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On September 07 2012 09:58 Westy wrote: Anyone know a good place to get gathers in the EU?
Either use the Versus system on www.esl.eu or go on Quakenet via IRC. There are quite a few open gather channels for CS:GO as far as I know (and once you find one it's not hard to find more), so start out at #ihl.go_b and go from there.
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shit, so hard to come back after losing the pistol rounds :/
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OMG, I updated my graphic card driver yesterday in desperation as my fps was only 30-60 with lowest video settings.
Now I get 90-128+ fps.... Thank god !
That's the first time that updating a driver is like having a new graphic card to me.
Cheers!
Well but I do have another problem, my game will freeze randomly during game for 3 secs and I don't know why. It only happens to my counter strike games (1.6 and go).
It is just everything for my pc freezes (sound and video), after 3 secs I get a time travel. Annoying when I encounter an enemy...
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On September 07 2012 16:05 IMoperator wrote: shit, so hard to come back after losing the pistol rounds :/
If your team loses the pistol round in a 5v5, I think itsa good idea for the next round to save completely - dont buy anything - and have your team stack/rush a certain part of the map to try and overwelm a couple guys and take their guns(hopfully rifles) and then transition into a more standard setup....
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Any decent "competitive classic" servers ips ? As in, normal maps, "competitive" mode, no more than 7 players per team...Having a hard time finding good servers and the matchmaking is hit or miss.
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so played source again for the first time in a while at a Lan with friends, and my god, the recoil is not anywhere as crazy, and hits always seem to register. Never feel like it is the game's fault, and I still feel that way some games in CS:GO. Don't know if it really is just really weird spray patterns or not, but it is frustrating.
Also saw the first player in a game that I could be 100% sure hacked, he ran much faster than others, like, gliding super quickly, and got nothing but headshots, any gun, any distance, so as we got ready to vote kick him by talking about him in the chat he went super hacker mode, and just ran to the opposing team and headshotted all of them in 10 seconds or so before we managed to kick him. Blah.
Also Achievement for Safehouse is still bugged for me..
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Agreed about the "feel" and "recoil". I'm actively playing CS:GO competitively, and I had to force myself to stop playing 1.6 to give this game the proper chance I think it deserves. I mean, if this game doesn't work out, I can just go back to being washed up in 1.6, no big deal. The beta patches though gave me optimism in a big way, I hope they keep delivering in that regard.
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On September 07 2012 22:40 stratmatt wrote:Show nested quote +On September 07 2012 16:05 IMoperator wrote: shit, so hard to come back after losing the pistol rounds :/ If your team loses the pistol round in a 5v5, I think itsa good idea for the next round to save completely - dont buy anything - and have your team stack/rush a certain part of the map to try and overwelm a couple guys and take their guns(hopfully rifles) and then transition into a more standard setup....
You usually want to save 2 rounds. First gun round for the team who loses pistol is usually the 4th, unless you can win in one of your save rounds. That way you are sure your team can buy standard rifles+armor+some nades and usually have 1 awp. It's THE standard for 99.9% of play. (Although some teams will try a surprise tactic by buying on round 3 as terros if they planted the bomb and earned the bonus for the first two rounds, which would allow them a decent buy with AKs).
Couple of other things go in, like if you can manage to get 2-3 guns and save them as CT you might want to have your teammates light buy on rd 3, etc... but these will come by themselves with knowledge of the game after youve played a couple hundred hours (thousands in some cases! played 1.6 for 12 yrs and still learn shit on occasion!)
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On September 05 2012 13:47 Maedi wrote: Edit: I strongly advocate ESEA, if you're a competitive centric person. If you're easily offended, or not "internet hardened" or still think pubs are fun, then maybe it's not for you.... yet! :D
Visiting the ESEA forums makes you realize how awesome TL.net is and how crucial the harsh moderation on here is to fostering a content-centric forum. ESEA forums are basically 4chan's /b/ v2.0 It's completely infested with raging trolls who will turn every thread into a shit fest, something the ESEA owner actually encourages (he himself trolls people and talks smack). Also, even though it's pay2use, don't expect any kind of support. Most case of account problems are easier solved by making a new account and paying again. BUT, it's the only solid place to consistently get scrims and their anti-cheat has basically turned 1.6 into a cheat-free environment (which makes me assume that it will be the same for CSGO).
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On September 08 2012 22:59 FireSA wrote: so played source again for the first time in a while at a Lan with friends, and my god, the recoil is not anywhere as crazy, and hits always seem to register. Never feel like it is the game's fault, and I still feel that way some games in CS:GO. Don't know if it really is just really weird spray patterns or not, but it is frustrating.
For the first few shots there's definitely a difference, but it's backwards from what most people claim. In CSS, random spread is relatively dominant for the first few shots, while in CSGO, the recoil pattern is dominant. What that means is that in CSGO you should aim low (or drag down) when bursting, not just spraying, as against CSS where you can aim direct and hope. Similarly, in CSS you're much more likely to get burst hits when your aim is off the target.
Not sure about overall recoil magnitude. I need screenshots for that. Maybe later.
No idea about hit registration, but the hitboxes are a lot smaller relative to the models in CSGO. That's going to increase the cases where it looks like you hit but it doesn't register, which will always happen to a degree with a lag-compensated game.
On September 08 2012 22:59 FireSA wrote: Also saw the first player in a game that I could be 100% sure hacked, he ran much faster than others, like, gliding super quickly, and got nothing but headshots, any gun, any distance, so as we got ready to vote kick him by talking about him in the chat he went super hacker mode, and just ran to the opposing team and headshotted all of them in 10 seconds or so before we managed to kick him. Blah.
