• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:40
CEST 20:40
KST 03:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Data needed [ASL21] Ro16 Preview Pt2: All Star
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1684 users

Path of Exile - Page 1627

Forum Index > General Games
Post a Reply
Prev 1 1625 1626 1627 1628 1629 1755 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
December 18 2020 18:22 GMT
#32521
Jesus this game is bloated to hell already.
PoE2 cannot come soon enough
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Sapaio
Profile Joined October 2017
Denmark2037 Posts
December 18 2020 19:29 GMT
#32522
I think heist seem like logical going core, saw it coming before start of league. For me the problem is do we really need a complicated mechanism to get alternative quality gems, replica and rare items for crafting. Hope they remove the rares and maybe even replicas. Also adjust markers but sure they will.
GO OG
Archeon
Profile Joined May 2011
3265 Posts
December 18 2020 19:53 GMT
#32523
I didn't play a lot so far, but I didn't really mind Heists. Thought there were way worse ones like the evil mentors thing or actual delve.

The idea was much nicer than the execution imo, but mainly because it's a bit braindead. I enjoyed the little NPC tidbits and it's not that bad for me to have some gameplay where I'm not incentivized to slaughter everything for once.

That being said I have only done a few small ones on the side and not grinded the guys up a lot, which is probably required to get good results out of it.
low gravity, yes-yes!
Miragee
Profile Joined December 2009
8658 Posts
Last Edited: 2020-12-18 20:10:24
December 18 2020 20:08 GMT
#32524
On December 19 2020 04:29 Sapaio wrote:
I think heist seem like logical going core, saw it coming before start of league. For me the problem is do we really need a complicated mechanism to get alternative quality gems, replica and rare items for crafting. Hope they remove the rares and maybe even replicas. Also adjust markers but sure they will.


I think it's fine as long as they are tradable. Again, give the players the option. Some people like Heist, so they will run it. Others don't and that's fine as well. If you need an item from an area of the game you don't enjoy/want to play, get currency and buy it. I honestly don't see the problem. Maybe for SSF, but then again, SSF is a choice and by default you are forcing yourself to farm all the items you need for your build.

I don't know why they are going to run the Heist Flashback though. I will just continue to play the normal Heist league...
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2020-12-18 21:54:19
December 18 2020 21:15 GMT
#32525
On December 18 2020 21:58 Miragee wrote:
Show nested quote +
On December 18 2020 18:48 EchelonTee wrote:
honestly was not a big fun of endless delve. kinda boring. people really find this more fun than campaign?

granted, I was without quicksilver / diamond / quartz flask but eh

+ Show Spoiler +
I'm not sure you can say it's more fun after just one time. Many have played the campaign a few dozen times if not hundreds of times. This can get stale and if you get an entirely different level experience, it will most likely feel better because it's fresh.

I personally found this very refreshing. I wouldn't advocate to replace the story with this but I would like them to do this farily regularly. I also wouldn't mind to have this as an alternative leveling option in the main game. I'm all for alternatives and leave the choice to the players what they want to do. If you want to do the story, do it, if you want to level in delve and skip the story, why not? In the end game we already have a lot of variety. Why not for the leveling progress as well.

I will draw a parallel to Diablo 2 and 3. Diablo 2 you could play the acts or you could skip it all or skip some and do different runs for experience. In Diablo 3 they decided to chain the players to the (awful) story and even forced them to hit certain level caps to continue. Neither of them is perfect, but Diablo 2 is a hell of a lot better in this regard because players get the option to chose what they consider more fun (or less of a chore to get to where they have fun in the game).

Not quite related but I leveled an alt in Heist to experience the story. Means all dialogues and stuff because I hadn't done that since Dominus was added to the game. The char is still stuck in A8 because the story is so fucking bad it's unbelievable. At least now I won't feel bad for skipping the dialogue all the time. But at that point, the "story" is just a different process of leveling and quite similar to delve. The only differences are, that there are set bosses and quest encounters and more tilesets. However, it is similarly linear. One might argue there is even less choices in the story than in Delve.
Honestly, I was surprised I didn't like this more because I typically enjoy delving in the normal game. As a main leveling / endless experience though, I think it's incredibly lacking in diversity. Yes there are technically more "choices" than in campaign, but in campaign you have a variety of locations, mob types, and bosses. I find that way more engaging, even though I've done it for 7 years.

