• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:32
CET 11:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What are former legends up to these days? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1231 users

Counter-Strike: Global Offensive - Page 942

Forum Index > General Games
Post a Reply
Prev 1 940 941 942 943 944 1121 Next
Rockafellalp
Profile Joined December 2014
Canada356 Posts
Last Edited: 2015-06-19 22:29:50
June 19 2015 22:28 GMT
#18821
On June 17 2015 17:53 BeeLz wrote:
Show nested quote +
On June 17 2015 16:06 Miragee wrote:
On June 15 2015 22:36 BeeLz wrote:
1.6 netcode wasn't better than cs go, not even close.





Somehow 1.6 was way more on point though and didn't have this whole hitbox/model sync issue, at least not to this extent.


I disagree.

Hitboxes were a lot bigger and a lot less precise in 1.6 which might let it look like it was more on point but there were plenty of issues with the netcode.

With the correct rates and interp with perfect ping the netcode was okay but online you never got that.

When you played with ex_interp 0 ( 1/cl_updaterate ) and other people played with updaterate lower than yours they actually warped like they are playing with 300 ping, making the game unplayable and people hard to hit.
When you played with ex_interp 0.1, something many people did because of the previous issues the hitboxes were lagging quite a bit behind the models. You'd constantly get shot while being already behind a wall.

Hitboxes while crouching or when shooting in the back of someone weren't lined up with the models either.

And this was only in the last few years of 1.6, in the early years and the versions before interp was an even bigger "issue", heck noone actually knew the right settings, some leagues enforced 0.1, others 0.05, other 0.01 etc.

for example


I feel it's a bit of misplaced nostalgia, you see these video's being posted of an awp shot not being registered like once every month and a huge deal is being made of it. In 1.6 that happened 10 times every war without people making a fuss about it. Mostly because people knew reg was flawed and coverage was much smaller, and hltv demo's were usually shit either way.


At least that's what I remember from 1.6, if I had to choose 1 thing that improved from 1.6 to csgo I would say the netcode without even thinking twice :p




that video isn't 1.6 i don't think and if it is, it is super early 1.6


EDIT: nothing better than global and supremes calling you a cheater lol... Some fucking people
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
June 19 2015 22:41 GMT
#18822
On June 20 2015 07:28 Rockafellalp wrote:
Show nested quote +
On June 17 2015 17:53 BeeLz wrote:
On June 17 2015 16:06 Miragee wrote:
On June 15 2015 22:36 BeeLz wrote:
1.6 netcode wasn't better than cs go, not even close.





Somehow 1.6 was way more on point though and didn't have this whole hitbox/model sync issue, at least not to this extent.


I disagree.

Hitboxes were a lot bigger and a lot less precise in 1.6 which might let it look like it was more on point but there were plenty of issues with the netcode.

With the correct rates and interp with perfect ping the netcode was okay but online you never got that.

When you played with ex_interp 0 ( 1/cl_updaterate ) and other people played with updaterate lower than yours they actually warped like they are playing with 300 ping, making the game unplayable and people hard to hit.
When you played with ex_interp 0.1, something many people did because of the previous issues the hitboxes were lagging quite a bit behind the models. You'd constantly get shot while being already behind a wall.

Hitboxes while crouching or when shooting in the back of someone weren't lined up with the models either.

And this was only in the last few years of 1.6, in the early years and the versions before interp was an even bigger "issue", heck noone actually knew the right settings, some leagues enforced 0.1, others 0.05, other 0.01 etc.

for example
https://www.youtube.com/watch?v=2ZRj58MbNY4

I feel it's a bit of misplaced nostalgia, you see these video's being posted of an awp shot not being registered like once every month and a huge deal is being made of it. In 1.6 that happened 10 times every war without people making a fuss about it. Mostly because people knew reg was flawed and coverage was much smaller, and hltv demo's were usually shit either way.


