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[wow] Mists of pandaria - Page 56

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
SRBNikola
Profile Blog Joined July 2011
Serbia191 Posts
September 29 2012 15:43 GMT
#1101
Anyone playing on Defias Brotherhood [H] EU? I am about to start a guild(tl guild) if there is interest!?
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
September 29 2012 15:51 GMT
#1102
if u think a class is to easy, i invite you to play feraldruid its insanely hard to preform even decently.

( much like terrans in sc2 hardest to play )
Polt, MMA, MVP. Terran triforce!
Rybka
Profile Joined March 2010
United States836 Posts
September 29 2012 15:56 GMT
#1103
On September 29 2012 11:08 Swish 41 wrote:
Show nested quote +
Must admit, I miss stance dancing to dodge the fears in shadow labs, took timing and awareness


Thats one of 1000 reasons WoW became so terrible boring. I could tell like 100 things they removed from the hunter, that made the game less fun (petspeed, pet-atkspeed, pet-spelltraining, pet-loyality, pet-happieness, ammo, quiever...)
All these things made the game more fun and Blizzard did this basically with every class, profession and gamegplay-mechanic...


This was all part of the Ghostcrawler era of "balance" changes, where the game was systematically stripped of all nuance and complexity. That guy basically ran WoW into the ground.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-09-29 16:04:09
September 29 2012 16:00 GMT
#1104
if I am not mistaken Magtheridon was killed before the nerf, making use of ~29 soulstones and a lot of combat rezzes.(Back then it was still possible to get soulstoned by a warlock not present in the raid)

if not he was killed first after the nerf using that, because I distinctivly remember some story about using that many soulstones to kill Maggie.
WriterXiao8~~
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
September 29 2012 16:04 GMT
#1105
On September 30 2012 00:51 Gumbotwins wrote:
if u think a class is to easy, i invite you to play feraldruid its insanely hard to preform even decently.

( much like terrans in sc2 hardest to play )

actually as far as I'm informed they greatly dumbed down feral for MoP. At least in comparison to Cata
Irre
Profile Joined August 2010
United States646 Posts
September 29 2012 16:44 GMT
#1106
Class Homogenization, Even more Theme Park centric content design, entitlement to ride everything in said theme park, and the focus on getting through a ride in a very short time to match other games that are not MMOs in allowing people to get things done by logging on for an hour or 2 every day vs a traditional MMO. Also being 7 years old or however old WoW is now. The game changed, its barely recognizable from its original form and BC. Some people enjoy it still, others are too addicted to even try quitting, and others don't want to move on for various reasons despite not really enjoying it. The guy who said its not even worth comparing the expansions after BC was probably right.

The only thing that kind of bothers me is other companies like Trion and a few others have made great games and are trying to move things forward a little bit but people are just immovable and will never leave WoW just because of investment in the game on a lot of levels despite the content being embarrassingly shallow and boring at times. Blizzard BARELY gives a shit past their launches anymore ( see what they did to Cata like 2 weeks after launch), they take ages to release patches and content, but they really don't get punished enough for it. They should be in for a wakeup call though soon based on the numbers for MoP so far, and the wide opinion that D3 hasn't done very well past launch. One can only hope..because I don't want to see HotS and LotV suffer a similar decline!
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
September 29 2012 18:09 GMT
#1107
On September 30 2012 01:44 Irre wrote:
The game changed, its barely recognizable from its original form and BC.


I don't know, the raiding game is still pretty much what it's always been. Quests have gotten to be a lot more complex and more oriented toward storytelling, but hey, how can that be a bad thing? It's a lot better than "collect six <x>".
http://en.wikipedia.org/wiki/Lysenkoism
calgar
Profile Blog Joined November 2007
United States1277 Posts
Last Edited: 2012-09-29 20:59:37
September 29 2012 19:20 GMT
#1108
The pandas have piqued my interest... anyone mind sending a scroll of resurrection my way?

