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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
September 26 2012 14:54 GMT
#921
On September 26 2012 23:05 Velr wrote:
You did not exchange your T3 for Greens except when you were Tanking.

For DMG classes the DMG stats were still better than sgreen (and most blues) on the new max level (except for "perfect" Items with like raw +Shadow/Fire whatever DMG). I ran around with quite some BWL loot until Karazhan in TBC... Blues/Patterns were another story but the Greens had mainly just way more HP, the huge DPS-Stat increase only started when the new raid, faction and heroic loot came into play.


Yup. There were plenty of people in the guild that I was in that kept their rejuvenating gem/neltharion's tear well into serpentshrine/tempest keep, and tanks held on to their thunderfuries for quite a while too, because before it got nerfed, you did not lose aggro if you had a thunderfury, period.
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
Last Edited: 2012-09-26 14:55:22
September 26 2012 14:54 GMT
#922
On September 26 2012 23:26 Irre wrote:
Show nested quote +
On September 26 2012 23:02 Loxley wrote:
On September 26 2012 20:56 beachbeachy wrote:
On September 26 2012 00:33 paralleluniverse wrote:
On September 25 2012 20:42 Redox wrote:
On September 25 2012 20:24 yeint wrote:
ulduar was ok at parts


Blasphemy. Ulduar was better than any raid in BC.

The first time we pulled Algalon I had literal nerd chills.

Ulduar most underrated raid in all of WoW.
The hard modes were so well done.

Ulduar is not underrated. It's usually rated as the best raid ever.


Surely you haven't touched naxx 1.0 or sunwell. Ulduar was OKAY for how awful wotlk was.

As a moderate to hardcore raider, ulduar pales in comparison to almost every raid in BC/Vanilla.


lol nostalgia. No it doesn't pale in comparison. Black temple trash cleaning took forever, lady vasj was a seriously buggy encounter, Naxx1.0 wasn't touched by nearly anyone and if it was touched - people needed to first get the buff from hakkar for saphiron etc, you couldn't actually call naxx1.0 finely tuned.. Molten core days of doing 5min blessings on a 40min raid, once you've done your last blessing you could start again. Yeah the nostalgia. The design of TK (personal) was awful, random rooms with a random boss.
Do you recall the time in TBC when you did nothing but Heroics and Kara just to get a bit of gear. Again, and again. Wiping endlessly on heroic shadowlabs and when you finally got your item you still didn't have any decent gear to go beyond romeo & julia in kara. Remember the pre-LFG (not lfr) time where you spent a good time yelling in every channel for a healer/tank for a 5man?
No dual class times. Oh goody respeccing every time you tanked. And about tanking; In classic only warriors could tank. Forget other classes tanking. Priests healed.

And yes, we cleared TBC sunwell when hardly anyone did. And TBC still remains my favorite expansion, but to say ulduar pales in comparison with almost every other in vanilla/tbc is simply nostalgia. Ulduar was great, even old school raiders and most of the community really values the
  • Atmosphere
  • unique way of hardmodes
  • Different mechanics for each boss (not just tank/spank)
  • Progressing difficulty (Yogg 0 watchers anyone?)
  • Algalon!
  • Mimiron Hardmode (and a train to take you to it)
  • It was big.

Poll from last february on mmo-champion. I won't say its the best (personal memory i love BT) but still, its a reflection.
http://www.mmo-champion.com/threads/1089203-Is-ulduar-really-the-best-raid-ever-made-by-Blizzard-and-if-yes-why
(just a fast google)

So if your personal opinion is that ulduar sucked in comparison to TBC/Vanilla, its just that. Personal, and probably with a big load of nostalgia. Fact is most of the people playing Wow think its one of the best raids to ever come out. More than enough polls/articles supporting that.
Personal preference is still BT->Kara->Ulduar->MH


While I agree that Ulduar was a great raid (pre nerfs), I completely think you are shitting on BC and Vanilla wrongfully. Vashj was buggy for like Method...other than that it was a fantastic fight and SSC and TK were amazing instances(the bridge sequence so cool! :D). 40 mans had their downsides, but they also were pretty damn epic when you finally killed that boss or, just the feeling of doing something with 40 FREAKING PEOPLE! As far as doing more work for gear...well WoW was a real MMO back then and that's how things were, you had to do things to accomplish and receive rewards. The content however was actually good, heroics were cool and hard until you had great gear, and not everyone had sick purples and full sets so it was OK back then; having the items was all the more cool/rewarding. Roles were a little more restricted in Vanilla and BC for end game raiding, but so what? I really don't think that you should be saying raiding was better in Wrath and beyond because they got ONE SINGLE INSTANCE RIGHT, and you didnt have to pay to respec your character and classes were homogenized.