At least that's what I remember from 1.6, if I had to choose 1 thing that improved from 1.6 to csgo I would say the netcode without even thinking twice :p




that video isn't 1.6 i don't think and if it is, it is super early 1.6


EDIT: nothing better than global and supremes calling you a cheater lol... Some fucking people

Cause it's 1.5 or earlier.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Tosstriss
Profile Joined November 2011
Canada334 Posts
June 19 2015 23:33 GMT
#18823
ex-Vox just official got picked up by Misfits (now LA Renegades) with MonteCristo as co-owner.
Rockafellalp
Profile Joined December 2014
Canada356 Posts
June 20 2015 17:39 GMT
#18824
On June 20 2015 07:41 Nagisama wrote:
Show nested quote +
On June 20 2015 07:28 Rockafellalp wrote:
On June 17 2015 17:53 BeeLz wrote:
On June 17 2015 16:06 Miragee wrote:
On June 15 2015 22:36 BeeLz wrote:
1.6 netcode wasn't better than cs go, not even close.





Somehow 1.6 was way more on point though and didn't have this whole hitbox/model sync issue, at least not to this extent.


I disagree.

Hitboxes were a lot bigger and a lot less precise in 1.6 which might let it look like it was more on point but there were plenty of issues with the netcode.

With the correct rates and interp with perfect ping the netcode was okay but online you never got that.

When you played with ex_interp 0 ( 1/cl_updaterate ) and other people played with updaterate lower than yours they actually warped like they are playing with 300 ping, making the game unplayable and people hard to hit.
When you played with ex_interp 0.1, something many people did because of the previous issues the hitboxes were lagging quite a bit behind the models. You'd constantly get shot while being already behind a wall.

Hitboxes while crouching or when shooting in the back of someone weren't lined up with the models either.

And this was only in the last few years of 1.6, in the early years and the versions before interp was an even bigger "issue", heck noone actually knew the right settings, some leagues enforced 0.1, others 0.05, other 0.01 etc.

for example
https://www.youtube.com/watch?v=2ZRj58MbNY4

I feel it's a bit of misplaced nostalgia, you see these video's being posted of an awp shot not being registered like once every month and a huge deal is being made of it. In 1.6 that happened 10 times every war without people making a fuss about it. Mostly because people knew reg was flawed and coverage was much smaller, and hltv demo's were usually shit either way.


At least that's what I remember from 1.6, if I had to choose 1 thing that improved from 1.6 to csgo I would say the netcode without even thinking twice :p




that video isn't 1.6 i don't think and if it is, it is super early 1.6


EDIT: nothing better than global and supremes calling you a cheater lol... Some fucking people

Cause it's 1.5 or earlier.


Ok, I just don't know why he is down talking 1.6 but uses evidence from a different game.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
June 20 2015 22:40 GMT
#18825
... Wouldn't different patch versions of the same game have very similar netcode. I wasn't very old but I only remember the big changes in the patches like maps and weapons.
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
June 21 2015 00:28 GMT
#18826
I don't doubt the similarity in netcode. Just saying he was using 1.5 gameplay instead of 1.6. The guy who uploaded the video probably thought it was 1.6.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
BeeLz
Profile Joined December 2014
Belgium52 Posts
Last Edited: 2015-06-22 08:55:31
June 22 2015 08:32 GMT
#18827
I'm quite sure that movie was from 1.6 gameplay

Netcode wasn't changed until a few years into 1.6 and even then the only relevant change was the change to ex_interp which most people didn't use because it was unplayable when people weren't using the correct rates.Playing with standard interp 0.1 had exactly the same effect as 0.05 in the earlier patch. Hitboxes lagging behind the models.



For the majority of cs 1.6 and earlier version netcode was a mess and hitbox problems were a lot bigger than in cs go. It just didn't get highlighted that much because there was barely any coverage and people knew the netcode was shit.
Unless you had perfect servers with everyone having perfect settings registry was horrible and random most of the time, hitboxes were 10 times as big though.
Either way, being able to change client side settings/netcode to gain an unfair advantage was a big flaw of 1.6.
GTR
Profile Blog Joined September 2004
51507 Posts
June 23 2015 01:31 GMT
#18828
http://www.hltv.org/news/15244-niko-steps-in-for-kinguin-in-slovenia

Niko stepping in for Kinguin is siiiiiiiiiiiick.
Commentator
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
June 23 2015 12:38 GMT
#18829
Guess the map!

[image loading]

+ Show Spoiler +
+ Show Spoiler +

Dust2



[image loading]

+ Show Spoiler +
+ Show Spoiler +

Mirage


+ Show Spoiler +
Did the other 5 active duty maps aswell but doesn't make too much sense, can still post it if people are interested
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
June 23 2015 13:55 GMT
#18830
On June 23 2015 21:38 Sableyeah wrote:
Guess the map!