Edit: Thanks Henry!
Lovedrop
Profile Joined April 2010
2629 Posts
September 29 2012 19:27 GMT
#1109
I remember the days where we would spam refresh on wowhead/mmo-champ/EJ forums to see world first kills and such, now they are streamed live for all to see...puts a smile on my face and can't wait for the raids to open next week.
Writerundefeated thunderdome champion 。゚+.(o´・ω・`o)+.゚。イィ!! :+:+: @lubdrop
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
September 29 2012 19:32 GMT
#1110
On September 30 2012 00:43 SRBNikola wrote:
Anyone playing on Defias Brotherhood [H] EU? I am about to start a guild(tl guild) if there is interest!?


Yes, though I am already in a guild I like. Pretty nice server IMO.
Azuzu
Profile Joined August 2010
United States340 Posts
September 30 2012 07:38 GMT
#1111
On September 30 2012 01:00 Kipsate wrote:
if I am not mistaken Magtheridon was killed before the nerf, making use of ~29 soulstones and a lot of combat rezzes.(Back then it was still possible to get soulstoned by a warlock not present in the raid)

if not he was killed first after the nerf using that, because I distinctivly remember some story about using that many soulstones to kill Maggie.


You may be thinking of lady vashje where the SS strat was used for the world first.

Magtheridon was killed by 5~ guilds prenerf IIRC and mass SS wasn't necessary.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-09-30 07:57:56
September 30 2012 07:56 GMT
#1112
On September 30 2012 00:56 Rybka wrote:
Show nested quote +
On September 29 2012 11:08 Swish 41 wrote:
Must admit, I miss stance dancing to dodge the fears in shadow labs, took timing and awareness


Thats one of 1000 reasons WoW became so terrible boring. I could tell like 100 things they removed from the hunter, that made the game less fun (petspeed, pet-atkspeed, pet-spelltraining, pet-loyality, pet-happieness, ammo, quiever...)
All these things made the game more fun and Blizzard did this basically with every class, profession and gamegplay-mechanic...


This was all part of the Ghostcrawler era of "balance" changes, where the game was systematically stripped of all nuance and complexity. That guy basically ran WoW into the ground.

Those are all the tedious mechanics that hunters eventually realized were pointless and stupid, so they ask for these things to be removed. There is no point to these mechanics, much like shard farming.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
September 30 2012 08:01 GMT
#1113
On September 28 2012 02:06 Azuzu wrote:
Show nested quote +
On September 27 2012 22:09 Brett wrote:

Oh and just as an aside, whoever it was that made a comment about naxx 1.0, specifically Sapph, requiring world buffs... Sorry friend, your DPS just sucked balls . Both my guild and the other top guild on my server back then NEVER world buffed. It's just the truth that there were LOTS of bad players being carried by good players back then, apparently it was your dps that sucked ;(


It's about min maxing and giving the highest chance of success for each pull. It's not like you can world buff every pull, but after practicing the mechanics for a while, the buffs were sometimes just enough to push you over. So you don't *have* to world buff, but for those interested in playing optimally- you do.

When you can down the boss without world buffs for your first kill, and then go on to one shot the fights consistently, and thus save yourself the hour of GETTING the buffs, it's suddenly suboptimal to do so.
Azuzu
Profile Joined August 2010
United States340 Posts
September 30 2012 08:14 GMT
#1114
On September 30 2012 17:01 Brett wrote:
Show nested quote +
On September 28 2012 02:06 Azuzu wrote:
On September 27 2012 22:09 Brett wrote:

Oh and just as an aside, whoever it was that made a comment about naxx 1.0, specifically Sapph, requiring world buffs... Sorry friend, your DPS just sucked balls . Both my guild and the other top guild on my server back then NEVER world buffed. It's just the truth that there were LOTS of bad players being carried by good players back then, apparently it was your dps that sucked ;(


It's about min maxing and giving the highest chance of success for each pull. It's not like you can world buff every pull, but after practicing the mechanics for a while, the buffs were sometimes just enough to push you over. So you don't *have* to world buff, but for those interested in playing optimally- you do.

When you can down the boss without world buffs for your first kill, and then go on to one shot the fights consistently, and thus save yourself the hour of GETTING the buffs, it's suddenly suboptimal to do so.


