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I've raided everything since Molten Core in top 10-20 US guilds. Ulduar was a shining light given the fucking joke that was naxx 25m. ICC was passable. Cata had one or two good fights, but on the whole was incredibly disappointing.
Pandaria looks much more promising than Cata, but I reserve judgement until I see the raid content.
Oh and just as an aside, whoever it was that made a comment about naxx 1.0, specifically Sapph, requiring world buffs... Sorry friend, your DPS just sucked balls . Both my guild and the other top guild on my server back then NEVER world buffed. It's just the truth that there were LOTS of bad players being carried by good players back then, apparently it was your dps that sucked ;(
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It seems like quite a number of players, and not exclusively players in top guilds, have already completed the Glory of the Pandaria Hero achievement. I haven't yet caved and bought the game yet, but what's everyone's opinion on this? I've been reading that MoP Heroics are extremely easy, even easier than Wrath Heroics were at their appropriate gear level. Does that seem to be the general consensus, and if so, is it accurate?
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On September 27 2012 12:02 Caliber wrote: so is MoP fun so far? worth buying? All ive seen is ppl talk about their favorite past time and nothing on the expac
It is definately worth it. The questing is fun and theres quite a bit of humor which I like. There are alot of references too(Like Makael Bay who is a goblin engineer, LOL). The questing is so much better then wotlk, and cata combined. The story cinematics are entertaining. I hit 90 yesterday and let me tell you, there is so much stuff to do at 90 its insane. Basically unlimited dailies that give you 5 Valor and some coin you turn in for something I think. The farming daily stuff. Scenario's are quite fun. The new dungeons are not that hard because of course, many people outgear them, BUT the boss encounters are fun. I haven't been able to do Heroics yet. Challenge mode is going to be insane in terms of difficulty because Challenge mode, everything hits harder, has more health, new mechanics, etc. It requires coordinations.
The only thing I didn't like was that 89-90 took freaking FOREVER. 85-89 was very reasonable, but 89-90 was just insane.
On September 27 2012 22:13 Teence wrote: It seems like quite a number of players, and not exclusively players in top guilds, have already completed the Glory of the Pandaria Hero achievement. I haven't yet caved and bought the game yet, but what's everyone's opinion on this? I've been reading that MoP Heroics are extremely easy, even easier than Wrath Heroics were at their appropriate gear level. Does that seem to be the general consensus, and if so, is it accurate?
I haven't done Heroics yet so I can't say much. If it does turn out to be true then that is what Challenge mode is for.
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On September 27 2012 22:13 Teence wrote: It seems like quite a number of players, and not exclusively players in top guilds, have already completed the Glory of the Pandaria Hero achievement. I haven't yet caved and bought the game yet, but what's everyone's opinion on this? I've been reading that MoP Heroics are extremely easy, even easier than Wrath Heroics were at their appropriate gear level. Does that seem to be the general consensus, and if so, is it accurate? Hmm, I wouldn't say they're easier. Probably on par. There's nothing wrong with this however, as it's intentional. If you want more difficulty, there will be raids and challenge modes to gorge on.
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I haven't played in about a year. Part of me wants to try it again, but in the end I know it will be the same thing all over again.
1) Start expansion after not having played for quite a while and everything is fresh, fun, and new and play a ton as almost every quest and action will result in regular character upgrades. 2) Level up to max. 3) Do dungeons and work on leveling professions to max 4) Start in on the daily quests, daily dungeons, weekly raids, pvp, and max level reputation grinds, which start out interesting as you are constantly making regular progress on your character and seeing new content. 5) get to the point where upgrades are much rarer and all the current content is repetitive and/or doesn't interest me. 5) realise that I am spending a ton of time on a game that I only really enjoy small parts of, and quit to play a game that doesn't have so many parts to it that feel like a job, rather than entertainment.
I'm sure I would enjoy the expansion in the short term and get my money's worth, but I'm also pretty confident I will be burned out again in a few months, especially since I don't have the uninterrupted time to raid regularly any more with a serious guild, and most of the people I used to play with have moved on.
