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On September 27 2012 07:57 unkkz wrote:Show nested quote +On September 27 2012 06:44 Vessel wrote:On September 27 2012 06:35 unkkz wrote:On September 27 2012 06:05 Creem wrote:On September 27 2012 05:50 sylverfyre wrote:On September 27 2012 03:50 beachbeachy wrote:On September 26 2012 23:02 Loxley wrote:On September 26 2012 20:56 beachbeachy wrote:On September 26 2012 00:33 paralleluniverse wrote:On September 25 2012 20:42 Redox wrote: [quote] Ulduar most underrated raid in all of WoW. The hard modes were so well done. Ulduar is not underrated. It's usually rated as the best raid ever. Surely you haven't touched naxx 1.0 or sunwell. Ulduar was OKAY for how awful wotlk was. As a moderate to hardcore raider, ulduar pales in comparison to almost every raid in BC/Vanilla. lol nostalgia. No it doesn't pale in comparison. Black temple trash cleaning took forever, lady vasj was a seriously buggy encounter, Naxx1.0 wasn't touched by nearly anyone and if it was touched - people needed to first get the buff from hakkar for saphiron etc, you couldn't actually call naxx1.0 finely tuned.. Molten core days of doing 5min blessings on a 40min raid, once you've done your last blessing you could start again. Yeah the nostalgia. The design of TK (personal) was awful, random rooms with a random boss. Do you recall the time in TBC when you did nothing but Heroics and Kara just to get a bit of gear. Again, and again. Wiping endlessly on heroic shadowlabs and when you finally got your item you still didn't have any decent gear to go beyond romeo & julia in kara. Remember the pre-LFG (not lfr) time where you spent a good time yelling in every channel for a healer/tank for a 5man? No dual class times. Oh goody respeccing every time you tanked. And about tanking; In classic only warriors could tank. Forget other classes tanking. Priests healed. And yes, we cleared TBC sunwell when hardly anyone did. And TBC still remains my favorite expansion, but to say ulduar pales in comparison with almost every other in vanilla/tbc is simply nostalgia. Ulduar was great, even old school raiders and most of the community really values the - Atmosphere
- unique way of hardmodes
- Different mechanics for each boss (not just tank/spank)
- Progressing difficulty (Yogg 0 watchers anyone?)
- Algalon!
- Mimiron Hardmode (and a train to take you to it)
- It was big.
Poll from last february on mmo-champion. I won't say its the best (personal memory i love BT) but still, its a reflection. http://www.mmo-champion.com/threads/1089203-Is-ulduar-really-the-best-raid-ever-made-by-Blizzard-and-if-yes-why(just a fast google) So if your personal opinion is that ulduar sucked in comparison to TBC/Vanilla, its just that. Personal, and probably with a big load of nostalgia. Fact is most of the people playing Wow think its one of the best raids to ever come out. More than enough polls/articles supporting that. Personal preference is still BT->Kara->Ulduar->MH For a non-hard core gamer, ulduar would be a great instance, but i'm talking about people who were actually good at the game and invested time into the game to get results. The trash in black temple was negligible; we're not talking about molten core. You talk about wiping endlessly on heroics. You must have been geared extremely poorly or you or your group just wasn't good. Lady vashj was buggy until they fixed her. Naxx was touched and finished by plenty of people, including me - the ones who, like i said, took the time and the effort to get good. Here's some facts though - BC and Vanilla took that much more effort to accomplish something, and that made it worthwhile. Naxx and Sunwell are the most difficult instances to touch the game, and for a NON CASUAL GAMER, that's the most rewarding. The reason that poll has been voted so, is because the majority of mmo-champion browsers are casual gamers. I should have clarified my initial post, because it all does come down to what you prefer or what kind of gamer you are. I dunno, I think Uld was pretty tough but also very fun for almost