The point is that if you only gear up at a certain pace, there's no reason to wait for multiple weeks for more gear when there are world buffs. I would happily take the first kill a couple weeks sooner, get the new gear, and use that for kills where world buffs aren't necessary. Hence, optimal, and why nearly every top guild (at least on my server) did it.
Veldril
Profile Joined August 2010
Thailand1817 Posts
September 30 2012 08:42 GMT
#1115
Even though I don't play WoW anymore, I still think that WoW is a great game with all of its changes, even like a lot of them. I don't think you should have to spend 6 hours a day to make a progress little by little in a game and make it a second job (unless you intend to go pro, which mean it becomes your job). I feel like WoW up until BC was for gamers in college, who have a lot of spare time and can spend a lot of time grinding the game/gears/mat. Changing from WotLK shift the focus more on people who has works to do (which is normal consider that the player base graduated from college and start to work) and people don't have to spend so much time to make a progress.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
September 30 2012 09:22 GMT
#1116
On September 30 2012 17:42 Veldril wrote: I feel like WoW up until BC was for gamers in college, who have a lot of spare time and can spend a lot of time grinding the game/gears/mat. Changing from WotLK shift the focus more on people who has works to do (which is normal consider that the player base graduated from college and start to work) and people don't have to spend so much time to make a progress.


Yeah, I saw an interesting post from a guy on some other forums, where he commented that since he started playing WoW, he's graduated college, gotten married and had kids. He simply doesn't have the same amount of time available to him to invest in the game that he used too.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
Last Edited: 2012-09-30 10:22:54
September 30 2012 10:16 GMT
#1117
On September 30 2012 17:14 Azuzu wrote:
Show nested quote +
On September 30 2012 17:01 Brett wrote:
On September 28 2012 02:06 Azuzu wrote:
On September 27 2012 22:09 Brett wrote:

Oh and just as an aside, whoever it was that made a comment about naxx 1.0, specifically Sapph, requiring world buffs... Sorry friend, your DPS just sucked balls . Both my guild and the other top guild on my server back then NEVER world buffed. It's just the truth that there were LOTS of bad players being carried by good players back then, apparently it was your dps that sucked ;(


It's about min maxing and giving the highest chance of success for each pull. It's not like you can world buff every pull, but after practicing the mechanics for a while, the buffs were sometimes just enough to push you over. So you don't *have* to world buff, but for those interested in playing optimally- you do.

When you can down the boss without world buffs for your first kill, and then go on to one shot the fights consistently, and thus save yourself the hour of GETTING the buffs, it's suddenly suboptimal to do so.


The point is that if you only gear up at a certain pace, there's no reason to wait for multiple weeks for more gear when there are world buffs. I would happily take the first kill a couple weeks sooner, get the new gear, and use that for kills where world buffs aren't necessary. Hence, optimal, and why nearly every top guild (at least on my server) did it.

You had more than enough gear, assuming you got into Naxx early, and farmed gear for tanks for 4H, to roll Sapph without any world buffs. Most guilds just carried bad players. Players who couldn't dps properly. That's the point I was making. If you were needing weeks of gear to make those kills without the ONE attempt the world buffs brought, your DPS was even worse than I suspect.

Bottom line: Someone said those fights required world buffs. They did not. At all.
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
September 30 2012 10:26 GMT
#1118
On September 30 2012 18:22 Soan wrote:
Show nested quote +
On September 30 2012 17:42 Veldril wrote: I feel like WoW up until BC was for gamers in college, who have a lot of spare time and can spend a lot of time grinding the game/gears/mat. Changing from WotLK shift the focus more on people who has works to do (which is normal consider that the player base graduated from college and start to work) and people don't have to spend so much time to make a progress.


Yeah, I saw an interesting post from a guy on some other forums, where he commented that since he started playing WoW, he's graduated college, gotten married and had kids. He simply doesn't have the same amount of time available to him to invest in the game that he used too.


I started WoW right before university when I was taking a year off after high school, during beta. I played it so damn much then (all I did was work and play WoW really). In university I played a ton, but would take breaks here and there. I came to Korea and stopped playing entirely from Dec. 2009 until... now. Definitely can't put in time like I used to be able to. Gonna take ages for me to even hit 90.

