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On April 12 2021 18:10 haitike wrote: I hope it is useful, I've been researching lately too and I plan to create my own PoB mixing several ones and poe.ninja builds. Yeah thanks that's all great stuff. If you do put together a PoB you're happy with feel free to share. This will probably be my backup if I don't end up enjoying my current starter. No plans to screw around with many/any of the new spells or support gems.
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On April 12 2021 19:47 Rhodry wrote: I am as always undecided about what to build to play and will wait for the Patch Notes. As for the league choice i will start with ssf sc. I might play some HC private league later on...
As for league Starters i currently consider Bleed - Glad with Corrupting Fever and the Lifetap Support or maybe Toxic Rain into Elemental Hit Ranger, which i have not played yet after the revamp.
Btw is there any other way but Atziris Reflection for utilizing Cowards Legacy if you dont like dieing ? I love the idea of the Bloodthirst Support but imagine it will feel very bad to stack Life and still have a supper small life pool most of the time if you play it with Petrified Blood.
Watchers eye determination aura give u unaffected. So you could do that.
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On April 13 2021 00:36 Sapaio wrote:Show nested quote +On April 12 2021 19:47 Rhodry wrote: Btw is there any other way but Atziris Reflection for utilizing Cowards Legacy if you dont like dieing ? I love the idea of the Bloodthirst Support but imagine it will feel very bad to stack Life and still have a supper small life pool most of the time if you play it with Petrified Blood. Watchers eye determination aura give u unaffected. So you could do that.
Thanks thats helpful i didnt think about it. Unlikely i get one in ssf though. But will keep it in mind once i play some trade league again.
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Regarding items and skills that reduced the effect of curses. I am not sure if they are good way to solve coward's legacy. As it has 80 increased effected, so unsure if u need 180% reduced curse to make it work.
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Even more reduced Curse Effect is required since maps give additional % on the curses aswell. Sadly i dont think thats viable : /
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Just played the one build in SSF Ritual, a Wintertide Brand Raider (leveled as Caustic Arrow until Siosa/Library, swapped to Vortex, then swapped to Wintertide once I had a Holy Conquest cluster & could reach Runebinder). I'd run a Vortex Raider in late Heist - handled everything I threw at it (36/40 challenges, Maven; didn't find a non-Zana Cortex to run The Feared and was missing one of the Synthesis maps for The Forgotten ... never found The Coward's Trial, funnily enough). Didn't find an 8-passive Cold Damage large cluster to switch up the passive tree, or the Elemental Overload Heist experimental base, but otherwise was happy with things.
Been having a quick muck around in SSF Standard to see how various things I'd never played feel - Hollow Palm Infernal Blow Raider, various flavours of Cast on Critical Strike (Cospri's Malice/Mjölnir/Asenath's Chant - all with div cards these days!) Inquisitor, and finally Archmage Ball Lightning. Saw that Ventrua had run a BB/BF Archmage Raider to maps leveling with Lightning Trap - might give Ball Lightning Raider a go, hmmmn.
No complaints with the Balance Manifesto; curious as to how the atlas is reshuffled or what the Ritual atlas passives will be like (going to see if I can grind out a pair of Nexus Gloves).
For anyone SSF/league-starting, what are thoughts on Uncharted Realms points? I went for the Zana / master ones this league, but wondering if I should start with the increased Guardian/Synthesis map drops to build up stocks / give me the chance to get further Uncharted Realms points, or smash out more Conquerors/Sirus.
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Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha
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On April 13 2021 17:42 PoulsenB wrote: Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha
I think 30-ish minutes act 1 is a lil bit under the 9-10 hour pace. :-) I think my act 1 is about 20-25 mins and i usually got a ~6 hr pace.
A good racer pace is about 12-13 mins for act 1 so its always relative :x
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On April 13 2021 17:42 PoulsenB wrote: Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha
If we`re talking inc trial and fairgraves, i'd say its a pretty decent pace. unless you get super good at stormblast mining bosses in 3 seconds and inventory management on the go without losing much time, its really hard to get much faster.
I tried to get better at it for some time, but in the end 28-30 minutes is the point where i would have to practice A LOT to just shave of a few minutes, and considering i level at most 2-3 chars a league, thats just not worth it.
Overall, it just helps a ton to have a plan regarding gems / setups, and know what to take as rewards and what to buy when. After that its mostly "running and killing less than you'd like to"
I`ll never be the guy that gets to maps in under 4 hours, but screw it. 6 hours are fine to me. Thats 30 min / Act and an hour for labs. Its not like i'm in the race for first bosskills to sell items for a bazillion. Getting to maps is the most i'll ever do on league start before going to bed and taking like... a 12 hour break or so No point in rushing toooo much.
