On March 30 2012 03:56 skyR wrote: 5v5 is the competitive format, no one wants to pug a 5v5. If you wanted to play competitive, you would get 4 others and find a scrim yourself or just pug in ESEA where the player base is actually good. The Arsenal gametype also really blows compared to original gungame and isn't even fun as a 5v5 game type.
People pubbing CS are more interested in big servers that run deathmatch, gungame, unlimited money, 24/7 dust2, 24/7 office, etc. These are much more fun for pubbing than 5v5 for various reasons that I probably don't need to point out.
Not to mention server communities make it more enjoyable. If Teamliquid put up a good popular east coast server, I'd want to play on it because there will be admins present and there will be people I recognize on a daily basis. The CSGO beta seems small right now so there is sort of a community feel to it, I do see some of the same people again and again in my games.
Please remeber this is just beta and everything is not implemented.
Casual mode will be your normal public servers you see atm in source and 1.6 (the d2 24/7 etc), run by communites (such as your TL example) etc.
the 5v5 competitive mode effectively brings in mixing with the press of a button as opposed to using a third party site or finding 10 people. I believe there is an ELO ranking aswell where you can join with 4 other friends and play as a team. Like all ELO systems you will eventually play teams your own level - i.e random scrims won't be at the same level of a co-ordinated team so your likely to eventually play against others who are also a team and joined up together.
First shot accuracy is a nice improvement, but the rest of the time it still feels like strafey MW madness. If you just reskinned everything, there'd be no way to differentiate a lot of these guns, besides the damage they do.
I've been playing Gotham City Impostors lately and honestly those guns feel a lot better.
The greyscale/pastel colors are also bugging me more. Models just turn this hazy blue at distance.
Let me put the gun issue another way: it doesn't feel like there's distinct rules to shooting. For instance, in 1.6 you know: Crouching increases your accuracy and reduces recoil Standing is your middle ground for accuracy and recoil Moving drastically reduces your accuracy (entirely random, essentially)
In terms of spray/recoil, I don't feel a significant difference between moving, standing or crouching. The last game I was in, I kept apologizing for getting lolzy moving headshots with an M4. I don't know why I should stand or crouch at a short-med distance corner rather than just strafe back firing as soon as they come out.
I'd like to point people to Richard "Gonzo" Lewis's (Editor-in-Chief) article on Cadred over the recent pro 1.6 scene negativity towards CSGO, in particular the whole Lurppis debacle. Its a good read and brings up a lot of valid points. http://www.cadred.org/News/Article/172433/
GeT_RiGhT reply to gonzo's article:
The problem with most of the 1.6 Players, is like the most honest answer is that they arn't used to new changes. I'm can clearly understand that and get their point of view on things. Some points I can say you'r right on and so. But as for me, as what lurppis even said and mention:
"It will be interesting to see what will happen if CS:GO does take over CS 1.6 in IEM (as I assume it will) because from talking to other top players, hardly anyone (well, GeT_RiGhT does) seems interested in trying the game. "
I'm always open for new things and I think as how much they are updating the game as they are doing right now, seems alright for me to start playing it. Of course it will take time for players like me to change over into game that's still in a Source engine or whatever u say, but still. Does every NEW change everytime be BAD? I'm not sure on that really.
I will love to see CS still as one of the top FPS genre in scene, dosen't matter what it is. But for me CS:GO is the right direction.
As a hardcore cs player thats played since the 1.3 days this is the sort of positive attitude thats needed to make CSGO work. CSGO is not going to be a direct 1.6 clone and its wrong to reject CSGO based on that fact.
On March 31 2012 23:22 Jibba wrote: I've been playing Gotham City Impostors lately and honestly those guns feel a lot better.
I don't know if you have already, but a huge bit of advice I can give is to make sure you've disabled Vsync in video options and turned off Mouse accelaration in game settings.
For me this made a huge difference; it removes the floaty feel thats found in Day of Defeat Sourcet/L4D.
On March 31 2012 23:42 Jibba wrote: Yeah, I never have maccel and I'm pretty sure Vsync is off, since I was getting 300fps.
I know myself the first time I played the beta a few weeks back, the first thing I did is turned mouse accel off but I didn't realise that Vsync was on as default - I'd check to be on the safe side.
I'd add that it definately takes a bit of adjusting to get the feel for the guns and they are still by no means perfect but I at least feel like am hitting what am aiming at now - since the last patch.
Would like to get my hands on a beta to see how it feels. From the videos i do not particular get too excited. I know there's no point of cloning 1.6, it had its flaws, but what made it such success was the feeling while playing it and skill required. Curious how those will transfer to CS:GO.
On March 31 2012 23:33 Haggis wrote: I'd like to point people to Richard "Gonzo" Lewis's (Editor-in-Chief) article on Cadred over the recent pro 1.6 scene negativity towards CSGO, in particular the whole Lurppis debacle. Its a good read and brings up a lot of valid points. http://www.cadred.org/News/Article/172433/
GeT_RiGhT reply to gonzo's article:
The problem with most of the 1.6 Players, is like the most honest answer is that they arn't used to new changes. I'm can clearly understand that and get their point of view on things. Some points I can say you'r right on and so. But as for me, as what lurppis even said and mention:
"It will be interesting to see what will happen if CS:GO does take over CS 1.6 in IEM (as I assume it will) because from talking to other top players, hardly anyone (well, GeT_RiGhT does) seems interested in trying the game. "
I'm always open for new things and I think as how much they are updating the game as they are doing right now, seems alright for me to start playing it. Of course it will take time for players like me to change over into game that's still in a Source engine or whatever u say, but still. Does every NEW change everytime be BAD? I'm not sure on that really.
I will love to see CS still as one of the top FPS genre in scene, dosen't matter what it is. But for me CS:GO is the right direction.
As a hardcore cs player thats played since the 1.3 days this is the sort of positive attitude thats needed to make CSGO work.
The article fails to point out that Valve had their chance to design a new CS their way without interruptions, and it bombed. I think he correctly points out that most hardcore people do prefer 1.5 to 1.6, but it further illustrates that most of the changes Valve has made since taking over from Cliffe and Gooseman have sucked.
No, there isn't a reason to give Source players more input than 1.6, because no one plays their game. 1.6 drew 70,000 viewers at IEM Championships and Source is absolutely nowhere to be seen. Why should that take precedent, then? To this day 1.6 is the most played Steam game. Why on earth would you look to Source players for the model on creating a competitive game? Their competitive scene was marginal at best after CGS died, and even random pubgoers prefer 1.6 to CSS.
The first thing they should've done is realized CSS was a failure and not the model to follow.
I played it for a little bit, I have played cs since 1.3..Never tried source.. anyway, didnt really like it so far. Felt like I was just playing COD, battlefield or whatever modern fps game. I dont really want CS to change, I would like a clone with some better graphics, better sound, good anti cheat system, no 16 bit blablabla
The thing I didnt like with CSGO: The bad mobility. What's the problem with bunnyjumps anyway? All the guns sounds pretty much the same Same maps, but with alot of silly details? All it gave me was nostalgia Gore effects when headshotting in oldCS, nothing like it. I want it back whatever happened to the green color effect when gaining money after getting a kill, it was a dopamine machine! Remove m249.. really? What are the noobs going to buy now. Shooting through walls? havent tested it. It must be possible in a CS game.