• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:53
CEST 01:53
KST 08:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL76
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 677 users

[wow] Mists of pandaria - Page 52

Forum Index > General Games
Post a Reply
Prev 1 50 51 52 53 54 109 Next
The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
crappen
Profile Joined April 2010
Norway1546 Posts
September 28 2012 11:28 GMT
#1021
On September 28 2012 20:19 bgx wrote:
nothing beats bugged molten core runs in 2004 and open pvp pre battleground


And you know, reason for open pvp, was that there was no constant "carrot on a stick" that we have today, and with that I mean, the CONSTANT pressure that is put on us, to get better gear, all the time.
Before, we could relax a lot more, if you wanted too. Sure there was a pressure to farm resistance gear, and reputation, but you could be in a more relaxed guild and still make decent progress, and have a great time outside raids, like just pvp in the world.
Today its like Blizzard draw you a linear map, do THIS, and THIS, end of story
Disengaged
Profile Joined July 2010
United States6994 Posts
September 28 2012 11:45 GMT
#1022
On September 28 2012 08:06 absalom86 wrote:
Show nested quote +
On September 28 2012 02:47 micronesia wrote:
Who are the orc and the human supposed to be in the MoP trailer? Also, who is the Pandarian?


[image loading]

It's these two guys, plus Chen Stoutmantle.


Its Chen Stormstout.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 28 2012 11:52 GMT
#1023
Never forget 360 degree cleave abilities.
WriterXiao8~~
Velr
Profile Blog Joined July 2008
Switzerland10691 Posts
Last Edited: 2012-09-28 12:08:16
September 28 2012 12:04 GMT
#1024
On September 28 2012 20:28 crappen wrote:
Show nested quote +
On September 28 2012 20:19 bgx wrote:
nothing beats bugged molten core runs in 2004 and open pvp pre battleground


And you know, reason for open pvp, was that there was no constant "carrot on a stick" that we have today, and with that I mean, the CONSTANT pressure that is put on us, to get better gear, all the time.
Before, we could relax a lot more, if you wanted too. Sure there was a pressure to farm resistance gear, and reputation, but you could be in a more relaxed guild and still make decent progress, and have a great time outside raids, like just pvp in the world.
Today its like Blizzard draw you a linear map, do THIS, and THIS, end of story



That’s not true... What killed open PvP was flying mounts.

I had my coolest open PvP moments at places like...

Felwood where you used to farm these runes and various other "farm spots"... From 1 on 1 it went to 2 on 2... 5on5... 10 v 10... And Suddenly everyone online from my and the other guys PvE-Guilds were there beating the crap out of each other in their carebear speccs in carebear gear (T2+) ^^.
Actual farming there normally only took like 15 minutes because the mobs were just lvl 50... But making sure that you’re the only one farming there could take an hour :D.


Then suddenly... Flying Mounts.. Now you never ever have to fight again unless you really, really want to (except for levitate, dotting/instants, levitate again... huar :D).
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 28 2012 12:13 GMT
#1025
On September 28 2012 21:04 Velr wrote:
Show nested quote +
On September 28 2012 20:28 crappen wrote:
On September 28 2012 20:19 bgx wrote:
nothing beats bugged molten core runs in 2004 and open pvp pre battleground


And you know, reason for open pvp, was that there was no constant "carrot on a stick" that we have today, and with that I mean, the CONSTANT pressure that is put on us, to get better gear, all the time.
Before, we could relax a lot more, if you wanted too. Sure there was a pressure to farm resistance gear, and reputation, but you could be in a more relaxed guild and still make decent progress, and have a great time outside raids, like just pvp in the world.
Today its like Blizzard draw you a linear map, do THIS, and THIS, end of story



That’s not true... What killed open PvP was flying mounts.

I had my coolest open PvP moments at places like...

Felwood where you used to farm these runes and various other "farm spots"... From 1 on 1 it went to 2 on 2... 5on5... 10 v 10... And Suddenly everyone online from my and the other guys PvE-Guilds were there beating the crap out of each other in their carebear speccs in carebear gear (T2+) ^^.
Actual farming there normally only took like 15 minutes because the mobs were just lvl 50... But making sure that you’re the only one farming there could take an hour :D.