As for the difficulty of the old stuff, part of that is just the natural increase in difficulty in trying to get 40 competant players rather than 25 or 10. Part is in the increase in quality guides and videos and the drastic increase in roles that different classes can fill. You don't have to take incompetant priest or warrior x because you HAVE to have a priest or warrior and he is the only one online right now. It's much easier to find a quality player for each role, where before the best who fit the specific classes you had to bring would all be in a few guilds per server. Part is that many of these raids are available to work thru parts of on the PTR prior to going live, so some people have been working on them much longer than the time from official release til their world first kill. Some of the stuff is just plain easier, but the idea that it's complete easy mode is a bit overblown, unless you are in one of the guilds that is regularly competing for world firsts. Using world firsts as guidelines for how easy things are for the average top guilds one each server is misleading at best. If you weren't part of the guild's who were hitting those world firsts or very close to it, then I don't see how the speed that other guilds completed a raid is relevant to how easy the raids were for your guild. If you were part of those guilds, then congratulations, you were way above the curve and a vast minority of a very large player base.
If you still enjoy WoW than I'm sure you will like the expansion. If you quit WoW, then you have to ask yourself why you quit and if there is any reason to think the expansion fixed that issue. If it was just a lack of fresh content then the answer is probably yes, at least temporarily. In the end you are likely going to be back to the same exact point you were at with cataclysm when you quit at some point in the future, and it's up to you to decide if the time spent getting back to that point is worth it or not.
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Are the challenge modes akin to the old Zul'Aman bear runs? I really liked doing that, and it was a cool e-peen vanity item which WoW severely lacks, like the naxx protos. Mostly due to the fact that you couldn't get them anymore once you severely outgeared the content.
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One of my hallmates played for 22 hours straight starting at release (which was 3am for us) to try and get server first to 90. He still lost to 3 other people. WoW people are crazy lol.
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On September 27 2012 22:45 karazax wrote: I haven't played in about a year. Part of me wants to try it again, but in the end I know it will be the same thing all over again.
1) Start expansion after not having played for quite a while and everything is fresh, fun, and new and play a ton as almost every quest and action will result in regular character upgrades. 2) Level up to max. 3) Do dungeons and work on leveling professions to max 4) Start in on the daily quests, daily dungeons, weekly raids, pvp, and max level reputation grinds, which start out interesting as you are constantly making regular progress on your character and seeing new content. 5) get to the point where upgrades are much rarer and all the current content is repetitive and/or doesn't interest me. 5) realise that I am spending a ton of time on a game that I only really enjoy small parts of, and quit to play a game that doesn't have so many parts to it that feel like a job, rather than entertainment.
I'm sure I would enjoy the expansion in the short term and get my money's worth, but I'm also pretty confident I will be burned out again in a few months, especially since I don't have the uninterrupted time to raid regularly any more with a serious guild, and most of the people I used to play with have moved on.
As for the difficulty of the old stuff, part of that is just the natural increase in difficulty in trying to get 40 competant players rather than 25 or 10. Part is in the increase in quality guides and videos and the drastic increase in roles that different classes can fill. You don't have to take incompetant priest or warrior x because you HAVE to have a priest or warrior and he is the only one online right now. It's much easier to find a quality player for each role, where before the best who fit the specific classes you had to bring would all be in a few guilds per server. Part is that many of these raids are available to work thru parts of on the PTR prior to going live, so some people have been working on them much longer than the time from official release til their world first kill. Some of the stuff is just plain easier, but the idea that it's complete easy mode is a bit overblown, unless you are in one of the guilds that is regularly competing for world firsts. Using world firsts as guidelines for how easy things are for the average top guilds one each server is misleading at best. If you weren't part of the guild's who were hitting those world firsts or very close to it, then I don't see how the speed that other guilds completed a raid is relevant to how easy the raids were for your guild. If you were part of those guilds, then congratulations, you were way above the curve and a vast minority of a very large player base.
