Counter-Strike: Global Offensive - Page 173
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IMoperator
4476 Posts
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stratmatt
United States913 Posts
On September 06 2012 02:25 IMoperator wrote: How do people get so good at aiming? I always try to burst and shit, but I never get headshots and when I spray it does nothing. I see people get cross map headshots with m4s and aks all the time, how do they do that? use classic crosshairs and learn to shoot ONLY when your crosshair is right on target and you are not moving. alot of people try to aim for the head but either shoot before their crosshair is completely in place or shoot after their crosshair has passed over the head of their target. you need to stop moving and pull the trigger ONLY when the guys head is in your crosshair. it takes patience to get used to it but once you do the hand-eye coordination will be much more reflexive and less thinking. | ||
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GoShox
United States1843 Posts
On September 05 2012 13:47 Maedi wrote: I stopped streaming 4 months into beta because it really seemed no one was interested in watching streams. I will be streaming our matches and scrims though, as my team seems supportive of it. I just need to figure out how to fix my audio levels. >:O I think my mic is just shitty for streaming. Edit: I strongly advocate ESEA, if you're a competitive centric person. If you're easily offended, or not "internet hardened" or still think pubs are fun, then maybe it's not for you.... yet! :D When do you normally play matches? I'll watch if I'm able to, watch CS is pretty fun IMO | ||
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Matoo-
Canada1397 Posts
On September 06 2012 02:56 stratmatt wrote: use classic crosshairs and learn to shoot ONLY when your crosshair is right on target and you are not moving. alot of people try to aim for the head but either shoot before their crosshair is completely in place or shoot after their crosshair has passed over the head of their target. you need to stop moving and pull the trigger ONLY when the guys head is in your crosshair. it takes patience to get used to it but once you do the hand-eye coordination will be much more reflexive and less thinking. What's the reason for picking classic crosshairs, apart from just being used to it from previous versions of CS? Default crosshairs seem superior to me since they have a static dot in the middle. | ||
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Vardant
Czech Republic620 Posts
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Striker.superfreunde
Germany1120 Posts
+ Show Spoiler [windows says: (in german, but basicly…] + Name der fehlerhaften Anwendung: csgo.exe, Version: 0.0.0.0, Zeitstempel: 0x50403b89 Name des fehlerhaften Moduls: materialsystem.dll, Version: 0.0.0.0, Zeitstempel: 0x50403ad8 Ausnahmecode: 0xc0000005 it's hopefully just a bug | ||
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stratmatt
United States913 Posts
On September 06 2012 03:58 Matoo- wrote: What's the reason for picking classic crosshairs, apart from just being used to it from previous versions of CS? Default crosshairs seem superior to me since they have a static dot in the middle. the dot in the middle is super distracting at long ranges... if you cant approximate where the center of the 4 green lines are then you have no business playing fps lol. besides, a static dot will do nothing for your aim after the first shot are fired. | ||
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Matoo-
Canada1397 Posts
On September 06 2012 05:26 stratmatt wrote: the dot in the middle is super distracting at long ranges... if you cant approximate where the center of the 4 green lines are then you have no business playing fps lol. besides, a static dot will do nothing for your aim after the first shot are fired. According to the reply above, GetRight doesn't find the red dot he's using distracting, and I doubt he has no business playing FPS either. Anyway, to each his own I guess, but to me the two most logical choices are default dynamic if you need recoil info, or classic static (and variations of it such as the red dot) if you don't. The other two just seem like inferior choices. | ||
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Tennet
United States1458 Posts
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Matoo-
Canada1397 Posts
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stratmatt
United States913 Posts
On September 06 2012 09:06 Matoo- wrote: According to the reply above, GetRight doesn't find the red dot he's using distracting, and I doubt he has no business playing FPS either. Anyway, to each his own I guess, but to me the two most logical choices are default dynamic if you need recoil info, or classic static (and variations of it such as the red dot) if you don't. The other two just seem like inferior choices. get_right's red dot is way less visible than the default dot and doesnt come with all the line baggage around the side. i wouldnt call classic 'inferior' when the best players who have ever played the game of cs have used them for a decade. at the end of the day it doesnt make a difference, but at long ranges the dot is too big compared to your target on default imo. i like being able to see if my bullets are landing where i want them too and if im off, which way im off. | ||
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Maedi
United States477 Posts
My next matches will be on 9/12 and 9/13, betwixt 7:30-8:00 PM. (We got plenty of time to practice before it, de_nuke here we come!) I'll be streaming some of our scrims when I feel not exhausted after work, around the same times, every day, if I do stream. New crosshair just seems.. bad to me, too much stuff. If you want a cot? Go classic and type cl_crosshairdot 1 in the console. I also like the cl_crosshairstyle 2, as its like dynamic, but not retarded and maintains the original classic crosshair. | ||
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Stimpk
France165 Posts
I just registered on ESEA, Europe region. I have a few questions about it : 1. I logged on yesterday on the ESEA client and saw only 1 game (hosted in Frankfurt) in the list. Is ESEA that unpopular in Europe or am I doing something wrong ? (no filters were applied) 2. Do I need a premium account to join a game ? (the Frankfurt server mentionned above required me a password or something to join) 3. I'm quite a beginner, so it is possible to know if the guys in an about-to-begin lobby are of my level, or above ? Or is there a ladder or some ranking system ? Thank you very much for your answers. I'm doing that because I want to get serious and improve at CS:GO which is a great game ! | ||