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On April 13 2021 19:43 Rhodry wrote:Show nested quote +On April 13 2021 17:42 PoulsenB wrote: Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha I think 30-ish minutes act 1 is a lil bit under the 9-10 hour pace. :-) I think my act 1 is about 20-25 mins and i usually got a ~6 hr pace. A good racer pace is about 12-13 mins for act 1 so its always relative :x
Does your Act 1 end at brutus???
Edit:
tyty act 5 run
This is a ~19 minute merveil
asmo fireball leveling run
And this is a ~26 minute ac1 as part of a 3:45 act 10 run including all passives.
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This post shall stand as a reminder that + Show Spoiler +the quote button is not the edit button
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Well. yeah. I dont think a short race really compares to a league start where you actually have to do trials and skillpoints and everything. I mean, tyty has a 25 minute or so act 2 run as ranger. but the build is mainly "kill stuff with tr mines, skip everything, and get only movement speed on tree"
Theres also a difference between a "good racing pace", and whatever tyty / exile / havoc are doing...
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Thanks for replies guys, I'll practice acts 1-3 a bunch before the league start, we'll see how much faster I'll get overall.
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On April 13 2021 19:43 Rhodry wrote:Show nested quote +On April 13 2021 17:42 PoulsenB wrote: Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha I think 30-ish minutes act 1 is a lil bit under the 9-10 hour pace. :-) I think my act 1 is about 20-25 mins and i usually got a ~6 hr pace. A good racer pace is about 12-13 mins for act 1 so its always relative :x That's not really true. A good racer pace is around 15 minutes for act 1 in act 10 races I believe. Yes it can be quicker, but that requires RNG.
However if we're talking Merveil races / Weaver races or something similar short, people will rush far more and end up killing Merveil underleveled but faster. In that case 12 mins should be quite possible (for the godtier racers).
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TyTy have a bunch of league starter run (act10, all skills points, labs) that are nice to fallow.
For me, i try to fallow this one for this league: Chaos Sligner League Started
Merveil is in 21:30, I do it in about 32 :|
The run is about 3hr33min.
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On April 13 2021 19:43 Rhodry wrote:Show nested quote +On April 13 2021 17:42 PoulsenB wrote: Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha I think 30-ish minutes act 1 is a lil bit under the 9-10 hour pace. :-) I think my act 1 is about 20-25 mins and i usually got a ~6 hr pace. A good racer pace is about 12-13 mins for act 1 so its always relative :x
Is A1 that much shorter now compared to back in the day with the race seasons or have racers become that much quicker? I don't remember 12-13 minutes being the mark for A1. Maybe my memory is wrong but I think only the top racers were able to hit sub 20 minutes and not even consistently.
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On April 14 2021 03:21 Miragee wrote:Show nested quote +On April 13 2021 19:43 Rhodry wrote:On April 13 2021 17:42 PoulsenB wrote: Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha I think 30-ish minutes act 1 is a lil bit under the 9-10 hour pace. :-) I think my act 1 is about 20-25 mins and i usually got a ~6 hr pace. A good racer pace is about 12-13 mins for act 1 so its always relative :x Is A1 that much shorter now compared to back in the day with the race seasons or have racers become that much quicker? I don't remember 12-13 minutes being the mark for A1. Maybe my memory is wrong but I think only the top racers were able to hit sub 20 minutes and not even consistently. I would assume most of the time saving comes from just plain power creep, better more powerful skills that are accessible early.
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Vancouver14381 Posts
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On April 14 2021 03:21 Miragee wrote:Show nested quote +On April 13 2021 19:43 Rhodry wrote:On April 13 2021 17:42 PoulsenB wrote: Is 30-ish minutes act 1 a good pace? I'm trying to improve my league start leveling time to something less than the usual 9-10 hours haha I think 30-ish minutes act 1 is a lil bit under the 9-10 hour pace. :-) I think my act 1 is about 20-25 mins and i usually got a ~6 hr pace. A good racer pace is about 12-13 mins for act 1 so its always relative :x Is A1 that much shorter now compared to back in the day with the race seasons or have racers become that much quicker? I don't remember 12-13 minutes being the mark for A1. Maybe my memory is wrong but I think only the top racers were able to hit sub 20 minutes and not even consistently.
Back in the race season days, the fast way was duelist with leap slam instead of walking. Now we have 3 charges smoke mine / flame dash, with the combo being able to insta jump across a whole screen more or less. I`m also pretty sure near perma onslaught uptime is another thing that speeds everything up quite considerately.
And then theres all these small things, like walking away from the vendor while keeping the shop screen open and stuff.
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