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The easiest thing to start with is probably some 2hand marauder. Use ground slam for AoE and heavy strike or infernal blow for single target. Focus on LIFE in the passive tree (with some spare points into nearby phys damage nodes). Grab resolute technique (head left from marauder start and its as far left as you can go). Just hit things.
Alternately you can play a caster (start witch, shadow, or templar, focus on life with a few points in mana/spell dmg/cast speed whenever you feel like you don't do damage). Flameblast is the new skill that seems to be pretty good but might be a bit hard to play for beginners so other easy options are Ethereal Knives and Freezing pulse. Make sure to get clarity when offered as a quest reward (its an aura) and run it to help your mana issues. Most builds should be OK to level with. Weapons with "+1 to the level of cold/fire/lightning gems in this item" are really good for low level casters, as each level of your gem is a lot more dmg.
Lastly, ask somebody in the guild for some twink items in domination. I suppose guild slots are kinda full atm but lots of people have handy stuff lying around that will be a big help whatever route you chose.
TL;DR: Do whatever, but LIFE IS KING. Get it on items and in the passive tree and you will do fine. When in doubt, MORE LIFE.
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I want to advice anyone to rather go EK than Freezing Pulse. The damage of Freezing Pulse is pretty good, but only vs monsters that don't have high elemental resistances. Starting Merciless, resistances are so bad...
My Flameblast char is also lacking damage right now (lvl 70). Monsters with no resistances will die one shot, no exceptions. Even blues and sometimes rares. But high resistances monsters are another deal. Either I need to invest more skill points in damage or I just need Searching Touch, dunno. Probably also put too many points in Life since that char is on Nemesis (1 week). Also a 5L would help badly, since I don't even use Fire penetration.
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On January 07 2014 05:02 HolydaKing wrote: too many points in Life
Does not exist.
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On January 07 2014 05:04 Blitzkrieg0 wrote:Does not exist. Haha. Somewhat true!
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Dual curse or fire/cold/light pen is kinda necessary for single-element elemental damage builds I think.
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Fire penetration is stupidly important when shit runs around with capped resistances like in merciless/maps
-Each point of fire resist does more to reduce damage than the previous point of fire resist before it so get that shit lowered. Lowering a mob's fire resist from 75% to 40% means that mob takes 240% of the fucking damage -Elemental penetration (not lowering like with curses) *does not give a fuck* about mobs with like 150% stacked resist; targeted monsters will treat their overcapped bullshit as if they only had 75%, then get it lowered to like 40% or some shit, and they will fucking like it
*edit* re: leveling with elemental builds Fine for leveling but the base damage on many spells becomes total shit. enemy resistances becomes stupid unlike with physical damage where the armor system means if you hit hard the enemy armor matters much less
You wanna take an elemental build to maps? I highly recommend using only spells with high enough base damage to matter.
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Dual curses does fine excepting when shenanigans are afoot (resist map with resist aura boss or totem and naturally resistant mobs comes to mind). Then its pen or bust.
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Thank you for the quick little guide, Sn0_Man!
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Until you know what you are doing, only ever spend the following currencies:
Scrolls (blow these with impunity you find more than you need. Pick them all up though). Orbs of: Transmutation Alteration Augmentation Chromatic Alchemy (only use these if you MUST, they have reasonable value).
Try to save everything else, though jewellers and fuses can be used if you are desperate. Don't use chaos/divine/regal/eternal/exalted/mirror or whatever other things drop, as a rule, until you really know ur stuff.
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On January 06 2014 16:07 rebuffering wrote:Can anyone give me some advice on my build? Going for a Scion FlameBlast HP build. Going Wand + Shield. Burn Damage Scion HPI am worried about not getting Vaal Pact, but it's 12 points to get there, with nothing else on the way, so i figure centering around Burn Damage would mitigate some of the reflect damage. Also, im not sure if Eldricht Battery is worth it, but i figure it may help me get another Aura up and running. Thanks.
Dont like quoting myself, but i didnt't receive any suggestions for my build in the last page, if anyone cares to chime in, please do, don't mean to be annoying, just want to know if my idea's are dumb.
