• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:12
CEST 00:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[Megathread] Daily Proleagues 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1553 users

[wow] Mists of pandaria - Page 55

Forum Index > General Games
Post a Reply
Prev 1 53 54 55 56 57 109 Next
The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 29 2012 00:39 GMT
#1081
On September 29 2012 09:13 Azuzu wrote:
I haven't really leveled much but ... battle pets are a ton of fun! It's the pokemon MMO we never had (albeit vastly simplified mechanics). Really hope they keep expanding on it!


Pet battles are less balanced than Warhounds in HOTS, though. Then again Blizzard isn't exactly known for class balance in WoW to begin with so I'm not sure what I was expecting. It would be fun if they eventually balanced it for tournament play or something, though.
I HAVE 5 TOAST POINTS
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-09-29 00:46:01
September 29 2012 00:43 GMT
#1082
On September 29 2012 04:11 deepfield1 wrote:
Heroics required CC at the very start of TBC because they were not properly tuned. They quickly got nerfed.

At this time heroics were also super un-fun and painful.




Requiring CC wasn't a bad thing (Unless you were one of those incompetent people that didn't have the dexterity or focus to be able to target a mob and press your classes CC button). That is how heroics should be.

Having a paladin tank just be able to run in now and smash their face on the consecrate button while sitting at a comfortable 85% hp is just dumb. Back in the day tanks were actually punished by AoE tanking stuff and electing not to have their group CC (Because of taking very heavy damage). Now.. Not so much the case.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Swish 41
Profile Joined September 2012
Germany154 Posts
September 29 2012 00:50 GMT
#1083
Are you fucking serious? Every normal trashmob could 1-hit you in TBC Heroics! You had to KITE Mobs, because they were CC-immune and hit like trucks.
TBC was great (until the very end) and Wrath of the LK was the start of the end...
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
September 29 2012 01:01 GMT
#1084
On September 29 2012 09:00 OKMarius wrote:
Yeah Mech was pretty much the only heroic I did early tbc, along with Slave pens

Shattered halls, Arcatraz and Dark Portal were the hardest in early tbc imo due to them punishing lack of gear more than the others. Shadow labs was relatively easy even with bad gear if people knew the tacts.


Dark portal really wasn't that hard, the reason shadow labyrinth could be considered hard was because mobs feared and it was easy to pull too much, and the felguards hit like fucking trucks and could potentially 1-2 shot your tank if he wasn't decked out in epics. But yeah, shattered halls and arcatraz were harder, no doubt.
micronesia
Profile Blog Joined July 2006
United States24766 Posts
September 29 2012 01:03 GMT
#1085
On September 29 2012 09:38 Enzymatic wrote:
Show nested quote +
On September 29 2012 04:35 Quenchiest wrote:
On September 29 2012 04:11 deepfield1 wrote:
Heroics required CC at the very start of TBC because they were not properly tuned. They quickly got nerfed.

At this time heroics were also super un-fun and painful.




Quickly nerfed? I think you're mis-remembering TBC a little bit. Heroics weren't nerfed until very late in the expansion when EVERYTHING got nerfed in preparation for WotLK. Heroics were constantly considered harder than Karazhan, and groups wouldn't even give you a second look if you weren't already in epics. TBC was an odd time for 5 man dungeons.

Hell, with heroics if you were a warrior tank people would actually turn you down, citing they wanted only paladins and druids because warriors were absolutely horrendous at AoE tanking.

Were they un-fun and painful though? I don't know. I honestly really enjoyed the challenge a lot of them provided.
]

No offense.. But some of you seem like really bad players to be talking about how tbc heroics were so insanely difficult.

They weren't hard. What made them hard was having idiots without brains in your group. (for example: Having a drooler hunter that didn't know how to trap / chain-trap. Or mages that didn't have the presence of mind (no pun intended) to sheep something again after it breaks the first one. The heroics themselves weren't overly gear dependent or difficult.. But they punished retards, unlike the content that is out now.

I remember doing the larger pulls in heroic slave pens back in the day.. One idiot in your group and it was gg, you're chain wiping and not finishing the place.

Content was way more fun that way. Now its just dumbed down to an outrageous extent, and is why I'm not touching this game again.

Nowadays a tank can just charge in and aoe tank the shit out of stuff without having to break a sweat (because of not having to worry about dropping below 75% hp).. And then all the dps in the group has to worry about is smashing their face on 1,2,3 to do damage.

