Path of Exile - Page 641
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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zergnewb
United States816 Posts
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Blitzkrieg0
United States13132 Posts
On January 04 2014 06:22 Broetchenholer wrote: The difference is, that a Templar or Marauder gets his "normal" playstyle without any problems. Of course not everything has to be viable. But if using a class, or a specific "standard" playstyle means you are automatically less viable, then this is kinda counterproductive. D3 was a good example of a game without real choice, just fakechoice. This game certainly goes a different path. So, how much does a Ranger, Duelist or Marauder have to regret? You can make an awful build with any class, especially if you have no idea what you're doing. There are plenty of bad choices on the passive tree as well, but that doesn't make the game bad. On January 04 2014 06:24 zergnewb wrote: So I've finally got a character who is close to level 60 and I'm getting access to the base weapons types for some good uniques. How freely should I be using orbs of chances? You should just sell them instead of gambling imo | ||
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r.Evo
Germany14080 Posts
On January 04 2014 06:07 Varanice wrote: Where have you been Evo? Havent seen you in forever dude.. Sold the secret of the rods for a 6L legacy shav today.. that was interesting. lol. I've fallen into my usual post-new-League slumber. Didn't even do any races this season. =( I actually spent like an hour digging the fishing rod stuff yesterday after seeing your conquests, I'm stuck at "I need Rhoa feathers" tho. I swear Chris invites everyone who posts a legit rod to some special sekrits forum where you guys figure out ways to troll people. T_T | ||
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ZoRoXo
Norway268 Posts
On January 04 2014 05:49 Miragee wrote: Looks like Zoroxo is going no sleep. :D Casualfireblaster is such a good name to be at rank 3 atm.^^ @Broetchenholer: By that logic any skill that you can't play from the beginning is bad game design because it doesn't provide enoguh effectiveness early on (in fact none). Not everything has to be viable all the time. And not everything has to be viable at all. The thing with any complex system that tries to give a lot of variety is that everything it contains will range from really good to complete bull shit. And imho that is much better game design than limiting choices to a handful which are all good (which removes thinking from the game) that applies to almost all games nowadays. Yeah, was under the impression that the other guys had like 6 man hardcore group ready, and since I was just running some self made experimental build that I'd probably die to reflect long before I hit maps. Turns out, fireblast is pretty damn decent. And the other group had like RIP's/gave up so ended up grinding together allday erryday | ||
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Broetchenholer
Germany1961 Posts
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oneofthem
Cayman Islands24199 Posts
On January 04 2014 06:22 Broetchenholer wrote: The difference is, that a Templar or Marauder gets his "normal" playstyle without any problems. Of course not everything has to be viable. But if using a class, or a specific "standard" playstyle means you are automatically less viable, then this is kinda counterproductive. D3 was a good example of a game without real choice, just fakechoice. This game certainly goes a different path. So, how much does a Ranger, Duelist or Marauder have to regret? i think some people expect the games they play to have smooth leveling curves by design (mmo mentality? not sure, but it is the case with modern rpg games) and just do w/e they come across first. but outside of alkaizer marauder this doesn't really work in poe. you get these 1500 hp at lvl 70 bow rangers and gimped shadows with melee dagger build. research in this game is really important and it's not a pick up and play kind of thing like what they try to make d3 out to be. shadow does get fire traps at the hillock quest though, but for someone who has not researched the game it's a less than 1 in 4 chance that they go the trapper route. | ||
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oneofthem
Cayman Islands24199 Posts
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Varanice
United States1517 Posts
Edit: Im not trolling, don't waste your time. Even within our secret group we haven't been 100% what exactly is the minimum requirement to obtain the rod. We just discovered in the last couple days that you don't need a feather. So we all wasted a lot of money buying them. lol. | ||
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Varanice
United States1517 Posts
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HolydaKing
