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On January 04 2014 06:24 zergnewb wrote: So I've finally got a character who is close to level 60 and I'm getting access to the base weapons types for some good uniques. How freely should I be using orbs of chances?
Selling is a viable option as someone has mentioned. Personally, I convert them to scouring as needed to roll my (>= 68) maps using alchemies and scouring (since alchemies have so little trade value compared to chaos). If you do want to try and chance some uniques I'd recommend only rolling those that guarantee a certain high value unique (e.g. I would not try to roll a Shavronne's Wrappings since you might end up with an Infernal Mantle...).
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i got a feather super cheap, traded my quecholli for it lol.
i'm not sure how i got the feather, because i checked the party board to find a free map party immediately afterwards and saw that some guy was buying for 2 ex. if i'd known that feathers were unneeded, i wouldve sold it to him, turning a quecholli into 2ex which would have been pretty funny.
okay, so the droprate on rods sucks. meh. dunno if worth trying to farm, or just to do maps.
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So I started playing again. None of my other characters are viable due to mana cost changes and them being bad builds. Unfortunately I realized all of this after I respec'd them with the full tree respec. I have a level 75 ST Scion which is doing quite well, but I was thinking I'd like to try one of these "mf cullers" that I see people keep talking about. I saw a build for a multi-aura flame blast totem + cull build but it needs Shavron's and Prism Guardian as core items so that's a bit much for me.
What's another good mf culler for primarily solo play with the odd time in parties? Only other thing that comes to mind is some kind of Zombie build or something with EK.
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On January 05 2014 02:10 ticklishmusic wrote: i got a feather super cheap, traded my quecholli for it lol.
i'm not sure how i got the feather, because i checked the party board to find a free map party immediately afterwards and saw that some guy was buying for 2 ex. if i'd known that feathers were unneeded, i wouldve sold it to him, turning a quecholli into 2ex which would have been pretty funny.
okay, so the droprate on rods sucks. meh. dunno if worth trying to farm, or just to do maps.
Ah hm can anyone give me a hint what the rods are used for ;_; ?
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On January 05 2014 02:34 AnotherRandom wrote: So I started playing again. None of my other characters are viable due to mana cost changes and them being bad builds. Unfortunately I realized all of this after I respec'd them with the full tree respec. I have a level 75 ST Scion which is doing quite well, but I was thinking I'd like to try one of these "mf cullers" that I see people keep talking about. I saw a build for a multi-aura flame blast totem + cull build but it needs Shavron's and Prism Guardian as core items so that's a bit much for me.
What's another good mf culler for primarily solo play with the odd time in parties? Only other thing that comes to mind is some kind of Zombie build or something with EK.
You should be able to play any shav build as CI until you're rich as long as you're careful. Personally I think it is smarter to play life based culler though. It is much easier to get life items with rarity than it is to get good ES pieces with rarity (one life prefix versus three ES prefixes).
On January 05 2014 02:56 vndestiny wrote:Show nested quote +On January 05 2014 02:10 ticklishmusic wrote: i got a feather super cheap, traded my quecholli for it lol.
i'm not sure how i got the feather, because i checked the party board to find a free map party immediately afterwards and saw that some guy was buying for 2 ex. if i'd known that feathers were unneeded, i wouldve sold it to him, turning a quecholli into 2ex which would have been pretty funny.
okay, so the droprate on rods sucks. meh. dunno if worth trying to farm, or just to do maps. Ah hm can anyone give me a hint what the rods are used for ;_; ?
Fishing.
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Well the Aura MF culler build I saw uses auras to get to "low life" and then uses wonder traps and stuff. Afaik you can't use aura's with BM while using CI.
http://www.pathofexile.com/forum/view-thread/680357
This is the build I was referring to specifically. I know this isn't a cheap build nor an optimal solo play build, so I'll probably play something else. I just don't know what's a good mf culling build that I could join parties with or farm for chaos recipe.
