HC ofc. I have currently a lvl 74 char in HC and know all the mechanics quite well.
Path of Exile - Page 171
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gingerfluffmuff
Austria4570 Posts
HC ofc. I have currently a lvl 74 char in HC and know all the mechanics quite well. | ||
Steveling
Greece10806 Posts
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Slardar
Canada7593 Posts
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RuskiPanda
United States2906 Posts
On January 22 2013 22:43 gingerfluffmuff wrote: hmm, interesting. i will play a summoner witch with totem support and mass auras. HC ofc. I have currently a lvl 74 char in HC and know all the mechanics quite well. Mind sharing the build? This was pretty much exactly in line with what I wanted to try in HC but I'm still unfamiliar with the game. Thanks! | ||
Yacobs
United States846 Posts
On January 22 2013 23:45 RuskiPanda wrote: Mind sharing the build? This was pretty much exactly in line with what I wanted to try in HC but I'm still unfamiliar with the game. Thanks! There isn't much to it, really. Just go onto the Path of Exile webpage, open their Passive Skill tree, type "Minion" into the search box, then pick up every single one of the minion nodes as efficiently as you can. Even if you use the best route, you'll still end up spending the majority of your early to mid-game points just getting that done. | ||
Tennet
United States1458 Posts
I really want to see the OB notes so I can try to guess what changes I might have to make for my OB build. | ||
T0F4sT
Netherlands317 Posts
On January 22 2013 23:45 RuskiPanda wrote: Mind sharing the build? This was pretty much exactly in line with what I wanted to try in HC but I'm still unfamiliar with the game. Thanks! Build My dual curse summoner witch, atm level 72. I use no offensive attacks, and just let my minions do all the damage. I use 5 auras: Wrath, Anger, Discipline, Purity and Grace. Enfeeble and Temp. Chains as the 2 curses. The first levels of the build till around 30-40 will be very hard because your minions will be weak. But after that you just face roll the game. You will probably won't need to use Purity in OB(because merciless will be 60% resistances nerf) And you should run Vitality with the new keystone. | ||
Levistus
1134 Posts
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Benjamin99
4176 Posts
On January 23 2013 00:18 Levistus wrote: is there a point in dual wielding? or is 2h just superior? also how's 1h/shield for a duelist? Yes. Many good dual wielding builds. Remember when you dual wield you get 10% block/perry and 10% extra attack speed also some really good skills you can use. I actually always wanted to make a high block/perry dual wielding Duelist but never got around to it Btw if any1 need help you can find me in HC im either on: Lifeleech or Testastic. I got a 996% unarmed facebreaker unique if anyone wish to try out that build is really fun | ||
RuskiPanda
United States2906 Posts
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dust7
199 Posts
On January 23 2013 00:18 T0F4sT wrote: Build My dual curse summoner witch, atm level 72. I use no offensive attacks, and just let my minions do all the damage. I use 5 auras: Wrath, Anger, Discipline, Purity and Grace. Enfeeble and Temp. Chains as the 2 curses. The first levels of the build till around 30-40 will be very hard because your minions will be weak. But after that you just face roll the game. You will probably won't need to use Purity in OB(because merciless will be 60% resistances nerf) And you should run Vitality with the new keystone. what's with the buff effect nodes? kinda wasted imo. | ||
Tennet
United States1458 Posts
My Build My plan is to go Bow Templar, but I will be running 2h melee until I'm at the point where I have what I need for bow to be usable. I'm still unsure what I'm going to use as my AoE and single target skills, but I will decide either by the patch notes or by testing in OB. Currently I use split arrow for AoE and Ice Shot for single target. I may switch single target to elemental hit if it still is very strong. I may switch from split arrow back to LA, but that I can't predict that yet. I'm going to be running Anger and Wrath but I may include Grace since having evasion is beneficial. I will use a mix of AR/EV and AR gear for the mixed benefit of both. Currently AR/EV chest is only -4% movespeed vs -8% from AR so I might take that into consideration, but it depends on changes. I'm probably going to need to find a replacement for Decoy Totem unless they rebuffed it some since it only has like 33% increased life around level 15 vs ~104%. I've heard of Kripp using summon skells on a spell totem since they have 2k hp without any passives. I could just use something different entirely for a replacement. Then to simply increase my single target burst damage I'm going to run at least 2 bear traps with added fire. On my passive tree, I included attribute nodes based on how I needed them on my current BM Bowplar. Some may not be needed based on gear. Some of the paths I took was influenced by leaving quick access to large attr nodes. I decided not to get RT since I can get high accuracy from gear and using Projectile Weakness gives me pseudo accuracy. I have kept the first 4 melee nodes there because currently I don't have a need for the AoE nodes but I can always do some respecing to get them since it's the same cost. You may notice I left myself fairly open to grab endurance charges and add that to my build for levels past this tree as long as this character will be viable long term and needs the defense. There are more regen and HP nodes I'd like to get, but as of now I will probably leave them in the same category as endurance charges. Most of the things I chose should be self explanatory but I'd like input if there is input to be had. If I need to explain any decision that I made, feel free to ask! | ||
Vandro
Netherlands384 Posts
On January 23 2013 00:48 dust7 wrote: what's with the buff effect nodes? kinda wasted imo. If he runs 5 aura's it doesn't seem wasted to me? ![]() | ||
dust7
199 Posts
On January 23 2013 00:52 Vandro wrote: If he runs 5 aura's it doesn't seem wasted to me? ![]() he runs them mostly for his minions though, and the buff effect nodes only affects buffs on your character. | ||
cari-kira
Germany655 Posts
Really wanna try it out before the big run tomorrow and waited for soooo long... | ||
screamingpalm
United States1527 Posts
That's one of the great things about this game, even similar builds can be cusomized to play extremely different. | ||
Levistus
1134 Posts
On January 23 2013 00:29 Benjamin99 wrote: Yes. Many good dual wielding builds. Remember when you dual wield you get 10% block/perry and 10% extra attack speed also some really good skills you can use. I actually always wanted to make a high block/perry dual wielding Duelist but never got around to it Btw if any1 need help you can find me in HC im either on: Lifeleech or Testastic. I got a 996% unarmed facebreaker unique if anyone wish to try out that build is really fun can you give me an example of a good dual wield build or what it's called so i can search the PoE forums? also should i go for weapon specific nodes or dual wield nodes for dmg? also can i miss any quest with good rewards if i join a party that's about to end the act then go straight to the next act? i'm worried (in joining parties) that i might miss any good rewards like the bandit quest that gives a skill point. this is my first playthrough so i want to make sure. | ||
Tennet
United States1458 Posts
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Levistus
1134 Posts
On January 23 2013 01:23 Tennet wrote: There are quests that are mandatory to move on, so if you haven't completed them you can't progress. (Bandits are needed to beat act 2, weaver and chamber of sins is needed to finish bandits, etc) so even if i join a party that already finished these mandatory quest i still have to finish them? edit: ok i got clearance that i can go back to any quest(any difficulty) i missed and finish them. anyone here who's using a dual wield character? | ||
Tennet
United States1458 Posts
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