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Path of Exile - Page 173

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
January 22 2013 19:42 GMT
#3441
Ok, I can't decide. I leave it up to you guys.

Poll: Shall I play a

Dual wielding axe Marauder (26)
 
54%

Bow ranger (22)
 
46%

48 total votes

Your vote: Shall I play a

(Vote): Bow ranger
(Vote): Dual wielding axe Marauder


My dick has shrunk to the point where it looks like I have 3 balls.
T0F4sT
Profile Joined September 2011
Netherlands317 Posts
January 22 2013 19:45 GMT
#3442
On January 23 2013 00:54 dust7 wrote:
Show nested quote +
On January 23 2013 00:52 Vandro wrote:
On January 23 2013 00:48 dust7 wrote:
On January 23 2013 00:18 T0F4sT wrote:
On January 22 2013 23:45 RuskiPanda wrote:
On January 22 2013 22:43 gingerfluffmuff wrote:
hmm, interesting. i will play a summoner witch with totem support and mass auras.
HC ofc. I have currently a lvl 74 char in HC and know all the mechanics quite well.


Mind sharing the build? This was pretty much exactly in line with what I wanted to try in HC but I'm still unfamiliar with the game. Thanks!



Build


My dual curse summoner witch, atm level 72.
I use no offensive attacks, and just let my minions do all the damage.
I use 5 auras: Wrath, Anger, Discipline, Purity and Grace.
Enfeeble and Temp. Chains as the 2 curses.

The first levels of the build till around 30-40 will be very hard because your minions will be weak.
But after that you just face roll the game.

You will probably won't need to use Purity in OB(because merciless will be 60% resistances nerf)
And you should run Vitality with the new keystone.




what's with the buff effect nodes? kinda wasted imo.


If he runs 5 aura's it doesn't seem wasted to me?

he runs them mostly for his minions though, and the buff effect nodes only affects buffs on your character.



It's mostly for the Discipline and Purity what results in a quite big buff for myself.
EGdoto #dealwithit
Obstikal
Profile Blog Joined April 2010
616 Posts
January 22 2013 20:02 GMT
#3443
D0 they have patch notes up yet ?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 22 2013 20:08 GMT
#3444
Out of curiosity, why would you pick a "dual wielding axe marauder" over just a dual-wielding marauder?

Like, what if you find awesome swords? or is it because there are awesome axe uniques?

Just curious. I'm aware that there are skill-tree nodes that give you axe-specific bonuses, but don't those exist for swords and maces as well?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
AKRW
Profile Blog Joined December 2012
80 Posts
Last Edited: 2013-01-22 20:15:18
January 22 2013 20:08 GMT
#3445
How much worse is evasion compared to armor?
edit. nvm actually with energy shield evasion is better i think
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
January 22 2013 20:17 GMT
#3446
On January 23 2013 05:08 Sn0_Man wrote:
Out of curiosity, why would you pick a "dual wielding axe marauder" over just a dual-wielding marauder?

Like, what if you find awesome swords? or is it because there are awesome axe uniques?

Just curious. I'm aware that there are skill-tree nodes that give you axe-specific bonuses, but don't those exist for swords and maces as well?


I like axes.
My dick has shrunk to the point where it looks like I have 3 balls.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2013-01-22 20:23:23
January 22 2013 20:20 GMT
#3447
On January 23 2013 04:42 Steveling wrote:
Ok, I can't decide. I leave it up to you guys.

Poll: Shall I play a

Dual wielding axe Marauder (26)
 
54%

Bow ranger (22)
 
46%

48 total votes

Your vote: Shall I play a

(Vote): Bow ranger
(Vote): Dual wielding axe Marauder




lol, cruel forum is... ya.

edit: 50/50 at time of post
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 22 2013 20:23 GMT
#3448
On January 23 2013 05:17 Steveling wrote:
Show nested quote +
On January 23 2013 05:08 Sn0_Man wrote:
Out of curiosity, why would you pick a "dual wielding axe marauder" over just a dual-wielding marauder?

Like, what if you find awesome swords? or is it because there are awesome axe uniques?

Just curious. I'm aware that there are skill-tree nodes that give you axe-specific bonuses, but don't those exist for swords and maces as well?