all serious gamers (but not necessarily TOP TIER ULTRA HARDCORE - and even for them, fights like Algalon and 1 / 0 lights kept it interesting for a while.) I don't think EVERY boss NEEDS a hard mode, but I think hard modes should also be more than just "it does more damage and if you stand in the fire you instantly die" There's a ton of nostalgia in this thread claiming that vanilla or BC was best. I remember: - buggy raid encounters for the first several weeks of nearly every new raid, - classes that couldn't do anything except one spec one role, - raid class-stacking to the extreme, - raid buff-stacking to the extreme (to the point of going into an instance to get a fire resist buff for your tank...) - Alliance > Horde because paladins > shamans, - Rejuvenation and Renew from different healers not stacking (couldn't even refresh someone else's duration), - endless trash - even in BC, BT might have been sorta ok for trash, but it still had a pretty significant amount. But anyone remember SSC with 45 minute respawn? How about Karazhan trash between Curator and Shade of Aran? If you weren't oneshotting like every single boss, trash respawn was somewhere between demoralizing and retarded. Thanks for listing all the stuff that made raiding in vanilla and bc amazing. I didn't mind one bit to be pigeonholed into healing as a druid, and I loved the fact that each healer brought something completely unique to the table. I remember when hots stacking was implemented and to be honest it was a terrible addition as it dumbed down raid healing significantly. Even the buggy raid encounters was a nice feature as it kept hardcore guilds from progressing too fast compared to the more casual guilds. I really don't understand how you could dislike trash mobs pre wotlk. With difficult, challenging and a seemingly endless amount of trash mobs came a far greater satisfaction when (finally) facing bosses. Only trash i got really, really, reaaalllyyy tired of was the MC trash. BWL, AQ and Naxx trash were all fine. MH and BT trash were also fine, MH a bit excessive at times albeit the entire raid felt so goddamn epic so i didn't mind. And the only unaccesible part of naxx 1.0 was 4 horsemen and as a consequence sapph and KT. Everything else was killable by a "casual" raiding guild albeit Gluth and Thaddius iirc were quite the gearchecks. Damn i remember these days, so different. People spent WEEKS trying to figure Patchwerk out, how he worked since you couldn't see how hatefull strike worked. Even then it required near flawless execution and a tad of luck to get down. Then there was the meatshield that was 4 horsemen albeit mostly due to taunt being resistable. naxx 1.0 is probably the best raid instance overall but i will give the crown encounter to C'thun(whenever it didnt bug to hell). I dunno, feel like you cannot enter a raid encounter without knowing how to beat it these days where as in the old days people didn't release a video straight away to get some e-fame. Figuring out BWL, AQ and Naxx was tons of fun. Also for those in the know, wtf is the "Big enemy" in pandaria? They must've run out of stuff to kill by now. they have not run out of big enemies to fight, if you read the lore there are still quite a few they could throw at us and probably will, although with titan coming out and cata draining some subs i dunno if they will ever be a game where sargaras finally dies. as far as the big boss in pandaria i have heard rumors about garrosh going insane and taking over org or something along those lines, i mean he already was pretty insane in cata but as far as i know those are still just rumors The problem is to keep in accordance with players level increase they always have to "one up" every games endboss. KT > Illidan > Arthas > Deathwing. There is pretty much nothing left except for Sargeras that topples Deathwing in power. Garrosh? After fighting the lich king and the aspect of death who controls the world in a sense we fight Garrosh? A mere mortal orc? No that won't cut it. What im trying to say is they are running out of "one ups".