If you still enjoy WoW than I'm sure you will like the expansion. If you quit WoW, then you have to ask yourself why you quit and if there is any reason to think the expansion fixed that issue. If it was just a lack of fresh content then the answer is probably yes, at least temporarily. In the end you are likely going to be back to the same exact point you were at with cataclysm when you quit at some point in the future, and it's up to you to decide if the time spent getting back to that point is worth it or not. that's kinda my train of thought. But additionally I wouldn't be able to enjoy it if I wouldn't be in an at least top 100 guild. And since I left my last one for bad it would take some work to find a good new one. And it would also take so much time to be a good raider that besides at least 3 evenings raiding and 3 for volleyball training I would only have one evening for myself and this would just suck. But who knows maybe the game is gonna get me nonetheless...
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On September 27 2012 09:02 NeonFlare wrote: I was kind of expecting massive dissapointment after D3, SC2 and to the latter parts of Cata, but I was pleasantly suprised. Questing is much more fluid and fun, though everyone outgears the normal dungeons by miles so they are cakewalk (as most were usually), haven't got to try the new pvp maps yet though. I just hope the first raid tier can challenge Cata's first. The normal dungeons are pretty outgeared by everyone (its a normal dungeon... that's ALWAYS been the case, really), but I'm enjoying some of the mechanics in the normal dungeon fights so far.
I guess it's worth noting that i skipped 99% of cata. Came back a few weeks ago after quitting some time into ICC. Leveled up to 85, gamed the silly gear check and did LFR to see what dragon soul "looked like" and was like "where's the dragon" (that's no dragon, it's a tentacle monster)
First impression of mop so far has been good, except that it feels like the leveling speed is trying to be 10 levels long. Was it like this in Cata? Still, I'm liking the lore and I see where they're going with the whole Sha plot and the conflict between Alliance and Horde taking on a new meaning in Pandaria. Sure, you can claim that there's not many other foes like deathwing except maybe sargearas, but Alliance v Horde (well, Orc vs Humans, everyone else gets tacked on later) has been the soul of warcraft since its inception.
I especially like the new talent system. It feels like I have never had this many actual decisions to make with talents. I don't know how other classes work (I'm playing priest) but it feels like at each tier there are at least 2 if not 3 useful choices for whatever spec you're running. Before it felt like you were making 27-47 choices of "are you dumb y/n?" and very few choices for "Which of these newt toys would you like to play with?"
On September 27 2012 22:45 karazax wrote: 1) Start expansion after not having played for quite a while and everything is fresh, fun, and new and play a ton as almost every quest and action will result in regular character upgrades. 2) Level up to max. 3) Do dungeons and work on leveling professions to max 4) Start in on the daily quests, daily dungeons, weekly raids, pvp, and max level reputation grinds, which start out interesting as you are constantly making regular progress on your character and seeing new content. 5) get to the point where upgrades are much rarer and all the current content is repetitive and/or doesn't interest me. 5) realise that I am spending a ton of time on a game that I only really enjoy small parts of, and quit to play a game that doesn't have so many parts to it that feel like a job, rather than entertainment.
I'm pretty OK with this. I don't have time to be a progression raider (unlike vanilla/TBC) or even someone on enough to be a fill-in when the main raid needs one (WOTLK), and I'm quite fine with enjoying the fresh and fun part for a while, then quitting again in several months after I've geared up my main, maybe made a new panda monk and seen the content there and exhausted a good chunk of the stuff. I'm basically treating it like I would a single player RPG, except without the single-player part.
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Currently nearly level 89. maxed both professions (mining/bs already, without really trying to) Some of the quest stories are awesome. Only done a few dungeons so far, Jade temple kept bugging :-/ My server is deader than a dodo (Vashj Eu).. when it launched there was maybe 35 ally online. There's never more than 20-40 on at peak times, and I'm lead to believe horde is low too, although they still outnumber us heavily. Not that I'm going to raid outside of the raid finder, but raiding just isn't going to happen on my server so its not like I have a choice, unless I pay money to transfer my characters.
