vote): This weekend

TL+ Member
nohbrows
Profile Joined February 2011
United States653 Posts
February 27 2012 02:15 GMT
#634
On February 27 2012 09:56 DeCim wrote:
Greetings fellow Minecrafters. With the conclusion of the library build, the next is on the horizon. This time it is the docks.

[image loading]
This is the zoning map. You will need this.


This is the general plan: Turn the bay at the mouth of the river into a veritable center of trade as a secondary objective of making fantastic eyecandy. The things we need are everything that goes into a harbor. Warehouses, docks, a dry dock. Unfortunately, I don't have to time to design and build everything that is entailed in that. So what I need you all to do is pick a plot in the zoning map above and design something that will fit in there and fit the theme of a harbor.

Things we have:
  • Lighthouse
  • Good road
  • Small boathouse

Things that we definitely need:
  • Docks for large ships
  • Docks for small ships
  • Dry Docks (probably one for small another for large)
  • Warehouses
  • Wave breaks
  • SHIPS


Anything beyond this we will have to see. So good luck and get designing!

Note: Don't dig down into zone #1. My not-so-secret lair is underneath there. Seriously. Don't. Just don't.


Oh goody. Perfect excuse to blow up my beach house. (area #7)
Seizon Senryaku!
DeCim
Profile Joined November 2011
United States26 Posts
February 27 2012 04:24 GMT
#635
On February 27 2012 11:15 nohbrows wrote:
Show nested quote +
On February 27 2012 09:56 DeCim wrote:
Greetings fellow Minecrafters. With the conclusion of the library build, the next is on the horizon. This time it is the docks.

[image loading]
This is the zoning map. You will need this.


This is the general plan: Turn the bay at the mouth of the river into a veritable center of trade as a secondary objective of making fantastic eyecandy. The things we need are everything that goes into a harbor. Warehouses, docks, a dry dock. Unfortunately, I don't have to time to design and build everything that is entailed in that. So what I need you all to do is pick a plot in the zoning map above and design something that will fit in there and fit the theme of a harbor.

Things we have:
  • Lighthouse
  • Good road
  • Small boathouse

Things that we definitely need:
  • Docks for large ships
  • Docks for small ships
  • Dry Docks (probably one for small another for large)
  • Warehouses
  • Wave breaks
  • SHIPS


Anything beyond this we will have to see. So good luck and get designing!

Note: Don't dig down into zone #1. My not-so-secret lair is underneath there. Seriously. Don't. Just don't.


Oh goody. Perfect excuse to blow up my beach house. (area #7)


Then am to assume that you want it completely gone? I have a full stack of TNT I can use on it if you want.
[<+Camail> we are all new to dnd <+Camail> especiall decim <+Camail> "oh I jsut realized wat at-will means" <+Camail> >_> <+Camail> pls <+Catties> sorc shooting crossbow bolts <+Camail> SORC SHOOTING CROSSBOW BOLTS <+xDeCim> ^^
nohbrows
Profile Joined February 2011
United States653 Posts
February 27 2012 06:19 GMT
#636
On February 27 2012 13:24 DeCim wrote:
Show nested quote +
On February 27 2012 11:15 nohbrows wrote:
On February 27 2012 09:56 DeCim wrote:
Greetings fellow Minecrafters. With the conclusion of the library build, the next is on the horizon. This time it is the docks.

[image loading]
This is the zoning map. You will need this.


This is the general plan: Turn the bay at the mouth of the river into a veritable center of trade as a secondary objective of making fantastic eyecandy. The things we need are everything that goes into a harbor. Warehouses, docks, a dry dock. Unfortunately, I don't have to time to design and build everything that is entailed in that. So what I need you all to do is pick a plot in the zoning map above and design something that will fit in there and fit the theme of a harbor.

Things we have:
  • Lighthouse
  • Good road
  • Small boathouse

Things that we definitely need:
  • Docks for large ships
  • Docks for small ships
  • Dry Docks (probably one for small another for large)
  • Warehouses
  • Wave breaks
  • SHIPS


Anything beyond this we will have to see. So good luck and get designing!

Note: Don't dig down into zone #1. My not-so-secret lair is underneath there. Seriously. Don't. Just don't.


Oh goody. Perfect excuse to blow up my beach house. (area #7)


Then am to assume that you want it completely gone? I have a full stack of TNT I can use on it if you want.