well in the deathwing, arthas, and illidan fights we were helped by npcs. in the deathwing fights those npcs were also dragon aspects which hinted at the fact that we could not have done that alone. so if garrosh was an endgame boss, it would probably be just the players and im sure garrosh wouldnt just be by himself
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On September 27 2012 06:05 Creem wrote:Show nested quote +On September 27 2012 05:50 sylverfyre wrote:On September 27 2012 03:50 beachbeachy wrote:On September 26 2012 23:02 Loxley wrote:On September 26 2012 20:56 beachbeachy wrote:On September 26 2012 00:33 paralleluniverse wrote:On September 25 2012 20:42 Redox wrote:On September 25 2012 20:24 yeint wrote:ulduar was ok at parts Blasphemy. Ulduar was better than any raid in BC. The first time we pulled Algalon I had literal nerd chills. Ulduar most underrated raid in all of WoW. The hard modes were so well done. Ulduar is not underrated. It's usually rated as the best raid ever. Surely you haven't touched naxx 1.0 or sunwell. Ulduar was OKAY for how awful wotlk was. As a moderate to hardcore raider, ulduar pales in comparison to almost every raid in BC/Vanilla. lol nostalgia. No it doesn't pale in comparison. Black temple trash cleaning took forever, lady vasj was a seriously buggy encounter, Naxx1.0 wasn't touched by nearly anyone and if it was touched - people needed to first get the buff from hakkar for saphiron etc, you couldn't actually call naxx1.0 finely tuned.. Molten core days of doing 5min blessings on a 40min raid, once you've done your last blessing you could start again. Yeah the nostalgia. The design of TK (personal) was awful, random rooms with a random boss. Do you recall the time in TBC when you did nothing but Heroics and Kara just to get a bit of gear. Again, and again. Wiping endlessly on heroic shadowlabs and when you finally got your item you still didn't have any decent gear to go beyond romeo & julia in kara. Remember the pre-LFG (not lfr) time where you spent a good time yelling in every channel for a healer/tank for a 5man? No dual class times. Oh goody respeccing every time you tanked. And about tanking; In classic only warriors could tank. Forget other classes tanking. Priests healed. And yes, we cleared TBC sunwell when hardly anyone did. And TBC still remains my favorite expansion, but to say ulduar pales in comparison with almost every other in vanilla/tbc is simply nostalgia. Ulduar was great, even old school raiders and most of the community really values the - Atmosphere
- unique way of hardmodes
- Different mechanics for each boss (not just tank/spank)
- Progressing difficulty (Yogg 0 watchers anyone?)
- Algalon!
- Mimiron Hardmode (and a train to take you to it)
- It was big.
Poll from last february on mmo-champion. I won't say its the best (personal memory i love BT) but still, its a reflection. http://www.mmo-champion.com/threads/1089203-Is-ulduar-really-the-best-raid-ever-made-by-Blizzard-and-if-yes-why(just a fast google) So if your personal opinion is that ulduar sucked in comparison to TBC/Vanilla, its just that. Personal, and probably with a big load of nostalgia. Fact is most of the people playing Wow think its one of the best raids to ever come out. More than enough polls/articles supporting that. Personal preference is still BT->Kara->Ulduar->MH For a non-hard core gamer, ulduar would be a great instance, but i'm talking about people who were actually good at the game and invested time into the game to get results. The trash in black temple was negligible; we're not talking about molten core. You talk about wiping endlessly on heroics. You must have been geared extremely poorly or you or your group just wasn't good. Lady vashj was buggy until they fixed her. Naxx was touched and finished by plenty of people, including me - the ones who, like i said, took the time and the effort to get good. Here's some facts though - BC and Vanilla took that much more effort to accomplish something, and that made it worthwhile. Naxx and Sunwell are the most difficult instances to touch the game, and for a NON CASUAL GAMER, that's the most rewarding. The reason that poll has been voted so, is because the majority of mmo-champion browsers are casual gamers. I should have clarified my initial post, because it all does come down to what you prefer or what kind of gamer you are. I dunno, I think Uld was pretty tough but also very fun for almost all serious gamers (but not necessarily TOP TIER ULTRA HARDCORE - and even for them, fights like Algalon and 1 / 0 lights kept it interesting for a while.) I don't think EVERY boss NEEDS a hard mode, but I think hard modes should also be more than just "it does more damage and if you stand in the fire you instantly die" There's a ton of nostalgia in this thread claiming that vanilla or BC was best. I remember: - buggy raid encounters for the first several weeks of nearly every new raid, - classes that couldn't do anything except one spec one role, - raid class-stacking to the extreme, - raid buff-stacking to the extreme (to the point of going into an instance to get a fire resist buff for your tank...) - Alliance > Horde because paladins > shamans, - Rejuvenation and Renew from different healers not stacking (couldn't even refresh someone else's duration), - endless trash - even in BC, BT might have been sorta ok for trash, but it still had a pretty significant amount. But anyone remember SSC with 45 minute respawn? How about Karazhan trash between Curator and Shade of Aran? If you weren't oneshotting like every single boss, trash respawn was somewhere between demoralizing and retarded. Thanks for listing all the stuff that made raiding in vanilla and bc amazing. I didn't mind one bit to be pigeonholed into healing as a druid, and I loved the fact that each healer brought something completely unique to the table. I remember when hots stacking was implemented and to be honest it was a terrible addition as it dumbed down raid healing significantly. Even the buggy raid encounters was a nice feature as it kept hardcore guilds from progressing too fast compared to the more casual guilds. I really don't understand how you could dislike trash mobs pre wotlk. With difficult, challenging and a seemingly endless amount of trash mobs came a far greater satisfaction when (finally) facing bosses.