21254 Posts
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Broetchenholer
Germany1961 Posts
On January 04 2014 07:30 oneofthem wrote: i think some people expect the games they play to have smooth leveling curves by design (mmo mentality? not sure, but it is the case with modern rpg games) and just do w/e they come across first. but outside of alkaizer marauder this doesn't really work in poe. you get these 1500 hp at lvl 70 bow rangers and gimped shadows with melee dagger build. research in this game is really important and it's not a pick up and play kind of thing like what they try to make d3 out to be. shadow does get fire traps at the hillock quest though, but for someone who has not researched the game it's a less than 1 in 4 chance that they go the trapper route. You can always priotize playstyle preference over effectiveness, there is nothing wrong with that. If i want to play a melee one-hand build, i skip thinking about firetraps being more effective and focus on making melee one handed dagger work. | ||
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oneofthem
Cayman Islands24199 Posts
On January 04 2014 10:37 Broetchenholer wrote: You can always priotize playstyle preference over effectiveness, there is nothing wrong with that. If i want to play a melee one-hand build, i skip thinking about firetraps being more effective and focus on making melee one handed dagger work. dats true, but you should research the build a bit before going into it, because crit dagger is one with very high gear requirement and bad at leveling. | ||
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Varanice
United States1517 Posts
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thezanursic
5498 Posts
On January 04 2014 02:42 Varanice wrote: What kind of build do you want to make? I can make you a tree for you if you want. I'll take a screenshot later and I'd appreciate some advice, but I'd still like some freedom. | ||
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vndestiny
Singapore3456 Posts
On January 04 2014 08:13 Varanice wrote: I love helping new people out with skills, trees, and builds. If there's a specific type of character that you want to build feel free to send me a message/reply and I'll see what I can do to help you. I'm new too, help me .But yeah I'm making a max block Aegis build ( Infernal blow + melee splash +co. ) but have trouble to reach max block and still doing decent damage with decent lfie + armor to prevent 1hit KO. What i'm planning But as you can see, the build is very stretched alrdy, and I'm only at 68% block. Not sure what to drop to get the 8%. Also since Determination and Hatred is a must, unless I get a Taker, I cant squeeze in Tempest Shield hm =/ Can get the 3 2% block at scion start but that's 7 more points, which put me at lvl 90 or sth, not really practical. Another alternative is using The Anvii unique, but I would lose a lot of elemental mitigation from Stone of Lazhwar. | ||
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EchelonTee
United States5260 Posts
On January 03 2014 22:30 Broetchenholer wrote: And the feedback is exactly what i thought The shadow is just in an extremely bad spot, to the point where i would say that it is bad game design :/ I am gonna roll the roulette until he dies, which will be pretty soon i guess and then switch to another Nemesis class and play shadow only for the funsies in normal. It's too late to respec now, maybe i can put in even more passive points in defensive and the problem will go away, but i doubt it.On January 03 2014 12:56 EchelonTee wrote: Check vendors for items, I can almost guarantee that there are lvl 25 boots with 2 sockets waiting in one of the vendor shops. They refresh every level. Your energy shield isn't high enough to be reliable at all at that level. In addition, a large amount of the ES a person typically comes from their int, which supplies %ES. If you are not interested in being a caster / stacking int, ES is not the build you should be using. For any build that can't use ES well, you have to stack life. It's just the nature of any ARPG; if you don't have enough life you're fucked. As a side note, hybrid HP/ES builds do exist and are viable, but it's not recommended if you're a beginner. To equip a dagger, you can quickly get int by equipping a Lapis Amulet or some other Int increasing amulet, which are easily purchasable at vendors. Otherwise, there are larger +30 int nodes around the tree that you can spend a single skill point on. Otherwise, I would recommend using a Claw, which don't require as much int and are better at lower levels, as they have inherent life leech. Lastly, I would say Shadows are probably the hardest class for a beginner to play. If you are dead set on playing that class you can make it work for sure, but you'd probably have an easier/more fun time playing any other class. Please read my post for feedback on how to play a shadow low level. My first char in Dom was a dagger based shadow, it works fine but if you don't even know how to equip your own items and dont listen to advice you have no hope. Specifically, you had problems because you couldn't find new boots and couldn't equip your weapons, which are not the fault of the shadow class at all. | ||