Then suddenly... Flying Mounts.. Now you never ever have to fight again unless you really, really want to (except for levitate, dotting/instants, levitate again... huar :D).

Isle of QD in BC was a great pvp place partially because of no flying mounts in a secluded Daily Quest Area.
WriterXiao8~~
blug
Profile Joined February 2011
Australia623 Posts
September 28 2012 12:32 GMT
#1026
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.
Derp
crappen
Profile Joined April 2010
Norway1546 Posts
September 28 2012 12:53 GMT
#1027
On September 28 2012 21:04 Velr wrote:
Show nested quote +
On September 28 2012 20:28 crappen wrote:
On September 28 2012 20:19 bgx wrote:
nothing beats bugged molten core runs in 2004 and open pvp pre battleground


And you know, reason for open pvp, was that there was no constant "carrot on a stick" that we have today, and with that I mean, the CONSTANT pressure that is put on us, to get better gear, all the time.
Before, we could relax a lot more, if you wanted too. Sure there was a pressure to farm resistance gear, and reputation, but you could be in a more relaxed guild and still make decent progress, and have a great time outside raids, like just pvp in the world.
Today its like Blizzard draw you a linear map, do THIS, and THIS, end of story



That’s not true... What killed open PvP was flying mounts.

I had my coolest open PvP moments at places like...

Felwood where you used to farm these runes and various other "farm spots"... From 1 on 1 it went to 2 on 2... 5on5... 10 v 10... And Suddenly everyone online from my and the other guys PvE-Guilds were there beating the crap out of each other in their carebear speccs in carebear gear (T2+) ^^.
Actual farming there normally only took like 15 minutes because the mobs were just lvl 50... But making sure that you’re the only one farming there could take an hour :D.


Then suddenly... Flying Mounts.. Now you never ever have to fight again unless you really, really want to (except for levitate, dotting/instants, levitate again... huar :D).


Yes I forgot about those flying shits, but it was not the sole reason, as Blizzard also implemented this dungeon queue, which eventually led to never leave the safe city ever again, except those dailies which are overcrowded at start, then gets real boring. Felwood was amazing yes, but also the paths that led to instances such as MC/BWL etc.

I tried my Priest, level 85, just talents, and it feels very good to play actually, I especially love the mind flay glyph that make you walk a lot faster, and the stealth that leaves your true form behind, really awesome and engaging, but again, I have only tried it, as I have not purchased this game. I am on the fence, but I'll think I'll try out MoP, and just play it as a single player game, cause the money to buy is veery low, the time that it takes is quite a lot.
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-09-28 13:22:44
September 28 2012 13:17 GMT
#1028
On September 28 2012 21:04 Velr wrote:
Show nested quote +
On September 28 2012 20:28 crappen wrote:
On September 28 2012 20:19 bgx wrote:
nothing beats bugged molten core runs in 2004 and open pvp pre battleground


And you know, reason for open pvp, was that there was no constant "carrot on a stick" that we have today, and with that I mean, the CONSTANT pressure that is put on us, to get better gear, all the time.
Before, we could relax a lot more, if you wanted too. Sure there was a pressure to farm resistance gear, and reputation, but you could be in a more relaxed guild and still make decent progress, and have a great time outside raids, like just pvp in the world.
Today its like Blizzard draw you a linear map, do THIS, and THIS, end of story



That’s not true... What killed open PvP was flying mounts.

I had my coolest open PvP moments at places like...

Felwood where you used to farm these runes and various other "farm spots"... From 1 on 1 it went to 2 on 2... 5on5... 10 v 10... And Suddenly everyone online from my and the other guys PvE-Guilds were there beating the crap out of each other in their carebear speccs in carebear gear (T2+) ^^.
Actual farming there normally only took like 15 minutes because the mobs were just lvl 50... But making sure that you’re the only one farming there could take an hour :D.


Then suddenly... Flying Mounts.. Now you never ever have to fight again unless you really, really want to (except for levitate, dotting/instants, levitate again... huar :D).