The whole "people say BC and Vanilla were better is just nostalgia" theory is absurd. What you can say is the MMO genre greatly changed with WotLK, and you prefer that way of game design to a traditional MMO style. The people who enjoyed BC/Vanilla more (myself included obv), I think valued what WoW originally did: they simplified the ultra grindy parts of an MMO like Everquest or Lineage or FF, watered down some of the more hardcore pvp aspects of other MMOs but still kept PVP alive, and made a beautiful immersive world, a revolutionary quest system in MMOs, great fluid combat, and a rich endgame content with an innovative raiding system. BC built upon that and only improved things. Wrath and beyond clearly took a different direction with its target audience, trying to expand upon the player base by targeting more casual players who don't necessarily enjoy MMO style games or who don't have the time to have the best things and progress naturally through the content. This direction, while some may enjoy it, clearly did not pay off in subscriptions as the numbers trailed off after that.


Whow, stop. I agree with you. BT is still my favorite raid, i love Kara and like i said; TBC is still my favorite expansion. Reread my post; im not shitting on the TBC/vanilla, im defending ulduar in wotlk. It was a response on the guy before me. So read again, and i'll bet we're on the same page.
월요 날 재미있
beachbeachy
Profile Blog Joined June 2011
United States509 Posts
Last Edited: 2012-09-26 18:51:38
September 26 2012 18:50 GMT
#923
On September 26 2012 23:02 Loxley wrote:
Show nested quote +
On September 26 2012 20:56 beachbeachy wrote:
On September 26 2012 00:33 paralleluniverse wrote:
On September 25 2012 20:42 Redox wrote:
On September 25 2012 20:24 yeint wrote:
ulduar was ok at parts


Blasphemy. Ulduar was better than any raid in BC.

The first time we pulled Algalon I had literal nerd chills.

Ulduar most underrated raid in all of WoW.
The hard modes were so well done.

Ulduar is not underrated. It's usually rated as the best raid ever.


Surely you haven't touched naxx 1.0 or sunwell. Ulduar was OKAY for how awful wotlk was.

As a moderate to hardcore raider, ulduar pales in comparison to almost every raid in BC/Vanilla.


lol nostalgia. No it doesn't pale in comparison. Black temple trash cleaning took forever, lady vasj was a seriously buggy encounter, Naxx1.0 wasn't touched by nearly anyone and if it was touched - people needed to first get the buff from hakkar for saphiron etc, you couldn't actually call naxx1.0 finely tuned.. Molten core days of doing 5min blessings on a 40min raid, once you've done your last blessing you could start again. Yeah the nostalgia. The design of TK (personal) was awful, random rooms with a random boss.
Do you recall the time in TBC when you did nothing but Heroics and Kara just to get a bit of gear. Again, and again. Wiping endlessly on heroic shadowlabs and when you finally got your item you still didn't have any decent gear to go beyond romeo & julia in kara. Remember the pre-LFG (not lfr) time where you spent a good time yelling in every channel for a healer/tank for a 5man?
No dual class times. Oh goody respeccing every time you tanked. And about tanking; In classic only warriors could tank. Forget other classes tanking. Priests healed.

And yes, we cleared TBC sunwell when hardly anyone did. And TBC still remains my favorite expansion, but to say ulduar pales in comparison with almost every other in vanilla/tbc is simply nostalgia. Ulduar was great, even old school raiders and most of the community really values the
  • Atmosphere
  • unique way of hardmodes
  • Different mechanics for each boss (not just tank/spank)
  • Progressing difficulty (Yogg 0 watchers anyone?)
  • Algalon!
  • Mimiron Hardmode (and a train to take you to it)
  • It was big.

Poll from last february on mmo-champion. I won't say its the best (personal memory i love BT) but still, its a reflection.
http://www.mmo-champion.com/threads/1089203-Is-ulduar-really-the-best-raid-ever-made-by-Blizzard-and-if-yes-why
(just a fast google)

So if your personal opinion is that ulduar sucked in comparison to TBC/Vanilla, its just that. Personal, and probably with a big load of nostalgia. Fact is most of the people playing Wow think its one of the best raids to ever come out. More than enough polls/articles supporting that.
Personal preference is still BT->Kara->Ulduar->MH


For a non-hard core gamer, ulduar would be a great instance, but i'm talking about people who were actually good at the game and invested time into the game to get results. The trash in black temple was negligible; we're not talking about molten core.

