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Counter-Strike: Global Offensive - Page 175

Forum Index > General Games
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viOLetFanClub
Profile Blog Joined July 2011
Korea (South)390 Posts
September 09 2012 18:10 GMT
#3481
$1,600,000 Tournament: http://www.cadred.org/News/Article/183526/
Professional player's review (George 'hudzG' Hoskins): http://www.cadred.org/News/Article/183499/
Creegz
Profile Blog Joined November 2010
Canada354 Posts
September 09 2012 19:06 GMT
#3482
On September 09 2012 22:48 YODA_ wrote:
Show nested quote +
On September 09 2012 14:58 jaj22 wrote:
On September 09 2012 13:42 YODA_ wrote:
WAT. The M4 was pretty much always better in Source. I used to play it competitively at a pretty high level, and although there were a couple of players who preferred the ak, probably 80-90% of high level Source players would swap out their aks for M4s whenever possible. The ak had the one-shot headshot, but the M4s spray pattern was much much tighter and easier to control.

Hmm. Was the silencer of any value in competitive play? I used to swap to the M4 on many maps just for that, but I guess it's hard to flank good players.


Yes, virtually everyone used the silencer as well.


The silencer was more accurate and tight at close range. Long distance pop it off and you've got better accuracy. I preferred no silencer unless I was trying not to give away my position, it didn't reduce noise, but muzzle flash.
Who is this guy? ^
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 09 2012 19:32 GMT
#3483
On September 09 2012 11:23 eng.nayR wrote:
Ok, so I just got this game, but I'm pretty bad at it. I've been practicing by just playing whatever, but I feel like I'm missing a lot of the intricacies. For example, what is the best way to shoot a rifle like the AK or M4? Do you crouch and wait, or do you stand and move back and forth? You're supposed to fire in short bursts, but I see a lot of people just go full auto and get easy kills. How can you even tell when your spread is back to zero, because it seems to take painfully long, and if I just stay still to get perfect accuracy, I just get gunned down by someone who just sprays and seems to get lucky.

Test various firing techniques against a wall offline with sv_showimpacts 1 and sv_infinite_ammo 1 to get a feel for it. The basic principle is that the faster you shoot, the less accurate you'll be. Once the crosshair starts rising the bullets will land roughly as far above the crosshair as the rise distance. Beyond that, the correct firing technique depends very much on the range and the weapon, and also on personal preference to a degree. As long as you're not wasting bullets into mid-air you'll do ok.

Crouching has an accuracy penalty for 0.3-0.5 seconds and doesn't provide a huge accuracy boost once you're down, so it's rarely a good idea to crouch in the middle of a fight.

Movement has a strong accuracy penalty but you can stop instantly by tapping in the other direction, as you can see by watching the dynamic crosshair. That's how strafe-bursting works. Note that if you only move a small distance there's little to no accuracy penalty anyway, and that throws off people trying to headshot you. Of course, without a lot of practice, movement will throw your own aim off more than that of your enemies.

More important is not getting into or staying in fights where you don't have the advantage. Be aware of your retreat routes, and anticipate trouble. Know where the enemies are (or where they could be), and position yourself accordingly. If the enemy knows where you are, change position.

farvacola
Profile Blog Joined January 2011
United States18875 Posts
September 09 2012 19:32 GMT
#3484
Just bought the game and am loving it, I feel like the changes they made have refreshed the gameplay by enough of a degree that I see myself playing this for many hours lol Am I right in observing that the guns have been rebalanced damage wise? My old go to's aren't quite what they once were.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Maedi
Profile Joined August 2009
United States477 Posts
Last Edited: 2012-09-09 20:39:29
September 09 2012 20:38 GMT
#3485
Weapon damage is more or less the same, really. The shooting is just "different", not necessarily better or worse which is offsetting for CS veterans.
For reference, not sure if this was linked before: http://www.schuzak.jp/cs-go/dmgchart.html
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 09 2012 21:11 GMT
#3486
I prefer this chart because it has some range variation data: http://kili.united-forum.de/cs/csgo_guntests.html

eng.nayR
Profile Joined August 2012
United States468 Posts
September 09 2012 21:16 GMT
#3487
On September 10 2012 04:32 jaj22 wrote:
Show nested quote +
On September 09 2012 11:23 eng.nayR wrote:
Ok, so I just got this game, but I'm pretty bad at it. I've been practicing by just playing whatever, but I feel like I'm missing a lot of the intricacies. For example, what is the best way to shoot a rifle like the AK or M4? Do you crouch and wait, or do you stand and move back and forth? You're supposed to fire in short bursts, but I see a lot of people just go full auto and get easy kills. How can you even tell when your spread is back to zero, because it seems to take painfully long, and if I just stay still to get perfect accuracy, I just get gunned down by someone who just sprays and seems to get lucky.