Elemental plateau in nagrand was pretty good.. I remember bumping heads with lots of others farming their primals.. And then next thing you know its an 8v8 battle.

Auchindoun wasn't bad either.. Like the instance area near Shadow labs, etc. But after Burning Crusade.. World PvP pretty much went to shit.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
September 28 2012 13:27 GMT
#1029
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
LaSt)ChAnCe
Profile Blog Joined June 2005
United States2179 Posts
September 28 2012 14:01 GMT
#1030
On September 28 2012 22:27 TanKLoveR wrote:
Show nested quote +
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

sure they deserve to see it, but they don't necessarily deserve to clear it
blug
Profile Joined February 2011
Australia623 Posts
September 28 2012 14:03 GMT
#1031
On September 28 2012 22:27 TanKLoveR wrote:
Show nested quote +
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .


It's the same as WotLK and Cataclysm, they were shit expansions and I didn't find them fun. Heroic raids were boring because you could complete them ez mode on lower difficulties. It's dumb and simply not fun. Ulduar was basically the only thing I liked from those expansions.
Derp
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
September 28 2012 14:10 GMT
#1032
On September 28 2012 23:01 LaSt)ChAnCe wrote:
Show nested quote +
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

sure they deserve to see it, but they don't necessarily deserve to clear it

How does the fact that some noobs clear DS on LFR affect your life in any way? I hate LFR and I dont plan on doing it(I didn't play most of cata) unless some guild wants me to, but I'll stick to a good 25m guild that does Hard modes and Challenge modes, seems like a good way of staying out of the "casual" content (which is everything else, yes). I'm constantly surprised by the amount of people that play this game and how seriously bad some of them are, but hey if they want to clear content in a very easy mode then i say let them, I'm sure they feel the same way I do after clearing a hard mode believe it or not thanks to that.
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 28 2012 14:18 GMT
#1033
On September 28 2012 22:27 TanKLoveR wrote:
Show nested quote +
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

Do people deserve to see content if they play casually? Sure. Do they deserve to see content without putting any effort in? Now that is the big question, and what "any effort"(or maybe rather enough effort) is.

About how it effects your game, you do realize that WoW is actually an online game(and even a MMO at that). Everything people do on same realm(and you could even argue on different realms) effects the way people play the game. Most of what a single person can do is just like a drop in the ocean, but the way Blizzard designs the game with all the welfare epics, casual friendly content, 10 man instances being exactly like 25 mans, this all effects everyone on the realm, even if they don't do the casual stuff.

About exactly how it does effect the game is: If you played in vanilla and weren't part of the top guilds on your server, I'm sure you remember seeing those badasses with their awesome gear, putting out their awesome dps. Now what do the hardcore people have? A reskinned version of a casual weapon that no one needs to put any effort into getting. Furtheremore it doesn't even do bad dps(and for most, the dps rotations have also been made easier). There is simply very little prestige left in playing the game, which is a certain aspect of why people raid(I mean RPGs are about advancing/gearing your character, but if nobody cares, what for?). So why do I raid? Because of the people, first kills don't really matter to me anymore, because why should they? I've killed the boss anyway, now I just killed it while jumping on one leg.
blug
Profile Joined February 2011
Australia623 Posts
September 28 2012 14:23 GMT
#1034
On September 28 2012 23:18 Zarahtra wrote:
Show nested quote +
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

Do people deserve to see content if they play casually? Sure. Do they deserve to see content without putting any effort in? Now that is the big question, and what "any effort"(or maybe rather enough effort) is.

About how it effects your game, you do realize that WoW is actually an online game(and even a MMO at that). Everything people do on same realm(and you could even argue on different realms) effects the way people play the game. Most of what a single person can do is just like a drop in the ocean, but the way Blizzard designs the game with all the welfare epics, casual friendly content, 10 man instances being exactly like 25 mans, this all effects everyone on the realm, even if they don't do the casual stuff.