You talk about wiping endlessly on heroics. You must have been geared extremely poorly or you or your group just wasn't good. Lady vashj was buggy until they fixed her. Naxx was touched and finished by plenty of people, including me - the ones who, like i said, took the time and the effort to get good.

Here's some facts though - BC and Vanilla took that much more effort to accomplish something, and that made it worthwhile. Naxx and Sunwell are the most difficult instances to touch the game, and for a NON CASUAL GAMER, that's the most rewarding. The reason that poll has been voted so, is because the majority of mmo-champion browsers are casual gamers.

I should have clarified my initial post, because it all does come down to what you prefer or what kind of gamer you are.

Dream no small dreams for they have no power to move the hearts of men. - Goethe
SRBNikola
Profile Blog Joined July 2011
Serbia191 Posts
September 26 2012 18:54 GMT
#924
On September 27 2012 03:50 beachbeachy wrote:
Show nested quote +
On September 26 2012 23:02 Loxley wrote:
On September 26 2012 20:56 beachbeachy wrote:
On September 26 2012 00:33 paralleluniverse wrote:
On September 25 2012 20:42 Redox wrote:
On September 25 2012 20:24 yeint wrote:
ulduar was ok at parts


Blasphemy. Ulduar was better than any raid in BC.

The first time we pulled Algalon I had literal nerd chills.

Ulduar most underrated raid in all of WoW.
The hard modes were so well done.

Ulduar is not underrated. It's usually rated as the best raid ever.


Surely you haven't touched naxx 1.0 or sunwell. Ulduar was OKAY for how awful wotlk was.

As a moderate to hardcore raider, ulduar pales in comparison to almost every raid in BC/Vanilla.


lol nostalgia. No it doesn't pale in comparison. Black temple trash cleaning took forever, lady vasj was a seriously buggy encounter, Naxx1.0 wasn't touched by nearly anyone and if it was touched - people needed to first get the buff from hakkar for saphiron etc, you couldn't actually call naxx1.0 finely tuned.. Molten core days of doing 5min blessings on a 40min raid, once you've done your last blessing you could start again. Yeah the nostalgia. The design of TK (personal) was awful, random rooms with a random boss.
Do you recall the time in TBC when you did nothing but Heroics and Kara just to get a bit of gear. Again, and again. Wiping endlessly on heroic shadowlabs and when you finally got your item you still didn't have any decent gear to go beyond romeo & julia in kara. Remember the pre-LFG (not lfr) time where you spent a good time yelling in every channel for a healer/tank for a 5man?
No dual class times. Oh goody respeccing every time you tanked. And about tanking; In classic only warriors could tank. Forget other classes tanking. Priests healed.

And yes, we cleared TBC sunwell when hardly anyone did. And TBC still remains my favorite expansion, but to say ulduar pales in comparison with almost every other in vanilla/tbc is simply nostalgia. Ulduar was great, even old school raiders and most of the community really values the
  • Atmosphere
  • unique way of hardmodes
  • Different mechanics for each boss (not just tank/spank)
  • Progressing difficulty (Yogg 0 watchers anyone?)
  • Algalon!
  • Mimiron Hardmode (and a train to take you to it)
  • It was big.

Poll from last february on mmo-champion. I won't say its the best (personal memory i love BT) but still, its a reflection.
http://www.mmo-champion.com/threads/1089203-Is-ulduar-really-the-best-raid-ever-made-by-Blizzard-and-if-yes-why
(just a fast google)

So if your personal opinion is that ulduar sucked in comparison to TBC/Vanilla, its just that. Personal, and probably with a big load of nostalgia. Fact is most of the people playing Wow think its one of the best raids to ever come out. More than enough polls/articles supporting that.
Personal preference is still BT->Kara->Ulduar->MH


For a non-hard core gamer, ulduar would be a great instance, but i'm talking about people who were actually good at the game and invested time into the game to get results. The trash in black temple was negligible; we're not talking about molten core.

You talk about wiping endlessly on heroics. You must have been geared extremely poorly or you or your group just wasn't good. Lady vashj was buggy until they fixed her. Naxx was touched and finished by plenty of people, including me - the ones who, like i said, took the time and the effort to get good.

Here's some facts though - BC and Vanilla took that much more effort to accomplish something, and that made it worthwhile. Naxx and Sunwell are the most difficult instances to touch the game, and for a NON CASUAL GAMER, that's the most rewarding. The reason that poll has been voted so, is because the majority of mmo-champion browsers are casual gamers.

