Counter-Strike: Global Offensive - Page 51
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Inspektah
United States16 Posts
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skyR
Canada13817 Posts
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Playguuu
United States926 Posts
On March 26 2012 11:17 skyR wrote: Have you even played CSS? It feels nothing like CSS. Everything is so dull in this game. If you showed me a screenshot of this game and asked me what game it was, I'd tell you it's a dumb sequel for CoD or BF. The sound is outright terrible. All the rifles sound the same, footsteps of any kind or distance sound the same, and the bomb sound can barely be heard outside of the bomb site. This game literally has no future if they think that sound is not an important aspect for a game like CS. Nuke changes make it so one sided and most of the other maps are just worse visually. The accuracy / recoil in CSGO doesn't even make the slightest sense or there's just no reg on the servers... Is there an explanation why there is a limitation of a single flashbang and a total of three grenades? Oh wow a beta feeling incomplete? Do people really expect betas to be glorified demos of full games now? | ||
Inspektah
United States16 Posts
On March 26 2012 11:29 skyR wrote: The beta will appear in your steam inventory. Where did you go to get your beta key? That survey from the CSGO website? | ||
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Jibba
United States22883 Posts
On March 26 2012 11:40 Playguuu wrote: Would you like to make a bet on how many of these things will be changed by release?Oh wow a beta feeling incomplete? Do people really expect betas to be glorified demos of full games now? I think this is mostly the game they're intending to create. The issues he's bringing up don't strike me as being incomplete or place holder issues (although obviously maps will be expanded, netcode will be tweaked, interface will be vastly improved and hopefully the game gets colorized.) I think this is just the game they're making. Like, the sounds are detailed. They're just bad sounds. It's like the Hydra/Ultra/rest of Zerg in SC2. | ||
skyR
Canada13817 Posts
On March 26 2012 11:40 Playguuu wrote:+ Show Spoiler + On March 26 2012 11:17 skyR wrote: Have you even played CSS? It feels nothing like CSS. Everything is so dull in this game. If you showed me a screenshot of this game and asked me what game it was, I'd tell you it's a dumb sequel for CoD or BF. The sound is outright terrible. All the rifles sound the same, footsteps of any kind or distance sound the same, and the bomb sound can barely be heard outside of the bomb site. This game literally has no future if they think that sound is not an important aspect for a game like CS. Nuke changes make it so one sided and most of the other maps are just worse visually. The accuracy / recoil in CSGO doesn't even make the slightest sense or there's just no reg on the servers... Is there an explanation why there is a limitation of a single flashbang and a total of three grenades? Oh wow a beta feeling incomplete? Do people really expect betas to be glorified demos of full games now? Sorry but if the game is going to be marketed as a competitive game, the game should have competitive aspects already implemented in beta so that the developers can get feedback on what needs to be changed or improved. When one of the most important aspects of competitive play is downright non-existent, why would you even bother inviting players to test? First impression is everything in life. Most betas these days are finished products, how many betas has changed their visual direction, UI, or anything drastically due to player feedback? On March 26 2012 11:53 Inspektah wrote: Where did you go to get your beta key? That survey from the CSGO website? Someone from TL invited me (= | ||
ivirj
Mexico79 Posts
I think the visual style is very "cod" like, hell i believe cs:go feels even more grey and white than Cod, the CT's and T's also have that cod feeling when you see them. The sound is outright terrible. All the rifles sound the same, footsteps of any kind or distance sound the same, and the bomb sound can barely be heard outside of the bomb site. This game literally has no future if they think that sound is not an important aspect for a game like CS. Remember they are incomplete, they sound the same and even look the same (galil, m4) but be sure they are gonna fix that, i still lol when i see the incomplete galil animation, its so bad its hilaroius | ||
TritaN
United States406 Posts
On March 26 2012 12:01 Jibba wrote: Would you like to make a bet on how many of these things will be changed by release? I think this is mostly the game they're intending to create. The issues he's bringing up don't strike me as being incomplete or place holder issues (although obviously maps will be expanded, netcode will be tweaked, interface will be vastly improved and hopefully the game gets colorized.) I think this is just the game they're making. Like, the sounds are detailed. They're just bad sounds. It's like the Hydra/Ultra/rest of Zerg in SC2. Movement is a huge issue, and they are adjusting it right now. They just recently made huge improvements to it, and they are being pressured by pretty much everyone to remove the stamina system and add bunnyhopping (without insane acceleration) to increase the depth of movement. This may not seem like a big deal, and it probably isn't for most players, but for competitive players it is absolutely gamechanging. | ||
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Jibba
United States22883 Posts
On March 26 2012 12:07 ivirj wrote: Adding something again. I think the visual style is very "cod" like, hell i believe cs:go feels even more grey and white than Cod, the CT's and T's also have that cod feeling when you see them. Remember they are incomplete, they sound the same and even look the same (galil, m4) but be sure they are gonna fix that, i still lol when i see the incomplete galil animation, its so bad its hilaroius I think the Galil is placeholder, but I'd bet the AK/m4 and AWP will be as is. ![]() The movement felt better the last time I logged on but amongst the mechanics issues, recoil should be the #1 issue. #1 overall should be getting the new UI features implemented. In order to have a successful beta, you need enough people playing it. Without groups or the ability to join friends' games, that's not happening. o.o Obviously that's on the way, though. | ||
