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Counter-Strike: Global Offensive - Page 176

Forum Index > General Games
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 11 2012 00:15 GMT
#3501
On September 11 2012 07:21 jaj22 wrote:
Sorry, that bit was wrong. 0.3-0.5 seconds is just the time to crouch or stand, and there's no accuracy penalty while you do so, at least in CS:GO. You can happily bob up and down while shooting with no accuracy penalty.

Might actually be useful against people who go for headshots.

Ah ok. Its also really useful for negating most recoil on a lot of guns. In 1.6 you could negate almost all of the colt's recoil (though CS:GO the M4 has a lot lot lot more recoil) by crouching.
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 11 2012 01:14 GMT
#3502
On September 11 2012 09:15 TheRabidDeer wrote:
Ah ok. Its also really useful for negating most recoil on a lot of guns. In 1.6 you could negate almost all of the colt's recoil (though CS:GO the M4 has a lot lot lot more recoil) by crouching.

That definitely changed, although it may have been a CSS change. I tested with both the AK and M4 and there's no detectable recoil reduction from crouching in CS:GO.

Maedi
Profile Joined August 2009
United States477 Posts
Last Edited: 2012-09-11 05:18:11
September 11 2012 04:00 GMT
#3503
I bought a server last night (128 tick which is cool) for personal use/10mans/my team practice. I'm putting a bunch of old map remakes and aim maps... wondering if there's any interest for TL people to come in to play or something. *shrug* Just figured I throw it out there since I just got the server for fun anyway... Meh?

Anyway, IP is: 68.232.176.175:27015 doing some aim maps, I opened the server to be public for now.

Edit: Streaming now, couple scrims before bed.~
Creegz
Profile Blog Joined November 2010
Canada354 Posts
September 11 2012 19:44 GMT
#3504
What kind of issues is anyone having streaming this game with Xsplit, I am finding the frame rate sporadic at best, max is about 120 and drops to 30 for no reason. I have an i7 and a 6970 with 6GB of ram, so it's more than adequate. I've tried messing with the settings, but I kinda like them cranked since I run 200fps when they are maxed out and I'm not streaming. Any thoughts? Resolution is 1920x1080 for both streaming and game, i change resolution to 1280x720 for each with little to no change, i also did Vsync.
Who is this guy? ^
Maedi
Profile Joined August 2009
United States477 Posts
September 12 2012 02:24 GMT
#3505
Not sure :\ I didn't have any issues streaming, really. I get like 90-110 FPS streaming @ 1920, so I bumped it down because that's not good enough. Aside from that, everything was smooth.
On another note, going to stream some scrims tonight, I guess.
henery
Profile Blog Joined February 2011
Canada89 Posts
September 12 2012 02:37 GMT
#3506
Does double tapping crouch still help you get up short lips without making jumping sounds trick still work in GO? I tried it the other day but wasn't sure if the lip was to high or not, but it wouldn't work.
whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2012-09-12 15:01:36
September 12 2012 15:01 GMT
#3507
does anybody have a nice summary about how the matchmaking actually works? ive been looking forward to a dota like elo mm that sets up a game for, say, 10 players who play from the beginning to the end, with severe punishment for players who leave, but apparently you can just jump in and out of any game with bots taking over the free spots/leaving if a player joins...?
tofucake
Profile Blog Joined October 2009
Hyrule19208 Posts
September 12 2012 15:08 GMT
#3508
Push Go -> ? -> Get stuck in a 15-2 match on the losing team
Liquipediaasante sana squash banana
whoso
Profile Joined October 2010
Germany523 Posts
September 12 2012 15:23 GMT
#3509
On September 13 2012 00:08 tofucake wrote:
Push Go -> ? -> Get stuck in a 15-2 match on the losing team


well thats what happens all the time in arts games and playing out a lost dota is way more painful than cs. they could even add a forfeit option if they deem it necessary
gTank
Profile Joined January 2011
Austria2608 Posts
September 12 2012 15:24 GMT
#3510
On September 13 2012 00:01 whoso wrote:
does anybody have a nice summary about how the matchmaking actually works? ive been looking forward to a dota like elo mm that sets up a game for, say, 10 players who play from the beginning to the end, with severe punishment for players who leave, but apparently you can just jump in and out of any game with bots taking over the free spots/leaving if a player joins...?