I should have clarified my initial post, because it all does come down to what you prefer or what kind of gamer you are.



AQ and The Eye were extremely hard too, i remember prince needing super good group coordination!
Hubble
Profile Joined August 2010
Germany248 Posts
Last Edited: 2012-09-26 19:13:35
September 26 2012 19:01 GMT
#925
What is your definition of "hard content"? It's a fact that Alone in the Darkness took WAY more tries then all of Sunwell. It's a fact that Lich King Heroic was longer alive than every boss before him. Sunwell was a nice raid, but bleeding edge content is getting harder and harder. Almost all bosses in Naxx 1.0 were killed in the first ID. The Horsemen stood so long not because they were hard (okay, they were hard at that time) but because you needed 8 Tanks with the proper gear (4 pieces of T3 at least).

By what definition is Sunwell the hardest Raid of the game? There are plenty of bosses after Sunwell that took WAY more effort than M'uru in his very first version. Just look up the dates of the first kills in sunwell. All are within ONE week after the boss was accessible (yeah, there were gates in Sunwell). Compare that to Lich King Heroic, or One Light in the Darkness, or Ragnaros Heroic, or Nefarian Heroic (Cataclysm), or Al'Akir Heroic.

I'm sure that even Kael'Thas took more tries than M'uru.

Here are some facts:

Dates of Firstkills in Sunwell
http://www.wowwiki.com/Guild_progression_(TBC)/SP

First 3 Bosses within 2 Days, than the progression was blocked by a gate. Gate opened on 8 April 2008, next kill was 10 April (2 Days!). Next gate on 29 April 2008, next Kill on 4 May 2008, last gate on 20 May 2008, Kil'Jaeden down on 25 May.

Let's compare to Ulduar:

All bosses were avaiable the very first ID, all hardmodes were avaiable (14 April 2009). Alone in the Darkness first kill was on 7 July 2009. So yeah, Ulduar was harder than Sunwell.
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
AgniKai
Profile Joined August 2012
70 Posts
Last Edited: 2012-09-26 19:14:01
September 26 2012 19:13 GMT
#926
So is this released already? is it worth playing?
"The reactions were never really positive no matter what our team did, and it was just a little discouraging." IM_Seed at TAC3, IM vs TL
SRBNikola
Profile Blog Joined July 2011
Serbia191 Posts
Last Edited: 2012-09-26 19:16:03
September 26 2012 19:14 GMT
#927
On September 27 2012 04:01 Hubble wrote:
What is your definition of "hard content"? It's a fact that Alone in the Darkness took WAY more tries then all of Sunwell. It's a fact that Lich King Heroic was longer alive than every boss before him. Sunwell was a nice raid, but bleeding edge content is getting harder and harder. Almost all bosses in Naxx 1.0 were killed in the first ID. The Horsemen stood so long not because they were hard (okay, they were hard at that time) but because you needed 8 Tanks with the proper gear (4 pieces of T3 at least).

By what definition is Sunwell the hardest Raid of the game? There are plenty of bosses after Sunwell that took WAY more effort than M'uru in his very first version. Just look up the dates of the first kills in sunwell. All are within ONE week after the boss was accessible (yeah, there were gates in Sunwell). Compare that to Lich King Heroic, or One Light in the Darkness, or Ragnaros Heroic, or Nefarian Heroic (Cataclysm), or Al'Akir Heroic.

I'm sure that even Kael'Thas took more tries than M'uru.

Here are some facts:

Dates of Firstkills in Sunwell
http://www.wowwiki.com/Guild_progression_(TBC)/SP

First 3 Bosses within 2 Days, than the progression was blocked by a gate. Gate opened on 8 April 2008, next kill was 10 April (2 Days!). Next gate on 29 April 2008, next Kill on 4 May 2008, last gate on 20 May 2008, Kil'Jaeden down on 25 May.

Let's compare to Ulduar:

All bosses were avaiable the very first ID, all hardmodes were avaiable (14 April 2009). Alone in the Darkness first kill was on 7 July 2009. So yeah, Ulduar was harder than Sunwell.


They were unlocking bosses in ICC weekly ofc it will take more time to kill him if you cannot even fight him...

I think and from my XP Alone in the Darkness was hardest in WotlK.
Vessel
Profile Joined June 2010
United States214 Posts
September 26 2012 19:16 GMT
#928
On September 27 2012 04:01 Hubble wrote:
What is your definition of "hard content"? It's a fact that Alone in the Darkness took WAY more tries then all of Sunwell. It's a fact that Lich King Heroic was longer alive than every boss before him. Sunwell was a nice raid, but bleeding edge content is getting harder and harder. Almost all bosses in Naxx 1.0 were killed in the first ID. The Horsemen stood so long not because they were hard (okay, they were hard at that time) but because you needed 8 Tanks with the proper gear (4 pieces of T3 at least).