Edit - lol just clicked on page #2 of this thread, and the 1st post is by me!! Man, PoE has come a long fucking way guys.
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How badly do you need EB? I mean, if you want to run arctic armor then maybe but I'm not convinced. Grab all the Life + mana hybrid nodes you are touching and also probably go into templar for the life and AoE nodes I think. Otherwise it looks perfectly reasonable. All that cast speed seems pretty good I think.
As in, you really don't have that much life despite grabbing that whole big circle. Also don't bother with Chaos resist until you can make a concerted effort to get it to ~30%+ since the difference between -60 and say -30 is still pretty negligible (compared to the difference between 30 and 60).
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On January 07 2014 06:29 Sn0_Man wrote: How badly do you need EB? I mean, if you want to run arctic armor then maybe but I'm not convinced. Grab all the Life + mana hybrid nodes you are touching and also probably go into templar for the life and AoE nodes I think. Otherwise it looks perfectly reasonable. All that cast speed seems pretty good I think.
As in, you really don't have that much life despite grabbing that whole big circle. Also don't bother with Chaos resist until you can make a concerted effort to get it to ~30%+ since the difference between -60 and say -30 is still pretty negligible (compared to the difference between 30 and 60).
Ahh perfect, thanks for the info! Yeah EB is something i wasn't sold on, and im not using arctic armor. I actually have no clue what im going to use defensively, since i have to sit in these huge mobs for awhile before the Blast goes off. I think smoke mine or w/e its called could be useful with the blind effect it has, or Cold Snap with Prolif + increased AoE might be good defensively, as well as working with my Elemental Equil. But regardless, agreed, more HP for the win!
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oh yeah I saw that EE but wasn't sure if I misclicked it on while looking at your tree or what.
How are you triggering that? Does it work properly? The reason I ask is that I assume if you say shock nova'd them then started channelling a flameblast by the time your flameblast was really ready the EE status would have worn off the mobs. Haven't ever played an EE build nor have I tested flameblast.
PS I'm also not sold on that DoT circle you took considering how much burning damage you already have and how I'd assume you one-shot a decent amount of mobs. But I haven't tested so I could be very wrong there.
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On January 07 2014 06:16 rebuffering wrote:Show nested quote +On January 06 2014 16:07 rebuffering wrote:Can anyone give me some advice on my build? Going for a Scion FlameBlast HP build. Going Wand + Shield. Burn Damage Scion HPI am worried about not getting Vaal Pact, but it's 12 points to get there, with nothing else on the way, so i figure centering around Burn Damage would mitigate some of the reflect damage. Also, im not sure if Eldricht Battery is worth it, but i figure it may help me get another Aura up and running. Thanks. Dont like quoting myself, but i didnt't receive any suggestions for my build in the last page, if anyone cares to chime in, please do, don't mean to be annoying, just want to know if my idea's are dumb. Edit - lol just clicked on page #2 of this thread, and the 1st post is by me!! Man, PoE has come a long fucking way guys.
If you're super worried about reflect, you can always grab the flask effect nodes after Deep Thoughts. Assuming you're running Clarity+Purity of Fire, that'll let you hit 92% fire resist under a ruby (so if you had 5K life, it would take 62.5K damage to kill you) . Assuming you don't hit 10 stacks and crit, you should be fine.
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I got some good info from this thread http://www.pathofexile.com/forum/view-thread/721079 His english isn't the best, but its fine haha, and the Math seems correct. Although im not smart enough to really make that call. From the thread - + Show Spoiler +It means the damage without EE would be the better when [% increased fire damage + % increased burning damage + % increased damage over time] is over 506%
Im not sure about this, but i think if you cast an element on the mobs, they will resist that element until the next element is applied, i don't think there is like a timer or anything, so FB should proc the EE everytime.
^^ Ty Doc, that's a good point! That would be quite safe.
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Hey guys, i am right now starting to out level the content a bit, which was fine with me as mobs below the own level tend to be not that big of a thread. However, i recently read that dropchances for orbs are reduced if you are moe then 2 levels above content and now i am wondering whether i should try to skip some content in order to let the monsterlevel catch up. Anyone has experience with this and can tell me how much i am damaging my "wealth" by not getting the best drop rates on orbs?