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On September 27 2012 22:55 PassiveAce wrote: One of my hallmates played for 22 hours straight starting at release (which was 3am for us) to try and get server first to 90. He still lost to 3 other people. WoW people are crazy lol.
22 hours for a server first? Most servers were finished in about 7-9 hours. Mine was really slow and still only took about 13 hours.
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On September 27 2012 22:45 karazax wrote: I haven't played in about a year. Part of me wants to try it again, but in the end I know it will be the same thing all over again.
1) Start expansion after not having played for quite a while and everything is fresh, fun, and new and play a ton as almost every quest and action will result in regular character upgrades. 2) Level up to max. 3) Do dungeons and work on leveling professions to max 4) Start in on the daily quests, daily dungeons, weekly raids, pvp, and max level reputation grinds, which start out interesting as you are constantly making regular progress on your character and seeing new content. 5) get to the point where upgrades are much rarer and all the current content is repetitive and/or doesn't interest me. 5) realise that I am spending a ton of time on a game that I only really enjoy small parts of, and quit to play a game that doesn't have so many parts to it that feel like a job, rather than entertainment.
I'm sure I would enjoy the expansion in the short term and get my money's worth, but I'm also pretty confident I will be burned out again in a few months, especially since I don't have the uninterrupted time to raid regularly any more with a serious guild, and most of the people I used to play with have moved on.
As for the difficulty of the old stuff, part of that is just the natural increase in difficulty in trying to get 40 competant players rather than 25 or 10. Part is in the increase in quality guides and videos and the drastic increase in roles that different classes can fill. You don't have to take incompetant priest or warrior x because you HAVE to have a priest or warrior and he is the only one online right now. It's much easier to find a quality player for each role, where before the best who fit the specific classes you had to bring would all be in a few guilds per server. Part is that many of these raids are available to work thru parts of on the PTR prior to going live, so some people have been working on them much longer than the time from official release til their world first kill. Some of the stuff is just plain easier, but the idea that it's complete easy mode is a bit overblown, unless you are in one of the guilds that is regularly competing for world firsts. Using world firsts as guidelines for how easy things are for the average top guilds one each server is misleading at best. If you weren't part of the guild's who were hitting those world firsts or very close to it, then I don't see how the speed that other guilds completed a raid is relevant to how easy the raids were for your guild. If you were part of those guilds, then congratulations, you were way above the curve and a vast minority of a very large player base.
If you still enjoy WoW than I'm sure you will like the expansion. If you quit WoW, then you have to ask yourself why you quit and if there is any reason to think the expansion fixed that issue. If it was just a lack of fresh content then the answer is probably yes, at least temporarily. In the end you are likely going to be back to the same exact point you were at with cataclysm when you quit at some point in the future, and it's up to you to decide if the time spent getting back to that point is worth it or not.
What is wrong with quitting the game again after enjoying it for a couple of months at minimum ? That's what I'm planning to do, and it should be pretty normal. You stop paying your subscription and turn your attention to other things if you feel like it.
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On September 28 2012 00:48 Serejai wrote:Show nested quote +On September 27 2012 22:55 PassiveAce wrote: One of my hallmates played for 22 hours straight starting at release (which was 3am for us) to try and get server first to 90. He still lost to 3 other people. WoW people are crazy lol. 22 hours for a server first? Most servers were finished in about 7-9 hours. Mine was really slow and still only took about 13 hours. He tried to get server first for hunters to ninety, but came in fourth overall for the server. I dont know how people can get there in less then 12 hours, that seems insane to me...
Its good to see your back on TL btw
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On September 27 2012 22:09 Brett wrote:Oh and just as an aside, whoever it was that made a comment about naxx 1.0, specifically Sapph, requiring world buffs... Sorry friend, your DPS just sucked balls  . Both my guild and the other top guild on my server back then NEVER world buffed. It's just the truth that there were LOTS of bad players being carried by good players back then, apparently it was your dps that sucked ;(
It's about min maxing and giving the highest chance of success for each pull. It's not like you can world buff every pull, but after practicing the mechanics for a while, the buffs were sometimes just enough to push you over. So you don't *have* to world buff, but for those interested in playing optimally- you do.