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On January 05 2014 03:14 AnotherRandom wrote:Well the Aura MF culler build I saw uses auras to get to "low life" and then uses wonder traps and stuff. Afaik you can't use aura's with BM while using CI. http://www.pathofexile.com/forum/view-thread/680357This is the build I was referring to specifically. I know this isn't a cheap build nor an optimal solo play build, so I'll probably play something else. I just don't know what's a good mf culling build that I could join parties with or farm for chaos recipe.
The only low life item he is using is the wondertraps so you'd just lose a few auras by playing CI instead (and 100 IIR; 400 is still great). The build is certainly worse this way, but you're making an MF culler to make money; not because your'e already rich. Setting up your mana to attack might be a little terror though.
Sno plays a life based variant of that build. I don't think he actually culls, but he is doing the whole aura thing.
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i don't know what fishing rods are for, i just want one to sell so i can buy a bunch of cheap legacy uniques now, then resell when price is twice as much. :<
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On January 04 2014 22:07 Broetchenholer wrote:Show nested quote +On January 04 2014 15:10 EchelonTee wrote:On January 03 2014 22:30 Broetchenholer wrote:+ Show Spoiler +And the feedback is exactly what i thought  The shadow is just in an extremely bad spot, to the point where i would say that it is bad game design :/ I am gonna roll the roulette until he dies, which will be pretty soon i guess and then switch to another Nemesis class and play shadow only for the funsies in normal. It's too late to respec now, maybe i can put in even more passive points in defensive and the problem will go away, but i doubt it. On January 03 2014 12:56 EchelonTee wrote: Check vendors for items, I can almost guarantee that there are lvl 25 boots with 2 sockets waiting in one of the vendor shops. They refresh every level.
Your energy shield isn't high enough to be reliable at all at that level. In addition, a large amount of the ES a person typically comes from their int, which supplies %ES. If you are not interested in being a caster / stacking int, ES is not the build you should be using. For any build that can't use ES well, you have to stack life. It's just the nature of any ARPG; if you don't have enough life you're fucked. As a side note, hybrid HP/ES builds do exist and are viable, but it's not recommended if you're a beginner.
To equip a dagger, you can quickly get int by equipping a Lapis Amulet or some other Int increasing amulet, which are easily purchasable at vendors. Otherwise, there are larger +30 int nodes around the tree that you can spend a single skill point on. Otherwise, I would recommend using a Claw, which don't require as much int and are better at lower levels, as they have inherent life leech.
Lastly, I would say Shadows are probably the hardest class for a beginner to play. If you are dead set on playing that class you can make it work for sure, but you'd probably have an easier/more fun time playing any other class. Please read my post for feedback on how to play a shadow low level. My first char in Dom was a dagger based shadow, it works fine but if you don't even know how to equip your own items and dont listen to advice you have no hope. Specifically, you had problems because you couldn't find new boots and couldn't equip your weapons, which are not the fault of the shadow class at all. Look, i know this sounds unbelievable, but i already knew the things you posted. It was well intended from your side, but i checked the vendor everytime i got back from playing and he just did not offer me the stuff i wanted. I sometimes feel like the game knows what items i want and makes them rare  It also has something to do with the fact that there is only a basic item every 7 levels. so, if there is one for level 20s and one for level 27 and you are in an area where stuff for level 27 does not drop yet, you have to take the crappy old item. And call me stupid but i did not want to alchemy a lvl 20 item when i was 26 myself. And for int, you really think i should equip a crappy + 25 int amulet with no other stats if i am almost dying from having too little defensive value? This game is really complex in terms of itemization and having a bad enabling amulet is oftentimes a pretty bad choice. Regarding your other advise for ES/EV and Life, i already took it, so thank you. I am currently using fist weapons, i have a lot more int from passive nodes cause i get to it better due to using maxlife% nodes and everything is working out better as expected from the third character. This explanation will be somewhat long, I hope you will read it because I just want to make things clear so that you can enjoy the game more 
Check this: http://pathofexile.gamepedia.com/Boots ; New EV boots come at lvl 22 and lvl 34. New ES boots are at lvl 22 and lvl 32. New ES/EV boots are at lvl 16 and lvl 27. Unfortunately you are looking for boots that don't exist.
