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[wow] Mists of pandaria - Page 53

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
Disengaged
Profile Joined July 2010
United States6994 Posts
September 28 2012 15:09 GMT
#1041
MoP has so much content though.

For the first time since I've been playing, which was since the vanilla beta, I actually feel overwhelmed with the amount of things there are to do. Its a pretty nice feeling.
blug
Profile Joined February 2011
Australia623 Posts
September 28 2012 15:12 GMT
#1042
On September 28 2012 23:55 Teence wrote:
Show nested quote +
On September 28 2012 23:31 NovaTheFeared wrote:
Mists of Pandaria sales are very far off Cata sales. The problem with releasing lower quality games than expected, like Cata and D3, is that future sales are hurt since you've damaged your brand. Doubling down on casual philosophy also isn't stopping the subscription loss trend. In fact, after the initial bump fades and people unsubscribe again, the trend will accelerate because even less people are buying MoP to begin with.


I just stumbled across this article and I have to admit that I find it very surprising how low sales for MoP have been:

http://www.gamezone.com/products/world-of-warcraft-mists-of-pandaria/news/world-of-warcraft-mists-of-pandaria-sales-disappointing-says-analyst

Show nested quote +
The fourth expansion has sold around 600,000 to 700,000 copies at retail since its launch on Tuesday


Show nested quote +
Speaking to Venturebeat, Lazard explained how each new World of Warcraft expansion has outsold its predecessors. Mists of Pandaria sales, however, are down 60% from the previous expansion pack, Cataclysm, which has sold 3.3 million copies since its December 2010 launch.


Admittedly, it's only been a few days since it launched, but the figures for Cataclysm appear to be accurate, in that it sold 3.3 million copies up to its release date (SOURCE: http://daeity.blogspot.ca/2010/12/cataclysm-sales-were-actually-bad.html, an interesting read in and of itself). Furthermore, it's only taking into account retail sales, but the article also states that:

Show nested quote +
Lazard analyst Atul Bagga doesn't believe Mists of Pandaria's digital sales will make up for its poor retail performance.


In context, I think ~700,000 retail copies sold is an excellent figure when Blizzard tries so hard to push the digital download, but the expectation that combined sales figures still won't approach those of Cataclysm is troubling.

I'm not sure how well this bodes for the game, but I wish I could say I was surprised. There is so little challenging, meaningful content for the average player outside of heroic raids. I'll be interested to see how sales measure up over the next few weeks, at which point I will imagine most devoted players will have bought the expansion.


Wtf, Pandas... They announced it something like a year ago and still baffles my mind whenever I hear it. I think they may of 'kiddified' the game to much.
Derp
Disengaged
Profile Joined July 2010
United States6994 Posts
September 28 2012 15:18 GMT
#1043
On September 29 2012 00:12 blug wrote:
Show nested quote +
On September 28 2012 23:55 Teence wrote:
On September 28 2012 23:31 NovaTheFeared wrote:
Mists of Pandaria sales are very far off Cata sales. The problem with releasing lower quality games than expected, like Cata and D3, is that future sales are hurt since you've damaged your brand. Doubling down on casual philosophy also isn't stopping the subscription loss trend. In fact, after the initial bump fades and people unsubscribe again, the trend will accelerate because even less people are buying MoP to begin with.


I just stumbled across this article and I have to admit that I find it very surprising how low sales for MoP have been:

http://www.gamezone.com/products/world-of-warcraft-mists-of-pandaria/news/world-of-warcraft-mists-of-pandaria-sales-disappointing-says-analyst

The fourth expansion has sold around 600,000 to 700,000 copies at retail since its launch on Tuesday


Speaking to Venturebeat, Lazard explained how each new World of Warcraft expansion has outsold its predecessors. Mists of Pandaria sales, however, are down 60% from the previous expansion pack, Cataclysm, which has sold 3.3 million copies since its December 2010 launch.


Admittedly, it's only been a few days since it launched, but the figures for Cataclysm appear to be accurate, in that it sold 3.3 million copies up to its release date (SOURCE: http://daeity.blogspot.ca/2010/12/cataclysm-sales-were-actually-bad.html, an interesting read in and of itself). Furthermore, it's only taking into account retail sales, but the article also states that:

Lazard analyst Atul Bagga doesn't believe Mists of Pandaria's digital sales will make up for its poor retail performance.