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On January 07 2014 07:34 Broetchenholer wrote: Hey guys, i am right now starting to out level the content a bit, which was fine with me as mobs below the own level tend to be not that big of a thread. However, i recently read that dropchances for orbs are reduced if you are moe then 2 levels above content and now i am wondering whether i should try to skip some content in order to let the monsterlevel catch up. Anyone has experience with this and can tell me how much i am damaging my "wealth" by not getting the best drop rates on orbs? from the wiki:
Drop Penalty There is a penalty to the chance of currency items (scrolls, orbs, etc.) dropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the area's monster level+2, the chance of a currency item drop is reduced by 2.5%. So if you are level 30 in a level 20 area, you will see 20% less currency item drops on average: 2.5*(30-(20+2))=20 A level 30 character in a level 28 area will see no penalty. Currency item drops are not increased or decreased in this way when fighting in areas above your level. For the purposes of this penalty, your level is never considered to be higher than 68. Therefore a level 75 character receives no penalty in a level 66 area.
I wouldn't worry about it until you are at least 5 levels above content.
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On January 07 2014 06:51 Sn0_Man wrote: oh yeah I saw that EE but wasn't sure if I misclicked it on while looking at your tree or what.
How are you triggering that? Does it work properly? The reason I ask is that I assume if you say shock nova'd them then started channelling a flameblast by the time your flameblast was really ready the EE status would have worn off the mobs. Haven't ever played an EE build nor have I tested flameblast.
PS I'm also not sold on that DoT circle you took considering how much burning damage you already have and how I'd assume you one-shot a decent amount of mobs. But I haven't tested so I could be very wrong there. From what I heard, you can actually channel flameblast, and cast cold snap or shock nova before it activates when you let it go, so EE/shocks don't expire. I haven't tested it, but it seemed like good/fun design.
I'm also not sold on the whole right part of the tree. I'd rather dig into the templar tree for life, AoE, reduced mana + regen. Grab the life+mana (there are 6 of these for 36% life, 48% mana), then drop EB entirely.
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Cayman Islands24199 Posts
On January 07 2014 07:34 Broetchenholer wrote: Hey guys, i am right now starting to out level the content a bit, which was fine with me as mobs below the own level tend to be not that big of a thread. However, i recently read that dropchances for orbs are reduced if you are moe then 2 levels above content and now i am wondering whether i should try to skip some content in order to let the monsterlevel catch up. Anyone has experience with this and can tell me how much i am damaging my "wealth" by not getting the best drop rates on orbs? orb penalty doesnt get srs until there is a 10 lvl diff or something because your clear speed should be increasing as well. it is the lack of lvl appropriate item drops that impact you more. depends on your lvl there are lvl efficient farming spots. i think kripparian has made some videoson those
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On January 07 2014 09:05 Pwere wrote:Show nested quote +On January 07 2014 06:51 Sn0_Man wrote: oh yeah I saw that EE but wasn't sure if I misclicked it on while looking at your tree or what.
How are you triggering that? Does it work properly? The reason I ask is that I assume if you say shock nova'd them then started channelling a flameblast by the time your flameblast was really ready the EE status would have worn off the mobs. Haven't ever played an EE build nor have I tested flameblast.
PS I'm also not sold on that DoT circle you took considering how much burning damage you already have and how I'd assume you one-shot a decent amount of mobs. But I haven't tested so I could be very wrong there. From what I heard, you can actually channel flameblast, and cast cold snap or shock nova before it activates when you let it go, so EE/shocks don't expire. I haven't tested it, but it seemed like good/fun design. I'm also not sold on the whole right part of the tree. I'd rather dig into the templar tree for life, AoE, reduced mana + regen. Grab the life+mana (there are 6 of these for 36% life, 48% mana), then drop EB entirely.
Hmmm, perhaps you are right, going to re-build my tree, and see how i like it.
So i reworked the tree a little bit, here's what i got Burn Damage FB Scion
I may even part with the 3x3% cast speed nodes, although i already have them on my toon, so i think i would feel it too much if i respec it. Thanks for the suggestions, going towards Templar does feel better.
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