Before you say that that is bad design to not get new gear between those levels, let me direct you to this site: http://poemods.com/ If you take a look at the section that says "Boots", then check "Evasion / Energy Shield", then check "Base Max Life", then you'll that there are tiers of life at ilvl 18, ilvl24, and ilvl 30, meaning if the item has that ilvl, it can roll that bracket of life.
Now before you use this as justification that a "lvl 20" boot is always inferior to a lvl26+ boot, you need to understand that ilvl and level requirement are different. Level requirement is always the same; the ES/EV Strapped Boots always have a minimum lvl of 16 to wear. However, depending on the level of the mob, or for vendors, your level in relation to the area, the ilvl can be more or less. For example, a lvl 24 zone could drop Strapped Boots that require lvl16 to wear, but will have an ilvl of 24, enabling it to roll a higher bracket of life.
Therefore, your perception that a lvl 16-22 item is decidedly inferior to a lvl 26-30 item is incorrect, because it is the mods (affixs/suffixs) that are most important, and if they are the same ilvl they can roll the same mods. While the evasion/es/armor from items are handy, you said yourself that they only increase by like 10-20 per level, which isn't much. Instead, you need to be searching for gear that has the mods you want, like fire resistance, max life, etc, which are readily available due to the increasing ilvl items available.
Therefore, if in the same situation again I advise you to buy that slightly lower level boot and just alch it. In fact, I always do this because I search for the mod "Increased Movement Speed". It is common for me to get that mod on a lvl 10-15 boot and wear it until lvl 30.
On the topic of the build enabling amulet being "crappy", let me direct you to the amulet that my lvl 33 witch is wearing. + Show Spoiler +Rarity: Magic Buzzing Citrine Amulet of the Brute -------- Requirements: Level: 16 -------- Itemlevel: 26 -------- +23 to Strength and Dexterity -------- +11 to Strength Adds 1-14 Lightning Damage
My witch is a spell caster, so I have mostly int from the tree. However, I also use Molten Shell and Fire Trap, STR and DEX skills respectively, so I need some STR and DEX. To get that, I wear this amulet. Note that it is lvl16, quite low, but that doesn't mean anything; the ilvl26 is satisfactory.
I bought this exact amulet from Yeena, the Forest Encampment potions vendor. I then rolled it using an Orb of Transmutation, then about 2 alterations. I did not get life or resistances, which is what I wanted, but I got +11 str, which supplies me with some life. The 1-14 lightning damage is useless to me because that only affects attacks, not spells, but that's fine. This item is perfect for me and I have been using it for the past 5 levels.
You could do the exact same thing; grab a STR/INT amulet or pure INT amulet, then transmute and alt it, or just alch it. Your perception that a build enabling +25 int amulet is "crappy" is simply incorrect; if it has the right mods, then it can be a perfect item. For example, on my endgame CI Crit Dagger Shadow, I use a ring called Dream Fragments that has shit stats, but it has the one all important stat: "Cannot be Frozen", which enables my character to work. Build enablers make itemization more interesting, as it allows for different builds to spring up as opposed to a game like Diablo 3 where you just stack every piece with +mainstat +vitality.
The reason why myself and others are dismissive towards your concerns that the game is poorly designed is because all of the problems you describe are no problem at all to experienced players. Myself and others have made countless characters from scratch using a variety of builds, with no major difficulties. However, I absolutely believe that the game is punishing to new players and it barely, if at all, describes its systems to new players. As a new player you will barely understand much and are expected to fail. This turns away a lot of new players.
However, because of it being punishing and unforgiving, it greatly rewards skill. Even though at the surface it is a simple game where you spam spells to kill the same monsters over and over, it is intensely skill / knowledge based. Once you learn enough about the game, which is possible due to the healthy/helpful community, then you can make a character that succeeds, which is extremely satisfying.
Hope you keep at it.
