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Counter-Strike: Global Offensive - Page 53

Forum Index > General Games
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Prev 1 51 52 53 54 55 1121 Next
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
March 27 2012 00:03 GMT
#1041
As a CS player at heart, I really hope this game is made well. I would LOVE to do TL GO scrims... FPS is where I shine, and I don't think I will ever really loose the qualities that make me good at them or enjoy them... unlike RTS, where I notice my multitasking consistently getting poorer as I get older TT. Twitch and flick shots might get a little slower, but smart plays and psychology will always stay with you. Really looking forward to this game :D
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 27 2012 01:03 GMT
#1042
--- Nuked ---
Silidons
Profile Blog Joined September 2010
United States2813 Posts
March 27 2012 05:53 GMT
#1043
um are they still going to have a server list? if not, then i'm not buying this game...
"God fights on the side with the best artillery." - Napoleon Bonaparte
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 27 2012 06:09 GMT
#1044
--- Nuked ---
Flamingo777
Profile Joined October 2010
United States1190 Posts
March 27 2012 22:42 GMT
#1045
I had some of the best memories of mine with regard to gaming playing mods of Counterstrike: Source, especially Warcraft Source on the Azeroth server back in the day. I wonder how much Valve is going to invest in the community moddin aspect of the game.
skyR
Profile Joined July 2009
Canada13817 Posts
March 28 2012 02:26 GMT
#1046
I wish scoreboard wasn't toggle lol I can't seem to get rid of my habit opening it up to see how many are still alive ._. and it seems like it restarts the defuse when you toggle it during a defuse )=
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 28 2012 02:34 GMT
#1047
--- Nuked ---
PH
Profile Blog Joined June 2008
United States6173 Posts
March 28 2012 02:38 GMT
#1048
On March 27 2012 04:54 Rob28 wrote:
Show nested quote +
On March 27 2012 02:41 Senx wrote:
CS is a good game because it has a very high skill cap in terms of aim and teamplay, it has distinct and unique game mechanics and it puts gameplay first before flashy graphics that just distract you.


Ok, I can buy that premise, but let me pose you a follow-up question then: there are many games with high skillcaps, unique mechanics, and gameplay priority before graphics (smaller app games seem to make a living making games on these principles... Angry Birds and QWOP fit into that criteria). Obviously CS is not an iphone game, but it does get highlighted because of those aspects you'd mentioned which are present in other games.

So why specifically CS? Is it because it was the first FPS game played at a real competitive level? Does nostalgia keep the fanbase around? I'm not trying to say "I hate CS" or that "it's a shit game" or anything, I'm just curious as to why it got so popular, despite the fact that the elements you've listed are not unique to CS. It just seems to me like a lot of the justification for loving CS comes from the fact that it isn't a traditional CODish shooter. But liking a game because it is not another game is not a reason to like a game, is it? I dunno, maybe I'm being too confusing... but I am also confused.

Something about the game from the get go really just drew people in. It was addicting, even for lower level players. That's not something that's easily explicable, but the fact remains that it's just a damn fun and solid game that people don't mind playing over and over, for years and years, even when the graphics have come to be outdated, and it's come to be no longer ahead of its time.
Hello
Silidons
Profile Blog Joined September 2010
United States2813 Posts
March 28 2012 05:39 GMT
#1049
they need to remove me being able to see bullets as a line of light...most annoying thing ever created and makes me feel like im playing a kiddie game really
"God fights on the side with the best artillery." - Napoleon Bonaparte
Infernal_dream
Profile Joined September 2011
United States2359 Posts
March 28 2012 05:57 GMT
#1050
On March 28 2012 14:39 Silidons wrote:
they need to remove me being able to see bullets as a line of light...most annoying thing ever created and makes me feel like im playing a kiddie game really


You are aware that in real life every fourth round is a tracer? And you can actually see every bullet if you're trained to notice it. But tracers are easily noticed by everyone.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 28 2012 06:03 GMT
#1051
On March 28 2012 14:57 Infernal_dream wrote:
Show nested quote +
On March 28 2012 14:39 Silidons wrote:
they need to remove me being able to see bullets as a line of light...most annoying thing ever created and makes me feel like im playing a kiddie game really


You are aware that in real life every fourth round is a tracer? And you can actually see every bullet if you're trained to notice it. But tracers are easily noticed by everyone.

That's only in machine guns/turrets. The constant stream of tracers is kind of silly. It's just another distraction I'd rather eliminate.
ModeratorNow I'm distant, dark in this anthrobeat
Silidons
Profile Blog Joined September 2010
United States2813 Posts
March 28 2012 09:17 GMT
#1052
On March 28 2012 14:57 Infernal_dream wrote:
Show nested quote +
On March 28 2012 14:39 Silidons wrote:
they need to remove me being able to see bullets as a line of light...most annoying thing ever created and makes me feel like im playing a kiddie game really


You are aware that in real life every fourth round is a tracer? And you can actually see every bullet if you're trained to notice it. But tracers are easily noticed by everyone.

i wasn't aware i was playing battlefield, sorry.

also i feel like i'm shooting a laser gun in star wars when i shoot any gun in CSGO
"God fights on the side with the best artillery." - Napoleon Bonaparte
CamTSU
Profile Joined April 2011
United States93 Posts
March 28 2012 10:28 GMT
#1053
Don't take this the wrong way guys, because I know you just don't quite get it-

But those of you arguing about realism, or graphics, or battlefield/call of duty elements simply don't really understand what made counter-strike 1.6 such a legendary game in the first place.