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Nub4ever
Canada1981 Posts
, how important is the quality? I was thinking about trying a totem one, no idea how the math works but to have it time out and just blow up.Edit: oh and for that matter, does the cast speed penalty on spell totem also apply to flame blast? I know a linked faster casting works for casting the totem and casting by the totem but would the 30% cast speed penalty also say increase the time for the blast to reach fully charged? | ||
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Miragee
8660 Posts
On January 04 2014 06:22 Broetchenholer wrote: The difference is, that a Templar or Marauder gets his "normal" playstyle without any problems. Of course not everything has to be viable. But if using a class, or a specific "standard" playstyle means you are automatically less viable, then this is kinda counterproductive. D3 was a good example of a game without real choice, just fakechoice. This game certainly goes a different path. So, how much does a Ranger, Duelist or Marauder have to regret? A specific standard doesn't exist in PoE. The archetypes are _very_ weak and have a lot of adds to them that don't exist in most games. To be honest: I started into the game without doing research, too. I picked a Shadow as my first char and wanted to play Crit Daggers. So I did the same like you. I reached Act 2 Cruel without too much dying (I think 3-4 times, Dominus didn't exist at that point) but my Killspeed was rather low at that point and I had 700 HP (but more than 70% Chance to Evade). I started two other characters, each time learning from my mistakes. Then with my fourth I picked up a build from the internet (groundslam marauder) to learn what other people effectively skill like. By now, when I make a build, I spend a lot of time in the wiki for Uniques/skills and in front of the passive tree and also - depending on the build - looking up similar builds on the internet to draw inspiration from them. A CritDagger build isn't bad for leveling because it's bad for leveling. It's bad for leveling because you have to buy expensive Daggers just for leveling from money you won't have with your first character (later on you will have it but might not want to spend it just to level with daggers). Evasion is pretty good. Back to your archetype argument: Energy Shield isn't more archetypical for Shadow than life is. Energy Shield just doesn't exist in other games (or similar mechanics exist seldom). So why do you think it is archetypical for Shadows? Because there are nodes nearby? If anything, Shadows archetyp is to have a low life pool and that just doesn't work in aRPGs. You have to stack a life-buffer. So when you decide which one to take with your first character you should decide for the easier to stack one - which is life. People already explained why. As I said, a decision made because of Archetype doesn't make any sense because an Archetype doesn't exist in this example. | ||
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EchelonTee
United States5260 Posts
On January 04 2014 06:07 Varanice wrote: Where have you been Evo? Havent seen you in forever dude.. Sold the secret of the rods for a 6L legacy shav today.. that was interesting. lol. Man I have no clue how that person trusted you enough to trade that to you. Even if you two knew each other well it'd be so easy for you to tell him bogus, and when it doesn't work just say "oh maybe we got the theory wrong try some more". | ||
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Broetchenholer
Germany1961 Posts
On January 04 2014 19:11 Miragee wrote: A specific standard doesn't exist in PoE. The archetypes are _very_ weak and have a lot of adds to them that don't exist in most games. To be honest: I started into the game without doing research, too. I picked a Shadow as my first char and wanted to play Crit Daggers. So I did the same like you. I reached Act 2 Cruel without too much dying (I think 3-4 times, Dominus didn't exist at that point) but my Killspeed was rather low at that point and I had 700 HP (but more than 70% Chance to Evade). I started two other characters, each time learning from my mistakes. Then with my fourth I picked up a build from the internet (groundslam marauder) to learn what other people effectively skill like. By now, when I make a build, I spend a lot of time in the wiki for Uniques/skills and in front of the passive tree and also - depending on the build - looking up similar builds on the