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Godamn this game! I always fucking come back! I stopped playing a few weeks after the Nemesis league started. Got a Scion ST to 77, was doing maps, then i got bored. So i then rolled a Marauder (Nemesis btw), which i lvl'd to 60, Cyclone only. I mean literally, the ONLY skill i was actively using, was Cyclone, nothing else lol my hotbar is hilarious, just right click. Really the most hilarious build ive played. Its super scary because of the desync, and the fact that your in the middle of the shit all the time. I thought it would be boring, you know, only using 1 skill lol, but that shit is too funny IMO, just watching my HP go from nothing, to full, every second.
So, now im back...maybe. I have no clue what build to do now, and i dont know if there's any new skills that have come out, or nerfs to skills/builds. Is there a new Flavour of the month build going around i could check out? I feel like ive done so many builds, ive done the summoner, the totemer, the tank, the freeze pulser, the crit dagger, the cyclone, the spectral throw, the cleaver, the trapper, the lightning arrow, the rain of arrows, the discharger (which was alot of fun, but died, and no currency left to fuel that one again). What haven't i done? All i can think of is the Wander/Culling strike thing which i havent tried, and probably won't.
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Hi guys, I'm thinking of trying PoE, and was wondering if anybody could explain some aspects to me.
I'm not sure I quite get the differences between the classes. As I understand every class can use every skill, but are the damage values modified in some way depending on your class attribute(s)? Or will a marauder of the same level as a witch do the same amount of damage with a spell whose gem is the same level? How would a Scion compare to a Marauder, let's say?
Also, what is referred to as "dexterity armour piece", for example? I only see equipment with bonuses unrelated to the class attributes.
Thanks!
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On January 05 2014 13:13 Hier wrote: Hi guys, I'm thinking of trying PoE, and was wondering if anybody could explain some aspects to me.
I'm not sure I quite get the differences between the classes. As I understand every class can use every skill, but are the damage values modified in some way depending on your class attribute(s)? Or will a marauder of the same level as a witch do the same amount of damage with a spell whose gem is the same level? How would a Scion compare to a Marauder, let's say?
Also, what is referred to as "dexterity armour piece", for example? I only see equipment with bonuses unrelated to the class attributes.
Thanks!
You are correct in that there will be no modified values, only what is picked in the Skill Tree and gear. The difference between say the Marauder and Scion for example, in the long run, there will be no real difference if your going for the same build. If you go Spectral Throw with a Marauder, it will be the same as a Scion, only some slight variance on what passives you picked up, as well as some classes have an easier start for certain builds. Since some classes will be better suited for certain builds tho, your not going to pick a Witch if your going for a melee build, it can be done, and in the long run might be just as good as if you did it with a Marauder, but the starting will be very difficult for you, unless you play the Witch normally until say, Lvl 30, then get some gear/skills more suited for melee and swap into the melee build at that point, which will still be difficult, since you will be low on STR because all your points will be in INT at that point. Not to mention you will need to respec out of some passives to make it work.
As for the "DEX Armour piece", it is just a piece of Armour, that will require DEX to use, pretty self explanatory. There are no restrictions on Items in this game, the only thing you need to worry about is the amount of STR/DEX/INT required to wear/use them. If your a STR class like a marauder, and want to use bows, you will need to put points into DEX and/or find gear that has +DEX on it, in order to use a bow. It will be annoying and difficult, but it can be done. The old cookie cutter build used to be start as a Marauder, lvl till 30 or so as a regular melee build, then, put on gear that has +DEX, get some DEX in the tree as well, and pick up a Bow and some skill gems to go with it, and BAM, your now a Bow wielding Marauder!
Sorry if i confused you, i haven't played inna while, and im bad at putting thoughts on paper lol. I hope someone smarter can answer you questions lol and not be as confusing about it haha.