So, crappy buggy encounters where good? What. I am pretty sure the multiple Vashjr spawning, the Grull bug enrage resets, the lack of plate healing gear until Burning crusade and even many of those pieces outpaced by mail or leather counterparts showed some serious flaws with Burning crusade. Hey let's also throw in how fun it was if you played wc3 and wanted to be that cool bear tank you where stuck healing because it's what you -had- to do if you wanted to raid. More choices properly done don't hurt a game. I don't know about you but not many people enjoyed being forced into a roll for a class that promised the option to do something else. If you wanted to be Shaman and shoot lightning at people being told no you get to cast earthshield or gtfo is a bummer.
To say that Burning crusade was perfect is stupid. You want to really go down this route I'll list off every single flaw I remember. I'll list off Vanilla's too for effect. The TBC era was fun but it wasn't perfect and it had plenty of issues.
Having said all of that, TBC was pretty good, wrath went another direction that was fun but not all that deep and not that intensive compared to it's previous iterations. Cata was something I am still not sure how or what the entire point of it was except to update old world to someplace people didn't want to speed past as quickly as possible due to how lackluster it was in comparison to Wrath or even TBC content.
I am doubtful pandaria will change anything but at least the monk stuff is right on the nose with it's wc3 background counterparts. Breath of Flame,kegtoss, keg smashing, shame I don't think they put in the 3 spirits ability.
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On September 27 2012 07:57 unkkz wrote:Show nested quote +On September 27 2012 06:44 Vessel wrote:On September 27 2012 06:35 unkkz wrote:On September 27 2012 06:05 Creem wrote:On September 27 2012 05:50 sylverfyre wrote:On September 27 2012 03:50 beachbeachy wrote:On September 26 2012 23:02 Loxley wrote:On September 26 2012 20:56 beachbeachy wrote:On September 26 2012 00:33 paralleluniverse wrote:On September 25 2012 20:42 Redox wrote: [quote] Ulduar most underrated raid in all of WoW. The hard modes were so well done. Ulduar is not underrated. It's usually rated as the best raid ever. Surely you haven't touched naxx 1.0 or sunwell. Ulduar was OKAY for how awful wotlk was. As a moderate to hardcore raider, ulduar pales in comparison to almost every raid in BC/Vanilla. lol nostalgia. No it doesn't pale in comparison. Black temple trash cleaning took forever, lady vasj was a seriously buggy encounter, Naxx1.0 wasn't touched by nearly anyone and if it was touched - people needed to first get the buff from hakkar for saphiron etc, you couldn't actually call naxx1.0 finely tuned.. Molten core days of doing 5min blessings on a 40min raid, once you've done your last blessing you could start again. Yeah the nostalgia. The design of TK (personal) was awful, random rooms with a random boss. Do you recall the time in TBC when you did nothing but Heroics and Kara just to get a bit of gear. Again, and again. Wiping endlessly on heroic shadowlabs and when you finally got your item you still didn't have any decent gear to go beyond romeo & julia in kara. Remember the pre-LFG (not lfr) time where you spent a good time yelling in every channel for a healer/tank for a 5man? No dual class times. Oh goody respeccing every time you tanked. And about tanking; In classic only warriors could tank. Forget other classes tanking. Priests healed. And yes, we cleared TBC sunwell when hardly anyone did. And TBC still remains my favorite expansion, but to say ulduar pales in comparison with almost every other in vanilla/tbc is simply nostalgia. Ulduar was great, even old school raiders and most of the community really values the - Atmosphere
- unique way of hardmodes
- Different mechanics for each boss (not just tank/spank)
- Progressing difficulty (Yogg 0 watchers anyone?)