By what definition is Sunwell the hardest Raid of the game? There are plenty of bosses after Sunwell that took WAY more effort than M'uru in his very first version. Just look up the dates of the first kills in sunwell. All are within ONE week after the boss was accessible (yeah, there were gates in Sunwell). Compare that to Lich King Heroic, or One Light in the Darkness, or Ragnaros Heroic, or Nefarian Heroic (Cataclysm), or Al'Akir Heroic.

I'm sure that even Kael'Thas took more tries than M'uru.

Here are some facts:

Dates of Firstkills in Sunwell
http://www.wowwiki.com/Guild_progression_(TBC)/SP

First 3 Bosses within 2 Days, than the progression was blocked by a gate. Gate opened on 8 April 2008, next kill was 10 April (2 Days!). Next gate on 29 April 2008, next Kill on 4 May 2008, last gate on 20 May 2008, Kil'Jaeden down on 25 May.

Let's compare to Ulduar:

All bosses were avaiable the very first ID, all hardmodes were avaiable (14 April 2009). Alone in the Darkness first kill was on 7 July 2009. So yeah, Ulduar was harder than Sunwell.


the problem with comparing ulduar to any pre wotlk raid is hardmodes. you are saying that it took a while to complete the hardmode version of the bosses, but thats because hardmode bosses were specifically designed for you to basically have all bosses of the regular mode on farm first, so of course its gonna take longer, tbc raids were made hard with no separate mode, its comparing apples and oranges
Hubble
Profile Joined August 2010
Germany248 Posts
Last Edited: 2012-09-26 19:22:15
September 26 2012 19:19 GMT
#929
The leveling is very fun. All (my) complaints about Cataclysm leveling were adressed (almost no phasing, more than one way to level through a zone, not much use of vehicel-combat-style quests).

And there is plenty of addition content to do. Pet fights (aka Pokemon) seems to be very much fun. Plenty of raidcontent. Heroic-5-mans are not hard anymore, but there are challenge modes to provide challenging 5-man-content. World Bosses are back. No flying up to level 90.

If you can affort it you should take a look.

/e:

On September 27 2012 04:14 SRBNikola wrote:
Show nested quote +
On September 27 2012 04:01 Hubble wrote:
What is your definition of "hard content"? It's a fact that Alone in the Darkness took WAY more tries then all of Sunwell. It's a fact that Lich King Heroic was longer alive than every boss before him. Sunwell was a nice raid, but bleeding edge content is getting harder and harder. Almost all bosses in Naxx 1.0 were killed in the first ID. The Horsemen stood so long not because they were hard (okay, they were hard at that time) but because you needed 8 Tanks with the proper gear (4 pieces of T3 at least).

By what definition is Sunwell the hardest Raid of the game? There are plenty of bosses after Sunwell that took WAY more effort than M'uru in his very first version. Just look up the dates of the first kills in sunwell. All are within ONE week after the boss was accessible (yeah, there were gates in Sunwell). Compare that to Lich King Heroic, or One Light in the Darkness, or Ragnaros Heroic, or Nefarian Heroic (Cataclysm), or Al'Akir Heroic.

I'm sure that even Kael'Thas took more tries than M'uru.

Here are some facts:

Dates of Firstkills in Sunwell
http://www.wowwiki.com/Guild_progression_(TBC)/SP

First 3 Bosses within 2 Days, than the progression was blocked by a gate. Gate opened on 8 April 2008, next kill was 10 April (2 Days!). Next gate on 29 April 2008, next Kill on 4 May 2008, last gate on 20 May 2008, Kil'Jaeden down on 25 May.

Let's compare to Ulduar:

All bosses were avaiable the very first ID, all hardmodes were avaiable (14 April 2009). Alone in the Darkness first kill was on 7 July 2009. So yeah, Ulduar was harder than Sunwell.


They were unlocking bosses in ICC weekly ofc it will take more time to kill him if you cannot even fight him...

I think and from my XP Alone in the Darkness was hardest in WotlK.


Yeah, but LK HC took over 500 (!) Tries were M'uru took "only" 300~ Tries.

