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Counter-Strike: Global Offensive - Page 942

Forum Index > General Games
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Rockafellalp
Profile Joined December 2014
Canada356 Posts
Last Edited: 2015-06-19 22:29:50
June 19 2015 22:28 GMT
#18821
On June 17 2015 17:53 BeeLz wrote:
Show nested quote +
On June 17 2015 16:06 Miragee wrote:
On June 15 2015 22:36 BeeLz wrote:
1.6 netcode wasn't better than cs go, not even close.





Somehow 1.6 was way more on point though and didn't have this whole hitbox/model sync issue, at least not to this extent.


I disagree.

Hitboxes were a lot bigger and a lot less precise in 1.6 which might let it look like it was more on point but there were plenty of issues with the netcode.

With the correct rates and interp with perfect ping the netcode was okay but online you never got that.

When you played with ex_interp 0 ( 1/cl_updaterate ) and other people played with updaterate lower than yours they actually warped like they are playing with 300 ping, making the game unplayable and people hard to hit.
When you played with ex_interp 0.1, something many people did because of the previous issues the hitboxes were lagging quite a bit behind the models. You'd constantly get shot while being already behind a wall.

Hitboxes while crouching or when shooting in the back of someone weren't lined up with the models either.

And this was only in the last few years of 1.6, in the early years and the versions before interp was an even bigger "issue", heck noone actually knew the right settings, some leagues enforced 0.1, others 0.05, other 0.01 etc.

for example


I feel it's a bit of misplaced nostalgia, you see these video's being posted of an awp shot not being registered like once every month and a huge deal is being made of it. In 1.6 that happened 10 times every war without people making a fuss about it. Mostly because people knew reg was flawed and coverage was much smaller, and hltv demo's were usually shit either way.


At least that's what I remember from 1.6, if I had to choose 1 thing that improved from 1.6 to csgo I would say the netcode without even thinking twice :p




that video isn't 1.6 i don't think and if it is, it is super early 1.6


EDIT: nothing better than global and supremes calling you a cheater lol... Some fucking people
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
June 19 2015 22:41 GMT
#18822
On June 20 2015 07:28 Rockafellalp wrote:
Show nested quote +
On June 17 2015 17:53 BeeLz wrote:
On June 17 2015 16:06 Miragee wrote:
On June 15 2015 22:36 BeeLz wrote:
1.6 netcode wasn't better than cs go, not even close.





Somehow 1.6 was way more on point though and didn't have this whole hitbox/model sync issue, at least not to this extent.


I disagree.

Hitboxes were a lot bigger and a lot less precise in 1.6 which might let it look like it was more on point but there were plenty of issues with the netcode.

With the correct rates and interp with perfect ping the netcode was okay but online you never got that.

When you played with ex_interp 0 ( 1/cl_updaterate ) and other people played with updaterate lower than yours they actually warped like they are playing with 300 ping, making the game unplayable and people hard to hit.
When you played with ex_interp 0.1, something many people did because of the previous issues the hitboxes were lagging quite a bit behind the models. You'd constantly get shot while being already behind a wall.

Hitboxes while crouching or when shooting in the back of someone weren't lined up with the models either.

And this was only in the last few years of 1.6, in the early years and the versions before interp was an even bigger "issue", heck noone actually knew the right settings, some leagues enforced 0.1, others 0.05, other 0.01 etc.

for example
https://www.youtube.com/watch?v=2ZRj58MbNY4

I feel it's a bit of misplaced nostalgia, you see these video's being posted of an awp shot not being registered like once every month and a huge deal is being made of it. In 1.6 that happened 10 times every war without people making a fuss about it. Mostly because people knew reg was flawed and coverage was much smaller, and hltv demo's were usually shit either way.