dronebabo
10866 Posts
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casualman
United States1198 Posts
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Jibba
United States22883 Posts
Recoil is in no way more predictable than before. 2 shot bursts, that's it right now. Stuff like this is what worries me. http://blog.counter-strike.net/index.php/2012/03/parity/ There's an official blog post from Valve comparing "accuracy" using decals. Since i don't think Valve is purposefully trying to deceive people, they must simply be misinformed which is problematic because this is a fundamental part of how the engine has always worked. Decals are done client side to save speed and from having to make the extra trip from the server, since they're unimportant. This was true in 1.6, Source (ever see someone become bloody who hadn't been shot?) And I'm sure it's true in GO for the same reasons. The dev posting in the thread about it has no clue what he's saying. >.> I a suppose the excellence of DotA 2 made me forget about how Valve treated CS in the past. This is the same group that listened to the idiotic pubber Killer Koala on their forums about how switching between pistol and awp was a "glitch", despite only being a visual bug and having zero impact on the speed with which you could fire the awp. Valve's response: delay fire rate with the awp. >.> | ||
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Kiante
Australia7069 Posts
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Nilrem
United States3684 Posts
On March 26 2012 19:23 Kiante wrote: the guns definetly feel very different to fire. mid range spray just completely misses. it's really frustrating. feels like i have to relearn the whole fucking game Maybe they are doing that intentionally. Obviously with each game, the spray mechanic has been adjusted. I am never quite sure of the rationale behind some of the changes, perhaps influence from various other games to become more 'realistic' which potentially can damage the notion of E-sport. Judging from the video above, that does worry me. Unless moving, if dead on. The first bullet should go just about dead center to where you are aiming. The recoil kicks in after first shot and slowly gets more sporadic with each shot. Then again, gamers do have a knack for adapting. I remember learning the spray of p90 and being able to snipe hs with it. With each release, it becomes ever more difficult do to previous muscle habits. | ||
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Kiante
Australia7069 Posts
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-Archangel-
Croatia7457 Posts
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cozzE
Australia357 Posts
On March 26 2012 23:27 -Archangel- wrote: I don't remember doing many kills with spraying in CS. I always preferred to one to three shot enemies depending on how far they were. And target head if possible. Actually anyone spraying at me and headshoting me was forever considered a lucky noob and to be ridiculed at every opportunity :D (we could do that as we played in Internet cafes and all our opponents were always in the same room). As others mentioned, this is why CS 1.6 was special, if you were good enough to control recoil well you could get yourself head and shoulders above others pretty quickly - there was a way to demonstrate your superior skill (like in dota2 and SC2). Sadly, this wasn't as much of the case in CSS and doesn't look like it (yet) in CSGO. | ||
dronebabo
10866 Posts
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Rob28
Canada705 Posts
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Terrakin
United States1440 Posts
On March 27 2012 02:01 Rob28 wrote: I don't mean this to come off in a "CS is a crappy game" kind of way, but can someone explain the appeal to me? I played it a little bit when it first came out, and it was OK for its time considering what was out there. But I found the jumping and shooting physics to be a little embellished or unrealistic for my tastes, so I left it at that. But now everyone who plays CS still swears up and down that it's the best game out there. Even by today's standards, which really struck me as odd, considering it's running off graphics from way back and an outdated game engine. I just want to know, why people are still so committed to CS? Why do you find it so fun? I can't see the appeal... its like the appeal of something great. Lets use broodwar for instance, bw is a very old game has very old pixel graphics but the gameplay is what has let it live so long. The gameplay is complex, but can be played simple, which means anyone can learn but only a few will dedicate the time to master. basically new doesn't mean good, and old doesn't mean bad. and why I find cs 1.6 fun + Show Spoiler + I've been playing cs since 1.dont remember came out and played for about 5 years, switching slowly to cs:s since thats what most of my friends played. The reason I was so hooked was because to me when I played cs 1.6 I felt like I was playing a simulation. Growing up as a boy in america you grow up with action movies, bb guns, g.i joes, etc and it really just feels natural to fight for your country. This makes the appeal of what counter strike was very easy to get into with the ct, and t sides and real weapons. After the appeal of the idea of the game wore off the main reason to play was to win. Pub servers are fun for messing around, just like in any game, but when you get to the scrim matches where pride or money is on the line thats when you start yelling, sweating, smashing keyboards, throwing mice, and getting delicious headshots. It's the same feeling of making a comeback in SC or defending cheese, or making a really important teamfight or gank in dota. CS provides adrenaline, and satisfaction with a bit of teamwork thrown in and of course a bit of good mouse control. | ||
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