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On January 05 2014 11:50 EchelonTee wrote:+ Show Spoiler +On January 04 2014 22:07 Broetchenholer wrote:Show nested quote +On January 04 2014 15:10 EchelonTee wrote:On January 03 2014 22:30 Broetchenholer wrote:And the feedback is exactly what i thought  The shadow is just in an extremely bad spot, to the point where i would say that it is bad game design :/ I am gonna roll the roulette until he dies, which will be pretty soon i guess and then switch to another Nemesis class and play shadow only for the funsies in normal. It's too late to respec now, maybe i can put in even more passive points in defensive and the problem will go away, but i doubt it. On January 03 2014 12:56 EchelonTee wrote: Check vendors for items, I can almost guarantee that there are lvl 25 boots with 2 sockets waiting in one of the vendor shops. They refresh every level.
Your energy shield isn't high enough to be reliable at all at that level. In addition, a large amount of the ES a person typically comes from their int, which supplies %ES. If you are not interested in being a caster / stacking int, ES is not the build you should be using. For any build that can't use ES well, you have to stack life. It's just the nature of any ARPG; if you don't have enough life you're fucked. As a side note, hybrid HP/ES builds do exist and are viable, but it's not recommended if you're a beginner.
To equip a dagger, you can quickly get int by equipping a Lapis Amulet or some other Int increasing amulet, which are easily purchasable at vendors. Otherwise, there are larger +30 int nodes around the tree that you can spend a single skill point on. Otherwise, I would recommend using a Claw, which don't require as much int and are better at lower levels, as they have inherent life leech.
Lastly, I would say Shadows are probably the hardest class for a beginner to play. If you are dead set on playing that class you can make it work for sure, but you'd probably have an easier/more fun time playing any other class. Please read my post for feedback on how to play a shadow low level. My first char in Dom was a dagger based shadow, it works fine but if you don't even know how to equip your own items and dont listen to advice you have no hope. Specifically, you had problems because you couldn't find new boots and couldn't equip your weapons, which are not the fault of the shadow class at all. Look, i know this sounds unbelievable, but i already knew the things you posted. It was well intended from your side, but i checked the vendor everytime i got back from playing and he just did not offer me the stuff i wanted. I sometimes feel like the game knows what items i want and makes them rare  It also has something to do with the fact that there is only a basic item every 7 levels. so, if there is one for level 20s and one for level 27 and you are in an area where stuff for level 27 does not drop yet, you have to take the crappy old item. And call me stupid but i did not want to alchemy a lvl 20 item when i was 26 myself. And for int, you really think i should equip a crappy + 25 int amulet with no other stats if i am almost dying from having too little defensive value? This game is really complex in terms of itemization and having a bad enabling amulet is oftentimes a pretty bad choice. Regarding your other advise for ES/EV and Life, i already took it, so thank you. I am currently using fist weapons, i have a lot more int from passive nodes cause i get to it better due to using maxlife% nodes and everything is working out better as expected from the third character. This explanation will be somewhat long, I hope you will read it because I just want to make things clear so that you can enjoy the game more  Check this: http://pathofexile.gamepedia.com/Boots ; New EV boots come at lvl 22 and lvl 34. New ES boots are at lvl 22 and lvl 32. New ES/EV boots are at lvl 16 and lvl 27. Unfortunately you are looking for boots that don't exist. Before you say that that is bad design to not get new gear between those levels, let me direct you to this site: http://poemods.com/ If you take a look at the section that says "Boots", then check "Evasion / Energy Shield", then check "Base Max Life", then you'll that there are tiers of life at ilvl 18, ilvl24, and ilvl 30, meaning if the item has that ilvl, it can roll that bracket of life. Now before you use this as justification that a "lvl 20" boot is always inferior to a lvl26+ boot, you need to understand that ilvl and level requirement are different. Level requirement is always the same; the ES/EV Strapped Boots always have a minimum lvl of 16 to wear. However, depending on the level of the mob, or for vendors, your level in relation to the area, the ilvl can be more or less. For example, a lvl 24 zone