- Algalon!
- Mimiron Hardmode (and a train to take you to it)
- It was big.
Poll from last february on mmo-champion. I won't say its the best (personal memory i love BT) but still, its a reflection. http://www.mmo-champion.com/threads/1089203-Is-ulduar-really-the-best-raid-ever-made-by-Blizzard-and-if-yes-why(just a fast google) So if your personal opinion is that ulduar sucked in comparison to TBC/Vanilla, its just that. Personal, and probably with a big load of nostalgia. Fact is most of the people playing Wow think its one of the best raids to ever come out. More than enough polls/articles supporting that. Personal preference is still BT->Kara->Ulduar->MH For a non-hard core gamer, ulduar would be a great instance, but i'm talking about people who were actually good at the game and invested time into the game to get results. The trash in black temple was negligible; we're not talking about molten core. You talk about wiping endlessly on heroics. You must have been geared extremely poorly or you or your group just wasn't good. Lady vashj was buggy until they fixed her. Naxx was touched and finished by plenty of people, including me - the ones who, like i said, took the time and the effort to get good. Here's some facts though - BC and Vanilla took that much more effort to accomplish something, and that made it worthwhile. Naxx and Sunwell are the most difficult instances to touch the game, and for a NON CASUAL GAMER, that's the most rewarding. The reason that poll has been voted so, is because the majority of mmo-champion browsers are casual gamers. I should have clarified my initial post, because it all does come down to what you prefer or what kind of gamer you are. I dunno, I think Uld was pretty tough but also very fun for almost all serious gamers (but not necessarily TOP TIER ULTRA HARDCORE - and even for them, fights like Algalon and 1 / 0 lights kept it interesting for a while.) I don't think EVERY boss NEEDS a hard mode, but I think hard modes should also be more than just "it does more damage and if you stand in the fire you instantly die" There's a ton of nostalgia in this thread claiming that vanilla or BC was best. I remember: - buggy raid encounters for the first several weeks of nearly every new raid, - classes that couldn't do anything except one spec one role, - raid class-stacking to the extreme, - raid buff-stacking to the extreme (to the point of going into an instance to get a fire resist buff for your tank...) - Alliance > Horde because paladins > shamans, - Rejuvenation and Renew from different healers not stacking (couldn't even refresh someone else's duration), - endless trash - even in BC, BT might have been sorta ok for trash, but it still had a pretty significant amount. But anyone remember SSC with 45 minute respawn? How about Karazhan trash between Curator and Shade of Aran? If you weren't oneshotting like every single boss, trash respawn was somewhere between demoralizing and retarded. Thanks for listing all the stuff that made raiding in vanilla and bc amazing. I didn't mind one bit to be pigeonholed into healing as a druid, and I loved the fact that each healer brought something completely unique to the table. I remember when hots stacking was implemented and to be honest it was a terrible addition as it dumbed down raid healing significantly. Even the buggy raid encounters was a nice feature as it kept hardcore guilds from progressing too fast compared to the more casual guilds. I really don't understand how you could dislike trash mobs pre wotlk. With difficult, challenging and a seemingly endless amount of trash mobs came a far greater satisfaction when (finally) facing bosses. Only trash i got really, really, reaaalllyyy tired of was the MC trash. BWL, AQ and Naxx trash were all fine. MH and BT trash were also fine, MH a bit excessive at times albeit the entire raid felt so goddamn epic so i didn't mind. And the only unaccesible part of naxx 1.0 was 4 horsemen and as a consequence sapph and KT. Everything else was killable by a "casual" raiding guild albeit Gluth and Thaddius iirc were quite the gearchecks. Damn i remember these days, so different. People spent WEEKS trying to figure Patchwerk out, how he worked since you couldn't see how hatefull strike worked. Even then it required near flawless execution and a tad of luck to get down. Then there was the meatshield that was 4 horsemen albeit mostly due to taunt being resistable. naxx 1.0 is probably the best raid instance overall but i will give the crown encounter to C'thun(whenever it didnt bug to hell). I dunno, feel like you cannot enter a raid encounter without knowing how to beat it these days where as in the old days people didn't