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Counter-Strike: Global Offensive - Page 54

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beg
Profile Blog Joined May 2010
991 Posts
March 28 2012 20:20 GMT
#1061
if a warmhearted TL fellow feels like helping a huge CS nerd, i'd be so fkin glad about an invite



i'm spending everyday on the steam CS:GO forum, helping people, trying to develope the game, but it's hard without being in the beta myself!
dronebabo
Profile Blog Joined December 2003
10866 Posts
Last Edited: 2012-03-28 20:26:06
March 28 2012 20:23 GMT
#1062
--- Nuked ---
beg
Profile Blog Joined May 2010
991 Posts
March 28 2012 20:27 GMT
#1063
On March 29 2012 05:23 dronebabo wrote:
Show nested quote +
On March 29 2012 05:14 Terranist wrote:
to put it in perspective, most of are actually casual cs players.only a few of us have played in CAL for example and we still hate a lot of the additions so i have to question if valve is really catering to casuals or just showing incompetence.

yeah honestly i don't know if valve is incompetent or if they are just trying new things
they seem to be receptive to community feedback imo. they already changed core things such as fog and movement and seem to be constantly adjusting them every patch, but some things like stamina and the above mentioned c4 blur effect really make me skeptical of valve's understanding of the game. i was confused when they added fog but after the blog post i understand what they were trying to do. i wish they would blog post more so that we can gain more insight into what they're trying to achieve rather than speculate so much (stamina, im looking at you...) but i have a lot of faith in valve and i'm pretty happy with what they've achieved so far

at least stamina is an ingame changable variable. so there's hope. actually i'm pretty sure the stamina issue will be resolved with everyone happy.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 28 2012 20:28 GMT
#1064
The dust was really bad before, the tracers are just kind of annoying.

My bigger concern with tracers is a situation like on train when you have no idea where you're being shot from. Tracers radically change that.
ModeratorNow I'm distant, dark in this anthrobeat
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 28 2012 20:31 GMT
#1065
On March 29 2012 05:28 Jibba wrote:
The dust was really bad before, the tracers are just kind of annoying.

My bigger concern with tracers is a situation like on train when you have no idea where you're being shot from. Tracers radically change that.


My concern is that tracers don't seem to belong in CS, it's not really a military combat game, it's more specialized police forces vs paramilitary terrorist groups. But you're right, the change, good or bad, is quite different from original.
Knowing is half the battle... the other half is lasers.
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 28 2012 20:32 GMT
#1066
--- Nuked ---
Serejai
Profile Blog Joined September 2010
6007 Posts
March 28 2012 21:32 GMT
#1067
One thing I don't like about this game is that when I flashbang my teammates they don't seem to be affected by it. This makes teamkilling them a bit harder as they can see me but I cannot see them, thus they are able to retaliate. I really hope this gets fixed at some point.
I HAVE 5 TOAST POINTS
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 28 2012 21:35 GMT
#1068
On March 29 2012 06:32 Serejai wrote:
One thing I don't like about this game is that when I flashbang my teammates they don't seem to be affected by it. This makes teamkilling them a bit harder as they can see me but I cannot see them, thus they are able to retaliate. I really hope this gets fixed at some point.


Why on earth would you teamkill and complain about not being able to easily?
FOR GREAT JUSTICE! Bans for the ban gods!
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
March 28 2012 21:38 GMT
#1069
On March 29 2012 06:32 Serejai wrote:
One thing I don't like about this game is that when I flashbang my teammates they don't seem to be affected by it. This makes teamkilling them a bit harder as they can see me but I cannot see them, thus they are able to retaliate. I really hope this gets fixed at some point.


If this is true that puts a serious question in my head. That doesn't seem to make sense that I could throw a flash around a corner to blind the enemy and my teammate could follow it in and never be blinded. Is it just a spawn protection thing or something?
Without a community, we're all just a bunch of geeks.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 28 2012 21:41 GMT
#1070
On March 29 2012 06:38 Battleaxe wrote:
Show nested quote +
On March 29 2012 06:32 Serejai wrote:
One thing I don't like about this game is that when I flashbang my teammates they don't seem to be affected by it. This makes teamkilling them a bit harder as they can see me but I cannot see them, thus they are able to retaliate. I really hope this gets fixed at some point.


If this is true that puts a serious question in my head. That doesn't seem to make sense that I could throw a flash around a corner to blind the enemy and my teammate could follow it in and never be blinded. Is it just a spawn protection thing or something?

Ha, good point. Now i actually want to test this.
ModeratorNow I'm distant, dark in this anthrobeat
skyR
Profile Joined July 2009
Canada13817 Posts
March 28 2012 21:54 GMT
#1071
Flashes not affecting your teammates isn't true...
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 28 2012 21:59 GMT
#1072
BUT WHY would you teamkill your team?!

I know you can do it, but why would you do so in a game with no respawns and equipment loss upon death?
FOR GREAT JUSTICE! Bans for the ban gods!
skyR
Profile Joined July 2009
Canada13817 Posts
March 28 2012 22:00 GMT
#1073
Because you're an asshole or they're being an asshole?
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-03-28 22:21:31
March 28 2012 22:21 GMT
#1074
Sometimes teammates deserve it. It's like being in a family.
ModeratorNow I'm distant, dark in this anthrobeat
Terranist
Profile Blog Joined March 2009
United States2496 Posts
March 29 2012 07:23 GMT
#1075
On March 24 2012 10:16 Serejai wrote:
I will be giving out some DOTA 2 / CS:GO keys here shortly. Just trying to arrange a post because I have some other stuff to go with it.


when will this take place?
The Show of a Lifetime
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2012-03-29 07:42:11
March 29 2012 07:40 GMT
#1076
Haven't read much about office since it got implemented, although not a competitive map, it was one of my favourites when messing around on pub servers. Anyone got anything to say about it?
oh and the new guns too.. they altered anything much? I realise 3 of them are shotguns and one a LMG.. but still.
Still waiting and hoping valve decide to give me a beta key so I can look myself, otherwise I'm confined to streams and Youtube.
戦いの中に答えはある
skyR
Profile Joined July 2009
Canada13817 Posts
March 29 2012 07:58 GMT
#1077
I don't like the changes they did to office. There's window columns or w/e you want to call it, basically splitting the original window entrances into two / three entrances. The chairs, tables, and computers are immune to gunfire so shit gets in the way. A tree obstructs the view of the awper at main hall, there's also a plant pot that gives CT cover at the main hall window. There's no doors or cabinets to hide behind anymore.
bgx
Profile Joined August 2010
Poland6595 Posts
March 29 2012 08:01 GMT
#1078
Long story short, is it good enough to replace 1.6? What i mean is there a similar frustration you get as 1.6 veteran playing Source, or its kinda mitigated? Source engine was unberable for me, seemed like a joke compared to half-life 1 engine in terms of accuracy/movement/fluidity.
Stork[gm]
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2012-03-29 08:22:07
March 29 2012 08:20 GMT
#1079
Probably or probably not. Like I've said earlier, the Source engine is modular and I've seen people mimic elements of the Warcraft 3 engine and elements of the GoldSRC engine, albeit with minor differences, so it's not entirely impossible to get the feel of CS 1.6 in GO. I think on whether GO will replace 1.6 or not almost entirely relies on the dev team makes proper adjustments to the game. Game is far from release (at least I hope so) so maybe we'll see a completely different game by the time open beta rolls around.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 29 2012 08:28 GMT
#1080
Long term, I don't see how the game can fail with a good matchmaking system honestly. They add so much value.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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