It should be easy for them to detect blatant hacks by heuristics, but they've probably neglected that along with the matchmaking code. Game should still be in beta.
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When do you stop and shoot versus straffing?
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Ok, so I just got this game, but I'm pretty bad at it. I've been practicing by just playing whatever, but I feel like I'm missing a lot of the intricacies. For example, what is the best way to shoot a rifle like the AK or M4? Do you crouch and wait, or do you stand and move back and forth? You're supposed to fire in short bursts, but I see a lot of people just go full auto and get easy kills. How can you even tell when your spread is back to zero, because it seems to take painfully long, and if I just stay still to get perfect accuracy, I just get gunned down by someone who just sprays and seems to get lucky.
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Yeah. The forums on ESEA are bad, but let's be real: The FPS community is bad in general. It's not exactly a gentleman's sport, with starcraft manners. It's about ego and winning for a lot of people. Sad, but true. Only thing you can really do is be nice and hope to get respect in return. I'd say 70% of my scrims the people have shitty senses of humour and talk shit. I just say "GLHF" and "GG" and let the score do the rest of the talking.
Edit: Meh gonna stream some scrims. Come say hi if you're bored~
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On September 07 2012 06:17 happyft wrote:Show nested quote +On September 07 2012 05:54 jaj22 wrote:On September 05 2012 16:02 Infernal_dream wrote:On September 05 2012 15:53 MythSC wrote:On September 05 2012 15:30 Infernal_dream wrote:On September 05 2012 15:27 rwrzr wrote: Some big pro teach me how to AK 1) Aim at the head. 2) Aim at the lower left of the body and spray. Well if you're not good at tapping or stop firing it walks right up to the head by the third bullet anyways. Of course, body-relative aiming is bad anyway. Targets get smaller with range, recoil does not. However, I love a good recoil test, so I turned on sv_infinite_ammo and sv_showimpacts and blazed away at walls with an AK for a while. The results: 1. The second shot has a strong upwards and rightwards bias. Average offset from the first shot is probably around 20 degrees off the vertical. Random spread isn't much higher than the first shot, if at all. 2. The third shot has very little left/right bias, if any. It lands at around 3x the upwards offset of the second shot and has roughly twice the random spread. So, some conclusions: 1. The idea that the first two shots land "on target" is a myth. At mid to long ranges, the second shot of a two-shot burst is almost useless if you're aiming at the head. 2. At closer ranges it may be beneficial to give your aim a little down & left bias when two-shot bursting at the head. 3. Trying to hit the head with the third shot at the expense of the first two is a very bad idea. I'm not 100% convinced that aiming at the head with the AK is always the right thing to do with CS:GO's tiny head hitbox, but that's another matter. 3+1 aiming low on the body is a reliable kill at most ranges, and pretty fast. Just don't spray unless you know how to handle it, because that fourth shot lands miles off and you need it against an armoured target. If you wanna be pro, just aim for the head. It's good practice if nothing else  This. I quickly noticed they drastically changed the AK burst pattern, greatly nerfing it in my opinion. In source, with good reflexes and drag down, I could easily make all 3 shots of my burst hit with my AK by quickly crouching and slightly dragging down, and usually hitting the 4th shot of that burst as well. At mid range, I could aim for the upper chest and get an HS on the second shot of the 2 shot burst when standing still. All of this has greatly changed in GO, where I quickly notice the second shot is significantly higher, something like the 4th-5th shot of a crouched AK burst in Source. It's pretty different, and I'm pretty much relying on my ability to HS on the first shot now. That being said, I think the Colt recoil and burst pattern is MUCH improved versus its Source counterpart. In source, I remember getting endlessly frustrated at how crappy the Colt was at mid range cuz you could only really hit 4 shots max (only dealing 88 dmg), and even that's pretty good -- and getting a HS on the third shot is practically impossible given how random and signifcant the recoil was. But now in GO, the recoil/burst is sooooo much more controlled, it's almost like a machine gun with the first 5-6 shots, it just feels so stable. I guess the TL;DR is that AK was nerfed and Colt boosted ... which was probably warranted given how much better the AK was vs the Colt in Source, in my opinion WAT. The M4 was pretty much always better in Source. I used to play it competitively at a pretty high level, and although there were a couple of players who preferred the ak, probably 80-90% of high level Source players would swap out their aks for M4s whenever possible. The ak had the one-shot headshot, but the M4s spray pattern was much much tighter and easier to control.
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Why the fuck is arms race on normal maps and not shoots + baggage like it used to be? really annoying because I liked to chill and have fun on those small maps.
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On September 09 2012 13:42 YODA_ wrote: WAT. The M4 was pretty much always better in Source. I used to play it competitively at a pretty high level, and although there were a couple of players who preferred the ak, probably 80-90% of high level Source players would swap out their aks for M4s whenever possible. The ak had the one-shot headshot, but the M4s spray pattern was much much tighter and easier to control. Hmm. Was the silencer of any value in competitive play? I used to swap to the M4 on many maps just for that, but I guess it's hard to flank good players.
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What are some good counter strike community and news cover sites?
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On September 09 2012 14:58 jaj22 wrote:Show nested quote +On September 09 2012 13:42 YODA_ wrote: WAT. The M4 was pretty much always better in Source. I used to play it competitively at a pretty high level, and although there were a couple of players who preferred the ak, probably 80-90% of high level Source players would swap out their aks for M4s whenever possible. The ak had the one-shot headshot, but the M4s spray pattern was much much tighter and easier to control. Hmm. Was the silencer of any value in competitive play? I used to swap to the M4 on many maps just for that, but I guess it's hard to flank good players. Yes, virtually everyone used the silencer as well.
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Maedi, thank you. Much appreciated.
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