And what is wrong with my comparison? The person I quoted startet the "xyz was harder"-argument. And if we are going to compare that we need to compare the hardest version possible (in the way it's intended - you could make everyboss impossible with playing naked)
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
beachbeachy
Profile Blog Joined June 2011
United States509 Posts
Last Edited: 2012-09-26 19:24:21
September 26 2012 19:21 GMT
#930
On September 27 2012 04:01 Hubble wrote:
What is your definition of "hard content"? It's a fact that Alone in the Darkness took WAY more tries then all of Sunwell. It's a fact that Lich King Heroic was longer alive than every boss before him. Sunwell was a nice raid, but bleeding edge content is getting harder and harder. Almost all bosses in Naxx 1.0 were killed in the first ID. The Horsemen stood so long not because they were hard (okay, they were hard at that time) but because you needed 8 Tanks with the proper gear (4 pieces of T3 at least).

By what definition is Sunwell the hardest Raid of the game? There are plenty of bosses after Sunwell that took WAY more effort than M'uru in his very first version. Just look up the dates of the first kills in sunwell. All are within ONE week after the boss was accessible (yeah, there were gates in Sunwell). Compare that to Lich King Heroic, or One Light in the Darkness, or Ragnaros Heroic, or Nefarian Heroic (Cataclysm), or Al'Akir Heroic.

I'm sure that even Kael'Thas took more tries than M'uru.


Did you even complete or at least try sunwell and naxx? I did, along with ulduar and every wotlk instance and i can tell you they straight up paled in comparison.

Alone in darkness in ulduar would be the equivalent of killing the m'uru in a certain time period, or whatever other difficult comparison you can draw. You're comparing apples and oranges. It's only an achievement, you can apply the same thing over to BC/Vanilla without the title itself.

#1 Alone in the Darkness - 70 days from One Light in the Darkness. 7th July 2009
#2 The Four Horsemen - 56 days from Gothik's death to D&T's kill. August 25th 2006
#3 The Lich King (Heroic) - 42 Days from Heroic Putricide's death (first pull). March 26th 2010
#4 Kael'thas Sunstrider <Lord of the Blood Elves> - 31 days from Solarian's death. 25th May 2007
#5 Magtheridon - 29 days from the first 70 raid kills. 24th February 2007
#6 Lady Vashj <Coilfang Matron> - 17 days from being unlocked. 29th March 2007
#7 Loatheb - 14 days from Heigan's death. 17th July 2006
#8 tied Heigan the Unclean - 13 days from Noth the Plaguebringer's death. 3rd July 2006
#9 tied Archimonde <The Defiler> - 10 days from Azgalor's death. 9th June 2007
#9 tied Gothik the Harvester - 10 days from Instructor Razuvious' death. 30th June 2006
#10 tied Mimiron Firefighter 25 - 8 days from Ensidia's KnockKnockKnock kill to Firefighter kill. May 1st 2009
#10 tied Sapphiron - 8 days from Four Horsemen dying. 2nd September 2006
#10 tied Gruul the Dragonkiller - 8 days from Maulgar's death. 3rd February 2007
#11 Reliquary of Lost Souls - 6 days from Gurtogg's death. 2nd June 2007
#12 tied Kel'Thuzad - 5 days from Sapphiron's death. 7th September 2006
#13 tied Kil'jaeden <The Deceiver> - 5 days from the opening of the third Sunwell gate. 25th May 2008

Notice how the only lich king fights mentioned are ACHIEVEMENTS. I'm sure it took 300 days to kill the four horsemen without anyone dying, too bad it's not an achievement so it never gets mentioned. Using my analogy they don't mean anything at all. What you said regarding naxx being cleared on the first I.d is completely false. People clearly spent more time on BC and vanilla bosses, especially naxx.

I don't even know why we're arguing about this. To anyone who has raided all of the above instances, it's a FACT that sunwell and naxx and even BT, AQ, and probably BWL are more difficult instances to conquer than anything wotlk had to offer.
Dream no small dreams for they have no power to move the hearts of men. - Goethe
Vessel
Profile Joined June 2010
United States214 Posts
September 26 2012 19:22 GMT
#931
On September 27 2012 04:19 Hubble wrote:
The leveling is very fun. All (my) complaints about Cataclysm leveling were adressed (almost no phasing, more than one way to level through a zone, not much use of vehicel-combat-style quests).

And there is plenty of addition content to do. Pet fights (aka Pokemon) seems to be very much fun. Plenty of raidcontent. Heroic-5-mans are not hard anymore, but there are challenge modes to provide challenging 5-man-content. World Bosses are back. No flying up to level 90.