About exactly how it does effect the game is: If you played in vanilla and weren't part of the top guilds on your server, I'm sure you remember seeing those badasses with their awesome gear, putting out their awesome dps. Now what do the hardcore people have? A reskinned version of a casual weapon that no one needs to put any effort into getting. Furtheremore it doesn't even do bad dps(and for most, the dps rotations have also been made easier). There is simply very little prestige left in playing the game, which is a certain aspect of why people raid(I mean RPGs are about advancing/gearing your character, but if nobody cares, what for?). So why do I raid? Because of the people, first kills don't really matter to me anymore, because why should they? I've killed the boss anyway, now I just killed it while jumping on one leg.


Probs been spammed to death but this video speaks my mind...


Derp
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
September 28 2012 14:31 GMT
#1035
Mists of Pandaria sales are very far off Cata sales. The problem with releasing lower quality games than expected, like Cata and D3, is that future sales are hurt since you've damaged your brand. Doubling down on casual philosophy also isn't stopping the subscription loss trend. In fact, after the initial bump fades and people unsubscribe again, the trend will accelerate because even less people are buying MoP to begin with.
日本語が分かりますか
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 28 2012 14:45 GMT
#1036
On September 28 2012 23:23 blug wrote:
Show nested quote +
On September 28 2012 23:18 Zarahtra wrote:
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

Do people deserve to see content if they play casually? Sure. Do they deserve to see content without putting any effort in? Now that is the big question, and what "any effort"(or maybe rather enough effort) is.

About how it effects your game, you do realize that WoW is actually an online game(and even a MMO at that). Everything people do on same realm(and you could even argue on different realms) effects the way people play the game. Most of what a single person can do is just like a drop in the ocean, but the way Blizzard designs the game with all the welfare epics, casual friendly content, 10 man instances being exactly like 25 mans, this all effects everyone on the realm, even if they don't do the casual stuff.

About exactly how it does effect the game is: If you played in vanilla and weren't part of the top guilds on your server, I'm sure you remember seeing those badasses with their awesome gear, putting out their awesome dps. Now what do the hardcore people have? A reskinned version of a casual weapon that no one needs to put any effort into getting. Furtheremore it doesn't even do bad dps(and for most, the dps rotations have also been made easier). There is simply very little prestige left in playing the game, which is a certain aspect of why people raid(I mean RPGs are about advancing/gearing your character, but if nobody cares, what for?). So why do I raid? Because of the people, first kills don't really matter to me anymore, because why should they? I've killed the boss anyway, now I just killed it while jumping on one leg.


Probs been spammed to death but this video speaks my mind...

https://www.youtube.com/watch?v=8rd0-zVIBVo&feature=plcp

That's a good vid, and he expresses my thoughts way better than I ever could. I still remember every kill from MC to clearing AQ40(quit raiding in vanilla after that due to job). What do I remember from WotLK? Wanting to smother someone when a person DCed on an Immortal run.
mahkan
Profile Blog Joined July 2010
United States153 Posts
September 28 2012 14:50 GMT
#1037
On September 28 2012 23:23 blug wrote:
Show nested quote +
On September 28 2012 23:18 Zarahtra wrote:
On September 28 2012 22:27 TanKLoveR wrote:
On September 28 2012 21:32 blug wrote:
zzz, not buying MoP, by what I've heard Blizzard have not changed there philosophy concerning casuals.

Funny enough even people that dont know they need to be hit capped to dps deserve to see content too, but i dont see how that affects your game play. They created challenge modes which makes me happy, raids are supposed to be hard and they will be for the first tier at least, theres always arena and rbg's and world pvp is quite fun in pandaland gonna love killing the raids doing the world bosses. You just skip on the pokemon, "heroic" dungeon, scenarios and what not crap, what i plan on doing .

Do people deserve to see content if they play casually? Sure. Do they deserve to see content without putting any effort in? Now that is the big question, and what "any effort"(or maybe rather enough effort) is.

About how it effects your game, you do realize that WoW is actually an online game(and even a MMO at that). Everything people do on same realm(and you could even argue on different realms) effects the way people play the game. Most of what a single person can do is just like a drop in the ocean, but the way Blizzard designs the game with all the welfare epics, casual friendly content, 10 man instances being exactly like 25 mans, this all effects everyone on the realm, even if they don't do the casual stuff.