Why do you only refer to players who aren't good as dumb? Is it possible to 'have brains' and not know proper wow strategy? Jeesh...
ModeratorThere are animal crackers for people and there are people crackers for animals.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
September 29 2012 01:13 GMT
#1086
Must admit, I miss stance dancing to dodge the fears in shadow labs, took timing and awareness. I can't think I've actually clicked on berserker stance once since I re-subbed.
The problem with BC heroics is once you had epics, (even full set of Kara/t4 level stuff) it was a pain to hold threat because you wouldn't get any rage due to the lack of damage taking. I can remember tanking shadow labs without a pair of pants on just to remove some defensive stats and allow for some rage gen.

I do like some of the boss mechanics that I've seen so far in MoP heroics, nothing difficult, but keeps you moving and aware of things. Has anyone actually raided yet? are they even open?
I know they aren't for raid finder but I haven't heard anything about guilds actually killing stuff.

Also the content is easier, but it's also because many players are now veterens of 7-8 years. Not like vanilla which was everyone's first attempts at it, and TBC which opened the door to many more raiders who couldn't/didn't raid in Vanilla. If anything the fights are more complex at times, it's just the player base has improved a lot since the game launched.
(well mostly..)
戦いの中に答えはある
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 29 2012 01:23 GMT
#1087
On September 29 2012 10:13 Gingerninja wrote:
Must admit, I miss stance dancing to dodge the fears in shadow labs, took timing and awareness. I can't think I've actually clicked on berserker stance once since I re-subbed.
The problem with BC heroics is once you had epics, (even full set of Kara/t4 level stuff) it was a pain to hold threat because you wouldn't get any rage due to the lack of damage taking. I can remember tanking shadow labs without a pair of pants on just to remove some defensive stats and allow for some rage gen.

I do like some of the boss mechanics that I've seen so far in MoP heroics, nothing difficult, but keeps you moving and aware of things. Has anyone actually raided yet? are they even open?
I know they aren't for raid finder but I haven't heard anything about guilds actually killing stuff.

Also the content is easier, but it's also because many players are now veterens of 7-8 years. Not like vanilla which was everyone's first attempts at it, and TBC which opened the door to many more raiders who couldn't/didn't raid in Vanilla. If anything the fights are more complex at times, it's just the player base has improved a lot since the game launched.
(well mostly..)

did you only tank or something? i guess playing arms would be a viable answer too i guess
Artillery spawned from the forges of Hell
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2012-09-29 01:39:29
September 29 2012 01:38 GMT
#1088
I used to be my guilds MT back in TBC, but I played arms pvp during wrath as I stopped raiding and concentrated on Uni.
I only got back like a month ago, so I quickly levelled my main and alts up before MoP.
I assume Zerker is fury only then ? because I've never once used it as Arms or Prot in the last month.
戦いの中に答えはある
czylu
Profile Joined June 2012
477 Posts
September 29 2012 01:45 GMT
#1089
On September 29 2012 09:38 Enzymatic wrote:
Show nested quote +
On September 29 2012 04:35 Quenchiest wrote:
On September 29 2012 04:11 deepfield1 wrote:
Heroics required CC at the very start of TBC because they were not properly tuned. They quickly got nerfed.

At this time heroics were also super un-fun and painful.




Quickly nerfed? I think you're mis-remembering TBC a little bit. Heroics weren't nerfed until very late in the expansion when EVERYTHING got nerfed in preparation for WotLK. Heroics were constantly considered harder than Karazhan, and groups wouldn't even give you a second look if you weren't already in epics. TBC was an odd time for 5 man dungeons.

Hell, with heroics if you were a warrior tank people would actually turn you down, citing they wanted only paladins and druids because warriors were absolutely horrendous at AoE tanking.

Were they un-fun and painful though? I don't know. I honestly really enjoyed the challenge a lot of them provided.
]

No offense.. But some of you seem like really bad players to be talking about how tbc heroics were so insanely difficult.

They weren't hard. What made them hard was having idiots without brains in your group. (for example: Having a drooler hunter that didn't know how to trap / chain-trap. Or mages that didn't have the presence of mind (no pun intended) to sheep something again after it breaks the first one. The heroics themselves weren't overly gear dependent or difficult.. But they punished retards, unlike the content that is out now.

I remember doing the larger pulls in heroic slave pens back in the day.. One idiot in your group and it was gg, you're chain wiping and not finishing the place.

Content was way more fun that way. Now its just dumbed down to an outrageous extent, and is why I'm not touching this game again.