If you can affort it you should take a look.


do the challenge mode dungeons offer better gear than heroics or is it purely for the extra difficulty?
Hubble
Profile Joined August 2010
Germany248 Posts
September 26 2012 19:26 GMT
#932
On September 27 2012 04:22 Vessel wrote:
Show nested quote +
On September 27 2012 04:19 Hubble wrote:
The leveling is very fun. All (my) complaints about Cataclysm leveling were adressed (almost no phasing, more than one way to level through a zone, not much use of vehicel-combat-style quests).

And there is plenty of addition content to do. Pet fights (aka Pokemon) seems to be very much fun. Plenty of raidcontent. Heroic-5-mans are not hard anymore, but there are challenge modes to provide challenging 5-man-content. World Bosses are back. No flying up to level 90.

If you can affort it you should take a look.


do the challenge mode dungeons offer better gear than heroics or is it purely for the extra difficulty?


They don't provide better gear. And you can't outgear them because challenge modes are done in premade gear which is the same for everyone. The challenge is to get the best times in the instance. You get bronze, silver and gold medals and there is a ladder where you can compete to other groups.
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Vessel
Profile Joined June 2010
United States214 Posts
September 26 2012 19:29 GMT
#933
On September 27 2012 04:26 Hubble wrote:
Show nested quote +
On September 27 2012 04:22 Vessel wrote:
On September 27 2012 04:19 Hubble wrote:
The leveling is very fun. All (my) complaints about Cataclysm leveling were adressed (almost no phasing, more than one way to level through a zone, not much use of vehicel-combat-style quests).

And there is plenty of addition content to do. Pet fights (aka Pokemon) seems to be very much fun. Plenty of raidcontent. Heroic-5-mans are not hard anymore, but there are challenge modes to provide challenging 5-man-content. World Bosses are back. No flying up to level 90.

If you can affort it you should take a look.


do the challenge mode dungeons offer better gear than heroics or is it purely for the extra difficulty?


They don't provide better gear. And you can't outgear them because challenge modes are done in premade gear which is the same for everyone. The challenge is to get the best times in the instance. You get bronze, silver and gold medals and there is a ladder where you can compete to other groups.


ah i see, so the normal heroics used for gearing up for raids arent very difficult?
Hubble
Profile Joined August 2010
Germany248 Posts
Last Edited: 2012-09-26 19:45:39
September 26 2012 19:33 GMT
#934
My guild spent about 20 min per heroic yesterday. Right after they got level 90. So they can't be that hard.

Notice how the only lich king fights mentioned are ACHIEVEMENTS. I'm sure it took 300 days to kill the four horsemen without anyone dying, too bad it's not an achievement so it never gets mentioned. Using my analogy they don't mean anything at all. What you said regarding naxx being cleared on the first I.d is completely false. People clearly spent more time on BC and vanilla bosses, especially naxx.


http://www.wowwiki.com/Guild_progression_(Naxxramas)

Ok, not almost all bosses. And why is being an achievement is a problem? The raid is conquered when all bosses in their hardest avaiable mode are killed, at least for me and the people I raid with. And yes, I raided both Naxx and Sunwell when they were fresh.

And the list you posted misses all the content in Cataclysm. T11 was very hard and took the world's best guild about 1.5 month to clear. And Ragnaros Heroic also lasted quite a while.

And don't get me wrong. I think that Naxx, BT and Sunwell are very good raids. But they were not harder than ulduar or other raids of WotLK or Cataclysm. Ok, Dragon Soul was pretty bad.
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2012-09-26 19:34:58
September 26 2012 19:34 GMT
#935
On September 27 2012 04:16 Vessel wrote:
Show nested quote +
On September 27 2012 04:01 Hubble wrote:
What is your definition of "hard content"? It's a fact that Alone in the Darkness took WAY more tries then all of Sunwell. It's a fact that Lich King Heroic was longer alive than every boss before him. Sunwell was a nice raid, but bleeding edge content is getting harder and harder. Almost all bosses in Naxx 1.0 were killed in the first ID. The Horsemen stood so long not because they were hard (okay, they were hard at that time) but because you needed 8 Tanks with the proper gear (4 pieces of T3 at least).

By what definition is Sunwell the hardest Raid of the game? There are plenty of bosses after Sunwell that took WAY more effort than M'uru in his very first version. Just look up the dates of the first kills in sunwell. All are within ONE week after the boss was accessible (yeah, there were gates in Sunwell). Compare that to Lich King Heroic, or One Light in the Darkness, or Ragnaros Heroic, or Nefarian Heroic (Cataclysm), or Al'Akir Heroic.