At least that's what I remember from 1.6, if I had to choose 1 thing that improved from 1.6 to csgo I would say the netcode without even thinking twice :p




that video isn't 1.6 i don't think and if it is, it is super early 1.6


EDIT: nothing better than global and supremes calling you a cheater lol... Some fucking people

Cause it's 1.5 or earlier.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Tosstriss
Profile Joined November 2011
Canada334 Posts
June 19 2015 23:33 GMT
#18823
ex-Vox just official got picked up by Misfits (now LA Renegades) with MonteCristo as co-owner.
Rockafellalp
Profile Joined December 2014
Canada356 Posts
June 20 2015 17:39 GMT
#18824
On June 20 2015 07:41 Nagisama wrote:
Show nested quote +
On June 20 2015 07:28 Rockafellalp wrote:
On June 17 2015 17:53 BeeLz wrote:
On June 17 2015 16:06 Miragee wrote:
On June 15 2015 22:36 BeeLz wrote:
1.6 netcode wasn't better than cs go, not even close.





Somehow 1.6 was way more on point though and didn't have this whole hitbox/model sync issue, at least not to this extent.


I disagree.

Hitboxes were a lot bigger and a lot less precise in 1.6 which might let it look like it was more on point but there were plenty of issues with the netcode.

With the correct rates and interp with perfect ping the netcode was okay but online you never got that.

When you played with ex_interp 0 ( 1/cl_updaterate ) and other people played with updaterate lower than yours they actually warped like they are playing with 300 ping, making the game unplayable and people hard to hit.
When you played with ex_interp 0.1, something many people did because of the previous issues the hitboxes were lagging quite a bit behind the models. You'd constantly get shot while being already behind a wall.

Hitboxes while crouching or when shooting in the back of someone weren't lined up with the models either.

And this was only in the last few years of 1.6, in the early years and the versions before interp was an even bigger "issue", heck noone actually knew the right settings, some leagues enforced 0.1, others 0.05, other 0.01 etc.

for example
https://www.youtube.com/watch?v=2ZRj58MbNY4

I feel it's a bit of misplaced nostalgia, you see these video's being posted of an awp shot not being registered like once every month and a huge deal is being made of it. In 1.6 that happened 10 times every war without people making a fuss about it. Mostly because people knew reg was flawed and coverage was much smaller, and hltv demo's were usually shit either way.


At least that's what I remember from 1.6, if I had to choose 1 thing that improved from 1.6 to csgo I would say the netcode without even thinking twice :p




that video isn't 1.6 i don't think and if it is, it is super early 1.6


EDIT: nothing better than global and supremes calling you a cheater lol... Some fucking people

Cause it's 1.5 or earlier.


Ok, I just don't know why he is down talking 1.6 but uses evidence from a different game.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
June 20 2015 22:40 GMT
#18825
... Wouldn't different patch versions of the same game have very similar netcode. I wasn't very old but I only remember the big changes in the patches like maps and weapons.
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
June 21 2015 00:28 GMT
#18826
I don't doubt the similarity in netcode. Just saying he was using 1.5 gameplay instead of 1.6. The guy who uploaded the video probably thought it was 1.6.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
BeeLz
Profile Joined December 2014
Belgium52 Posts
Last Edited: 2015-06-22 08:55:31
June 22 2015 08:32 GMT
#18827
I'm quite sure that movie was from 1.6 gameplay

Netcode wasn't changed until a few years into 1.6 and even then the only relevant change was the change to ex_interp which most people didn't use because it was unplayable when people weren't using the correct rates.Playing with standard interp 0.1 had exactly the same effect as 0.05 in the earlier patch. Hitboxes lagging behind the models.



For the majority of cs 1.6 and earlier version netcode was a mess and hitbox problems were a lot bigger than in cs go. It just didn't get highlighted that much because there was barely any coverage and people knew the netcode was shit.
Unless you had perfect servers with everyone having perfect settings registry was horrible and random most of the time, hitboxes were 10 times as big though.
Either way, being able to change client side settings/netcode to gain an unfair advantage was a big flaw of 1.6.
GTR
Profile Blog Joined September 2004
51429 Posts
June 23 2015 01:31 GMT
#18828
http://www.hltv.org/news/15244-niko-steps-in-for-kinguin-in-slovenia

Niko stepping in for Kinguin is siiiiiiiiiiiick.
Commentator
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
June 23 2015 12:38 GMT
#18829
Guess the map!