Nowadays a tank can just charge in and aoe tank the shit out of stuff without having to break a sweat (because of not having to worry about dropping below 75% hp).. And then all the dps in the group has to worry about is smashing their face on 1,2,3 to do damage.


I think you're wrong. Slave Pens was an ezpz heroic, especially since you could skip like 90% of the mobs. BC however had some really stupidly hard heroics like Crypts and Mechanar. Crypts had those mind control adds that would spawn after the initiation. If you didn't catch them in time, they would basically wipe your group. And then there were those bullshit knockback mines that would ohko u off the bridge. Mechanar had those endless waves of trash and more mind control bullshit. That was really hard to deal w/ back in the day when replenishment was a shadow priest only buff.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 29 2012 01:53 GMT
#1090
On September 29 2012 10:38 Gingerninja wrote:
I used to be my guilds MT back in TBC, but I played arms pvp during wrath as I stopped raiding and concentrated on Uni.
I only got back like a month ago, so I quickly levelled my main and alts up before MoP.
I assume Zerker is fury only then ? because I've never once used it as Arms or Prot in the last month.

Yes its basically fury only
Artillery spawned from the forges of Hell
Swish 41
Profile Joined September 2012
Germany154 Posts
September 29 2012 02:08 GMT
#1091
Must admit, I miss stance dancing to dodge the fears in shadow labs, took timing and awareness


Thats one of 1000 reasons WoW became so terrible boring. I could tell like 100 things they removed from the hunter, that made the game less fun (petspeed, pet-atkspeed, pet-spelltraining, pet-loyality, pet-happieness, ammo, quiever...)
All these things made the game more fun and Blizzard did this basically with every class, profession and gamegplay-mechanic...
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
September 29 2012 06:16 GMT
#1092
On September 29 2012 10:13 Gingerninja wrote:
Must admit, I miss stance dancing to dodge the fears in shadow labs, took timing and awareness. I can't think I've actually clicked on berserker stance once since I re-subbed.
The problem with BC heroics is once you had epics, (even full set of Kara/t4 level stuff) it was a pain to hold threat because you wouldn't get any rage due to the lack of damage taking. I can remember tanking shadow labs without a pair of pants on just to remove some defensive stats and allow for some rage gen.

I do like some of the boss mechanics that I've seen so far in MoP heroics, nothing difficult, but keeps you moving and aware of things. Has anyone actually raided yet? are they even open?
I know they aren't for raid finder but I haven't heard anything about guilds actually killing stuff.

Also the content is easier, but it's also because many players are now veterens of 7-8 years. Not like vanilla which was everyone's first attempts at it, and TBC which opened the door to many more raiders who couldn't/didn't raid in Vanilla. If anything the fights are more complex at times, it's just the player base has improved a lot since the game launched.
(well mostly..)

Jokes on you, i always play wow without pants
Writer
Resent
Profile Joined March 2011
Australia938 Posts
September 29 2012 07:02 GMT
#1093
On September 29 2012 10:01 Canas wrote:
Show nested quote +
On September 29 2012 09:00 OKMarius wrote:
Yeah Mech was pretty much the only heroic I did early tbc, along with Slave pens

Shattered halls, Arcatraz and Dark Portal were the hardest in early tbc imo due to them punishing lack of gear more than the others. Shadow labs was relatively easy even with bad gear if people knew the tacts.


Dark portal really wasn't that hard, the reason shadow labyrinth could be considered hard was because mobs feared and it was easy to pull too much, and the felguards hit like fucking trucks and could potentially 1-2 shot your tank if he wasn't decked out in epics. But yeah, shattered halls and arcatraz were harder, no doubt.

Old Hillsbrad Foothills was way harder than Dark portal(i think the 2nd boss in dark portal was nerfed/fixed? early though?)

The game was completely different in Vanilla/BC, not sure why people even bother complaining anymore, people who enjoy playing it now obviously aren't there for the same things you(and myself) were, and its never going to go back to the way it was.
Biane
Profile Joined April 2011
Australia645 Posts
September 29 2012 07:31 GMT
#1094
On September 29 2012 10:01 Canas wrote:
Show nested quote +
On September 29 2012 09:00 OKMarius wrote:
Yeah Mech was pretty much the only heroic I did early tbc, along with Slave pens

Shattered halls, Arcatraz and Dark Portal were the hardest in early tbc imo due to them punishing lack of gear more than the others. Shadow labs was relatively easy even with bad gear if people knew the tacts.


