1.) Tp Scrolls
2.) Granite Flask of Ironskin (meteors deal physical dmg -> just pop a charge when you see rocks falling)
3.) Patience
if you are not 100% familiar with his mechanics , go train on normal until you know whats what.
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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fearpLug
Germany153 Posts
1.) Tp Scrolls 2.) Granite Flask of Ironskin (meteors deal physical dmg -> just pop a charge when you see rocks falling) 3.) Patience if you are not 100% familiar with his mechanics , go train on normal until you know whats what. | ||
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Ota Solgryn
Denmark2011 Posts
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Ryalnos
United States1946 Posts
On February 27 2013 03:06 Ota Solgryn wrote: Its strange. So many talking about how ranged are much easier in this game. Yet I had it so much easier on my 2handed maruader than on my witch that i am currently playing. What are your defenses, HP + ES / what skills are you using? | ||
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Pwere
Canada1557 Posts
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Gentso
United States2218 Posts
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kuresuti
1393 Posts
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Pwere
Canada1557 Posts
The problem with leeching energy shield, however, is that you need more ES than Life for it to be useful (unless you use both leech and life on hit). Your leech is capped at 20% of your max life (or ES). So this is hard to achieve with hybrid armor, and you still need to grab tons of life nodes. Evasion to armor is mostly shit, imo. I'm not quite sure when it got so popular, when it should be pretty niche, unless you also grab unwavering stance. Evasion passives are worthless, but evasion in itself is pretty good. Grab one nullification cluster + Arrow Dodge and you're good to go. | ||
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JoeCool
Germany2520 Posts
On February 27 2013 03:43 Gentso wrote: Is evasion + energy shield armor viable? I'm running a shadow right now that's using this type of gear with life leech applying to energy shield, and I figure it will take a good bit of gear before the build settles in but at around level 35 I'm spiking pretty crazy with decent gear. Hope I don't need to get evasion > armor. HC/SC? If you are into ES you could go for some CI build but I would not recommend to use evasion, I prefer "hard facts" like 60% dmg reduce over 80% evasion. Especially on HC where death is perma. So you could go for max. evasion + Iron Reflexes or sth like that... | ||
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fearpLug
Germany153 Posts
On February 27 2013 05:33 Pwere wrote: Evasion is better than armor unless you deal physical damage, then you'd need armor to survive reflect mobs. If you go Evasion, you need Arrow Dodge, and you have to be very careful against Vaal and the Bear trap guy. It works fine vs everything else. thats how you show, that you have not understood how poe mechanics work.. | ||
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Pwere
Canada1557 Posts
Armor shines with endurance charges, but it is otherwise overrated. It makes the easy parts easier, and does little for the stuff that kills you. Evasion isn't much better, but at least you don't waste points on it. Btw, the part you quoted is spot on. The only part you could argue about is the use of the word "better" when describing two awful mechanics. On February 27 2013 05:39 JoeCool wrote: "60% dmg reduce" is very misleading. It is 60% damage reduced against a "typical" hit from a mob at your level. But the real formula for armor is:Show nested quote + On February 27 2013 03:43 Gentso wrote: Is evasion + energy shield armor viable? I'm running a shadow right now that's using this type of gear with life leech applying to energy shield, and I figure it will take a good bit of gear before the build settles in but at around level 35 I'm spiking pretty crazy with decent gear. Hope I don't need to get evasion > armor. HC/SC? If you are into ES you could go for some CI build but I would not recommend to use evasion, I prefer "hard facts" like 60% dmg reduce over 80% evasion. Especially on HC where death is perma. So you could go for max. evasion + Iron Reflexes or sth like that... Reduction = Armour/(Armour + 12 * damage) When you get hit by a hit that matters, your reduction is typically less than half of that number. As for Evasion, it is not random, there is entropy in it, so with 80% you will dodge basically four hit out of five. You can't get hit five times in a row, likewise, you can't dodge 20 times in a row. Armour is really good with Endurance charges, because the DR is added to your reduction from Armour. If your armor would protect you from 40% of a hit and you have 6 endurance charges, you only get hit for 30% instead of 60%. You get increasing return this way, which is why, when you start stacking endurance charges, you should go for at least 7, preferably 8 or 9. But keeping them up is very, very boring. | ||