In context, I think ~700,000 retail copies sold is an excellent figure when Blizzard tries so hard to push the digital download, but the expectation that combined sales figures still won't approach those of Cataclysm is troubling.

I'm not sure how well this bodes for the game, but I wish I could say I was surprised. There is so little challenging, meaningful content for the average player outside of heroic raids. I'll be interested to see how sales measure up over the next few weeks, at which point I will imagine most devoted players will have bought the expansion.


Wtf, Pandas... They announced it something like a year ago and still baffles my mind whenever I hear it. I think they may of 'kiddified' the game to much.


I just don't understand why people are making a big deal out of it. They have been in the lore since The Frozen Throne. The hero in TFT, Chen Stormstout had the same gear that was in the cinematic. The bamboo stick or whatever, the keg, the head, the clothes, all of it hinted at what the culture was like for the Panda's.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 28 2012 15:20 GMT
#1044
Wtf, Pandas... They announced it something like a year ago and still baffles my mind whenever I hear it. I think they may of 'kiddified' the game to much.


I don't think the Pandas are any sillier than fucking demonic space Goats from another dimension, and that seemed to work out ok. I don't think they're really the cause

WoW is an old game. The engine, despite everything they've done to improve it, is still showings its age. Moreover, most people who plays MMOs have played WoW for at least a year or two, and most have played a lot more than that. Nearly every other MMORPG either directly copies WoW's gameplay (e.g. SWTOR), or consciously tries to do the opposite to present a contrast (e.g. GW2, Rifts). Given this, its nearly impossible for Blizzard to do anything to keep the game from starting to feel a bit stale. Pandas have nothing to do with it. They could be Golems, or Dragon People, or Mermaids, or Angels--it doesn't really matter. Whatever Race they add, it doesn't change the fact that at this point WoW gameplay is very, very familiar to everybody, and familiarity past a certain point results in staleness.
He drone drone drone. Me win. - ogsMC
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
September 28 2012 15:37 GMT
#1045
On September 28 2012 23:18 Zarahtra wrote:
Show nested quote +
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

Do people deserve to see content if they play casually? Sure. Do they deserve to see content without putting any effort in? Now that is the big question, and what "any effort"(or maybe rather enough effort) is.

About how it effects your game, you do realize that WoW is actually an online game(and even a MMO at that). Everything people do on same realm(and you could even argue on different realms) effects the way people play the game. Most of what a single person can do is just like a drop in the ocean, but the way Blizzard designs the game with all the welfare epics, casual friendly content, 10 man instances being exactly like 25 mans, this all effects everyone on the realm, even if they don't do the casual stuff.

About exactly how it does effect the game is: If you played in vanilla and weren't part of the top guilds on your server, I'm sure you remember seeing those badasses with their awesome gear, putting out their awesome dps. Now what do the hardcore people have? A reskinned version of a casual weapon that no one needs to put any effort into getting. Furtheremore it doesn't even do bad dps(and for most, the dps rotations have also been made easier). There is simply very little prestige left in playing the game, which is a certain aspect of why people raid(I mean RPGs are about advancing/gearing your character, but if nobody cares, what for?). So why do I raid? Because of the people, first kills don't really matter to me anymore, because why should they? I've killed the boss anyway, now I just killed it while jumping on one leg.


So your e-peen is not as big because little jimmy got a watered down version of that weapon you tried to get so hard for weeks in heroic mode oh boo hoo <.< seriously, who cares about raiding being a cool kids only club any more? and why should it be? If people raid to show off their 1337 raiding gear then they are doing it for the wrong reasons, raid for the challenge of which theres plenty of in heroic mode (except for most DS fights).
Go raid in a 25m heroic guild and tell me there isnt a challenge AND "prestige" in clearing ALL the content in a month or two while the rest of the server needs till the last week before the new patch comes out, that fact alone makes it worth raiding. Clearing the content way before blizz nerfs it to oblivion because "Not enough people are downing bosses". You cant bitch about raiding not being challenging if you dont try it at its best, and now there are challenge modes for those who cant or dont want to join a 25m raiding guild to see challenging content and get it with just a group of 5.

