Professional player's review (George 'hudzG' Hoskins): http://www.cadred.org/News/Article/183499/
Counter-Strike: Global Offensive - Page 175
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viOLetFanClub
Korea (South)390 Posts
Professional player's review (George 'hudzG' Hoskins): http://www.cadred.org/News/Article/183499/ | ||
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Creegz
Canada354 Posts
On September 09 2012 22:48 YODA_ wrote: Yes, virtually everyone used the silencer as well. The silencer was more accurate and tight at close range. Long distance pop it off and you've got better accuracy. I preferred no silencer unless I was trying not to give away my position, it didn't reduce noise, but muzzle flash. | ||
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jaj22
United Kingdom1376 Posts
On September 09 2012 11:23 eng.nayR wrote: Ok, so I just got this game, but I'm pretty bad at it. I've been practicing by just playing whatever, but I feel like I'm missing a lot of the intricacies. For example, what is the best way to shoot a rifle like the AK or M4? Do you crouch and wait, or do you stand and move back and forth? You're supposed to fire in short bursts, but I see a lot of people just go full auto and get easy kills. How can you even tell when your spread is back to zero, because it seems to take painfully long, and if I just stay still to get perfect accuracy, I just get gunned down by someone who just sprays and seems to get lucky. Test various firing techniques against a wall offline with sv_showimpacts 1 and sv_infinite_ammo 1 to get a feel for it. The basic principle is that the faster you shoot, the less accurate you'll be. Once the crosshair starts rising the bullets will land roughly as far above the crosshair as the rise distance. Beyond that, the correct firing technique depends very much on the range and the weapon, and also on personal preference to a degree. As long as you're not wasting bullets into mid-air you'll do ok. Crouching has an accuracy penalty for 0.3-0.5 seconds and doesn't provide a huge accuracy boost once you're down, so it's rarely a good idea to crouch in the middle of a fight. Movement has a strong accuracy penalty but you can stop instantly by tapping in the other direction, as you can see by watching the dynamic crosshair. That's how strafe-bursting works. Note that if you only move a small distance there's little to no accuracy penalty anyway, and that throws off people trying to headshot you. Of course, without a lot of practice, movement will throw your own aim off more than that of your enemies. More important is not getting into or staying in fights where you don't have the advantage. Be aware of your retreat routes, and anticipate trouble. Know where the enemies are (or where they could be), and position yourself accordingly. If the enemy knows where you are, change position. | ||
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farvacola
United States18857 Posts
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Maedi
United States477 Posts
For reference, not sure if this was linked before: http://www.schuzak.jp/cs-go/dmgchart.html | ||
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jaj22
United Kingdom1376 Posts
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eng.nayR
United States468 Posts
On September 10 2012 04:32 jaj22 wrote: Test various firing techniques against a wall offline with sv_showimpacts 1 and sv_infinite_ammo 1 to get a feel for it. The basic principle is that the faster you shoot, the less accurate you'll be. Once the crosshair starts rising the bullets will land roughly as far above the crosshair as the rise distance. Beyond that, the correct firing technique depends very much on the range and the weapon, and also on personal preference to a degree. As long as you're not wasting bullets into mid-air you'll do ok. Crouching has an accuracy penalty for 0.3-0.5 seconds and doesn't provide a huge accuracy boost once you're down, so it's rarely a good idea to crouch in the middle of a fight. Movement has a strong accuracy penalty but you can stop instantly by tapping in the other direction, as you can see by watching the dynamic crosshair. That's how strafe-bursting works. Note that if you only move a small distance there's little to no accuracy penalty anyway, and that throws off people trying to headshot you. Of course, without a lot of practice, movement will throw your own aim off more than that of your enemies. More important is not getting into or staying in fights where you don't have the advantage. Be aware of your retreat routes, and anticipate trouble. Know where the enemies are (or where they could be), and position yourself accordingly. If the enemy knows where you are, change position. Ok, thanks for the help. I'll be sure to try this out. | ||
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Kevan
Sweden2303 Posts
On September 10 2012 06:16 eng.nayR wrote: Ok, thanks for the help. I'll be sure to try this out. You could always watch some pro gameplay to get an idea of how to shoot and how much you should spray. + Show Spoiler + http://www.own3d.tv/NiP/video/778402 Get Right is retardedly good though. His guns get more head than a male millionaire nymphomaniac in a whorehouse during his last day in life would. Should probably put some serious time into the game before trying to do what he does. Atleast it gives you something to aim towards (pun intended). | ||
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javy_
United States1677 Posts
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Spydo
United States39 Posts
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Maedi
United States477 Posts
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Infernal_dream
United States2359 Posts
On September 11 2012 01:10 Maedi wrote: ... ESEA. Not everyone wants to pay monthly for a fucking fps. | ||
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Maedi
United States477 Posts
On September 11 2012 01:18 Infernal_dream wrote: Not everyone wants to pay monthly for a fucking fps. Unfortunately, that's the state of this community in an FPS that isn't tailored for 5 year olds. I'm just saying there's an answer for people out there who are wanting to take this game further, and explore more into what this game was always famed for, being a competitive masterpiece. That, or be angry on hostage maps. Whateva. | ||
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stratmatt
United States913 Posts
On September 11 2012 01:28 Maedi wrote: Unfortunately, that's the state of this community in an FPS that isn't tailored for 5 year olds. I'm just saying there's an answer for people out there who are wanting to take this game further, and explore more into what this game was always famed for, being a competitive masterpiece. That, or be angry on hostage maps. Whateva. esea is for lazy people who dont know how to use mirc...... | ||
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jaj22
United Kingdom1376 Posts
On September 10 2012 06:42 Kevan wrote: You could always watch some pro gameplay to get an idea of how to shoot and how much you should spray. + Show Spoiler + http://www.own3d.tv/NiP/video/778402 Spoiler: GetRight always sprays. I suspect the reasoning here is that pro players move so well that tracking their movement is less effective than just throwing bullets into the general area. With good drag-down timing you can get the first few rounds fairly accurate, so that covers the predictable part of their initial location. This rule should break down at longer ranges, where spray inaccuracy scales faster than tracking inaccuracy. Pro players don't seem to have a lot of extended long-range duels though, so the point is largely academic. I wouldn't recommend the method in general unless you can get your drag-down timing so good that you can regularly put five of the first 10 rounds into a torso-sized target at upper mid range. | ||
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Tennet
United States1458 Posts
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Maedi
United States477 Posts
On September 11 2012 01:33 stratmatt wrote: esea is for lazy people who dont know how to use mirc...... Or for people who like playing competitive scrims with anti cheat and a trusted way to track team rosters and stats | ||
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tofucake
Hyrule19208 Posts
It lets you know just how bad your current teammates are. | ||
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TheRabidDeer
United States3806 Posts
On September 10 2012 04:32 jaj22 wrote: Crouching has an accuracy penalty for 0.3-0.5 seconds and doesn't provide a huge accuracy boost once you're down, so it's rarely a good idea to crouch in the middle of a fight. Whoa whoa.... crouching has a penalty? What kind of crap is this? Was it the same way in 1.6? | ||
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jaj22
United Kingdom1376 Posts
Might actually be useful against people who go for headshots. | ||
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