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Ryalnos
United States1946 Posts
On February 27 2013 06:15 fearpLug wrote: Show nested quote + On February 27 2013 05:33 Pwere wrote: Evasion is better than armor unless you deal physical damage, then you'd need armor to survive reflect mobs. If you go Evasion, you need Arrow Dodge, and you have to be very careful against Vaal and the Bear trap guy. It works fine vs everything else. thats how you show, that you have not understood how poe mechanics work.. Pwere has been all over this thread, providing consistently solid and detailed advice (or so I have gathered). A throwaway one-liner without explanation from a nobody ain't worth shit. | ||
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EchelonTee
United States5260 Posts
On February 27 2013 06:15 fearpLug wrote: Show nested quote + On February 27 2013 05:33 Pwere wrote: Evasion is better than armor unless you deal physical damage, then you'd need armor to survive reflect mobs. If you go Evasion, you need Arrow Dodge, and you have to be very careful against Vaal and the Bear trap guy. It works fine vs everything else. thats how you show, that you have not understood how poe mechanics work.. sick flames bro maybe refute his statement instead ? | ||
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willoc
Canada1530 Posts
On February 27 2013 06:42 Pwere wrote: I understood them, and I tried them, and armour is just as bad as evasion. Converting evasion to armor without unwavering stance is not worth it, because you lose Arrow Dodge (since he's coming from the shadow area). Armor shines with endurance charges, but it is otherwise overrated. It makes the easy parts easier, and does little for the stuff that kills you. Evasion isn't much better, but at least you don't waste points on it. Btw, the part you quoted is spot on. The only part you could argue about is the use of the word "better" when describing two awful mechanics. Show nested quote + "60% dmg reduce" is very misleading. It is 60% damage reduced against a "typical" hit from a mob at your level. But the real formula for armor is:On February 27 2013 05:39 JoeCool wrote: On February 27 2013 03:43 Gentso wrote: Is evasion + energy shield armor viable? I'm running a shadow right now that's using this type of gear with life leech applying to energy shield, and I figure it will take a good bit of gear before the build settles in but at around level 35 I'm spiking pretty crazy with decent gear. Hope I don't need to get evasion > armor. HC/SC? If you are into ES you could go for some CI build but I would not recommend to use evasion, I prefer "hard facts" like 60% dmg reduce over 80% evasion. Especially on HC where death is perma. So you could go for max. evasion + Iron Reflexes or sth like that... Reduction = Armour/(Armour + 12 * damage) When you get hit by a hit that matters, your reduction is typically less than half of that number. As for Evasion, it is not random, there is entropy in it, so with 80% you will dodge basically four hit out of five. You can't get hit five times in a row, likewise, you can't dodge 20 times in a row. Armour is really good with Endurance charges, because the DR is added to your reduction from Armour. If your armor would protect you from 40% of a hit and you have 6 endurance charges, you only get hit for 30% instead of 60%. You get increasing return this way, which is why, when you start stacking endurance charges, you should go for at least 7, preferably 8 or 9. But keeping them up is very, very boring. This is an extreme generalization but Armor = Better for sustained tanking and smaller but more frequent hits Evasion = Better for burst damage and bigger but less frequent hits (however, it is RNG based meaning it could do nothing if you are unlucky) | ||
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Cilien
United States117 Posts