I like axes.


Fair enough. I guess I meant the question a bit more generally. Like, I get why you would have claw-specific nodes because claws are class-specific so you can "specialize" in them, but I've never really understood the idea behind Axe/Sword/Mace specific stuff, because anybody can use those... Why do I have to pick one of them? What if I'm using a sword, but then find a sweet 2 handed 6-linked mace or warhammer or whatever. Why do I get punished for putting points into my sword-specific things? Its different for bows, since that is a conscious choice to go ranged, which is different, but maces/swords/axes all do fundamentally the same thing (in my eyes).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shinbi
Profile Joined December 2009
338 Posts
Last Edited: 2013-01-22 21:13:37
January 22 2013 20:52 GMT
#3449
SHHG5-A7NVA-SZPJG-U29LE
SHPU9-FQVGE-46MST-FXDHK
SHQ6S-RMYCP-LT6M3-9EUNW


All used.
Tennet
Profile Joined January 2010
United States1458 Posts
January 22 2013 20:59 GMT
#3450
On January 23 2013 05:23 Sn0_Man wrote:
Show nested quote +
On January 23 2013 05:17 Steveling wrote:
On January 23 2013 05:08 Sn0_Man wrote:
Out of curiosity, why would you pick a "dual wielding axe marauder" over just a dual-wielding marauder?

Like, what if you find awesome swords? or is it because there are awesome axe uniques?

Just curious. I'm aware that there are skill-tree nodes that give you axe-specific bonuses, but don't those exist for swords and maces as well?


I like axes.


Fair enough. I guess I meant the question a bit more generally. Like, I get why you would have claw-specific nodes because claws are class-specific so you can "specialize" in them, but I've never really understood the idea behind Axe/Sword/Mace specific stuff, because anybody can use those... Why do I have to pick one of them? What if I'm using a sword, but then find a sweet 2 handed 6-linked mace or warhammer or whatever. Why do I get punished for putting points into my sword-specific things? Its different for bows, since that is a conscious choice to go ranged, which is different, but maces/swords/axes all do fundamentally the same thing (in my eyes).

The primary difference between maces, swords, and axes is some can do skills that others can't so generally which one you choose to go with is determined by the skills you want to use.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Benjamin99
Profile Joined April 2012
4176 Posts
Last Edited: 2013-01-22 21:03:04
January 22 2013 21:02 GMT
#3451
Remember if you like the game buy a support packet. Remember GGG is a very small indie company and without supporters they couldn't had made POE. You also get a kiwi pet you wont be able to get as soon open beta starts. I myself is a proud silver supporter and love my kiwi:D
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Slardar
Profile Joined April 2010
Canada7596 Posts
January 22 2013 21:03 GMT
#3452
On January 23 2013 05:17 Steveling wrote:
Show nested quote +
On January 23 2013 05:08 Sn0_Man wrote:
Out of curiosity, why would you pick a "dual wielding axe marauder" over just a dual-wielding marauder?

Like, what if you find awesome swords? or is it because there are awesome axe uniques?

Just curious. I'm aware that there are skill-tree nodes that give you axe-specific bonuses, but don't those exist for swords and maces as well?


I like axes.


NAUHG I'M GOING BOW RANGER DAMN YOU STEVELING! I voted Axe Marauder because I wanted to skew the poll. Also my first character was dual-wielding sword marauder (I like SWORDS!). Follow in my footsteps padawon.
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
January 22 2013 21:06 GMT
#3453
On January 23 2013 05:59 Tennet wrote:
Show nested quote +
On January 23 2013 05:23 Sn0_Man wrote:
On January 23 2013 05:17 Steveling wrote:
On January 23 2013 05:08 Sn0_Man wrote:
Out of curiosity, why would you pick a "dual wielding axe marauder" over just a dual-wielding marauder?

Like, what if you find awesome swords? or is it because there are awesome axe uniques?

Just curious. I'm aware that there are skill-tree nodes that give you axe-specific bonuses, but don't those exist for swords and maces as well?


I like axes.