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bgx
Poland6595 Posts
On September 06 2012 21:56 Stimpk wrote: Hey guys, I just registered on ESEA, Europe region. I have a few questions about it : 1. I logged on yesterday on the ESEA client and saw only 1 game (hosted in Frankfurt) in the list. Is ESEA that unpopular in Europe or am I doing something wrong ? (no filters were applied) 2. Do I need a premium account to join a game ? (the Frankfurt server mentionned above required me a password or something to join) 3. I'm quite a beginner, so it is possible to know if the guys in an about-to-begin lobby are of my level, or above ? Or is there a ladder or some ranking system ? Thank you very much for your answers. I'm doing that because I want to get serious and improve at CS:GO which is a great game ! Almost everyone in Europe uses ESL. Try ESL Versus system. | ||
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FaRess
Tunisia937 Posts
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jaj22
United Kingdom1376 Posts
On September 05 2012 16:02 Infernal_dream wrote: Well if you're not good at tapping or stop firing it walks right up to the head by the third bullet anyways. Of course, body-relative aiming is bad anyway. Targets get smaller with range, recoil does not. However, I love a good recoil test, so I turned on sv_infinite_ammo and sv_showimpacts and blazed away at walls with an AK for a while. The results: 1. The second shot has a strong upwards and rightwards bias. Average offset from the first shot is probably around 20 degrees off the vertical. Random spread isn't much higher than the first shot, if at all. 2. The third shot has very little left/right bias, if any. It lands at around 3x the upwards offset of the second shot and has roughly twice the random spread. So, some conclusions: 1. The idea that the first two shots land "on target" is a myth. At mid to long ranges, the second shot of a two-shot burst is almost useless if you're aiming at the head. 2. At closer ranges it may be beneficial to give your aim a little down & left bias when two-shot bursting at the head. 3. Trying to hit the head with the third shot at the expense of the first two is a very bad idea. I'm not 100% convinced that aiming at the head with the AK is always the right thing to do with CS:GO's tiny head hitbox, but that's another matter. 3+1 aiming low on the body is a reliable kill at most ranges, and pretty fast. Just don't spray unless you know how to handle it, because that fourth shot lands miles off and you need it against an armoured target. If you wanna be pro, just aim for the head. It's good practice if nothing else ![]() | ||
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happyft
United States470 Posts
On September 07 2012 05:54 jaj22 wrote: Of course, body-relative aiming is bad anyway. Targets get smaller with range, recoil does not. However, I love a good recoil test, so I turned on sv_infinite_ammo and sv_showimpacts and blazed away at walls with an AK for a while. The results: 1. The second shot has a strong upwards and rightwards bias. Average offset from the first shot is probably around 20 degrees off the vertical. Random spread isn't much higher than the first shot, if at all. 2. The third shot has very little left/right bias, if any. It lands at around 3x the upwards offset of the second shot and has roughly twice the random spread. So, some conclusions: 1. The idea that the first two shots land "on target" is a myth. At mid to long ranges, the second shot of a two-shot burst is almost useless if you're aiming at the head. 2. At closer ranges it may be beneficial to give your aim a little down & left bias when two-shot bursting at the head. 3. Trying to hit the head with the third shot at the expense of the first two is a very bad idea. I'm not 100% convinced that aiming at the head with the AK is always the right thing to do with CS:GO's tiny head hitbox, but that's another matter. 3+1 aiming low on the body is a reliable kill at most ranges, and pretty fast. Just don't spray unless you know how to handle it, because that fourth shot lands miles off and you need it against an armoured target. If you wanna be pro, just aim for the head. It's good practice if nothing else ![]() This. I quickly noticed they drastically changed the AK burst pattern, greatly nerfing it in my opinion. In source, with good reflexes and drag down, I could easily make all 3 shots of my burst hit with my AK by quickly crouching and slightly dragging down, and usually hitting the 4th shot of that burst as well. At mid range, I could aim for the upper chest and get an HS on the second shot of the 2 shot burst when standing still. All of this has greatly changed in GO, where I quickly notice the second shot is significantly higher, something like the 4th-5th shot of a crouched AK burst in Source. It's pretty different, and I'm pretty much relying on my ability to HS on the first shot now. That being said, I think the Colt recoil and burst pattern is MUCH improved versus its Source counterpart. In source, I remember getting endlessly frustrated at how crappy the Colt was at mid range cuz you could only really hit 4 shots max (only dealing 88 dmg), and even that's pretty good -- and getting a HS on the third shot is practically impossible given how random and signifcant the recoil was. But now in GO, the recoil/burst is sooooo much more controlled, it's almost like a machine gun with the first 5-6 shots, it just feels so stable. I guess the TL;DR is that AK was nerfed and Colt boosted ... which was probably warranted given how much better the AK was vs the Colt in Source, in my opinion | ||
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jaj22
United Kingdom1376 Posts
I'm not sure how much different the AK vs M4 balance was in CSS. In CS:GO the third AK shot lands slightly below the fourth M4 shot, with the sixth AK and seventh M4 shots landing at about the same height. The first three shots with the M4 do have a pretty small vertical offset though, with little to no horizontal bias. At mid range you may want to use three-shot bursts aiming slightly below the head to give you a good chance of headshot + bodyshot. | ||
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FireSA
Australia555 Posts
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Westy
England808 Posts
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