
i'm spending everyday on the steam CS:GO forum, helping people, trying to develope the game, but it's hard without being in the beta myself!
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beg
991 Posts
March 28 2012 20:20 GMT
#1061
![]() i'm spending everyday on the steam CS:GO forum, helping people, trying to develope the game, but it's hard without being in the beta myself! | ||
dronebabo
10866 Posts
March 28 2012 20:23 GMT
#1062
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beg
991 Posts
March 28 2012 20:27 GMT
#1063
On March 29 2012 05:23 dronebabo wrote: Show nested quote + On March 29 2012 05:14 Terranist wrote: to put it in perspective, most of are actually casual cs players.only a few of us have played in CAL for example and we still hate a lot of the additions so i have to question if valve is really catering to casuals or just showing incompetence. yeah honestly i don't know if valve is incompetent or if they are just trying new things they seem to be receptive to community feedback imo. they already changed core things such as fog and movement and seem to be constantly adjusting them every patch, but some things like stamina and the above mentioned c4 blur effect really make me skeptical of valve's understanding of the game. i was confused when they added fog but after the blog post i understand what they were trying to do. i wish they would blog post more so that we can gain more insight into what they're trying to achieve rather than speculate so much (stamina, im looking at you...) but i have a lot of faith in valve and i'm pretty happy with what they've achieved so far at least stamina is an ingame changable variable. so there's hope. actually i'm pretty sure the stamina issue will be resolved with everyone happy. | ||
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Jibba
United States22883 Posts
March 28 2012 20:28 GMT
#1064
My bigger concern with tracers is a situation like on train when you have no idea where you're being shot from. Tracers radically change that. | ||
tehemperorer
United States2183 Posts
March 28 2012 20:31 GMT
#1065
On March 29 2012 05:28 Jibba wrote: The dust was really bad before, the tracers are just kind of annoying. My bigger concern with tracers is a situation like on train when you have no idea where you're being shot from. Tracers radically change that. My concern is that tracers don't seem to belong in CS, it's not really a military combat game, it's more specialized police forces vs paramilitary terrorist groups. But you're right, the change, good or bad, is quite different from original. | ||
dronebabo
10866 Posts
March 28 2012 20:32 GMT
#1066
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Serejai
6007 Posts
March 28 2012 21:32 GMT
#1067
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Praetorial
United States4241 Posts
March 28 2012 21:35 GMT
#1068
On March 29 2012 06:32 Serejai wrote: One thing I don't like about this game is that when I flashbang my teammates they don't seem to be affected by it. This makes teamkilling them a bit harder as they can see me but I cannot see them, thus they are able to retaliate. I really hope this gets fixed at some point. Why on earth would you teamkill and complain about not being able to easily? | ||
Battleaxe
United States843 Posts
March 28 2012 21:38 GMT
#1069
On March 29 2012 06:32 Serejai wrote: One thing I don't like about this game is that when I flashbang my teammates they don't seem to be affected by it. This makes teamkilling them a bit harder as they can see me but I cannot see them, thus they are able to retaliate. I really hope this gets fixed at some point. If this is true that puts a serious question in my head. That doesn't seem to make sense that I could throw a flash around a corner to blind the enemy and my teammate could follow it in and never be blinded. Is it just a spawn protection thing or something? | ||
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Jibba
United States22883 Posts
March 28 2012 21:41 GMT
#1070
On March 29 2012 06:38 Battleaxe wrote: Show nested quote + On March 29 2012 06:32 Serejai wrote: One thing I don't like about this game is that when I flashbang my teammates they don't seem to be affected by it. This makes teamkilling them a bit harder as they can see me but I cannot see them, thus they are able to retaliate. I really hope this gets fixed at some point. If this is true that puts a serious question in my head. That doesn't seem to make sense that I could throw a flash around a corner to blind the enemy and my teammate could follow it in and never be blinded. Is it just a spawn protection thing or something? Ha, good point. Now i actually want to test this. | ||
skyR
Canada13817 Posts
March 28 2012 21:54 GMT
#1071
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Praetorial
United States4241 Posts
March 28 2012 21:59 GMT
#1072
I know you can do it, but why would you do so in a game with no respawns and equipment loss upon death? | ||
skyR
Canada13817 Posts
March 28 2012 22:00 GMT
#1073
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Jibba
United States22883 Posts
March 28 2012 22:21 GMT
#1074
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Terranist
United States2496 Posts
March 29 2012 07:23 GMT
#1075
On March 24 2012 10:16 Serejai wrote: I will be giving out some DOTA 2 / CS:GO keys here shortly. Just trying to arrange a post because I have some other stuff to go with it. when will this take place? | ||
Gingerninja
United Kingdom1339 Posts
March 29 2012 07:40 GMT
#1076
oh and the new guns too.. they altered anything much? I realise 3 of them are shotguns and one a LMG.. but still. Still waiting and hoping valve decide to give me a beta key so I can look myself, otherwise I'm confined to streams and Youtube. | ||
skyR
Canada13817 Posts
March 29 2012 07:58 GMT
#1077
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bgx
Poland6595 Posts
March 29 2012 08:01 GMT
#1078
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LoLAdriankat
United States4307 Posts
March 29 2012 08:20 GMT
#1079
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UniversalSnip
9871 Posts
March 29 2012 08:28 GMT
#1080
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