Also to the Hitcap guy, that was just an example but back when i used to dps (ICC) hit rating was king and you didnt care about other stats until you were capped, and during early Cata when heroics were somewhat difficult i had a lot of dps who couldnt land CC's because well... you take a guess. Maybe things changed since then but i heal for the most part so i dont have to worry about crap like that.
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 28 2012 15:42 GMT
#1046
So your e-peen is not as big because little jimmy got a watered down version of that weapon you tried to get so hard for weeks in heroic mode oh boo hoo <.< seriously, who cares about raiding being a cool kids only club any more? and why should it be? If people raid to show off their 1337 raiding gear then they are doing it for the wrong reasons, raid for the challenge of which theres plenty of in heroic mode (except for most DS fights).
Go raid in a 25m heroic guild and tell me there isnt a challenge AND "prestige" in clearing ALL the content in a month or two while the rest of the server needs till the last week before the new patch comes out, that fact alone makes it worth raiding. Clearing the content way before blizz nerfs it to oblivion because "Not enough people are downing bosses". You cant bitch about raiding not being challenging if you dont try it at its best, and now there are challenge modes for those who cant or dont want to join a 25m raiding guild to see challenging content and get it with just a group of 5.



Agreed. I've never understood why anyone cares whether they can impress lots of random people on the internet they don't even know. If you like overcoming a challenge, great, enjoy it. But if you're just after bragging rights and are pissed they've been "watered down"...get a life, seriously.
He drone drone drone. Me win. - ogsMC
blug
Profile Joined February 2011
Australia623 Posts
Last Edited: 2012-09-28 16:30:43
September 28 2012 16:28 GMT
#1047
On September 29 2012 00:37 TanKLoveR wrote:
Show nested quote +
On September 28 2012 23:18 Zarahtra wrote:
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

Do people deserve to see content if they play casually? Sure. Do they deserve to see content without putting any effort in? Now that is the big question, and what "any effort"(or maybe rather enough effort) is.

About how it effects your game, you do realize that WoW is actually an online game(and even a MMO at that). Everything people do on same realm(and you could even argue on different realms) effects the way people play the game. Most of what a single person can do is just like a drop in the ocean, but the way Blizzard designs the game with all the welfare epics, casual friendly content, 10 man instances being exactly like 25 mans, this all effects everyone on the realm, even if they don't do the casual stuff.

About exactly how it does effect the game is: If you played in vanilla and weren't part of the top guilds on your server, I'm sure you remember seeing those badasses with their awesome gear, putting out their awesome dps. Now what do the hardcore people have? A reskinned version of a casual weapon that no one needs to put any effort into getting. Furtheremore it doesn't even do bad dps(and for most, the dps rotations have also been made easier). There is simply very little prestige left in playing the game, which is a certain aspect of why people raid(I mean RPGs are about advancing/gearing your character, but if nobody cares, what for?). So why do I raid? Because of the people, first kills don't really matter to me anymore, because why should they? I've killed the boss anyway, now I just killed it while jumping on one leg.


So your e-peen is not as big because little jimmy got a watered down version of that weapon you tried to get so hard for weeks in heroic mode oh boo hoo <.< seriously, who cares about raiding being a cool kids only club any more? and why should it be? If people raid to show off their 1337 raiding gear then they are doing it for the wrong reasons, raid for the challenge of which theres plenty of in heroic mode (except for most DS fights).
Go raid in a 25m heroic guild and tell me there isnt a challenge AND "prestige" in clearing ALL the content in a month or two while the rest of the server needs till the last week before the new patch comes out, that fact alone makes it worth raiding. Clearing the content way before blizz nerfs it to oblivion because "Not enough people are downing bosses". You cant bitch about raiding not being challenging if you dont try it at its best, and now there are challenge modes for those who cant or dont want to join a 25m raiding guild to see challenging content and get it with just a group of 5.

Also to the Hitcap guy, that was just an example but back when i used to dps (ICC) hit rating was king and you didnt care about other stats until you were capped, and during early Cata when heroics were somewhat difficult i had a lot of dps who couldnt land CC's because well... you take a guess. Maybe things changed since then but i heal for the most part so i dont have to worry about crap like that.


I played WoW casually back in BC and I used to look up to the people who had cleared the higher content. I don't do that anymore. Call it lame, but if you weren't there then you simply wouldn't understand. It's not a nostalgia thing, it's just a thing I enjoyed and most other people from BC enjoyed that aspect as well. I cleared up to the end of Tempest Keep (3 raids away from end game basically) and I honestly have to say I was satisfied. I wanted to finish every single raid, but it's a good thing that I didn't because I always had a sense that I had something to do.