And I am really happy that it is not like in DOTA2 or LoL.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 12 2012 15:33 GMT
#3511
On September 13 2012 00:23 whoso wrote:
Show nested quote +
On September 13 2012 00:08 tofucake wrote:
Push Go -> ? -> Get stuck in a 15-2 match on the losing team


well thats what happens all the time in arts games and playing out a lost dota is way more painful than cs. they could even add a forfeit option if they deem it necessary

?
Are you saying that that happens in dota2? because it doesnt.
Call me Marge Simpson cuz I love you homie
whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2012-09-12 15:49:45
September 12 2012 15:49 GMT
#3512
On September 13 2012 00:33 PassiveAce wrote:
Show nested quote +
On September 13 2012 00:23 whoso wrote:
On September 13 2012 00:08 tofucake wrote:
Push Go -> ? -> Get stuck in a 15-2 match on the losing team


well thats what happens all the time in arts games and playing out a lost dota is way more painful than cs. they could even add a forfeit option if they deem it necessary

?
Are you saying that that happens in dota2? because it doesnt.


in matchmaking? sure. you can and do have facerolling games in any skillbraket in matchmaking, with no possibility to forfeit the game at all, and all you can do is take it and hope your enemies dont drag it out.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
September 12 2012 15:57 GMT
#3513
On September 12 2012 11:37 henery wrote:
Does double tapping crouch still help you get up short lips without making jumping sounds trick still work in GO? I tried it the other day but wasn't sure if the lip was to high or not, but it wouldn't work.

Nah. As a result, there's no russian walk in this game.


I've been spraying a lot and I think I'm finally starting to get the hang of it. I've had a few HeatoN moments, though I'm not sure if it was accidental or the result of my own control.
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2012-09-12 16:01:38
September 12 2012 16:00 GMT
#3514
Right now I have a 15" (38.1 cm) 180 with my current sens and cpi, I'm thinking about getting used to higher sens since it seems to be more useful in CS having to turn from flashes quickly would be easier if i didn't have to go across my mousepad. What I currently have feels pretty comfortable but I'm so bad at shooting right now that it isn't like I'm super used to this and can't change... I see pros with higher sens than me still be able to aim as smoothly as my sensitivity lets me.

I understand sensitivity is supposed to be preference, but I'm the type of person that wants every advantage, so if a little higher sensitivity will give me an advantage once I get used to it, I will be all for it. What do you guys think?
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
gTank
Profile Joined January 2011
Austria2608 Posts
September 12 2012 16:00 GMT
#3515
On September 13 2012 00:57 LoLAdriankat wrote:
Show nested quote +
On September 12 2012 11:37 henery wrote:
Does double tapping crouch still help you get up short lips without making jumping sounds trick still work in GO? I tried it the other day but wasn't sure if the lip was to high or not, but it wouldn't work.

Nah. As a result, there's no russian walk in this game.


I've been spraying a lot and I think I'm finally starting to get the hang of it. I've had a few HeatoN moments, though I'm not sure if it was accidental or the result of my own control.


Hehe I felt the same with the M4 lately, just shooting a couple of bullets more and they were still on target.
Spraying with the AK is nowhere near where I was in 1.6 though.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Maedi
Profile Joined August 2009
United States477 Posts
September 12 2012 16:32 GMT
#3516
Sensitivity, as you said, is completely preference. My only general rule was being able to 180 quickly and comfortably, for that very reason (flashbangs).

And to address the spraying thing, it definitely works, it's just.. so different from CSS/1.6 that it seems broken. My muscle memory is fighting me every second when I instinctively spray with the m4, haha.
Tennet
Profile Joined January 2010
United States1458 Posts
September 12 2012 16:45 GMT
#3517
I decided to increase my sensitivity, it's faster but still feels good. So I'll start practicing with this, being able to not go the full length of my mousepad and do a 180 is nice.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Creegz
Profile Blog Joined November 2010
Canada354 Posts
September 12 2012 18:07 GMT
#3518
On September 13 2012 01:45 Tennet wrote:
I decided to increase my sensitivity, it's faster but still feels good. So I'll start practicing with this, being able to not go the full length of my mousepad and do a 180 is nice.


I set it up so that when I 180 I just have to crank my wrist over. I find that most efficient because it's a fast motion without having to move my whole arm or readjust mouse on the mousepad to keep going that way.
Who is this guy? ^
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 12 2012 19:42 GMT
#3519
I actually played with a 1" 180 for a while, because I mistakenly thought everyone did that with fancy mice. I halved my sensitivity recently and my headshot ratio improved a lot, but I don't think I'd gain much above that. I prefer to use wrist stabilisation so the numbers don't compare to someone who plays with their whole arm.

A general technical point for using higher sensitivities: Always increase dpi rather than game sensitivity. You get more consistent single-pixel movements if the mouse is reporting several dots per screen pixel, and for that you ideally want at least 10000 dots for a 180.

Maedi
Profile Joined August 2009
United States477 Posts
September 13 2012 02:18 GMT
#3520
My match is right now (Shouldn't be a very hard match.) Streaming~
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