About exactly how it does effect the game is: If you played in vanilla and weren't part of the top guilds on your server, I'm sure you remember seeing those badasses with their awesome gear, putting out their awesome dps. Now what do the hardcore people have? A reskinned version of a casual weapon that no one needs to put any effort into getting. Furtheremore it doesn't even do bad dps(and for most, the dps rotations have also been made easier). There is simply very little prestige left in playing the game, which is a certain aspect of why people raid(I mean RPGs are about advancing/gearing your character, but if nobody cares, what for?). So why do I raid? Because of the people, first kills don't really matter to me anymore, because why should they? I've killed the boss anyway, now I just killed it while jumping on one leg.


Probs been spammed to death but this video speaks my mind...

https://www.youtube.com/watch?v=8rd0-zVIBVo&feature=plcp

I didn't start raiding until Wrath of the Lich King but I can see where you and the video are coming from. There really is no motivation to really work for raiding anymore since Blizzard makes it so easy for people to see the content.
Velr
Profile Blog Joined July 2008
Switzerland10691 Posts
Last Edited: 2012-09-28 14:56:57
September 28 2012 14:52 GMT
#1038
Yeah, part of raiding awesomeness was finally "SEEING" Chromaggus, Nefarian, Vashj, Illidan (which was in fact a horribly boring fight for everyone except the 2 Firetanks) or whatever other Boss you worked your ass of to get past.

Now you just jump in there.. pewpewthegroundisburningwhocarespewpew...


That feeling is totally lost and Heroics don't bring that in.


Btw: When thinking about it, the very first "Hardmode" for a Boss was actually the Bugtrio in AQ40 and they didn't even need to fundamentally change it's mechanics or put in a ton of extra abilities... It was just flexible encounter design, as it should be.

Btw2: You did not need to be Hitcapped ever. It was just the best stat for some classes, not even all Spellcasters had the main goal of being HItcapped because other DMG stats were more important/better... And i highly doubt even if no one in the whole raid would have the hitcap that this would be the reason for a boss to fall or not (aside from some really bad luck with diecreolls on an else perfect try). I raided with like 12% hit in Cata as Spriest because other stuff was plain better (in maths and in play if you could "deal with it" and don't let a miss throw you off...)
Teence
Profile Joined February 2012
Canada157 Posts
Last Edited: 2012-09-28 14:59:43
September 28 2012 14:55 GMT
#1039
On September 28 2012 23:31 NovaTheFeared wrote:
Mists of Pandaria sales are very far off Cata sales. The problem with releasing lower quality games than expected, like Cata and D3, is that future sales are hurt since you've damaged your brand. Doubling down on casual philosophy also isn't stopping the subscription loss trend. In fact, after the initial bump fades and people unsubscribe again, the trend will accelerate because even less people are buying MoP to begin with.


I just stumbled across this article and I have to admit that I find it very surprising how low sales for MoP have been:

http://www.gamezone.com/products/world-of-warcraft-mists-of-pandaria/news/world-of-warcraft-mists-of-pandaria-sales-disappointing-says-analyst

The fourth expansion has sold around 600,000 to 700,000 copies at retail since its launch on Tuesday


Speaking to Venturebeat, Lazard explained how each new World of Warcraft expansion has outsold its predecessors. Mists of Pandaria sales, however, are down 60% from the previous expansion pack, Cataclysm, which has sold 3.3 million copies since its December 2010 launch.


Admittedly, it's only been a few days since it launched, but the figures for Cataclysm appear to be accurate, in that it sold 3.3 million copies up to its release date (SOURCE: http://daeity.blogspot.ca/2010/12/cataclysm-sales-were-actually-bad.html, an interesting read in and of itself). Furthermore, it's only taking into account retail sales, but the article also states that:

Lazard analyst Atul Bagga doesn't believe Mists of Pandaria's digital sales will make up for its poor retail performance.


In context, I think ~700,000 retail copies sold is an excellent figure when Blizzard tries so hard to push the digital download, but the expectation that combined sales figures still won't approach those of Cataclysm is troubling.

