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Started my first nemesis character, some kind of cold ranger. Having fun so far, pretty fun kiting everything knowing that 2-3 hits at the same time will lead to death.
Strangely enough the only desync I've had so far was during the warden fight, that was pretty scary having him teleport around the screen knowing he'll probably one shot me if he hits me.
Is it normal to only get desync during boss fights or just unlucky? Could imagine the special effects/abilities having an effect on the desync rate if they result in a lot of extra traffic.
Would like to know if it's normal so I can try and plan around it
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yea theres alot of desync vs the warden you can kite him back and forth at his hook range. the desync usually happens when you try to run around the wall it fucks with the AI or sometimes when you get grabbed over and over
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Cayman Islands24199 Posts
desync is more likely to happen when collision detection is involved
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On January 05 2014 14:25 Blitzkrieg0 wrote:They actually aren't at all. The affixes on the item matter a million times more than the base stats. You will often be using the four energy shield boots until level 30 or 40 because they rolled movespeed. It is actually better than using some other item with marginally more defense that doesn't have the best affix on boots. Don't pull an evo and be in merciless with 300 armor and wonder why you're taking so much damage, but there is a pretty big margin to work with. More so if you utilize other defensive mechanics like endurance charges or block and then eventually granite/jade flasks. It isn't unreasonable to take say 10 additional life over 50 armor, especially if said item also has some resist rolls. You'll probably have a life roll on every piece of gear unless you're using some unique that has a favorable affix (goldrim is a good example). Choosing the piece with the most life (disregard it's base defense entirely) should work out pretty well until you're in cruel act 3 as long as your resists aren't super bad. Show nested quote +My crafting strategy right now is to craft amulets rings and belts to get reasonable res-items to switch if necessary Crafting jewelry is pretty terrible generally. These items have one of the higher affix pools so getting what you want of them is going to require a lot more investment. It is also far more efficient to trade for it due to the way level requirements and item level work, but you probably won't find much at such a low level. After you finish cruel you should be able to pick up some good jewelry from piety/dominus farmers.
I am just saying, if you are using orbs to craft low level equipment, which is not exactly resource efficient to begin with, you better start with an item that has the best possible outlook to improve your equipment. Of course, in the end you want to use the + 50 health item over the +20% increased evasion or similar, but starting the crafting with a gighlevel white with good sockets still provides better outcomes, especially cause the ilvl should be higher and higher roles on the affixes might occur.
Regarding the trading, as i have no idea what i am doing there, i am not touching this at the moment, i don't want one of you posting in here how much you ripped someone off on a trade and that happened to be me :D
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Cayman Islands24199 Posts
you can use a site like poe.xyz.is to search for low level gear. i'm sure you can get big upgrades for very cheap since it's not the start of the league and leveling gear is abundant
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Cayman Islands24199 Posts
btw how do people have like 50 eternals? is it just through trade chat sniping?
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On January 04 2014 09:38 HolydaKing wrote: Zoroxo what supports do you use for Flameblast? I'm playing Flameblast too and am lvl 54 right now (Nemesis One Week too). Really hard choices imo. I think the additional 110% more spell damage per charge make things like added lightning really good. I use ele prolif, chance to ignite, increased burning damage in my searing touch. If I didn't RIP my fusings I'd have a fire pen as well. Maybe faster casting as 6l, hard to say without trying.
Added lightning is fine while leveling, anything is really fine while leveling since you oneshot most stuff anyway.
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On January 05 2014 23:36 oneofthem wrote: btw how do people have like 50 eternals? is it just through trade chat sniping?
So I presume that you're back from the vacation ?
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On January 06 2014 00:07 ZoRoXo wrote:Show nested quote +On January 04 2014 09:38 HolydaKing wrote: Zoroxo what supports do you use for Flameblast? I'm playing Flameblast too and am lvl 54 right now (Nemesis One Week too). Really hard choices imo. I think the additional 110% more spell damage per charge make things like added lightning really good. I use ele prolif, chance to ignite, increased burning damage in my searing touch. If I didn't RIP my fusings I'd have a fire pen as well. Maybe faster casting as 6l, hard to say without trying. Added lightning is fine while leveling, anything is really fine while leveling since you oneshot most stuff anyway. I think incr burn damage is a waste.