Competitive Counterstrike players have no interest in realism, and could honestly care less about graphics if they come at the cost of gameplay.

CS 1.6 had the greatest gameplay of any FPS in history, excluding quake which could be put on the same tier.

The minute any realism elements are added to the game, is the minute this game dies off the gaming scene forever. If that is your thing, please divert your attention away from counterstrike and seek out battlefield or some other casual fps, this is for hardcore competitive esports play, which realism and casual dumbing down has no place.
PeZuY
Profile Blog Joined February 2011
935 Posts
March 28 2012 10:37 GMT
#1054
Pff, I wish I could even test the game. Just to get my own feeling into it and how everything works. Has valve announced when the game is landing to stores?
craz3d
Profile Joined August 2005
Bulgaria856 Posts
March 28 2012 12:09 GMT
#1055
On March 27 2012 02:01 Rob28 wrote:
I don't mean this to come off in a "CS is a crappy game" kind of way, but can someone explain the appeal to me? I played it a little bit when it first came out, and it was OK for its time considering what was out there. But I found the jumping and shooting physics to be a little embellished or unrealistic for my tastes, so I left it at that. But now everyone who plays CS still swears up and down that it's the best game out there. Even by today's standards, which really struck me as odd, considering it's running off graphics from way back and an outdated game engine. I just want to know, why people are still so committed to CS? Why do you find it so fun? I can't see the appeal...


Graphics have nothing to do with it. It's about gameplay and nostalgia.

It's like me going to some football player who's been playing the game most of his life, and telling him that I find it odd that the game is still played on grass and that something as simple as kicking a ball into a net is so popular.

Chances are, you didn't like the game then, you don't like it now, and you'll probably never like it.

I'm curious what your computer game tastes are.
Hello World!
rabidch
Profile Joined January 2010
United States20289 Posts
March 28 2012 12:09 GMT
#1056
On March 28 2012 19:28 CamTSU wrote:
Don't take this the wrong way guys, because I know you just don't quite get it-

But those of you arguing about realism, or graphics, or battlefield/call of duty elements simply don't really understand what made counter-strike 1.6 such a legendary game in the first place.

Competitive Counterstrike players have no interest in realism, and could honestly care less about graphics if they come at the cost of gameplay.

CS 1.6 had the greatest gameplay of any FPS in history, excluding quake which could be put on the same tier.

The minute any realism elements are added to the game, is the minute this game dies off the gaming scene forever. If that is your thing, please divert your attention away from counterstrike and seek out battlefield or some other casual fps, this is for hardcore competitive esports play, which realism and casual dumbing down has no place.

i think a compromise can be made for a switchable option for casual mode and tracers turned off for competitive mode. people who play the latter will understand it, while people who play the former can have their cake too.
LiquidDota StaffOnly a true king can play the King.
CamTSU
Profile Joined April 2011
United States93 Posts
Last Edited: 2012-03-28 17:29:16
March 28 2012 17:26 GMT
#1057
On March 28 2012 21:09 rabidch wrote:
Show nested quote +
On March 28 2012 19:28 CamTSU wrote:
Don't take this the wrong way guys, because I know you just don't quite get it-

But those of you arguing about realism, or graphics, or battlefield/call of duty elements simply don't really understand what made counter-strike 1.6 such a legendary game in the first place.

Competitive Counterstrike players have no interest in realism, and could honestly care less about graphics if they come at the cost of gameplay.

CS 1.6 had the greatest gameplay of any FPS in history, excluding quake which could be put on the same tier.

The minute any realism elements are added to the game, is the minute this game dies off the gaming scene forever. If that is your thing, please divert your attention away from counterstrike and seek out battlefield or some other casual fps, this is for hardcore competitive esports play, which realism and casual dumbing down has no place.

i think a compromise can be made for a switchable option for casual mode and tracers turned off for competitive mode. people who play the latter will understand it, while people who play the former can have their cake too.


I understand your position, but I still find a real danger in catering to the casual community, simply based on valve's pretty horrible track record in regards to CS.

I doubt you need a history lesson on the game, but valve has a lengthy history of over-accommodating to the casuals, and basically only that. Most of the major updates to the game over the course of the decade or so 1.6 was in it's hay-day, were complete destructions to the core of the game, so you can imagine most of our distaste in anything other than a strict, competitively focused development.

I really do hope, and am very optimistic that the casuals can find joy in pubbing a superior competitive game, in whatever skill level they find comfortable. Without the need for these things, I mean plenty of casual games already have them and they are abundant. Part of the draw of CS is the steep skill curve and the difficulty of the game. This should stay the same as much so as possible, adding tracers to your shots will not benefit this.

I want EVERYONE, regardless of skill level, to truly enjoy the game, but I think when you start adding things aimed at the wrong target audience, it's a slippery slope, and valve havn't shown that they know where that boundary begins and where it ends.
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 28 2012 20:08 GMT
#1058
--- Nuked ---
Terranist
Profile Blog Joined March 2009
United States2496 Posts
March 28 2012 20:14 GMT
#1059
to put it in perspective, most of are actually casual cs players.only a few of us have played in CAL for example and we still hate a lot of the additions so i have to question if valve is really catering to casuals or just showing incompetence.
The Show of a Lifetime
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 28 2012 20:16 GMT
#1060
On March 29 2012 05:08 dronebabo wrote:
fog and dust particles that fly off the wall when bullets hit it.



This absolutely is the most annoying "feature" I've experienced so far imho.
It just doesn't have a realistic feel to it in the slightest which makes the whole thing totally pointless from the getgo...
Kevmeister @ Dota2
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