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WoW would be a fun game for me, but I'm too unsocial online (I'm the opposite offline). Now, it's important to note that everything that follows now is a generalization, but it's my genuine experience with... say a good 80% of players I've played with. The other 20% were fine, and even buddy-material, but those are not enough in WoW.
I love raiding, but I don't want to:
- Talk to you on teamspeak or ventrilo - Actually, talk to you at all - Listen to your uninteresting smacktalk that gets you your attention in Teamspeak - Constantly fail at raids because you suck mechanically (that there are still people at this time who played WoW for years and still use the mouse for activating abilities boggles my mind) - Explain things to you, because you're unable to do work on your own (use your brain, or google. Both can explain it much better than I will ever be able to) - Be a friend of you (I just want to play the game)
I think when we are so far into the future that AIs are actually possible with reasonable amounts of money, or that there exist methods to write very sophisticated bots, one of the great things I'll do is setup a classic WoW server, get a guild of me and 39 AIs together, and go through all expansions and their content in the way they were released, farming and all included.
WoW, especially raiding, is pretty fun. But people in general make it not fun for me. They're bad mannered, and whiny, and greedy, and want to be friends with you because they don't have enough social interaction in real life. This wouldn't be bad, except WoW is played by a wide variety of people. As it is in the world, a large majority of them are stupid. Stupid as in: They defend stupid views, are uneducated, or just generally not very intelligent. And worst of all: They fail miserably at arguing. Hot-headedness wins with every single one of them when you view an opinion that they do not share.
They suck. You can't point out to them that they suck, no matter how politely you put it, cause they will just be pissed. And if they're not, then most likely they wont want to spend any effort to actually get better.
And if you want to get into a guild where nobody sucks, you have to be a really lucky, or a hardcore gamer who dedicates a serious amount of time to WoW, cause apparently the game is so hard for people that they can't be decent players without spending a lot of time on it, so the guys who would play the same amount as me would suck.
There was actually one time where this really worked out. It was in classic WoW. I was in a guild where not much was going on socially, but for some reason everybody showed up on time in raids, everybody did their job OK, nobody was an asshole, etc. They continued throughout BC, but I was 16 years then or something, and a fucking idiot. I betrayed them so they kicked me (as I deserved). Instead in BC I got into a guild where my girlfriend started playing and attention whoring, and eventually fucking the guild leader (lol) at a guild meetup that I didn't go to. But I've failed to find a guild like the vanilla WoW guild again ever since, so I haven't really enjoyed WoW in like... ever since then.
It's always been like this, and until Mists of Pandaria I hopped back into every expansion for a month or at most two. Won't do it this time (lesson learned, I guess).
On another note, I wonder why there aren't any single player raiding games yet.
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United States24568 Posts
Who are the orc and the human supposed to be in the MoP trailer? Also, who is the Pandarian?
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The orc and human are non-determinate characters. The Pandaren however, is Chen Stormstout.
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The thing is Ghost ore is so abundant, prices are in the shitter. There's just too much of it, I maxxed mining before I even got out of the first zone. I hit max level blacksmithing in one go (after I bought the patterns) because I had a bag full of bars. People don't need to farm it, you can stumble forward 10 metres and have found 4 nodes already. There's too much of it so ofc prices are going to suck. They'll remain that way unless blizz change the node spawning.
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On September 28 2012 04:38 Gingerninja wrote: The thing is Ghost ore is so abundant, prices are in the shitter. There's just too much of it, I maxxed mining before I even got out of the first zone. I hit max level blacksmithing in one go (after I bought the patterns) because I had a bag full of bars. People don't need to farm it, you can stumble forward 10 metres and have found 4 nodes already. There's too much of it so ofc prices are going to suck. They'll remain that way unless blizz change the node spawning. And if they stay that low its fair as well because the low prices are appropriate to the frequent spawns.
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