could drop Strapped Boots that require lvl16 to wear, but will have an ilvl of 24, enabling it to roll a higher bracket of life. Therefore, your perception that a lvl 16-22 item is decidedly inferior to a lvl 26-30 item is incorrect, because it is the mods (affixs/suffixs) that are most important, and if they are the same ilvl they can roll the same mods. While the evasion/es/armor from items are handy, you said yourself that they only increase by like 10-20 per level, which isn't much. Instead, you need to be searching for gear that has the mods you want, like fire resistance, max life, etc, which are readily available due to the increasing ilvl items available. Therefore, if in the same situation again I advise you to buy that slightly lower level boot and just alch it. In fact, I always do this because I search for the mod "Increased Movement Speed". It is common for me to get that mod on a lvl 10-15 boot and wear it until lvl 30. On the topic of the build enabling amulet being "crappy", let me direct you to the amulet that my lvl 33 witch is wearing. Rarity: Magic Buzzing Citrine Amulet of the Brute -------- Requirements: Level: 16 -------- Itemlevel: 26 -------- +23 to Strength and Dexterity -------- +11 to Strength Adds 1-14 Lightning Damage My witch is a spell caster, so I have mostly int from the tree. However, I also use Molten Shell and Fire Trap, STR and DEX skills respectively, so I need some STR and DEX. To get that, I wear this amulet. Note that it is lvl16, quite low, but that doesn't mean anything; the ilvl26 is satisfactory. I bought this exact amulet from Yeena, the Forest Encampment potions vendor. I then rolled it using an Orb of Transmutation, then about 2 alterations. I did not get life or resistances, which is what I wanted, but I got +11 str, which supplies me with some life. The 1-14 lightning damage is useless to me because that only affects attacks, not spells, but that's fine. This item is perfect for me and I have been using it for the past 5 levels. You could do the exact same thing; grab a STR/INT amulet or pure INT amulet, then transmute and alt it, or just alch it. Your perception that a build enabling +25 int amulet is "crappy" is simply incorrect; if it has the right mods, then it can be a perfect item. For example, on my endgame CI Crit Dagger Shadow, I use a ring called Dream Fragments that has shit stats, but it has the one all important stat: "Cannot be Frozen", which enables my character to work. Build enablers make itemization more interesting, as it allows for different builds to spring up as opposed to a game like Diablo 3 where you just stack every piece with +mainstat +vitality. The reason why myself and others are dismissive towards your concerns that the game is poorly designed is because all of the problems you describe are no problem at all to experienced players. Myself and others have made countless characters from scratch using a variety of builds, with no major difficulties. However, I absolutely believe that the game is punishing to new players and it barely, if at all, describes its systems to new players. As a new player you will barely understand much and are expected to fail. This turns away a lot of new players. However, because of it being punishing and unforgiving, it greatly rewards skill. Even though at the surface it is a simple game where you spam spells to kill the same monsters over and over, it is intensely skill / knowledge based. Once you learn enough about the game, which is possible due to the healthy/helpful community, then you can make a character that succeeds, which is extremely satisfying. Hope you keep at it.
Wow, that is a lot of effort. Thank you. You know, it's 5 am in the morning here and i just finished Piety in her Lunaris Temple. A lot of your advise helped, i was extremely scared for my life, had around 1000 health, 75% lightning res and 60 cold res and still thought she would just one shot me if i would not play it perfectly. I was wrong obviously, she just died without doing damage at all. Thx for the link to items, the first thing i did before starting a Nemesis char was to read the whole wiki about game mechanics and stuff. Thats why i mentioned that base armor stats only upgrade every 7 level. And that's okay, the sheer amount of base items would be unbearable if it were more often. It was just a stupid spt where i never got any base item, either from the vendor or the mobs. And sure, the suffixes and affixes depend on the ilvl, still, at this early stage of the game, the granted base stats are extremely important if you want to keep healthy. My crafting strategy right now is to craft amulets rings and belts to get reasonable res-items to switch if necessary, can't say that i had a lot of luck, though. Drops were okay, so i am in a good spot.