Dexterity and pure +evasion gear is the best value and easiest stat to stack since every 10 dexterity grants +2% evasion. So with Iron Reflexes and say, body and soul or leather and steel or any other % armor or evasion passive it is still additive and apply. Now imagine inner focus with a granite flask that is 30 % increases aura/flask. That armor flask and/or that evasion buff all keeps getting better from IR as a strong base and then taking some % armor passives I have seen 40k+ on la rangers or example no idea what a duel body and soul templar/marauder could do with a shield. That is the end game goal of a hc char, that much counted on survivability is what I would want vs 95 % chance to dodge all attacks give me the hits count on me to be able to avoid the killing blows, don't kill me vs a charge roah 5 % of the time with an aura | ||
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slained
Canada966 Posts
I got a queen's decree, sidheath ammy, and boots of ullr. Not sure what rings and gloves I should be going for, any idea? Also what to upgrade after. I know everyone says +2 minion helmet, but they seem so expensive. | ||
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Slardar
Canada7595 Posts
FML On the bright side- I can roll a new character and just Rush through the game. On the downside - I don't feel like any other Character can match the survivability of Chain+LA+LoH Nug Tank build. TL Votes what new HC Character I roll? ![]() | ||
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crms
United States11933 Posts
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Xinder
United States2269 Posts
On February 27 2013 08:29 Slardar wrote: RIP SlardarXT level 64 Ranger. Alt tabbed for merely 4-5 seconds at the Crossroads Waypoint doing Merci Fellshrine runs. Tabbed back in 3 of the big bears appeared and I was already dead. What are the odds of that shit? FML On the bright side- I can roll a new character and just Rush through the game. On the downside - I don't feel like any other Character can match the survivability of Chain+LA+LoH Nug Tank build. Could go Kripps Freeze Pulse Marauder. Pretty sure that has more survivabiliity than Nugi's Ranger build. It's just not as easy to get started from scratch, but since you've been playing HC for a bit you prob have the ability to make the starting part of the spec actually work and not make leveling awful. | ||
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superstartran
United States4013 Posts
On February 27 2013 07:22 EchelonTee wrote: Show nested quote + On February 27 2013 06:15 fearpLug wrote: On February 27 2013 05:33 Pwere wrote: Evasion is better than armor unless you deal physical damage, then you'd need armor to survive reflect mobs. If you go Evasion, you need Arrow Dodge, and you have to be very careful against Vaal and the Bear trap guy. It works fine vs everything else. thats how you show, that you have not understood how poe mechanics work.. sick flames bro maybe refute his statement instead ? pwere's statement is a load of crap because armor is infinitely better than evasion in virtually every single way evasion is only better for high spike damage that will kill you regardless, but most of that stuff is avoidable anyways as a ranged character, what you are worried about is getting stunned or eating too many hits at the same time, all which armor help you mitigate since IR gets you to 6k armor very easily and is incredibly cost efficient. When you take IR, you pretty much always take unwavering stance which results in cost efficient nodes + good armor + cannot be stunned. Relying on evasion is a big gamble on big hits. Why would you rely on evasion when you can just rely on being good and not getting hit or just having a gigantic hp pool + some armor mitigation? and if you're melee, you basically have to go armor/granite/endurance charges or you're gonna die period almost no one uses pure evasion builds at the top of the ladder in HC for good reason; if you get stunned you are dead, and taking unwavering stance is almost necessary unless you are really godly with your kiting skills | ||
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seiferoth10
3362 Posts
On February 27 2013 08:29 slained wrote: I'm a level SC 50 witch summoner. I got a queen's decree, sidheath ammy, and boots of ullr. Not sure what rings and gloves I should be going for, any idea? Also what to upgrade after. I know everyone says +2 minion helmet, but they seem so expensive. Rings: Health, mana regen, resistances, all stats, ES/mana bonuses, maybe some dex if you want to run dex auras Gloves: Health, resistances, stats, ES/mana bonuses, dex if you want to run dex auras The +2 minion helm is incredibly good, and will improve your zombies by incredible amounts, go get one asap. | ||
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