You might say "Just do Hard Mode Raids" but honestly, once you have done it on normal you just get bored really easily seeing the same stuff all the time even in heroics. I won't lie, the first time I see the content it's sort of fun, but it becomes stale after the first week. There is absolutely no longevity to the games anymore. You are forced to do normal raids as well, otherwise your raid members rage at you for not having top notch gear.

People also say "Explore all the content Blizzard offers or do Achievements" but honestly... I think it's fair to say that a large portion of the player base don't really care about doing either of those things. I'm not saying that people don't but a large portion don't really care about it. People want to get geared up to do content, they don't want to waste there time looking at the flowers of Pandaria (However, I do appreciate the attention to detail Blizzard does offer). I do all of that stuff while questing or if I'm up for a bit of adventure.

People don't have to see all the content. I don't really see why people even think that they have to, just because you pay for the game. You pay for the online experience and to be pushed to your limit, however Blizzard have set the bar for the limit to something ridiculously low.
Derp
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 28 2012 17:12 GMT
#1048
Man, since when have DPS rotations gotten easier since Vanilla? I remember my mage's DPS rotation being 33333444444443444444444434444444 and that was only if I was the one who was responsible for keeping up the scorch debuff... Or when I was running out of mana and needed to drop into a more efficient rotation for arcane blast/arcane missiles.

No rotation is that simple now. Everyone has some kind of limited use high Damage-per-cast abilities (whether it be SWain or Chaos bolt is irrelevant) procs to watch, and some kind of loose priority order which requires some amount of mental judgement rather than a fixed rotation of specific abilities. My SWP is running out but mind blast is coming up. Mind blast has higher priority, but can I wait for an extra half a GCD to cast it while I apply SWP? Is it worth clipping mind flay down to 2 ticks out of 3? Takes timing to do that. 1 tick instead of 2? Takes judgement to decide if the half second is worth it. I can't say as much for non-priest/mage right now, but even Arcane mage is less boring with mana management being a more real issue since you don't have ridiculously huge mana pools.
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
September 28 2012 17:35 GMT
#1049
On September 29 2012 01:28 blug wrote:
Show nested quote +
On September 29 2012 00:37 TanKLoveR wrote:
On September 28 2012 23:18 Zarahtra wrote:
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

Do people deserve to see content if they play casually? Sure. Do they deserve to see content without putting any effort in? Now that is the big question, and what "any effort"(or maybe rather enough effort) is.

About how it effects your game, you do realize that WoW is actually an online game(and even a MMO at that). Everything people do on same realm(and you could even argue on different realms) effects the way people play the game. Most of what a single person can do is just like a drop in the ocean, but the way Blizzard designs the game with all the welfare epics, casual friendly content, 10 man instances being exactly like 25 mans, this all effects everyone on the realm, even if they don't do the casual stuff.

About exactly how it does effect the game is: If you played in vanilla and weren't part of the top guilds on your server, I'm sure you remember seeing those badasses with their awesome gear, putting out their awesome dps. Now what do the hardcore people have? A reskinned version of a casual weapon that no one needs to put any effort into getting. Furtheremore it doesn't even do bad dps(and for most, the dps rotations have also been made easier). There is simply very little prestige left in playing the game, which is a certain aspect of why people raid(I mean RPGs are about advancing/gearing your character, but if nobody cares, what for?). So why do I raid? Because of the people, first kills don't really matter to me anymore, because why should they? I've killed the boss anyway, now I just killed it while jumping on one leg.


So your e-peen is not as big because little jimmy got a watered down version of that weapon you tried to get so hard for weeks in heroic mode oh boo hoo <.< seriously, who cares about raiding being a cool kids only club any more? and why should it be? If people raid to show off their 1337 raiding gear then they are doing it for the wrong reasons, raid for the challenge of which theres plenty of in heroic mode (except for most DS fights).
Go raid in a 25m heroic guild and tell me there isnt a challenge AND "prestige" in clearing ALL the content in a month or two while the rest of the server needs till the last week before the new patch comes out, that fact alone makes it worth raiding. Clearing the content way before blizz nerfs it to oblivion because "Not enough people are downing bosses". You cant bitch about raiding not being challenging if you dont try it at its best, and now there are challenge modes for those who cant or dont want to join a 25m raiding guild to see challenging content and get it with just a group of 5.