Regarding enabling items, they make perfect sense for a complicated late game build for me. But i still think it's really stupid if i have to equip enablers to use basic white weapons designed for my class. Like a standard dagger. A witch does not have that problem using a wand and even more ridiculous, has a way easier time to utilize a dagger then a shadow. That is just really weird. But whatever. I am using fistweapons anyway :D
And please, everything i ever criticised about the game was, that what i perceive as the standard way to play a shadow in this game, is incredibly hard to pull off in Nemesis. And i believe that arpgs should make those standard ways of play viable instead of forcing the player to do something entirely different if he wants to succeed.
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I guess you have a point that it's weird, flavor wise, for a shadow to have difficulty equipping a dagger. Though, I don't think it is unusual that the "standard Shadow playstyle", or more generally the Thief archetype, would be hard to play in a Hardcore format; their nature of having high burst but low defenses is inherently risky. Good luck in the future.
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the granted base stats are extremely important if you want to keep healthy.
They actually aren't at all. The affixes on the item matter a million times more than the base stats. You will often be using the four energy shield boots until level 30 or 40 because they rolled movespeed. It is actually better than using some other item with marginally more defense that doesn't have the best affix on boots. Don't pull an evo and be in merciless with 300 armor and wonder why you're taking so much damage, but there is a pretty big margin to work with. More so if you utilize other defensive mechanics like endurance charges or block and then eventually granite/jade flasks.
It isn't unreasonable to take say 10 additional life over 50 armor, especially if said item also has some resist rolls. You'll probably have a life roll on every piece of gear unless you're using some unique that has a favorable affix (goldrim is a good example). Choosing the piece with the most life (disregard it's base defense entirely) should work out pretty well until you're in cruel act 3 as long as your resists aren't super bad.
My crafting strategy right now is to craft amulets rings and belts to get reasonable res-items to switch if necessary
Crafting jewelry is pretty terrible generally. These items have one of the higher affix pools so getting what you want of them is going to require a lot more investment. It is also far more efficient to trade for it due to the way level requirements and item level work, but you probably won't find much at such a low level. After you finish cruel you should be able to pick up some good jewelry from piety/dominus farmers.
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Cayman Islands24199 Posts
crafting low lvl gear with alch is entirely pointless in an old league
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On January 05 2014 13:10 rebuffering wrote: So, now im back...maybe. I have no clue what build to do now, and i dont know if there's any new skills that have come out, or nerfs to skills/builds. Is there a new Flavour of the month build going around i could check out? I feel like ive done so many builds, ive done the summoner, the totemer, the tank, the freeze pulser, the crit dagger, the cyclone, the spectral throw, the cleaver, the trapper, the lightning arrow, the rain of arrows, the discharger (which was alot of fun, but died, and no currency left to fuel that one again). What haven't i done? All i can think of is the Wander/Culling strike thing which i havent tried, and probably won't. Cast on Crit builds are apparantly super fun and were pretty FOTM, but have dropped off a bit lately. I think having a 6Link is very important to them, as you have a bunch of stuff linked together, but they are quite effective and there are many varieties; ST+Freezing pulse, Cyclone+EK+arc, etc.
You could try making a DoT build work. I haven't seen any specific examples, but with the new changes, it seems like Poison Arrow or Viper Strike + Melee Splash might work.
Explosive Arrow of course, if you haven't done it yet.
Storm Call and Fireblast are the new spells. From what I can tell, they are high damage and interesting to use as they take more strategy then just spray and pray, but somewhat ineffective due to their delay.
EK EB MoM AA is a very tanky build that is pretty popular as of late. It's very effective, though relatively boring as EK can be.
Flicker Strike is apparantly really fun, but super desync and death will probably ensue if you go for it.
These are all the builds off the top of my head that you haven't done.