Your basic options are for a 6L: Prolif / Firepen / Chance to Ignite / Incr Burn Damage / Faster Casting / Incr AoE / Conc effect / Empower.
In theory for a build like this the no-brainer options should be Prolif / Firepen / Chance to ignite. However, compared to similar spells (Discharge/Firetrap) your two main issues are getting to full stacks ASAP and things randomly walking inside/outside of your AoE. Your 10 stacks do more damage (albeit just 5%-ish) than a 7 Endurance Discharge anyway.
Based on that I think the only true no-brainer gem is Faster Casting, with the second one to consider being incr AoE. You gain chance to ignite from quality on the Flameblast and most likely any of the above is better than any kind of Added X damage.
FC / Incr AoE / Prolif for the 4-Link and then I'd shoot for Firepen + Conc effect for the 6 Link.
PS: Kind of fun to see that streamers seem to play my Burning Miscreation build now and my Cloak of Defiance stash rose about 5x in worth. Easy life.
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For leveling I was using Added Lightning, Faster Casting and Fire Pen / Lifeleech. Now I'm using Ele Prolif, Chance to Ignite and Life Leech. Dunno if I can drop the Life Leech, it's really helping me sometimes. Especially since I don't want to drop to low hp on Nemesis race.
But yeah definitely missing the Faster Casting, it's awesome.
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^ Most guides I've seen rush for Vaal pact which imo is a dumb idea to approach reflect with life. That's also why I made a build in the first place. If you get Vaal pact you kind of need the leech I think.
Guildstuff: We hit the 70 member cap, +10 would need the usual 100 points. I'd love to just kick some inactive people but that's kind of a pain in the ass (I don't see a smart option besides making people PM me, both of which kind of sucks) until we figure out a script to tell us about inactivity (Tyrran pls). Please make sure to tell any of the officers if a buddy of yours is inactive for sure right now so we can do something about this asap.
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Nah man, I'm a witch... no way to get to Vaal Pact easily. I'm a bit squishy vs big melee hits, but pretty tanky vs small ones as I run a fairly high level EB.
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On January 05 2014 23:00 Broetchenholer wrote:Show nested quote +On January 05 2014 14:25 Blitzkrieg0 wrote:the granted base stats are extremely important if you want to keep healthy. They actually aren't at all. The affixes on the item matter a million times more than the base stats. You will often be using the four energy shield boots until level 30 or 40 because they rolled movespeed. It is actually better than using some other item with marginally more defense that doesn't have the best affix on boots. Don't pull an evo and be in merciless with 300 armor and wonder why you're taking so much damage, but there is a pretty big margin to work with. More so if you utilize other defensive mechanics like endurance charges or block and then eventually granite/jade flasks. It isn't unreasonable to take say 10 additional life over 50 armor, especially if said item also has some resist rolls. You'll probably have a life roll on every piece of gear unless you're using some unique that has a favorable affix (goldrim is a good example). Choosing the piece with the most life (disregard it's base defense entirely) should work out pretty well until you're in cruel act 3 as long as your resists aren't super bad. My crafting strategy right now is to craft amulets rings and belts to get reasonable res-items to switch if necessary Crafting jewelry is pretty terrible generally. These items have one of the higher affix pools so getting what you want of them is going to require a lot more investment. It is also far more efficient to trade for it due to the way level requirements and item level work, but you probably won't find much at such a low level. After you finish cruel you should be able to pick up some good jewelry from piety/dominus farmers. I am just saying, if you are using orbs to craft low level equipment, which is not exactly resource efficient to begin with, you better start with an item that has the best possible outlook to improve your equipment. Of course, in the end you want to use the + 50 health item over the +20% increased evasion or similar, but starting the crafting with a gighlevel white with good sockets still provides better outcomes, especially cause the ilvl should be higher and higher roles on the affixes might occur.
An item's level isn't the level it requires. It is based on which zone it drops in and what dropped it. All the items you find are going to be the same item level barring the tiny difference from items dropped from white/magic/rare monsters.
The decisions you're going to be making is if it is worthwhile to craft these four linked gloves that have the right colors or if I want to keep using my super gloves with life and resist rolls. I found some really nice rare boots that have life and triple resist, but no movespeed. Do I want to use them over my movespeed boots? It isn't as simple as finding the perfect item and then using it. You're fitting together a puzzle of sub-optimal pieces in a way that allows you to survive.