Also to the Hitcap guy, that was just an example but back when i used to dps (ICC) hit rating was king and you didnt care about other stats until you were capped, and during early Cata when heroics were somewhat difficult i had a lot of dps who couldnt land CC's because well... you take a guess. Maybe things changed since then but i heal for the most part so i dont have to worry about crap like that.


I played WoW casually back in BC and I used to look up to the people who had cleared the higher content. I don't do that anymore. Call it lame, but if you weren't there then you simply wouldn't understand. It's not a nostalgia thing, it's just a thing I enjoyed and most other people from BC enjoyed that aspect as well. I cleared up to the end of Tempest Keep (3 raids away from end game basically) and I honestly have to say I was satisfied. I wanted to finish every single raid, but it's a good thing that I didn't because I always had a sense that I had something to do.

You might say "Just do Hard Mode Raids" but honestly, once you have done it on normal you just get bored really easily seeing the same stuff all the time even in heroics. I won't lie, the first time I see the content it's sort of fun, but it becomes stale after the first week. There is absolutely no longevity to the games anymore. You are forced to do normal raids as well, otherwise your raid members rage at you for not having top notch gear.

People also say "Explore all the content Blizzard offers or do Achievements" but honestly... I think it's fair to say that a large portion of the player base don't really care about doing either of those things. I'm not saying that people don't but a large portion don't really care about it. People want to get geared up to do content, they don't want to waste there time looking at the flowers of Pandaria (However, I do appreciate the attention to detail Blizzard does offer). I do all of that stuff while questing or if I'm up for a bit of adventure.

People don't have to see all the content. I don't really see why people even think that they have to, just because you pay for the game. You pay for the online experience and to be pushed to your limit, however Blizzard have set the bar for the limit to something ridiculously low.

All blizzard did was lower the entry level for people who wanted to raid in the form of LFR and 10m normal, that is all. I don't see anything wrong with that. You dont want to do 25m or cant? go do a 10m heroic its almost the same thing, go do all the achievements to get your drake that should keep you and your raid occupied.

It seems kind of selfish of you to not want other people to do the content you think should be challenging, if you dont like heroic modes because "its more of the same oh boring stuff" then well you're out of luck and you just shouldnt be playing. To me its fun trying out new mechanics or new bosses in heroics, it makes the fight completely different and i have to work a lot harder but hey thats just me. You see the same way you dont like heroics and i like heroics, there are people who think normal raids are hard <.<, I even have a friend who has never been level capped after like a year of playing cata for an hour or so a day. So Blizz has to make content for all these demographics, if you want a challenge, you want to have fun and put some work into a raid you go where the challenge is, not go to the kiddy pool and complain is not deep enough.
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 28 2012 17:51 GMT
#1050
Where is the cheapest place to buy Pandaria online? (digitally) Don't have much money
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Hikari
Profile Blog Joined May 2010
1914 Posts
September 28 2012 18:10 GMT
#1051
On September 29 2012 00:09 Disengaged wrote:
MoP has so much content though.

For the first time since I've been playing, which was since the vanilla beta, I actually feel overwhelmed with the amount of things there are to do. Its a pretty nice feeling.


It actually has very little content.
In just 2 days I was able to get to level 90, deck myself out in heroic gears (now with epic brewfest trinket too) and get valor capped.

The one thing I really dislike in MoP is the forced rep grind if you want to spend your valor points.
In fact, I have to decline running dungeons with some people (as tank I get instant queues+loot bag!) since I need to do my dailies.

People complain about not having enough to do, but that does not mean you should have to grind rep to revered if you want to do PvE.

To make it worse, august celetials and shadowpan rep are gated behind Golden Lotus revered. I believe it will take a month for non-humans to start buying stuff from celestials. A little earlier for shadowpan because there are many quests outside of dailies that boosts their rep.

You may not feel the burn yet because the quests are still new. However as soon as you work on alts you might feel exhausted.

Heroic dungeons are very easy. This really reminded me of Wrath. I recall back in BC heroics required CC, wrath = AoE feast, cata = a little harder but still AoE feast. Blizzard cut out a lot of work for themselves for not making any "regular mode" lv90 dungeons and making heroic dungeons the "baseline" end game dungeon difficulty. Those who seek a challenge can do timed challenge modes instead.

Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 28 2012 18:25 GMT
#1052
I recently bought WoW, and when SC2 came out, I bought the collector's edition. How can I get my Thor pet?
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
nimbim
Profile Blog Joined June 2009
Germany983 Posts
Last Edited: 2012-09-28 18:55:29
September 28 2012 18:54 GMT
#1053
I've read a ton of posts in this thread complaining about the game being too easy and end-game content being too easily available to "everyone".

I think you guys need to calm down. For ~1,5years of subscription time in my guild we've never achieved anything in raids. I am one of those you apparently don't want to have any fun at all. Our raid group had every kind of bad players you can imagine, from 1/5th of normal dps with zero movement to utter retards who wear shaman mail as hunters - I've played with those people and I had fun, because we always had a great time on our teamspeak server. Every single kill we had was 5 people carrying 5 noobs on their back, everyone would probably have quit the guild or WoW if it weren't for the social aspect.

WoW is played by so many people because you can get all sorts of entertainment; from the super casual leveling my character in 2years and still not maxed to the hardcore raider (which seems to be every complainer in this thread). If there aren't x million noobs you could pwn in WoW, do you really think you would still be competing in raids or would have done so for more than a week? Have your fun optimizing your character to the maximum possible for the current raid tier, but please stop suggesting noobs should be excluded from end-game content.

Sorry to single you out Hikari, your post just jumps me in the face: If you have Hikaris problem, you have a ton of time and no measure at all for what it's like to have a job or any other serious obligation. (Which isn't bad, you just lack a measure for that.)
deepfield1
Profile Blog Joined October 2009
United States373 Posts
Last Edited: 2012-09-28 19:11:35
September 28 2012 19:11 GMT
#1054
Heroics required CC at the very start of TBC because they were not properly tuned. They quickly got nerfed.

At this time heroics were also super un-fun and painful.


Mohdoo
Profile Joined August 2007
United States15677 Posts
September 28 2012 19:30 GMT
#1055
On September 29 2012 00:09 Disengaged wrote:
MoP has so much content though.

For the first time since I've been playing, which was since the vanilla beta, I actually feel overwhelmed with the amount of things there are to do. Its a pretty nice feeling.


Any chance I could trouble you to elaborate on what those things are? I have been considering buying MoP, but I really don't know what I'd do. I've tried looking up lists on such things, but I haven't found much. I'd really appreciate it if someone could describe all the sorts of things there are to do. Cheers.
Quenchiest
Profile Joined June 2011
Canada286 Posts
September 28 2012 19:35 GMT
#1056
On September 29 2012 04:11 deepfield1 wrote:
Heroics required CC at the very start of TBC because they were not properly tuned. They quickly got nerfed.

At this time heroics were also super un-fun and painful.




Quickly nerfed? I think you're mis-remembering TBC a little bit. Heroics weren't nerfed until very late in the expansion when EVERYTHING got nerfed in preparation for WotLK. Heroics were constantly considered harder than Karazhan, and groups wouldn't even give you a second look if you weren't already in epics. TBC was an odd time for 5 man dungeons.

Hell, with heroics if you were a warrior tank people would actually turn you down, citing they wanted only paladins and druids because warriors were absolutely horrendous at AoE tanking.

Were they un-fun and painful though? I don't know. I honestly really enjoyed the challenge a lot of them provided.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 28 2012 20:12 GMT
#1057
On September 29 2012 03:54 nimbim wrote:
I've read a ton of posts in this thread complaining about the game being too easy and end-game content being too easily available to "everyone".

I think you guys need to calm down. For ~1,5years of subscription time in my guild we've never achieved anything in raids. I am one of those you apparently don't want to have any fun at all. Our raid group had every kind of bad players you can imagine, from 1/5th of normal dps with zero movement to utter retards who wear shaman mail as hunters - I've played with those people and I had fun, because we always had a great time on our teamspeak server. Every single kill we had was 5 people carrying 5 noobs on their back, everyone would probably have quit the guild or WoW if it weren't for the social aspect.

WoW is played by so many people because you can get all sorts of entertainment; from the super casual leveling my character in 2years and still not maxed to the hardcore raider (which seems to be every complainer in this thread). If there aren't x million noobs you could pwn in WoW, do you really think you would still be competing in raids or would have done so for more than a week? Have your fun optimizing your character to the maximum possible for the current raid tier, but please stop suggesting noobs should be excluded from end-game content.

Sorry to single you out Hikari, your post just jumps me in the face: If you have Hikaris problem, you have a ton of time and no measure at all for what it's like to have a job or any other serious obligation. (Which isn't bad, you just lack a measure for that.)