[image loading]

+ Show Spoiler +
+ Show Spoiler +

Dust2



[image loading]

+ Show Spoiler +
+ Show Spoiler +

Mirage


+ Show Spoiler +
Did the other 5 active duty maps aswell but doesn't make too much sense, can still post it if people are interested


"How to demonstrate the importance of mid in a few simple lines".
LiquipediaWanderer
Laserist
Profile Joined September 2011
Turkey4269 Posts
June 23 2015 14:01 GMT
#18831
Fixed

[image loading]
“Are you with the Cartel? Because you’re definitely an Angel.”
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
June 23 2015 14:03 GMT
#18832
Im still confused on what the lines are supposed to mean and how am i supposed to visualize it
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2015-06-23 14:14:42
June 23 2015 14:12 GMT
#18833
I'm confused as well. Remind me of these little sketches I made trying to come up with a new original map layout:

[image loading]

+ Show Spoiler +
Cache


[image loading]

+ Show Spoiler +
Dust 2


[image loading]

+ Show Spoiler +
Mirage


Should be easier :p
tofucake
Profile Blog Joined October 2009
Hyrule19184 Posts
June 23 2015 15:24 GMT
#18834
but all of your examples are backwards....
Liquipediaasante sana squash banana
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
June 23 2015 16:45 GMT
#18835
On June 23 2015 23:01 Laserist wrote:
Fixed

[image loading]


What is that supposed to be? Adding Outside Along or Suicide doesn't change the map too much so I didn't add it
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
June 23 2015 17:04 GMT
#18836
On June 23 2015 23:03 amazingxkcd wrote:
Im still confused on what the lines are supposed to mean and how am i supposed to visualize it

Lines are supposed to be the possible entrances to each site. In the D2 example, Top left/right corners are the bombsites, and the lines are how to get there.

Middle lines that connect to the side are for lower B and cat walk. Outside lines are B tunnel and Long A. Middle line... is mid...

Hard to imagine at first until I figured out what map was what.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Headshot
Profile Blog Joined May 2010
United States1656 Posts
June 25 2015 15:55 GMT
#18837
When I started up my game today, it says the the client requires an update and to restart, but there is no update according to steam. Is anyone else having this problem? Is there a way to manually patch it, or something?
-
yamato77
Profile Blog Joined October 2010
11589 Posts
June 25 2015 16:00 GMT
#18838
coming back to cs, and I have to play a bunch of shitty gametypes just to be allowed to play competitive mode?

valve wtf? my account has over 100 wins and 1600 hours. give me a fucking break
Writer@WriterYamato
Laserist
Profile Joined September 2011
Turkey4269 Posts
June 25 2015 16:27 GMT
#18839
On June 26 2015 01:00 yamato77 wrote:
coming back to cs, and I have to play a bunch of shitty gametypes just to be allowed to play competitive mode?

valve wtf? my account has over 100 wins and 1600 hours. give me a fucking break


If you save it by a bunch of games, you are lucky. My friend had a similar situation and played more than 100 games.
“Are you with the Cartel? Because you’re definitely an Angel.”
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
June 25 2015 21:38 GMT
#18840
The gaming paradise thing seems so clowny
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Prev 1 940 941 942 943 944 1121 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 148
StarCraft: Brood War
Sea 4608
Jaedong 978
Larva 416
Stork 358
EffOrt 122
Soma 118
ZerO 118
BeSt 111
910 106
Rush 105
[ Show more ]
Pusan 98
Shuttle 81
Sharp 80
Leta 67
NotJumperer 56
Zeus 53
sorry 48
Barracks 47
Mind 37
soO 31
zelot 21
ZergMaN 16
Movie 14
GoRush 12
Shine 10
Noble 9
ajuk12(nOOB) 7
Dota 2
NeuroSwarm188
Fuzer 161
League of Legends
C9.Mang0477
JimRising 421
Counter-Strike
summit1g8737
olofmeister1556
shoxiejesuss881
edward217
Other Games
Mew2King79
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick756
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 74
• naamasc250
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2207
• HappyZerGling129
Upcoming Events
Wardi Open
1h 28m
OSC
1d 1h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
4 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.