release a video straight away to get some e-fame. Figuring out BWL, AQ and Naxx was tons of fun. Also for those in the know, wtf is the "Big enemy" in pandaria? They must've run out of stuff to kill by now. they have not run out of big enemies to fight, if you read the lore there are still quite a few they could throw at us and probably will, although with titan coming out and cata draining some subs i dunno if they will ever be a game where sargaras finally dies. as far as the big boss in pandaria i have heard rumors about garrosh going insane and taking over org or something along those lines, i mean he already was pretty insane in cata but as far as i know those are still just rumors The problem is to keep in accordance with players level increase they always have to "one up" every games endboss. KT > Illidan > Arthas > Deathwing. There is pretty much nothing left except for Sargeras that topples Deathwing in power. Garrosh? After fighting the lich king and the aspect of death who controls the world in a sense we fight Garrosh? A mere mortal orc? No that won't cut it. What im trying to say is they are running out of "one ups".
There are still three or four Old Gods left and they seem to be the reason for a lot of the bad stuff that happens.
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All I know is that ganking gnomes in BGs never got old for me. I'm tempted to play again just to gank some more gnomes...
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On September 27 2012 09:02 NeonFlare wrote: I was kind of expecting massive dissapointment after D3, SC2 and to the latter parts of Cata, but I was pleasantly suprised. Questing is much more fluid and fun, though everyone outgears the normal dungeons by miles so they are cakewalk (as most were usually), haven't got to try the new pvp maps yet though. I just hope the first raid tier can challenge Cata's first.
Just so you know, Diablo 3 is a completely different game now than when it was released, and big patches are being released non-stop. After first expansion the game will hit its stride. I'd look at it again in a few months, or weeks if you want the next patch.
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so is MoP fun so far? worth buying? All ive seen is ppl talk about their favorite past time and nothing on the expac
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On September 27 2012 12:02 Caliber wrote: so is MoP fun so far? worth buying? All ive seen is ppl talk about their favorite past time and nothing on the expac I've been trying to find info on this as well. From what I've read browsing various forums, at the very least it's better than Cata.
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On September 27 2012 12:02 Caliber wrote: so is MoP fun so far? worth buying? All ive seen is ppl talk about their favorite past time and nothing on the expac its awesome! i highly recommend it
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Everyone is going to have their own opinion of it. You'll hear a lot of "it's bad and you're bad for liking it." as well as many "it's pretty awesome." Personally, I'm having a blast. I love new expansions, the beginning of them is always my favorite time. The new zones are beautiful and really shows just how powerful their game engine still is, regardless of it's age. The questing hasn't changed much, except that zones are far, far less linear. You'll often find yourself with 3 or 4 breadcrumbs to different parts of the zones at the same time. It can be a bit of a nuisance though, causing a decent amount of backtracking, and with no flying until 90, well you get the picture.
All in all, it's a fantastic expansion in my opinion.
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well I havnt played much into mop yet but when i played cata i loved how the landscaped changed while doing quest that was my first exp with my actions changeing the landscape was awsome. so far it feels ok but i havnt really gotten to play really far into it to give impression but iam not getting into the story line as well as i thought i would
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Thinking of picking this one up. Is there an official TL presence on any of the servers? Preferably social guild, I don't plan on raiding.
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On September 27 2012 12:03 Tachion wrote:Show nested quote +On September 27 2012 12:02 Caliber wrote: so is MoP fun so far? worth buying? All ive seen is ppl talk about their favorite past time and nothing on the expac I've been trying to find info on this as well. From what I've read browsing various forums, at the very least it's better than Cata.
