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On January 24 2013 21:46 neurosx wrote:Show nested quote +On January 24 2013 20:30 heishe wrote:On January 24 2013 16:43 Benjamin99 wrote:On January 24 2013 16:19 heishe wrote: I actually wanted to purchase a special weapon effect yesterday, but they're like $15 lol. I already had 100 points from my pre-purchase, but the $5 package suspiciously yields 46 points only where you need 150 total to get a weapon effect, so I'd need to get the $10 package. And someone who had no points would have to buy two $10 packages to get an effect ... come on GGG, don't do stuff like that. It's kind of obvious you're maximizing your money at fairly big inconvenience for the customer here. Its a free to game game no one is forcing you to buy. GGG could have gone the way other free2play companies do with xp boost and all sort of pay2win crap but they didn't because they got integrity. So yea it might be inconvenient but really no1 forcing you That's simply a fanboy excuse. Just because they do other things right doesn't make this not wrong. You can't condone bad business practices - ever. Especially when GGG has gone out of their way to emphasize how they are the whitest knights in the universe and 0% about screwing customers. And this is a way of screwing customers, although there are of course worse things. Instead of being honest and saying "Here, an effect is $15. I hope you enjoy it". They say "hey an effect is worth about $15 but we can't give you $15 to buy but instead $14.50 so you have to buy another pack for $5. we can't tell you why that is but trust me... it's not because we want your money, we're not about screwing customers over". It's just shady and bad, no matter how good the game is or who's behind it. Stuff like this needs to be mentioned early. If they want to play white knight they should juts be 100% honest with their customers, always, and give you an option to pay only what you want to buy. Not $5 more. If they want $20 for their skins they should charge $20 and be honest with the customer. Not this shady way. Would you be fine with a supermarket that doesn't give back change? I mean, it's optional, right? Nobody has to buy their stuff, right? There's a reason there are laws against this in the normal world. Sorry but a LOT of micro transaction games force you to pay more than you need, HoN, LoL, Dota2, Aion.. Doesn't mean it's right but it's just the way it is right now
They have to make money somehow...I mean if you like the game then support it. I don't mind spending a few bucks here and there in LoL because I enjoy the game immensley. But if you really wanted to you could buy anything that could give you an advantage with the in game currency that you acquire simply by playing the game.
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On January 25 2013 00:15 ETisME wrote: Just wondering, if I bought some cool special weapon effect, can I take out that special effect and put it onto another weapon later on? same with armor
From what I read, you can EITHER destroy the effect on the item if you desire (not optimal obviously) OR buy ANOTHER microtransaction item that lets you remove the cool special weapon effect for future use (presumably cheaper than re-buying the effect).
I could be wrong tho
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On January 24 2013 21:50 heishe wrote:Show nested quote +On January 24 2013 21:46 neurosx wrote:On January 24 2013 20:30 heishe wrote:On January 24 2013 16:43 Benjamin99 wrote:On January 24 2013 16:19 heishe wrote: I actually wanted to purchase a special weapon effect yesterday, but they're like $15 lol. I already had 100 points from my pre-purchase, but the $5 package suspiciously yields 46 points only where you need 150 total to get a weapon effect, so I'd need to get the $10 package. And someone who had no points would have to buy two $10 packages to get an effect ... come on GGG, don't do stuff like that. It's kind of obvious you're maximizing your money at fairly big inconvenience for the customer here. Its a free to game game no one is forcing you to buy. GGG could have gone the way other free2play companies do with xp boost and all sort of pay2win crap but they didn't because they got integrity. So yea it might be inconvenient but really no1 forcing you That's simply a fanboy excuse. Just because they do other things right doesn't make this not wrong. You can't condone bad business practices - ever. Especially when GGG has gone out of their way to emphasize how they are the whitest knights in the universe and 0% about screwing customers. And this is a way of screwing customers, although there are of course worse things. Instead of being honest and saying "Here, an effect is $15. I hope you enjoy it". They say "hey an effect is worth about $15 but we can't give you $15 to buy but instead $14.50 so you have to buy another pack for $5. we can't tell you why that is but trust me... it's not because we want your money, we're not about screwing customers over". It's just shady and bad, no matter how good the game is or who's behind it. Stuff like this needs to be mentioned early. If they want to play white knight they should juts be 100% honest with their customers, always, and give you an option to pay only what you want to buy. Not $5 more. If they want $20 for their skins they should charge $20 and be honest with the customer. Not this shady way. Would you be fine with a supermarket that doesn't give back change? I mean, it's optional, right? Nobody has to buy their stuff, right? There's a reason there are laws against this in the normal world. Sorry but a LOT of micro transaction games force you to pay more than you need, HoN, LoL, Dota2, Aion.. Doesn't mean it's right but it's just the way it is right now Defeatist stance. Even more so since the makers of HoN, LoL, etc. don't pride themselves in being white knights of the gaming community. By the way Dota 2 doesn't have that kind of stuff afaik. If you want to purchase something for $2 you can as far as I'm aware just buy $2 in store money.