Actually, I'm going to rethink that idea. I;m currently remodeling, and with the new dock coming in, I think that is going to be a necessity. But don't want to work off of nothing.
Seizon Senryaku!
JoshuaMaly
Profile Joined February 2012
United States25 Posts
February 27 2012 09:33 GMT
#637
On February 27 2012 09:56 DeCim wrote:
Greetings fellow Minecrafters. With the conclusion of the library build, the next is on the horizon. This time it is the docks.

[image loading]
This is the zoning map. You will need this.


This is the general plan: Turn the bay at the mouth of the river into a veritable center of trade as a secondary objective of making fantastic eyecandy. The things we need are everything that goes into a harbor. Warehouses, docks, a dry dock. Unfortunately, I don't have to time to design and build everything that is entailed in that. So what I need you all to do is pick a plot in the zoning map above and design something that will fit in there and fit the theme of a harbor.

Things we have:
  • Lighthouse
  • Good road
  • Small boathouse

Things that we definitely need:
  • Docks for large ships
  • Docks for small ships
  • Dry Docks (probably one for small another for large)
  • Warehouses
  • Wave breaks
  • SHIPS


Anything beyond this we will have to see. So good luck and get designing!

Note: Don't dig down into zone #1. My not-so-secret lair is underneath there. Seriously. Don't. Just don't.



Hey DeCim, I would very much like to build the dry docks!
-JoshuaMaly
Love and Tolerate
Jhuyt
Profile Blog Joined July 2010
Sweden365 Posts
February 27 2012 10:07 GMT
#638
I like how you are very specific with the not digging part, do I have something to do with that? :>
[17:32] <catphone> Roll for % cooler [17:32] <catphone> .roll d20 [17:32] <+Sweetiebot> catphone: 20 (d20=20)
jordenjames88
Profile Joined December 2011
9 Posts
February 27 2012 22:50 GMT
#639
Since I live in that area, just thought Id let you know that there are some underground ravines around this area. I dont think in any of the building zones, but in the vicinity.
DeCim
Profile Joined November 2011
United States26 Posts
Last Edited: 2012-02-28 08:14:30
February 28 2012 08:13 GMT
#640
On February 27 2012 09:56 DeCim wrote:
Greetings fellow Minecrafters. With the conclusion of the library build, the next is on the horizon. This time it is the docks.

[image loading]
This is the zoning map. You will need this.


This is the general plan: Turn the bay at the mouth of the river into a veritable center of trade as a secondary objective of making fantastic eyecandy. The things we need are everything that goes into a harbor. Warehouses, docks, a dry dock. Unfortunately, I don't have to time to design and build everything that is entailed in that. So what I need you all to do is pick a plot in the zoning map above and design something that will fit in there and fit the theme of a harbor. Additionally, go crazy with the ships, we have to fill in the docks with something.

Things we have:
  • Lighthouse
  • Good road
  • Small boathouse
  • Wave breaks

Things that are in progress:
  • Dry Docks (JoshuaMaly)
  • Docks for small ships (connecting road is done, actual docks need to be built now)

Things that we definitely need:
  • Docks for large ships
  • Dry Docks (probably one for small another for large)
  • Warehouses
  • SHIPS


Anything beyond this we will have to see. So good luck and get designing!

Note: Don't dig down into zone #1. My not-so-secret lair is underneath there. Seriously. Don't. Just don't. Fixed in that the teleporter area is now above the lair. :3

Update #1: Things that have been accomplished over the past couple days include the wave breaks thanks to ZodaSoda and the teleport area above Zone #1 (also thanks to ZodaSoda). So, don't plan on using Zone #1 for any of your constructions. Besides that, Joshua called on doing the Dry Docks, so don't plan on building those either.

One last thing: the overview of the current site!
[image loading]
Overview of the current site. Well what else would you expect from a caption?


Updated with some new information on what is going on.
[<+Camail> we are all new to dnd <+Camail> especiall decim <+Camail> "oh I jsut realized wat at-will means" <+Camail> >_> <+Camail> pls <+Catties> sorc shooting crossbow bolts <+Camail> SORC SHOOTING CROSSBOW BOLTS <+xDeCim> ^^
Prev 1 30 31 32 33 34 48 Next All
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