Dark portal really wasn't that hard, the reason shadow labyrinth could be considered hard was because mobs feared and it was easy to pull too much, and the felguards hit like fucking trucks and could potentially 1-2 shot your tank if he wasn't decked out in epics. But yeah, shattered halls and arcatraz were harder, no doubt.


Shadow Labs - "Time for fun!"
Velr
Profile Blog Joined July 2008
Switzerland10868 Posts
September 29 2012 08:01 GMT
#1095
On September 29 2012 09:38 Enzymatic wrote:
Show nested quote +
On September 29 2012 04:35 Quenchiest wrote:
On September 29 2012 04:11 deepfield1 wrote:
Heroics required CC at the very start of TBC because they were not properly tuned. They quickly got nerfed.

At this time heroics were also super un-fun and painful.




Quickly nerfed? I think you're mis-remembering TBC a little bit. Heroics weren't nerfed until very late in the expansion when EVERYTHING got nerfed in preparation for WotLK. Heroics were constantly considered harder than Karazhan, and groups wouldn't even give you a second look if you weren't already in epics. TBC was an odd time for 5 man dungeons.

Hell, with heroics if you were a warrior tank people would actually turn you down, citing they wanted only paladins and druids because warriors were absolutely horrendous at AoE tanking.

Were they un-fun and painful though? I don't know. I honestly really enjoyed the challenge a lot of them provided.
]

No offense.. But some of you seem like really bad players to be talking about how tbc heroics were so insanely difficult.

They weren't hard. What made them hard was having idiots without brains in your group. (for example: Having a drooler hunter that didn't know how to trap / chain-trap. Or mages that didn't have the presence of mind (no pun intended) to sheep something again after it breaks the first one. The heroics themselves weren't overly gear dependent or difficult.. But they punished retards, unlike the content that is out now.

I remember doing the larger pulls in heroic slave pens back in the day.. One idiot in your group and it was gg, you're chain wiping and not finishing the place.

Content was way more fun that way. Now its just dumbed down to an outrageous extent, and is why I'm not touching this game again.

Nowadays a tank can just charge in and aoe tank the shit out of stuff without having to break a sweat (because of not having to worry about dropping below 75% hp).. And then all the dps in the group has to worry about is smashing their face on 1,2,3 to do damage.



Your right.

The mechanics in the Heroics weren't hard.

What was hard that most Trashmobs just needed one hit to kill everything except the tank and only raid geared tanks could tank more than 2 mobs.

How it should be .
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
September 29 2012 09:06 GMT
#1096
yeah i remember when diremaul released and we stood there on the stairs with a group of 3 or 4 ogres facing us and everyone was like "what? 4 elites at the same time???? how are we supposed to do this?!"

or when everyone was running stratholme with 10 players because the arena part and tha baron himself was insanely difficult with 5 players. There was even a quest that gave a PURPLE ITEM for doing it with 5. PURPLE!!



i found that gameplay more fun than just zerging trough stuff and the only stuff holding back progression is dungeon cooldowns and weekly currency limits.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
September 29 2012 09:29 GMT
#1097
On September 29 2012 10:45 czylu wrote:
when replenishment was a shadow priest only buff.


Vampiric Embrace. "Replenishment" was the new name after everyone got it.

I loved BC, but man, it was never the heroics that struck me as horribly hard -- it was the leap between Karazhan/Gruul and Magtheridon/T5 content that was scary.

http://en.wikipedia.org/wiki/Lysenkoism
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
September 29 2012 09:35 GMT
#1098
On September 29 2012 18:29 Lysenko wrote:
Show nested quote +
On September 29 2012 10:45 czylu wrote:
when replenishment was a shadow priest only buff.


Vampiric Embrace. "Replenishment" was the new name after everyone got it.

I loved BC, but man, it was never the heroics that struck me as horribly hard -- it was the leap between Karazhan/Gruul and Magtheridon/T5 content that was scary.



Didn't magtheridon get nerfed pretty early though? Only like 4 guilds or so killed it before it got nerfed, then the fight really wasn't that hard?

Same thing with hydross, he was fucking bullshit before he got nerfed, but he still got nerfed before most guilds had even entered serpentshrine. Loot reaver was never hard.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
September 29 2012 09:39 GMT
#1099
On September 29 2012 16:02 Resent wrote:
The game was completely different in Vanilla/BC, not sure why people even bother complaining anymore, people who enjoy playing it now obviously aren't there for the same things you(and myself) were, and its never going to go back to the way it was.