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On January 05 2014 15:19 EchelonTee wrote:Show nested quote +On January 05 2014 13:10 rebuffering wrote: So, now im back...maybe. I have no clue what build to do now, and i dont know if there's any new skills that have come out, or nerfs to skills/builds. Is there a new Flavour of the month build going around i could check out? I feel like ive done so many builds, ive done the summoner, the totemer, the tank, the freeze pulser, the crit dagger, the cyclone, the spectral throw, the cleaver, the trapper, the lightning arrow, the rain of arrows, the discharger (which was alot of fun, but died, and no currency left to fuel that one again). What haven't i done? All i can think of is the Wander/Culling strike thing which i havent tried, and probably won't. Cast on Crit builds are apparantly super fun and were pretty FOTM, but have dropped off a bit lately. I think having a 6Link is very important to them, as you have a bunch of stuff linked together, but they are quite effective and there are many varieties; ST+Freezing pulse, Cyclone+EK+arc, etc. You could try making a DoT build work. I haven't seen any specific examples, but with the new changes, it seems like Poison Arrow or Viper Strike + Melee Splash might work. Explosive Arrow of course, if you haven't done it yet. Storm Call and Fireblast are the new spells. From what I can tell, they are high damage and interesting to use as they take more strategy then just spray and pray, but somewhat ineffective due to their delay. EK EB MoM AA is a very tanky build that is pretty popular as of late. It's very effective, though relatively boring as EK can be. Flicker Strike is apparantly really fun, but super desync and death will probably ensue if you go for it. These are all the builds off the top of my head that you haven't done.
Thanks! What is MoM, i cant remember, all i can think of is Mask of Madness hehe. as for flicker strike ive also done that, forgot to mention it, and it was awesome actually, very scary haha. But i mean, my main guy is lvl 58, hes a Cyclone marauder, and its just stupid how unkillable i am lol. Yes im on nemesis, and im going to be at Vaal around lvl 59, with 3000hp, and i still think ill destroy him, assuming D-sync don't kill me of course, ive literally just been holding right click for the passed 40 lvls, sitting there tanking every mob/boss i hit. AWESOME. I love taking damage for some reason lol. And EK seems really boring which is why ive skipped it. Explosive arrow might be worth a try, havent done a Bow build in a really long time.
Also, any idea what the average number of fusings to get a 5-link? My Cycloner is still using a 4-link, so when i get my next weapon i wanna save some fusings for it to 5 link it.
Edit - And yes i realize that holding Right click for like 20 hours of play sounds boring, but when its cyclone, and your HP drops to almost nothing and comes back, your heart jumps, and its quite exciting i think.
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MoM stands for Mind over Matter. MoM, +Arctic Armour, +Auras off of EB means you're tanky as hell.
The average amount of fusings is about 80, but note this can be as quick as 5 or as long as 200 depending on your rng. It's more economical to simply buy a 5L from someone, though I can relate to wanting to craft your own 5L.
If you like taking damage, you could try this build: + Show Spoiler + . Fireblast, relies on Cast when Stunned to survive.
Otherwise, an Aegis Aurora max block build would probably be ideal, but those builds are hilariously expensive. They are kings of tanking everything though.
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On January 05 2014 16:49 EchelonTee wrote:MoM stands for Mind over Matter. MoM, +Arctic Armour, +Auras off of EB means you're tanky as hell. The average amount of fusings is about 80, but note this can be as quick as 5 or as long as 200 depending on your rng. It's more economical to simply buy a 5L from someone, though I can relate to wanting to craft your own 5L. If you like taking damage, you could try this build: + Show Spoiler +http://www.youtube.com/watch?v=dRX3aOm9vyI . Fireblast, relies on Cast when Stunned to survive. Otherwise, an Aegis Aurora max block build would probably be ideal, but those builds are hilariously expensive. They are kings of tanking everything though.
Yeah, my guess is that sword/board late game, means you need a really expensive weapon and shield, not to mention some block chance nodes in the tree. Will look at that build you linked, ty!.
LOL also, when i quit a few months ago, i had just sold a Bringer of Rain, for like 1ex. Little did i know that thing is worth much much more lmao. Feel free to laugh at me everyone, its worth it.
Edit - Would Cast on Damage Taken be better than C/ when stunned for that build? Or is he using both?
Edit 2 - Lol just solo'd Vaal with Cyclone, lvl 59. Best build ever!
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