Test various firing techniques against a wall offline with sv_showimpacts 1 and sv_infinite_ammo 1 to get a feel for it. The basic principle is that the faster you shoot, the less accurate you'll be. Once the crosshair starts rising the bullets will land roughly as far above the crosshair as the rise distance. Beyond that, the correct firing technique depends very much on the range and the weapon, and also on personal preference to a degree. As long as you're not wasting bullets into mid-air you'll do ok.

Crouching has an accuracy penalty for 0.3-0.5 seconds and doesn't provide a huge accuracy boost once you're down, so it's rarely a good idea to crouch in the middle of a fight.

Movement has a strong accuracy penalty but you can stop instantly by tapping in the other direction, as you can see by watching the dynamic crosshair. That's how strafe-bursting works. Note that if you only move a small distance there's little to no accuracy penalty anyway, and that throws off people trying to headshot you. Of course, without a lot of practice, movement will throw your own aim off more than that of your enemies.

More important is not getting into or staying in fights where you don't have the advantage. Be aware of your retreat routes, and anticipate trouble. Know where the enemies are (or where they could be), and position yourself accordingly. If the enemy knows where you are, change position.


Ok, thanks for the help. I'll be sure to try this out.
Kevan
Profile Joined April 2011
Sweden2303 Posts
Last Edited: 2012-09-09 21:51:23
September 09 2012 21:42 GMT
#3488
On September 10 2012 06:16 eng.nayR wrote:
Show nested quote +
On September 10 2012 04:32 jaj22 wrote:
On September 09 2012 11:23 eng.nayR wrote:
Ok, so I just got this game, but I'm pretty bad at it. I've been practicing by just playing whatever, but I feel like I'm missing a lot of the intricacies. For example, what is the best way to shoot a rifle like the AK or M4? Do you crouch and wait, or do you stand and move back and forth? You're supposed to fire in short bursts, but I see a lot of people just go full auto and get easy kills. How can you even tell when your spread is back to zero, because it seems to take painfully long, and if I just stay still to get perfect accuracy, I just get gunned down by someone who just sprays and seems to get lucky.

Test various firing techniques against a wall offline with sv_showimpacts 1 and sv_infinite_ammo 1 to get a feel for it. The basic principle is that the faster you shoot, the less accurate you'll be. Once the crosshair starts rising the bullets will land roughly as far above the crosshair as the rise distance. Beyond that, the correct firing technique depends very much on the range and the weapon, and also on personal preference to a degree. As long as you're not wasting bullets into mid-air you'll do ok.

Crouching has an accuracy penalty for 0.3-0.5 seconds and doesn't provide a huge accuracy boost once you're down, so it's rarely a good idea to crouch in the middle of a fight.

Movement has a strong accuracy penalty but you can stop instantly by tapping in the other direction, as you can see by watching the dynamic crosshair. That's how strafe-bursting works. Note that if you only move a small distance there's little to no accuracy penalty anyway, and that throws off people trying to headshot you. Of course, without a lot of practice, movement will throw your own aim off more than that of your enemies.

More important is not getting into or staying in fights where you don't have the advantage. Be aware of your retreat routes, and anticipate trouble. Know where the enemies are (or where they could be), and position yourself accordingly. If the enemy knows where you are, change position.


Ok, thanks for the help. I'll be sure to try this out.

You could always watch some pro gameplay to get an idea of how to shoot and how much you should spray.
+ Show Spoiler +
http://www.own3d.tv/NiP/video/778402

Get Right is retardedly good though. His guns get more head than a male millionaire nymphomaniac in a whorehouse during his last day in life would. Should probably put some serious time into the game before trying to do what he does. Atleast it gives you something to aim towards (pun intended).
SC2, rip in pepperinos
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-09-10 09:41:37
September 10 2012 09:40 GMT
#3489
the "matchmaking" is getting to be really fucking stupid. Every game is a completely one-sided stomp, and most of the players on the losing team generally leave after the first few rounds, so you're stuck playing either with or against bots. I really hope valve decides to improve this within a few weeks. I also hate having to use console commands to prevent myself from being added to a server where i get 60-80 ping when being able to select the exact region you prefer should be a feature, as in Dota2.
♪~( ̄。 ̄)
Spydo
Profile Joined June 2010
United States39 Posts
September 10 2012 09:44 GMT
#3490
srs cs:go so stupidly laggy sometimes
Maedi
Profile Joined August 2009
United States477 Posts
September 10 2012 16:10 GMT
#3491
... ESEA.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
September 10 2012 16:18 GMT
#3492
On September 11 2012 01:10 Maedi wrote:
... ESEA.