Point really isn't about excluding you from raiding, it is rather, there should be other stuff that you would be able to do. Like you said, your fun really isn't about raiding, it is about the social aspect. And like the video that was linked before stated, it'd up the raiding standard, so you and others might actually like raiding, because right now, it really isn't in itself.
czylu
Profile Joined June 2012
477 Posts
September 28 2012 20:19 GMT
#1058
On September 29 2012 04:35 Quenchiest wrote:
Show nested quote +
On September 29 2012 04:11 deepfield1 wrote:
Heroics required CC at the very start of TBC because they were not properly tuned. They quickly got nerfed.

At this time heroics were also super un-fun and painful.




Quickly nerfed? I think you're mis-remembering TBC a little bit. Heroics weren't nerfed until very late in the expansion when EVERYTHING got nerfed in preparation for WotLK. Heroics were constantly considered harder than Karazhan, and groups wouldn't even give you a second look if you weren't already in epics. TBC was an odd time for 5 man dungeons.

Hell, with heroics if you were a warrior tank people would actually turn you down, citing they wanted only paladins and druids because warriors were absolutely horrendous at AoE tanking.

Were they un-fun and painful though? I don't know. I honestly really enjoyed the challenge a lot of them provided.


u srs? I remember warlock tanking in pvp gear thru BC heroics(well the easy ones and this was before Black Temple). that said, there were SOME heroics tho that were STUPID hard, like Crypts(dumb ass mind control) and Mechanar.
LaSt)ChAnCe
Profile Blog Joined June 2005
United States2179 Posts
September 28 2012 20:30 GMT
#1059
On September 28 2012 23:10 TanKLoveR wrote:
Show nested quote +
On September 28 2012 23:01 LaSt)ChAnCe wrote:
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

sure they deserve to see it, but they don't necessarily deserve to clear it

How does the fact that some noobs clear DS on LFR affect your life in any way? I hate LFR and I dont plan on doing it(I didn't play most of cata) unless some guild wants me to, but I'll stick to a good 25m guild that does Hard modes and Challenge modes, seems like a good way of staying out of the "casual" content (which is everything else, yes). I'm constantly surprised by the amount of people that play this game and how seriously bad some of them are, but hey if they want to clear content in a very easy mode then i say let them, I'm sure they feel the same way I do after clearing a hard mode believe it or not thanks to that.

i don't see anybody in my quote saying anything about LFR, don't put words in my mouth

i'm talking about 35% nerfs to end tier raids and very shitty pugs clearing all hard mode end-game content (i helped several shitty pugs get savior for 100k each)

i like LFR because it gives people an intro to real fights - so let's not pretend i said something i didn't, k?
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
September 28 2012 20:44 GMT
#1060
On September 29 2012 05:30 LaSt)ChAnCe wrote:
Show nested quote +
On September 28 2012 23:10 TanKLoveR wrote:
On September 28 2012 23:01 LaSt)ChAnCe wrote:
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

sure they deserve to see it, but they don't necessarily deserve to clear it

How does the fact that some noobs clear DS on LFR affect your life in any way? I hate LFR and I dont plan on doing it(I didn't play most of cata) unless some guild wants me to, but I'll stick to a good 25m guild that does Hard modes and Challenge modes, seems like a good way of staying out of the "casual" content (which is everything else, yes). I'm constantly surprised by the amount of people that play this game and how seriously bad some of them are, but hey if they want to clear content in a very easy mode then i say let them, I'm sure they feel the same way I do after clearing a hard mode believe it or not thanks to that.

i don't see anybody in my quote saying anything about LFR, don't put words in my mouth

i'm talking about 35% nerfs to end tier raids and very shitty pugs clearing all hard mode end-game content (i helped several shitty pugs get savior for 100k each)

i like LFR because it gives people an intro to real fights - so let's not pretend i said something i didn't, k?


I was just using it as an example, I didnt say you said it. I think its worst than the nerfs to DS but I never did LFR and I dont plan to, although it does help introduce people to raiding so whatever doesnt affect me. They did the same during ICC and I hated it back then too, but we cant do anything about it. Wished I could find a guild that was willing to raid without that "buff", but no "why make it more difficult on purpose if theres no reward" sigh. Though it seems they added doing things like that as a Feat of Strenght now so there is some incentive to doing it.
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
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