internet to draw inspiration from them. A CritDagger build isn't bad for leveling because it's bad for leveling. It's bad for leveling because you have to buy expensive Daggers just for leveling from money you won't have with your first character (later on you will have it but might not want to spend it just to level with daggers). Evasion is pretty good. Back to your archetype argument: Energy Shield isn't more archetypical for Shadow than life is. Energy Shield just doesn't exist in other games (or similar mechanics exist seldom). So why do you think it is archetypical for Shadows? Because there are nodes nearby? If anything, Shadows archetyp is to have a low life pool and that just doesn't work in aRPGs. You have to stack a life-buffer. So when you decide which one to take with your first character you should decide for the easier to stack one - which is life. People already explained why. As I said, a decision made because of Archetype doesn't make any sense because an Archetype doesn't exist in this example. These are all good points I am arguing that ES/EV is perceived as the best way for new players, because the passive nodes and items that drop suggest that you should go that route. There are 6 kind of items with different allocations of 3 defensive stats and it's easy for the player to make the assumption, that each one is the preferred type of armor for one of the classes. Additionally, the nodes that seem to be close and easy to reach for the shadow all have evasion and engery shield in them. There are some block nodes, there are some HP nodes, and there are EV/ES nodes. So someone who doesn't have any information about itemisation and only sees the passive nodes and the first 10 levels will think that he is meant to take the EV/ES route. The tankability from ES/EV equipment in low levels is not good enough and i am arguing that a game should not need the players to recognize that the standard equipment for a class needs to be replaced. You guys are arguing that hardcore is the highest difficulty and people are expected to work around the system and that is fine as well. On January 04 2014 15:10 EchelonTee wrote: Please read my post for feedback on how to play a shadow low level. My first char in Dom was a dagger based shadow, it works fine but if you don't even know how to equip your own items and dont listen to advice you have no hope. Specifically, you had problems because you couldn't find new boots and couldn't equip your weapons, which are not the fault of the shadow class at all. Look, i know this sounds unbelievable, but i already knew the things you posted. It was well intended from your side, but i checked the vendor everytime i got back from playing and he just did not offer me the stuff i wanted. I sometimes feel like the game knows what items i want and makes them rare It also has something to do with the fact that there is only a basic item every 7 levels. so, if there is one for level 20s and one for level 27 and you are in an area where stuff for level 27 does not drop yet, you have to take the crappy old item. And call me stupid but i did not want to alchemy a lvl 20 item when i was 26 myself. And for int, you really think i should equip a crappy + 25 int amulet with no other stats if i am almost dying from having too little defensive value? This game is really complex in terms of itemization and having a bad enabling amulet is oftentimes a pretty bad choice. Regarding your other advise for ES/EV and Life, i already took it, so thank you. I am currently using fist weapons, i have a lot more int from passive nodes cause i get to it better due to using maxlife% nodes and everything is working out better as expected from the third character. | ||
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The shadow is just in an extremely bad spot, to the point where i would say that it is bad game design :/ I am gonna roll the roulette until he dies, which will be pretty soon i guess and then switch to another Nemesis class and play shadow only for the funsies in normal. It's too late to respec now, maybe i can put in even more passive points in defensive and the problem will go away, but i doubt it.
I am arguing that ES/EV is perceived as the best way for new players, because the passive nodes and items that drop suggest that you should go that route. There are 6 kind of items with different allocations of 3 defensive stats and it's easy for the player to make the assumption, that each one is the preferred type of armor for one of the classes. Additionally, the nodes that seem to be close and easy to reach for the shadow all have evasion and engery shield in them. There are some block nodes, there are some HP nodes, and there are EV/ES nodes. So someone who doesn't have any information about itemisation and only sees the passive nodes and the first 10 levels will think that he is meant to take the EV/ES route.