I think if they implemented this as an alternate leveling, it would take a lot of work to rebalance and improve it. Then there's the concern of how efficient / rewarding it is compared to campaign leveling. For its relative simplicity, should it be slower than campaign? Faster like it is now? Faster exp but worse rewards?

I think it would take a lot of dev time that I personally think should go elsewhere, but I recognize that a large portion of the community detests the leveling process and really want this, or something like it. I feel kind of like rEvo, in that the game and what the community wants is evolving away from what interests me.

I will say that I enjoyed the challenge, and it was kind of fun letting drops dictate how I go, but that's more of a SSF thing. only 5L I found was a bow, so I respecced to BV and crafted +1 to gems

btw, in D3 they added adventure mode, where you just do random quests and level to endgame very fast, no campaign. People seem to love it, though it contributes to the super fast turnover of D3 seasons (very quick to endgame, very quick to get endgame sets, quit)


---
also I super agree that the game is getting incredibly bloated. I wish they would either do a rotation of masters / league mechanics and make them more rewarding, or just streamline everything. Imagine unveils being faster and deterministic for example
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 18 2020 21:45 GMT
#32526
Yeah i don't have anything for or against heist per-se, I just think that you can't add 4 major league mechanics a year and expect your game to have decade+ longevity. I kinda liked one suggestion that I saw that was saying they should rotate in and out old mechanics each league, not dissimilar to how zana's map device controlled access to certain content and items (although the fact that it boiled down to "can you chance a headhunter this league" was unfortunate)(
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Duka08
Profile Blog Joined July 2010
3391 Posts
December 19 2020 00:14 GMT
#32527
On December 19 2020 06:45 Sn0_Man wrote:
I kinda liked one suggestion that I saw that was saying they should rotate in and out old mechanics each league, not dissimilar to how zana's map device controlled access to certain content and items

I've been hopeful for them doing something along these lines for a while now. Current amount feels bloated, even if you ignore systems you don't care for. Things going away for a league or two and then coming back (both major systems like delve/heist as well as minor stuff like breach/legion/delirium/etc) would let you focus more in an individual league and create hype when the content comes back.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2021-01-07 19:28:51
January 07 2021 19:04 GMT
#32528
Oh snap this game exists and the announcement stream is live!

https://www.twitch.tv/pathofexile

Nice, our Atlas gets passive skill points now (e.g. "maps in this area drop sulphite on boss kills" or "breach encounters have x% more item quantity" and they get "jewel sockets" that we can roll.

The new superboss will be you fighting up to 10 existing bosses simultaneously.

11 new maps + bosses.

New League is breach but you are prevented from leaving the area and the center of the breach tries to kill you. You can also add bosses you caught with pokeorbs in the breach to increase what you get from it.

Rewards.... CAN BE MANUALLY PICKED FROM A LIST AT THE END DEPENDING HOW MANY KILLS YOU GOT. \o/

...all Ascendencies are reworked. Oh boi, this is where things usually get fucked up.

...LIEGE OF THE PRIMORDIAL HAS AUTO-SUMMON FOR GOLEMS

"Gain added spell damage equal to the damage of your main hand weapon" is a thing for inquisitor.

Far shot says "Projectile barrage has no spread"

Ricochet allows chaining from terrain (WTF)

There's a passive for "Mirage Archers are not attached to you" and +2 Mirage Archers.

...they showed pictures on stream for a few ascendencies, should be on reddit soon(tm).


Hydrosphere looks like a cool skill and there's a support gem for tri-ele builds. :o

"Blackflame" is a unique ring that means your ignites deal chaos damage and your wither stacks on ignited enemies don't expire anymore. Hmmm....
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 07 2021 19:36 GMT
#32529
Harvest and Heist going core. The harvest integration looked decent. Heist integration still had doors and leveling rogues so probably won't be doing that.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Miragee
Profile Joined December 2009
8658 Posts
January 07 2021 20:27 GMT
#32530
I like the reveals. The new league sounds cool and the perfect balance between engaging and not too much. The endgame stuff sounds cool but it's something I will probably not get to.