Fair enough. I guess I meant the question a bit more generally. Like, I get why you would have claw-specific nodes because claws are class-specific so you can "specialize" in them, but I've never really understood the idea behind Axe/Sword/Mace specific stuff, because anybody can use those... Why do I have to pick one of them? What if I'm using a sword, but then find a sweet 2 handed 6-linked mace or warhammer or whatever. Why do I get punished for putting points into my sword-specific things? Its different for bows, since that is a conscious choice to go ranged, which is different, but maces/swords/axes all do fundamentally the same thing (in my eyes).

The primary difference between maces, swords, and axes is some can do skills that others can't so generally which one you choose to go with is determined by the skills you want to use.

Swords, rapiers and axes are essentially the same with a little difference in accuracy and damage. You have a lot of possibilities for building a character of your choosing. Ranger in this game is not the easiest character to start with since it is easy to create a crappy character with very low chance at normal Vaal even. Marauders are easier to build powerful and dual axes is a fine build to use since cleave is a fine starting aoe.
Repeat before me
Pwere
Profile Joined April 2010
Canada1557 Posts
January 22 2013 21:07 GMT
#3454
If you pick up sword passives first, you still have the option of going 1h, 2h, or DW. If you pick 1h first, you can pick any weapon. Good builds keep the options open until level 40+.

As for Dual Axe Marauder, I must say that while I like the style, it is actually pretty bad. The reason is pretty simple: Axes have low critical chance, so you want to use Resolute Technique, but most axe passives are heavy on accuracy, which is wasted. If you don't take Resolute Technique, you can get maybe 90% to hit, and 15% crit chance if you commit heavily, which barely makes up for simply having 100% to hit.

Then, there's the question of skills. Dual Axe uses cleave + dual strike, which requires a lot of Dex. If you go two handed axes instead, you get Sweep + Heavy Strike, requiring Strength that you do have. But then, if you start planning a build, you realize that none of the Axe passives are worth it. So, you can pick any 2h weapon, but you have access to 7 really good mace passives; might as well pick those, go 2h maces, and get Ground Slam and Glacial Hammer as a bonus. You end up with something like This.

I don't think Axes can ever be optimal right now. Swords or Maces are always better, and the small base damage difference doesn't make up for terrible passives.
T0F4sT
Profile Joined September 2011
Netherlands317 Posts
January 22 2013 21:11 GMT
#3455
24 hours left!

New Information !!

patch notes will be released soon now just wait wait and wait...
EGdoto #dealwithit
Tennet
Profile Joined January 2010
United States1458 Posts
January 22 2013 21:13 GMT
#3456
Act 3 is going to be amazing, I'm also looking forward to the difficulty.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
AKRW
Profile Blog Joined December 2012
80 Posts
January 22 2013 21:16 GMT
#3457
Does anyone know how many charges of diamond flask does 1 kill give?
Tennet
Profile Joined January 2010
United States1458 Posts
January 22 2013 21:22 GMT
#3458
For all Flasks:

"Killing a Normal monster grants 1 charge, a Magic monster grants 3 charges, a Rare monster grants 6 charges, and a Unique monster grants 11 charges."
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
crms
Profile Joined February 2010
United States11933 Posts
January 22 2013 21:23 GMT
#3459
I'm pretty sure I'll go witch on release. I didn't like the melee combat at all, at least for the first 25 levels (which is nothing). It was really sluggish, felt unresponsive and bleh. Game design PoE is fucking sweet, game play wise it leaves a lot to be desired.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
screamingpalm
Profile Joined October 2011
United States1527 Posts
January 22 2013 21:35 GMT
#3460
On January 23 2013 06:23 crms wrote:
I'm pretty sure I'll go witch on release. I didn't like the melee combat at all, at least for the first 25 levels (which is nothing). It was really sluggish, felt unresponsive and bleh. Game design PoE is fucking sweet, game play wise it leaves a lot to be desired.


Sounds like you played a marauder and was having dex problems. That was actually my first impression of melee as well, until I played a melee ranger and realized I needed dex on my marauder for some sorely needed accuracy. Running around with dual strike and flicker strike I realized melee was in fact very responsive actually. I still think melee has survivability issues, but we'll see what OB brings.
MMT University is coming! http://www.mmtuniversity.org/
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