Path of Exile - Page 346
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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Archers_bane
United States1338 Posts
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Pwere
Canada1557 Posts
On February 27 2013 08:39 superstartran wrote:+ Show Spoiler + Way to take it out of context. 6k armor does jackshit for you when you get hit for 2k. And of course IR + US is good. Stun immunity is amazing, not armor.On February 27 2013 07:22 EchelonTee wrote: sick flames bro maybe refute his statement instead ? pwere's statement is a load of crap because armor is infinitely better than evasion in virtually every single way evasion is only better for high spike damage that will kill you regardless, but most of that stuff is avoidable anyways as a ranged character, what you are worried about is getting stunned or eating too many hits at the same time, all which armor help you mitigate since IR gets you to 6k armor very easily and is incredibly cost efficient. When you take IR, you pretty much always take unwavering stance which results in cost efficient nodes + good armor + cannot be stunned. Relying on evasion is a big gamble on big hits. Why would you rely on evasion when you can just rely on being good and not getting hit or just having a gigantic hp pool + some armor mitigation? and if you're melee, you basically have to go armor/granite/endurance charges or you're gonna die period almost no one uses pure evasion builds at the top of the ladder in HC for good reason; if you get stunned you are dead, and taking unwavering stance is almost necessary unless you are really godly with your kiting skills The way his post was written, he questioned dropping his evasion for armor, and that's it. Doing that is a bad idea if you don't need the armor to deal with reflect. Evasion is better than armor against stuff that matters. Keeping your Evasion as a 2nd form of defense after ES is better than having a bit of armor. I never said anything about builds, or pure evasion. I even said that evasion passives are terrible. A full build including stun immunity is really hard to beat, but that's not because armor is oh-so-godly compared to evasion. Both are bad. But there's no reason to convert evasion to armor just because "evasion is bad". If you do it, you do it for the stun immunity, syngergy with granite flasks, etc. | ||
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Blitzkrieg0
United States13132 Posts
On February 27 2013 09:17 Archers_bane wrote: Is Eye of Chayula a must on a CI witch? Isn't stun dependent on your max effective health (Before CI) therefore your life would be super low, and then you'd get stunned a shit ton...so basically any CI must have eye of chayula or they get stunned like crazy? You also need Dream Fragments or Wanderlust so you can't be frozen since it'll last for a long time. | ||
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Xinder
United States2269 Posts
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EchelonTee
United States5260 Posts
On February 27 2013 11:05 Xinder wrote: Welp. RIP lvl 37 Ranger. Just finish piety and died to the Rhoas in fetid pool. I really should have seen the warning and gtfo when i almost died to the summoner in Fetid pool b/c of the resummoning Rhoas. I didn't and I died. Now to figure out what the fuck I'm going to roll now. I really want to play the FP marauder but w/o Astramentis it just sucks ass leveling on, imo. I could try a fireball witch. I dunno. Pretty sure I even read here that skip fetid pool cause it's not worth the skill point. I thought I could man mode the rest after killing the summoner, nope. Sigh. Dont forget side areas are higher levle, thats why the rhoas were so hard | ||
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RuskiPanda
United States2906 Posts
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Xinder
United States2269 Posts
On February 27 2013 12:16 EchelonTee wrote: Dont forget side areas are higher levle, thats why the rhoas were so hard I was over leveled for the zone though. Rhoas just hit like a truck. | ||
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EchelonTee
United States5260 Posts
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Obstikal
616 Posts
On February 27 2013 05:33 Pwere wrote: Evasion is better than armor unless you deal physical damage, then you'd need armor to survive reflect mobs. If you go Evasion, you need Arrow Dodge, and you have to be very careful against Vaal and the Bear trap guy. It works fine vs everything else. The problem with leeching energy shield, however, is that you need more ES than Life for it to be useful (unless you use both leech and life on hit). Your leech is capped at 20% of your max life (or ES). So this is hard to achieve with hybrid armor, and you still need to grab tons of life nodes. Evasion to armor is mostly shit, imo. I'm not quite sure when it got so popular, when it should be pretty niche, unless you also grab unwavering stance. Evasion passives are worthless, but evasion in itself is pretty good. Grab one nullification cluster + Arrow Dodge and you're good to go. wait what?? with all my evasion/armor gear and taking evasion nodes and a few armor nodes i have 74%dmg reduction and im mostly using evasion gear it grants me around 13000 armor why do you say evasion is bad for dmg reduction ? | ||
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superstartran
United States4013 Posts