Nah you have to add minimum 5$ to your steam wallet =)
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On January 25 2013 00:31 Sn0_Man wrote:Show nested quote +On January 25 2013 00:15 ETisME wrote: Just wondering, if I bought some cool special weapon effect, can I take out that special effect and put it onto another weapon later on? same with armor From what I read, you can EITHER destroy the effect on the item if you desire (not optimal obviously) OR buy ANOTHER microtransaction item that lets you remove the cool special weapon effect for future use (presumably cheaper than re-buying the effect). I could be wrong tho I googled it and found someone saying that in the top right of your micro-transaction stash you can click to remove it from the item and are able to re-use it. If this is true I can't confirm as I haven't bought anything. Anyone that can confirm please do.
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On January 25 2013 00:37 -Dustin- wrote:Show nested quote +On January 25 2013 00:31 Sn0_Man wrote:On January 25 2013 00:15 ETisME wrote: Just wondering, if I bought some cool special weapon effect, can I take out that special effect and put it onto another weapon later on? same with armor From what I read, you can EITHER destroy the effect on the item if you desire (not optimal obviously) OR buy ANOTHER microtransaction item that lets you remove the cool special weapon effect for future use (presumably cheaper than re-buying the effect). I could be wrong tho I googled it and found someone saying that in the top right of your micro-transaction stash you can click to remove it from the item and are able to re-use it. If this is true I can't confirm as I haven't bought anything. Anyone that can confirm please do. I have been using a helm effect, and yes it is reusable if you press M and then click recover item then click on the slot it is in it will place it back in your M tab.
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On January 25 2013 00:31 Sn0_Man wrote:Show nested quote +On January 25 2013 00:15 ETisME wrote: Just wondering, if I bought some cool special weapon effect, can I take out that special effect and put it onto another weapon later on? same with armor From what I read, you can EITHER destroy the effect on the item if you desire (not optimal obviously) OR buy ANOTHER microtransaction item that lets you remove the cool special weapon effect for future use (presumably cheaper than re-buying the effect). I could be wrong tho The whole buy another item to remove it is a massive typo or w/e.. there is a button in the MT stash that you can use to remove and reuse effects.
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Good to know.
I'd like to hear other people's opinions on the relative value of "+10 Dex/Str/Int" nodes versus the lower-effect other ones (+4% attackspeed, +6% Phys damage or whatever). It is almost always faster to travel to a desired node via these +10 ones, but that makes me suspicious that they aren't as useful.
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I wish they made an option to make the helmet invisible.
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Damn these crashes... Probably won't get to play today either.
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I got to lv14 on Hardcore as a Ranger, stopped just after killing Brutus and I still haven't put a skillpoint in the tree yet. ~_~
I don't want to ruin my character but I have no knowledge of what I need endgame. Some thoughts were going a blood magic build with physical attacks (so they can leech) and tons of life leech. Attack speed/crit modifiers would be side passives.