If your options are crafting two items with the same sockets and item level then obviously one is going to be clearly better. It just doesn't tend to happen this way. You're often going to be choosing items that have the right colors/links you want despite them having worse stats.
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Ripped my 85lvl Marauder in Nemesis today due to Spider lair boss, increased boss damage/attack speed and cold extra damage (and my panic) was too much for him hehe.
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On January 06 2014 04:09 Uquu wrote: Ripped my 85lvl Marauder in Nemesis today due to Spider lair boss, increased boss damage/attack speed and cold extra damage (and my panic) was too much for him hehe.
Im sorry for your loss sir...
And about the Flameblast builds going around, is it feasible to start as a Shadow instead of a witch, since its a little bit closer to Vaal Pact and ghost reaver, and seems like a good 1/2 way point.
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On January 06 2014 01:58 r.Evo wrote:Show nested quote +On January 06 2014 00:07 ZoRoXo wrote:On January 04 2014 09:38 HolydaKing wrote: Zoroxo what supports do you use for Flameblast? I'm playing Flameblast too and am lvl 54 right now (Nemesis One Week too). Really hard choices imo. I think the additional 110% more spell damage per charge make things like added lightning really good. I use ele prolif, chance to ignite, increased burning damage in my searing touch. If I didn't RIP my fusings I'd have a fire pen as well. Maybe faster casting as 6l, hard to say without trying. Added lightning is fine while leveling, anything is really fine while leveling since you oneshot most stuff anyway. I think incr burn damage is a waste. Your basic options are for a 6L: Prolif / Firepen / Chance to Ignite / Incr Burn Damage / Faster Casting / Incr AoE / Conc effect / Empower. In theory for a build like this the no-brainer options should be Prolif / Firepen / Chance to ignite. However, compared to similar spells (Discharge/Firetrap) your two main issues are getting to full stacks ASAP and things randomly walking inside/outside of your AoE. Your 10 stacks do more damage (albeit just 5%-ish) than a 7 Endurance Discharge anyway. Based on that I think the only true no-brainer gem is Faster Casting, with the second one to consider being incr AoE. You gain chance to ignite from quality on the Flameblast and most likely any of the above is better than any kind of Added X damage. FC / Incr AoE / Prolif for the 4-Link and then I'd shoot for Firepen + Conc effect for the 6 Link. PS: Kind of fun to see that streamers seem to play my Burning Miscreation build now and my Cloak of Defiance stash rose about 5x in worth. Easy life. Increaed burning damage is my only quality gem. And it's even 16 quality, got it for 3c. You have to take into consideration that I'm playing 1week, which means extremely limited resources. Don't even have a 5l. So I can't afford to gem 20 quality on stuff. But yeah, if you did have 20 quality fireblast, you can prob swap around, but still. My entire build is based around burn damage, and if it ain't burning it's not damaging.
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Oh sorry I missed that you're in the one week. That's an entire different story, carry on. <3
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RIIIIIIIIIIIIPPPPPPPPPPPP Lvl 61 Cyclone Marauder. Large pack of blue dogs in docks, extra projectiles affix. Didn't even have time to spin into more HP lol.
Ive literally been trying to get this character killed for so long, i havent farmed at all, i ran through Merciless as fast as humanly possible lol. http://www.twitch.tv/rebufferingg/b/492951260?t=12m20s if anyone wants to see the death lol.
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On January 05 2014 21:38 Svetz wrote:Started my first nemesis character, some kind of cold ranger. Having fun so far, pretty fun kiting everything knowing that 2-3 hits at the same time will lead to death. Strangely enough the only desync I've had so far was during the warden fight, that was pretty scary having him teleport around the screen knowing he'll probably one shot me if he hits me. Is it normal to only get desync during boss fights or just unlucky? Could imagine the special effects/abilities having an effect on the desync rate if they result in a lot of extra traffic. Would like to know if it's normal so I can try and plan around it 
Desync happens when you are trying to kite creatures, they stun you but the game doesn't detect it and you die instantly while think you are safely far away.
Be VERY, VERY careful once you start kiting things in merciless. 1 Seconds of de-sync and you are done for.
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Cayman Islands24199 Posts
got a 575 es shield while trying for spell dmg, think ill keep it lol
es range is pretty huge for shields. 490-635 for this particular one and probability wise probably a 75 percentile roll. still a suffix open for int or another resist
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