On February 27 2013 09:23 Pwere wrote: Way to take it out of context. 6k armor does jackshit for you when you get hit for 2k. And of course IR + US is good. Stun immunity is amazing, not armor. The way his post was written, he questioned dropping his evasion for armor, and that's it. Doing that is a bad idea if you don't need the armor to deal with reflect. Evasion is better than armor against stuff that matters. Keeping your Evasion as a 2nd form of defense after ES is better than having a bit of armor. I never said anything about builds, or pure evasion. I even said that evasion passives are terrible. A full build including stun immunity is really hard to beat, but that's not because armor is oh-so-godly compared to evasion. Both are bad. But there's no reason to convert evasion to armor just because "evasion is bad". If you do it, you do it for the stun immunity, syngergy with granite flasks, etc. Things that hit you for 2k plus are all avoidable with good play. The only things that are really fast can be dealt with armor or resists. 6k base + Inner Force + Granite means you live through alot of high burst dmg. Gets better with Endurance Charges obviously. Evasion means you get stunned. Evasion in general is bad because you cannot go stun immunity, unlike CI which can get stun immunity through eye of chayula, or Armor with Unwavering Stance. Armor + Unwavering Stance are tied together, you can't evaluate them separately. | ||
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whoso
Germany523 Posts
http://i.imgur.com/KQ3boW8.png looks like 6 of the most desirable affix types, but i guess the number are not good enough to make it worth much right? edit: while we are at it, got this one a while ago: http://imgur.com/B8JU3r0 so people want that +2 on helmets and the life is almost perfect, but i doubt summoners want the accuracy | ||
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Pwere
Canada1557 Posts
Evasion is at least on par with armor without unwavering stance.. which was my point.. Armor is bad, but it's better than nothing, which is what you get with unwavering stance without IR or pure Armor gear (which btw hits values on par with evasion now. Lots of people aren't aware of that buff a few patches ago). The post I was answering to specifically said that he was using Ghost Reaver, implying he could use the eye of Chayula, in which case ES/Evasion + Arrow dodge hybrid is viable and actually better than wasting points to grab IR, unless he deals physical damage, in which case, IR is required. @Obstikal, not sure how you arrived at that conclusion... you're not using evasion, and you're using unwavering stance. Nothing I said applies to you, aside from the formula to know your real damage reduction. Hint: Much lower than 74% vs hard hits. Context... Evasion and Armor are both pretty bad. Without a solid investment, evasion is usually better than armor. Pure armor beats the hell out of pure evasion, that's a given, even before endurance charges. But as a 2nd defense, evasion is fine, as long as you don't waste points on evasion passives. Grab more life instead. | ||
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Southlight
United States11768 Posts
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Archers_bane
United States1338 Posts
Can you block boss hits too? Wouldn't a 60%+ block chance be really nice then | ||
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Spazer
Canada8033 Posts
On February 27 2013 14:45 Archers_bane wrote: How does stun duration work? When you block a hit, any hit, do you get stunned? Is stun duration only dependent on stun&block decrease stuff? Can you block boss hits too? Wouldn't a 60%+ block chance be really nice then When you block a hit that would've stunned you, a block animation plays. Basically, you're getting stunned without taking the damage. Not sure about stun duration, but I think you're correct. Stun threshold, in contrast, is determined by damage taken in comparison to maximum life. Blocks apply to any hit except spells. You need special attributes in order to block spells. | ||
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EchelonTee
United States5260 Posts
On February 27 2013 13:22 whoso wrote: guys pricecheck on this helmet please (default): http://i.imgur.com/KQ3boW8.png looks like 6 of the most desirable affix types, but i guess the number are not good enough to make it worth much right? edit: while we are at it, got this one a while ago: http://imgur.com/B8JU3r0 so people want that +2 on helmets and the life is almost perfect, but i doubt summoners want the accuracy First helmet is extremely good, I would see how high offers go. Minimum price 1 exalt, should be much higher Especially because it's 4linked on AR/EV, which is quite nice. Just think about the headline: 4L AR/EV helm with +Life, Triple res, % increased ar/ev, %rarity. Very good item even if rolls aren't max. A quick search through the PoE goods site shows that there are extremely few helmets for sale of comparable stats to yours. And it's not even +20% quality yet. GL! | ||
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Assault_1
Canada1950 Posts
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EchelonTee
United States5260 Posts
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radiatoren
Denmark1907 Posts
On February 27 2013 14:58 Spazer wrote: When you block a hit that would've stunned you, a block animation plays. Basically, you're getting stunned without taking the damage. Not sure about stun duration, but I think you're correct. Stun threshold, in contrast, is determined by damage taken in comparison to maximum life. Blocks apply to any hit except spells. You need special attributes in order to block spells. Stuns have a fixed basic duration of 350 ms. That is the basis for calculations involving longer or shorter stun duration respectively. I am not aware of any other way of changing duration than passives and mods. Block chance suffers from being N/A: Either you take full damage or you don't take any and unlike evasion it is random! Getting to 60% is pretty high block, but as with any other defensive ability in the game, life is more important in most situations. | ||
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