Anyone know what the popular setups are for rangers? I'm going to spend a lot of time reviewing this today.
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On January 25 2013 01:10 Sn0_Man wrote: Good to know.
I'd like to hear other people's opinions on the relative value of "+10 Dex/Str/Int" nodes versus the lower-effect other ones (+4% attackspeed, +6% Phys damage or whatever). It is almost always faster to travel to a desired node via these +10 ones, but that makes me suspicious that they aren't as useful.
It really depends on your end goals and where you want your build to be in 5, 10, 15+ levels.
One thing to note is that they upped the requirements of many skill gems to match the higher amount of attribute nodes in the OB. This is one of the biggest reasons to get attribute nodes, to make sure you meet the attribute requirements of high-level gems. A good idea is that, when planning a build, look at what skills and support gems you really want to use. Check the high level stat requirements (not sure if they are updated on the PoE wiki yet since the recent change) and just make sure your build grabs the stats you need.
In general though, stat nodes are mostly less-optimal than other nodes (for their specific duty). Ex, +10 int node gives less mana than an 8% mana node.
What I will be doing is just grabbing the big nodes I can as I pass by them. Getting a +30 str in one node is definitely worth it no matter what your spec is (as long as it isn't off the beaten path too far).
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On January 25 2013 01:20 crms wrote: I got to lv14 on Hardcore as a Ranger, stopped just after killing Brutus and I still haven't put a skillpoint in the tree yet. ~_~
I don't want to ruin my character but I have no knowledge of what I need endgame. Some thoughts were going a blood magic build with physical attacks (so they can leech) and tons of life leech. Attack speed/crit modifiers would be side passives.
Anyone know what the popular setups are for rangers? I'm going to spend a lot of time reviewing this today.
If you go heavy life-leech, then you want the "Vaal pact" keystone passive. Otherwise, life-leech heals you over time at a capped % that isn't really high enough to rely on at higher levels.
Otherwise I can't help you too much. I'm noob
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On January 25 2013 01:10 Sn0_Man wrote: Good to know.
I'd like to hear other people's opinions on the relative value of "+10 Dex/Str/Int" nodes versus the lower-effect other ones (+4% attackspeed, +6% Phys damage or whatever). It is almost always faster to travel to a desired node via these +10 ones, but that makes me suspicious that they aren't as useful.
You're suspicious because that is the case. You want enough Strength/Dexterity/Intelligence to be able to continue upgrading your skill/support gems so that they remain useful (the attribute requirement increases when you level it up), and occasionally will want to stack attributes in specific circumstances, for example a little dexterity can go a long way early in the game to increase your hit chance. For the most part, however, it is much more efficient to be taking direct improvement nodes that enhance your specific playstyle rather than pure attributes.
Think of the nodes this way:
+10 Strength = +5 HP and +2% melee physical damage +10 Dexterity = 20 accuracy and +2% evasion +10 Intelligence = +5 mana and +2% energy shield
This makes them appear a lot less useful than the ones you mentioned (4% attack speed, 6% physical damage), but are jack-of-all-trades nodes that get you a little bit of extra stats while you move from node to node.
You will pick up a few of these nodes getting from place to place, but it is generally considered inefficient to use them as some sort of passive highway to get to another side of the tree. If you are hurting for the stats, hook yourself up with a good onyx amulet.
Edit: Good point that was mentioned above: don't apply this rule to the large +30 attribute nodes. If it doesn't take you too far out of your way, picking up these nodes can help immensely in meeting weapon requirements, gem requirements, boosting accuracy, etc.