Not everyone wants to pay monthly for a fucking fps.
Maedi
Profile Joined August 2009
United States477 Posts
September 10 2012 16:28 GMT
#3493
On September 11 2012 01:18 Infernal_dream wrote:
Show nested quote +
On September 11 2012 01:10 Maedi wrote:
... ESEA.


Not everyone wants to pay monthly for a fucking fps.


Unfortunately, that's the state of this community in an FPS that isn't tailored for 5 year olds.
I'm just saying there's an answer for people out there who are wanting to take this game further, and explore more into what this game was always famed for, being a competitive masterpiece.
That, or be angry on hostage maps. Whateva.
stratmatt
Profile Joined April 2011
United States913 Posts
September 10 2012 16:33 GMT
#3494
On September 11 2012 01:28 Maedi wrote:
Show nested quote +
On September 11 2012 01:18 Infernal_dream wrote:
On September 11 2012 01:10 Maedi wrote:
... ESEA.


Not everyone wants to pay monthly for a fucking fps.


Unfortunately, that's the state of this community in an FPS that isn't tailored for 5 year olds.
I'm just saying there's an answer for people out there who are wanting to take this game further, and explore more into what this game was always famed for, being a competitive masterpiece.
That, or be angry on hostage maps. Whateva.



esea is for lazy people who dont know how to use mirc......
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 10 2012 20:54 GMT
#3495
On September 10 2012 06:42 Kevan wrote:
You could always watch some pro gameplay to get an idea of how to shoot and how much you should spray.
+ Show Spoiler +
http://www.own3d.tv/NiP/video/778402


Spoiler: GetRight always sprays.

I suspect the reasoning here is that pro players move so well that tracking their movement is less effective than just throwing bullets into the general area. With good drag-down timing you can get the first few rounds fairly accurate, so that covers the predictable part of their initial location.

This rule should break down at longer ranges, where spray inaccuracy scales faster than tracking inaccuracy. Pro players don't seem to have a lot of extended long-range duels though, so the point is largely academic.

I wouldn't recommend the method in general unless you can get your drag-down timing so good that you can regularly put five of the first 10 rounds into a torso-sized target at upper mid range.

Tennet
Profile Joined January 2010
United States1458 Posts
September 10 2012 21:02 GMT
#3496
Is tracking useful in CS, or is it better to just aim and shoot? I'd assume tracking is situational since it would be good to be able to get those 1-3 shot kills on the fist try...
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Maedi
Profile Joined August 2009
United States477 Posts
September 10 2012 21:41 GMT
#3497
On September 11 2012 01:33 stratmatt wrote:
Show nested quote +
On September 11 2012 01:28 Maedi wrote:
On September 11 2012 01:18 Infernal_dream wrote:
On September 11 2012 01:10 Maedi wrote:
... ESEA.


Not everyone wants to pay monthly for a fucking fps.


Unfortunately, that's the state of this community in an FPS that isn't tailored for 5 year olds.
I'm just saying there's an answer for people out there who are wanting to take this game further, and explore more into what this game was always famed for, being a competitive masterpiece.
That, or be angry on hostage maps. Whateva.



esea is for lazy people who dont know how to use mirc......


Or for people who like playing competitive scrims with anti cheat and a trusted way to track team rosters and stats
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
September 10 2012 21:45 GMT
#3498
ESEA is pretty good at that.

It lets you know just how bad your current teammates are.
Liquipediaasante sana squash banana
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 10 2012 22:15 GMT
#3499
On September 10 2012 04:32 jaj22 wrote:
Show nested quote +
On September 09 2012 11:23 eng.nayR wrote:
Ok, so I just got this game, but I'm pretty bad at it. I've been practicing by just playing whatever, but I feel like I'm missing a lot of the intricacies. For example, what is the best way to shoot a rifle like the AK or M4? Do you crouch and wait, or do you stand and move back and forth? You're supposed to fire in short bursts, but I see a lot of people just go full auto and get easy kills. How can you even tell when your spread is back to zero, because it seems to take painfully long, and if I just stay still to get perfect accuracy, I just get gunned down by someone who just sprays and seems to get lucky.

Crouching has an accuracy penalty for 0.3-0.5 seconds and doesn't provide a huge accuracy boost once you're down, so it's rarely a good idea to crouch in the middle of a fight.

Whoa whoa.... crouching has a penalty? What kind of crap is this? Was it the same way in 1.6?
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 10 2012 22:21 GMT
#3500
Sorry, that bit was wrong. 0.3-0.5 seconds is just the time to crouch or stand, and there's no accuracy penalty while you do so, at least in CS:GO. You can happily bob up and down while shooting with no accuracy penalty.

Might actually be useful against people who go for headshots.
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