Save your time and money. If you didn't liked Casualysm, you won't like Pandaland
User was warned for this post
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On September 27 2012 16:08 Swish 41 wrote:Show nested quote +On September 27 2012 12:03 Tachion wrote:On September 27 2012 12:02 Caliber wrote: so is MoP fun so far? worth buying? All ive seen is ppl talk about their favorite past time and nothing on the expac I've been trying to find info on this as well. From what I've read browsing various forums, at the very least it's better than Cata. Save your time and money. If you didn't liked Casualysm, you won't like Pandaland the thread knows by now that you don't like MoP. You haven't even played it brah but are only complaining... could I ask you nicely to stop that? Coz I'm genuinely interested in what TLers think about MoP and your negativity is not helpful at all
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I have a few friends that plays it and they all think it's better than cata.
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On September 27 2012 19:19 nam nam wrote: I have a few friends that plays it and they all think it's better than cata. Can't really sum up an entire expansion 2 days after release, but "better than Cata" is definitely for sure :p
For those who are wondering/on the fence about buying MoP, I'd say its worth the buy. I mentioned it a bit earlier from my previous post, but the questing/story telling has been pretty enjoyable (Horde side at least), and the quests aren't as linear as they were in Cata (They're just quests though, dont expect THAT much). Normally my usual routine for every expansion has been to blow through the leveling process, do the raids maybe once or twice just to see everything, then spend the next 80% of the expansion doing BGs/Arenas all day. (My schedule is pretty limited). This is the first expansion I've decided to take my time in terms of questing because the story (so far) seems pretty interesting.
Thats just my opinion so far, dont hang me if you're not pleased lol
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Netherlands45349 Posts
I have heard from more people that quests are more interesting, what does one mean by this? (as usually quests don't deviate from kill X, pick up Y), is it more engaging storylines?I remember a really cool questline in SMV in BC with Teron Gorefiend for example.
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On September 27 2012 19:40 Kipsate wrote: I have heard from more people that quests are more interesting, what does one mean by this? (as usually quests don't deviate from kill X, pick up Y), is it more engaging storylines?I remember a really cool questline in SMV in BC with Teron Gorefiend for example.
The main thing for me is that stuff is far less linear than in Cataclysm. In Cata, it was basically a ride on rails where there was a clear order in which you'd be given the quests, without much decision-making on what to do next. In MoP, you're back to the older model where you often have 3-4 places you can go to that turn out to be new quest-hubs. The quests themselves aren't anything new, you still have "kill X of unit Y" or "collect X of item Y" quests mixed up with the occasional vehicle/bombing quest. But all the quests are part of one of the several storylines for a zone (though not all contribute significantly to their storyline).
So the main draw of MoP questing is the additional freedom to just roam around in a direction that looks interesting. Which is something that is made extra appealing by the fact that the zones are very well designed. Given the limitations of the ancient WoW graphics engine, the level designer really outdid themselves on MoP zones.
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On September 27 2012 21:06 Rannasha wrote:Show nested quote +On September 27 2012 19:40 Kipsate wrote: I have heard from more people that quests are more interesting, what does one mean by this? (as usually quests don't deviate from kill X, pick up Y), is it more engaging storylines?I remember a really cool questline in SMV in BC with Teron Gorefiend for example. The main thing for me is that stuff is far less linear than in Cataclysm. In Cata, it was basically a ride on rails where there was a clear order in which you'd be given the quests, without much decision-making on what to do next. In MoP, you're back to the older model where you often have 3-4 places you can go to that turn out to be new quest-hubs. The quests themselves aren't anything new, you still have "kill X of unit Y" or "collect X of item Y" quests mixed up with the occasional vehicle/bombing quest. But all the quests are part of one of the several storylines for a zone (though not all contribute significantly to their storyline). So the main draw of MoP questing is the additional freedom to just roam around in a direction that looks interesting. Which is something that is made extra appealing by the fact that the zones are very well designed. Given the limitations of the ancient WoW graphics engine, the level designer really outdid themselves on MoP zones. That's good to hear about the less linear questing. That really bugged me about Cata. WotLK and TBC were great in the respect that you basically formed your own questing line to max level rather than having it dictated which zone/quests you had to do.
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