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On January 25 2013 00:37 -Dustin- wrote:Show nested quote +On January 25 2013 00:31 Sn0_Man wrote:On January 25 2013 00:15 ETisME wrote: Just wondering, if I bought some cool special weapon effect, can I take out that special effect and put it onto another weapon later on? same with armor From what I read, you can EITHER destroy the effect on the item if you desire (not optimal obviously) OR buy ANOTHER microtransaction item that lets you remove the cool special weapon effect for future use (presumably cheaper than re-buying the effect). I could be wrong tho I googled it and found someone saying that in the top right of your micro-transaction stash you can click to remove it from the item and are able to re-use it. If this is true I can't confirm as I haven't bought anything. Anyone that can confirm please do. I can confirm it, I saw KingKongor do it on his stream to show how it works to people in chat that asked same question.
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On January 25 2013 01:20 crms wrote: I got to lv14 on Hardcore as a Ranger, stopped just after killing Brutus and I still haven't put a skillpoint in the tree yet. ~_~
I don't want to ruin my character but I have no knowledge of what I need endgame. Some thoughts were going a blood magic build with physical attacks (so they can leech) and tons of life leech. Attack speed/crit modifiers would be side passives.
Anyone know what the popular setups are for rangers? I'm going to spend a lot of time reviewing this today.
Ranger is probably the section of the skill tree I am least familiar with, but right away you have to ask yourself what sort of skillset you've been drawn to so far. Bows? Melee? If so, are you wearing a shield?
If you are using a bow, elemental damage is the hot thing right now.
You really should spend your points, however. The best way to learn in this game, IMO, is to play through your character and find out what works, especially on HC. You will probably die sooner rather than later, so try out a build, figure out what is inefficient or superfluous, and go a different way on your next character.
As with any hardcore experience, I would go the defensive route from your starting point, grabbing life nodes wherever you can and maintaining healthy evasion/resistances. Evasion isn't as good of a defensive stat as armor or energy shield, but it can still save you in a pinch, and you're relatively close to some good Evasion keystones like arrow dodging, acrobatics, and phase acrobatics. Or you could go iron reflexes and forgo your evasion for armor. Either way, you'll want a lot of life and healthy resistances.
You'll also get plenty of passive refund points and orbs of regret if you really want to change up your skill build a bit, but I'd put my money on losing your character before then, in which case you get to start over fresh, assuming you want to keep playing hardcore and not default.
Edit: And while you could reach blood magic if you want to, it would probably be incredibly inefficient for a Ranger, and you'd have to pick up life nodes all over the place to really make it work, which gimps your damage. You probably need to be more efficient with your points to make the build work in hardcore, where you need to squeeze all the survivability you can into your build, with enough damage to be able to clear groups and champion mobs effectively.
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On January 25 2013 01:25 Sn0_Man wrote:Show nested quote +On January 25 2013 01:20 crms wrote: I got to lv14 on Hardcore as a Ranger, stopped just after killing Brutus and I still haven't put a skillpoint in the tree yet. ~_~
I don't want to ruin my character but I have no knowledge of what I need endgame. Some thoughts were going a blood magic build with physical attacks (so they can leech) and tons of life leech. Attack speed/crit modifiers would be side passives.
Anyone know what the popular setups are for rangers? I'm going to spend a lot of time reviewing this today. If you go heavy life-leech, then you want the "Vaal pact" keystone passive. Otherwise, life-leech heals you over time at a capped % that isn't really high enough to rely on at higher levels. Otherwise I can't help you too much. I'm noob  No you don't want Vaal pact with life builds. Vaal pact is only really good with CI/GR elemental bow users and only because of elemental reflect auras.
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BTW, Hots goes down for an extended period on the same day PoE OB starts. Maybe Blizzard employees are not really patching HotS servers during this time
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I went looking but I couldn't find a good link that compared evasion and armour. I'm a Duelist so both are reasonably convenient but from what I read it makes much more sense to focus heavily on one. If anybody could point me in the right direction it would be appreciated.
Also, best thing about the game is that stuff like "armour" is spelled right
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