[image loading]

+ Show Spoiler +
+ Show Spoiler +

Dust2



[image loading]

+ Show Spoiler +
+ Show Spoiler +

Mirage


+ Show Spoiler +
Did the other 5 active duty maps aswell but doesn't make too much sense, can still post it if people are interested
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
June 23 2015 13:55 GMT
#18830
On June 23 2015 21:38 Sableyeah wrote:
Guess the map!

[image loading]

+ Show Spoiler +
+ Show Spoiler +

Dust2



[image loading]

+ Show Spoiler +
+ Show Spoiler +

Mirage


+ Show Spoiler +
Did the other 5 active duty maps aswell but doesn't make too much sense, can still post it if people are interested


"How to demonstrate the importance of mid in a few simple lines".
LiquipediaWanderer
Laserist
Profile Joined September 2011
Turkey4269 Posts
June 23 2015 14:01 GMT
#18831
Fixed

[image loading]
“Are you with the Cartel? Because you’re definitely an Angel.”
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
June 23 2015 14:03 GMT
#18832
Im still confused on what the lines are supposed to mean and how am i supposed to visualize it
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2015-06-23 14:14:42
June 23 2015 14:12 GMT
#18833
I'm confused as well. Remind me of these little sketches I made trying to come up with a new original map layout:

[image loading]

+ Show Spoiler +
Cache


[image loading]

+ Show Spoiler +
Dust 2


[image loading]

+ Show Spoiler +
Mirage


Should be easier :p
tofucake
Profile Blog Joined October 2009
Hyrule19029 Posts
June 23 2015 15:24 GMT
#18834
but all of your examples are backwards....
Liquipediaasante sana squash banana
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
June 23 2015 16:45 GMT
#18835
On June 23 2015 23:01 Laserist wrote:
Fixed

[image loading]


What is that supposed to be? Adding Outside Along or Suicide doesn't change the map too much so I didn't add it
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
June 23 2015 17:04 GMT
#18836
On June 23 2015 23:03 amazingxkcd wrote:
Im still confused on what the lines are supposed to mean and how am i supposed to visualize it

Lines are supposed to be the possible entrances to each site. In the D2 example, Top left/right corners are the bombsites, and the lines are how to get there.

Middle lines that connect to the side are for lower B and cat walk. Outside lines are B tunnel and Long A. Middle line... is mid...

Hard to imagine at first until I figured out what map was what.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Headshot
Profile Blog Joined May 2010
United States1656 Posts
June 25 2015 15:55 GMT
#18837
When I started up my game today, it says the the client requires an update and to restart, but there is no update according to steam. Is anyone else having this problem? Is there a way to manually patch it, or something?
-
yamato77
Profile Blog Joined October 2010
11589 Posts
June 25 2015 16:00 GMT
#18838
coming back to cs, and I have to play a bunch of shitty gametypes just to be allowed to play competitive mode?

valve wtf? my account has over 100 wins and 1600 hours. give me a fucking break
Writer@WriterYamato
Laserist
Profile Joined September 2011
Turkey4269 Posts
June 25 2015 16:27 GMT
#18839
On June 26 2015 01:00 yamato77 wrote:
coming back to cs, and I have to play a bunch of shitty gametypes just to be allowed to play competitive mode?

valve wtf? my account has over 100 wins and 1600 hours. give me a fucking break


If you save it by a bunch of games, you are lucky. My friend had a similar situation and played more than 100 games.
“Are you with the Cartel? Because you’re definitely an Angel.”
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
June 25 2015 21:38 GMT
#18840
The gaming paradise thing seems so clowny
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
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