I can understand those guys.
paralleluniverse
Profile Joined July 2010
4065 Posts
September 30 2012 10:57 GMT
#1119
On September 30 2012 19:16 Brett wrote:
Show nested quote +
On September 30 2012 17:14 Azuzu wrote:
On September 30 2012 17:01 Brett wrote:
On September 28 2012 02:06 Azuzu wrote:
On September 27 2012 22:09 Brett wrote:

Oh and just as an aside, whoever it was that made a comment about naxx 1.0, specifically Sapph, requiring world buffs... Sorry friend, your DPS just sucked balls . Both my guild and the other top guild on my server back then NEVER world buffed. It's just the truth that there were LOTS of bad players being carried by good players back then, apparently it was your dps that sucked ;(


It's about min maxing and giving the highest chance of success for each pull. It's not like you can world buff every pull, but after practicing the mechanics for a while, the buffs were sometimes just enough to push you over. So you don't *have* to world buff, but for those interested in playing optimally- you do.

When you can down the boss without world buffs for your first kill, and then go on to one shot the fights consistently, and thus save yourself the hour of GETTING the buffs, it's suddenly suboptimal to do so.


The point is that if you only gear up at a certain pace, there's no reason to wait for multiple weeks for more gear when there are world buffs. I would happily take the first kill a couple weeks sooner, get the new gear, and use that for kills where world buffs aren't necessary. Hence, optimal, and why nearly every top guild (at least on my server) did it.

You had more than enough gear, assuming you got into Naxx early, and farmed gear for tanks for 4H, to roll Sapph without any world buffs. Most guilds just carried bad players. Players who couldn't dps properly. That's the point I was making. If you were needing weeks of gear to make those kills without the ONE attempt the world buffs brought, your DPS was even worse than I suspect.

Bottom line: Someone said those fights required world buffs. They did not. At all.

It's not about whether or not you "need" world buffs, in the sense that you cannot kill the boss without the buff. It's about whether or not it would improve your chance if you had world buffs. If you're doing progression raiding, as opposed to having the boss on farm, then you are obligated to stack every possible little advantage you can get. This is why people always choose the most optimal spec, even over other specs that does 2% less DPS which they personally enjoy more. People stacking world buffs was a common thing in Classic WoW.
Godwrath
Profile Joined August 2012
Spain10139 Posts
September 30 2012 11:06 GMT
#1120
On September 30 2012 19:57 paralleluniverse wrote:
Show nested quote +
On September 30 2012 19:16 Brett wrote:
On September 30 2012 17:14 Azuzu wrote:
On September 30 2012 17:01 Brett wrote:
On September 28 2012 02:06 Azuzu wrote:
On September 27 2012 22:09 Brett wrote:

Oh and just as an aside, whoever it was that made a comment about naxx 1.0, specifically Sapph, requiring world buffs... Sorry friend, your DPS just sucked balls . Both my guild and the other top guild on my server back then NEVER world buffed. It's just the truth that there were LOTS of bad players being carried by good players back then, apparently it was your dps that sucked ;(


It's about min maxing and giving the highest chance of success for each pull. It's not like you can world buff every pull, but after practicing the mechanics for a while, the buffs were sometimes just enough to push you over. So you don't *have* to world buff, but for those interested in playing optimally- you do.

When you can down the boss without world buffs for your first kill, and then go on to one shot the fights consistently, and thus save yourself the hour of GETTING the buffs, it's suddenly suboptimal to do so.


The point is that if you only gear up at a certain pace, there's no reason to wait for multiple weeks for more gear when there are world buffs. I would happily take the first kill a couple weeks sooner, get the new gear, and use that for kills where world buffs aren't necessary. Hence, optimal, and why nearly every top guild (at least on my server) did it.

You had more than enough gear, assuming you got into Naxx early, and farmed gear for tanks for 4H, to roll Sapph without any world buffs. Most guilds just carried bad players. Players who couldn't dps properly. That's the point I was making. If you were needing weeks of gear to make those kills without the ONE attempt the world buffs brought, your DPS was even worse than I suspect.

Bottom line: Someone said those fights required world buffs. They did not. At all.

It's not about whether or not you "need" world buffs, in the sense that you cannot kill the boss without the buff. It's about whether or not it would improve your chance if you had world buffs. If you're doing progression raiding, as opposed to having the boss on farm, then you are obligated to stack every possible little advantage you can get. This is why people always choose the most optimal spec, even over other specs that does 2% less DPS which they personally enjoy more. People stacking world buffs was a common thing in Classic WoW.


World buffs and potions, shitloads of them plus flasks.
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