It's true it's completely different in many important ways, but this idea that it's just gotten progressively easier over the years doesn't hold up to a close look at what it's really like.

The game gets easy near the end of expansions as access to gear opens up and they introduce more advanced 5-man options for getting decent gear, but the first couple months of Cataclysm were very difficult. They'd redesigned all the healing classes and tanking in such a way that instead of split-second reaction time to drop a gigantic heal bomb, tanks' health would just slowly drop and drop and drop, giving the healer half a minute to watch themselves fail. People refused to queue for heroics because the healers and tanks didn't know how to handle what was going on. Meanwhile, I played with a committed group of skilled players and we'd still spend hours clearing heroics, at least when we started.

What's changed is that instead of just having a "hard" difficulty, they've added some ways to approach content that are easier. There's nothing stopping people from playing in the harder modes, and honestly that's what earns other players' respect anyway.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2012-09-29 10:08:22
September 29 2012 09:44 GMT
#1100
On September 29 2012 18:35 Canas wrote:
Didn't magtheridon get nerfed pretty early though? Only like 4 guilds or so killed it before it got nerfed, then the fight really wasn't that hard?

Same thing with hydross, he was fucking bullshit before he got nerfed, but he still got nerfed before most guilds had even entered serpentshrine. Loot reaver was never hard.


Nobody killed Magtheridon before the first nerf, I'm pretty sure. After that nerf, when the first kill happened, 15 of your 25 raid members had to be organized into three rotating groups of 5 to use the cubes to stop his wipe-the-raid ability. By that point, many guilds were skipping Mag and going straight into SSC. The second nerf, a year or so later, allowed you to have only 5 people on the cubes, at which point the fight became pretty straightforward.

The guild I started and ran in Vanilla only barely had the people to run two Karazhan teams, so we were very late getting into 25-man anything. In the long run, that was a huge mistake, but we were on a fairly low-pop server so it didn't feel too out of whack with what our peers were doing. We ended up clearing SSC and TK very late, except for Vashj and KT, which I ended up doing with my new guild after I had left them.

Late BC, that guild had an upheaval and I ended up in a decent guild on Cenarius (called Poseidon) that was a few bosses into BT at the time, which allowed me to see a lot more content through BT, Sunwell, and Wrath than I would have otherwise. (Interestingly, Poseidon had been the casual half of the Everquest guild Triton, which split into them and a more serious Cenarius guild called Afterlife. Afterlife was led by Thott, who started the Thottbot website. It was certainly something getting to know all those old-time Everquest guys.)

[ We didn't get into Sunwell until right after the 30% nerf dropped with the pre-Wrath patch, so in a way none of it counted. However, we did manage to clear the entire place in about five weeks, ultimately getting a KJ kill the night before Wrath released. That was probably my high point in WoW, all things considered, even with the nerf. ]

Poseidon wound up a casualty of the 10/25 raiding equivalence in Cataclysm, unfortunately. Having two teams of 10 made people crazy, and we could never quite recruit the last 5 to run things in a group of 25 consistently, so a few bosses into T11 the guild fell apart, at which point I quit WoW. I'm now back to leveling with my character that's still in Poseidon, but no plans to raid.

Edit: Yeah this post is all guild-related trivia, but anyone who's been raiding in WoW a while knows those kinds of stories are all that really stick in the long run!
http://en.wikipedia.org/wiki/Lysenkoism
Prev 1 53 54 55 56 57 109 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 26
EmSc Tv 26
ForJumy 25
SpeCial 14
StarCraft: Brood War
EffOrt 665
Artosis 215
ggaemo 109
Aegong 93
hero 67
IntoTheRainbow 15
Dota 2
monkeys_forever243
capcasts218
Counter-Strike
tarik_tv4317
Super Smash Bros
C9.Mang0200
Heroes of the Storm
Liquid`Hasu426
Other Games
summit1g12697
FrodaN4709
Grubby2983
Fnx 1872
shahzam488
minikerr4
Organizations
StarCraft 2
EmSc Tv 26
EmSc2Tv 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta156
• musti20045 46
• Reevou 6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1502
League of Legends
• Doublelift2965
• TFBlade1288
Other Games
• imaqtpie844
• Scarra528
• Shiphtur110
Upcoming Events
PiGosaur Cup
1h 48m
Replay Cast
10h 48m
Afreeca Starleague
11h 48m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
12h 48m
Replay Cast
1d 1h
The PondCast
1d 11h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.