I'm sure that even Kael'Thas took more tries than M'uru.

Here are some facts:

Dates of Firstkills in Sunwell
http://www.wowwiki.com/Guild_progression_(TBC)/SP

First 3 Bosses within 2 Days, than the progression was blocked by a gate. Gate opened on 8 April 2008, next kill was 10 April (2 Days!). Next gate on 29 April 2008, next Kill on 4 May 2008, last gate on 20 May 2008, Kil'Jaeden down on 25 May.

Let's compare to Ulduar:

All bosses were avaiable the very first ID, all hardmodes were avaiable (14 April 2009). Alone in the Darkness first kill was on 7 July 2009. So yeah, Ulduar was harder than Sunwell.


the problem with comparing ulduar to any pre wotlk raid is hardmodes. you are saying that it took a while to complete the hardmode version of the bosses, but thats because hardmode bosses were specifically designed for you to basically have all bosses of the regular mode on farm first, so of course its gonna take longer, tbc raids were made hard with no separate mode, its comparing apples and oranges


Not true.

Bosses in the old raiding system were designed in a tier fashion where the later bosses required the initial bosses being on farm and the initial bosses required having the end bosses of the previous dungeon on farm. The two are very comparable.
aka: KTVindicare the Geeky Bartender
Jojo131
Profile Joined January 2011
Brazil1631 Posts
Last Edited: 2012-09-26 19:47:18
September 26 2012 19:42 GMT
#936
Ulduar hardmodes were fantastic because of how they were implemented into the encounters, like choosing not to kill any of Freya's guardians before the fight, racing through the gauntlet fast enough to reach Thorim before Sif leaves so that you have to fight both of them at the same time, fighting Yogg-Saron without any of the Keepers help, etc. Hell, even Mimiron and the "BIG RED BUTTON" was so silly it was actually cool to have as a trigger for hardmode. Definitely one of Blizzard's best works in terms of catering to casuals and creating content that was also fun for hardcore players.

Nowadays you just flip a switch and BAM hardmode activated, doesn't feel as intuitive at all, which is why Ulduar was such a special raid

Edit: on topic, MoP leveling has probably been the funnest leveling experience I've had in all my years of playing WoW, this is definitely a surprise because as a PvP person I never thought I'd end up praising the work they've done to make questing more interesting in terms of gameplay and story telling.
qanik
Profile Joined May 2010
Denmark1899 Posts
September 26 2012 19:46 GMT
#937
I haven't been playing for years and I'm wondering how are people leveling so fast? I mean, there's already so many lv90 monks.. From what I heard, they did 1-80 in HOURS, how is that even possible? I played two hours and I'm lv12.
I really need some tips, leveling another char to 80 is going to be a real pain. btw I'm horde, panda monk.
Best Teemo World
Hubble
Profile Joined August 2010
Germany248 Posts
Last Edited: 2012-09-26 19:56:49
September 26 2012 19:54 GMT
#938
On September 27 2012 04:46 qanik wrote:
I haven't been playing for years and I'm wondering how are people leveling so fast? I mean, there's already so many lv90 monks.. From what I heard, they did 1-80 in HOURS, how is that even possible? I played two hours and I'm lv12.
I really need some tips, leveling another char to 80 is going to be a real pain. btw I'm horde, panda monk.


They are so fast because they start at level 80 due to the recruit a friend system where you can create a level 80 character of any race/class.

And for fast leveling... grab some heirlooms and do a combination of instances of normal questing.
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
September 26 2012 20:09 GMT
#939
On September 27 2012 04:54 Hubble wrote:
Show nested quote +
On September 27 2012 04:46 qanik wrote:
I haven't been playing for years and I'm wondering how are people leveling so fast? I mean, there's already so many lv90 monks.. From what I heard, they did 1-80 in HOURS, how is that even possible? I played two hours and I'm lv12.
I really need some tips, leveling another char to 80 is going to be a real pain. btw I'm horde, panda monk.


They are so fast because they start at level 80 due to the recruit a friend system where you can create a level 80 character of any race/class.

And for fast leveling... grab some heirlooms and do a combination of instances of normal questing.


No that doesn't work xD U can't RaF to level 80 monk it says so in F&Q. Recruit a friend on its own works though. Double xp to level 70 or 80 then power level beyond that to 90
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
absalom86
Profile Joined April 2010
Iceland1770 Posts
September 26 2012 20:11 GMT
#940
Anyone playing on EU Outland alliance side?
Thief @ #teamliquid @ Quakenet
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