I'm not sure how well this bodes for the game, but I wish I could say I was surprised. There is so little challenging, meaningful content for the average player outside of heroic raids. I'll be interested to see how sales measure up over the next few weeks, at which point I will imagine most devoted players will have bought the expansion.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 28 2012 14:58 GMT
#1040
I basically stopped playing after Wrath--killing the Lich King felt like a satisfying "end" for the story, plus when Cata hit I wasn't really interested in levelling back up through revamped zones, and goofy Indiana Jones parody doesn't appeal to me, so there just wasn't that much that made me want to play.

A friend convinced me to dive back in for MoP and for the most part I'm really enjoying it. Things I like:

1.) The Monk is pretty fun. At first I was like "this pretty much plays like a slower rogue" on the DPS spec,but once I got the Flying Kick and the Hadouken talent its started to feel a lot more fun and "kung fu"ish. I also really like the Roll mechanics. The Tank spec is fun too, feels very different from the other Tanks I've played. I liked the starting zone, and now I'm finally seeing the revamped Cata zones on the main continents, which are...ok. Nice looking, but way too much shitty parody for my taste. It seems like basically all these zones have at least one major questline built around a mediocre tv or movie spoof.

2.) I like that more effort has been put into actual flavor. I don't really give a shit about Pokemon, but I do like that the world has lots of actual critters. It feels more alive. Similarly, Mobs in Pandaria seems much more tied to the world. Like if there are some raiders coming off a ship, they'll actually spawn on the ship or gangplank and walk off, instead of just appearing randomly in locations that happen to be near to the ship. And once Mobs do spawn, they seem to have a wider range of animations/behavior--humanoids following patrol patterns that make at least a little sense, animals doing different things (e.g. if you see a couple tigers, one might be sleeping while another wanders around, instead of them both doing the exact same set of animations).

3.) I much prefer the new talents and glyphs. Having to always choose a boring +x% to damage instead of an actually interesting ability sucked, and it happened all the time in the old talent trees--it makes so much more sense to bake the +damage talents and shit that everyone takes anyway right into the Spec, and focus on making talents a.) interesting/fun to use and b.) an actual choice. Same goes for Glyphs. If a glyph is "mandatory", as many used to be, just bake the effect into the spec. The new system isn't perfect (some glyphs and talents are still pretty clearly better than others) but it does overall seem to present more interesting choices. I also really like the minor flavor glyphs--obviously they have no impact on effectiveness, but being able to conjure familiars, cast illusions and speak other languages helps my Mage feel more like he's got actual magic as opposed to just being walking artillery. I haven't hit level 90 yet on any of my characters, so I don't have a sense yet of how those talents will feel in practice, but thus far I find my Mage and Warlock are both way more fun. The new Warlock powers in particular are really badass in PvE at least--this is how playing a Warlock should have felt from the beginning. And its nice to not feel, so far anyway, that my Mage is screwing himself by going Fire--the new fire rotations feels way less RNG dependant and gimmicky.

4.) Pandaria is really beautifully designed. Its amazing what Blizzard can still get out of this old engine, because Pandaria really does give me a sense of being a beautiful place that I actually want to explore. And I like that in hubs, the NPCs aren't all the same level. There's just a much better sense of this being an actual place rather than just another stop in the theme park.




He drone drone drone. Me win. - ogsMC
Prev 1 50 51 52 53 54 109 Next
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 1
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
ZZZero.O202
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
ProTech67
RuFF_SC2 45
StarCraft: Brood War
ZZZero.O 202
NaDa 79
Dota 2
monkeys_forever214
canceldota95
League of Legends
Grubby4594
JimRising 436
Heroes of the Storm
Khaldor299
Other Games
summit1g10414
ViBE230
Livibee94
Trikslyr66
Liquid`Ken5
Organizations
Other Games
gamesdonequick59216
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta94
• musti20045 62
• HeavenSC 30
• Hupsaiya 23
• tFFMrPink 13
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22304
League of Legends
• Doublelift4200
• Jankos1935
Other Games
• imaqtpie1950
Upcoming Events
Sparkling Tuna Cup
10h 7m
RSL Revival
10h 7m
Classic vs Clem
FEL
15h 7m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
18h 7m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 11h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.