What I really liked were some of the fundamental answers of Chris during the Q&A. Like, giving players more options and let them chose to play what they like and then trade the stuff they need from areas of the game they don't like. Also the different ways of play the game. That purely trading or only support or crafting are styles that are perfectly fine. There were more, but those in particular stood out to me. His philosophies seem quite in line with mine when it comes to ARPGs.

On January 08 2021 04:36 Blitzkrieg0 wrote:
Harvest and Heist going core. The harvest integration looked decent. Heist integration still had doors and leveling rogues so probably won't be doing that.


Honest question because I don't quite get the level of frustration everyone seems to have with doors. I can't open a video on Heist without the creator and chat/comments complain about it. Why is that? I played a fair amount of Heist and think they are ok. The waiting times could have been made better by adding more pressure during waiting times, similarly to when you are on your way out.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-01-07 21:32:25
January 07 2021 21:20 GMT
#32531
After all the Heist patches, Heist doors were ok. With some items that increased speed it wasn't much of a bother anymore. But early on they deserved all the hate they got, since the AI of the Heist members was just dogshit, often they would not open the doors until you were close enough to the door, sometimes they'd bug out completely etc. So I bet a lot of people just play too much Heist early on and then gave up on it. I think the league was way too OP in terms of loot, so the small waits were justified after all the fixed went through.

Heist would be perfect if there were no doors until espace, the loot would need to be a little bit worse as well (which it will be now for sure considering it won't be the main league anymore).

As for the new content, it looks hype. But I can't help it but that after getting 32 Watchstones a lot of times, I feel like the time it takes it way too long. It sort of makes the atlas completion feel tedious, I wonder if the new things make this better or even worse.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2021-01-07 21:28:41
January 07 2021 21:23 GMT
#32532
On January 08 2021 05:27 Miragee wrote:
I like the reveals. The new league sounds cool and the perfect balance between engaging and not too much. The endgame stuff sounds cool but it's something I will probably not get to.

What I really liked were some of the fundamental answers of Chris during the Q&A. Like, giving players more options and let them chose to play what they like and then trade the stuff they need from areas of the game they don't like. Also the different ways of play the game. That purely trading or only support or crafting are styles that are perfectly fine. There were more, but those in particular stood out to me. His philosophies seem quite in line with mine when it comes to ARPGs.

Show nested quote +
On January 08 2021 04:36 Blitzkrieg0 wrote:
Harvest and Heist going core. The harvest integration looked decent. Heist integration still had doors and leveling rogues so probably won't be doing that.


Honest question because I don't quite get the level of frustration everyone seems to have with doors. I can't open a video on Heist without the creator and chat/comments complain about it. Why is that? I played a fair amount of Heist and think they are ok. The waiting times could have been made better by adding more pressure during waiting times, similarly to when you are on your way out.


I'd say leveling rogues is more my disdain for the league personally than doors. If I get a good heist I want to run then I don't want to go back and grind a bunch of crappy heists to level up and equip. In general, stopping or back tracking is the antithesis of good game play. I understand that you're supposed to be defending them from attack and it forces you to clear, but the timing on it is irritating. If they're a desired gate then I think they should have more density and be much less frequent. One big fight per Heist versus having to stop and wait several times would improve the flow considerably.

One of reasons I think Harvest integration looks decent is that they got rid of all the fluff. Having to put in pylons for connections is something I was complaining about the first week of the league. It adds zero value to the league or mechanics in any way. They let you save crafts from the start now.

GGG has done a much better job surrounding opt in content though. I'm fine with selling my heists and doing things I enjoy instead. There was a time when I was playing hardcore trying to get to maps the first day of the league. Those days are long gone.

On January 08 2021 06:20 HolydaKing wrote:
After all the Heist patches, Heist doors were ok. With some items that increased speed it wasn't much of a bother anymore. But early on they deserved all the hate they got, since the AI of the Heist members was just dogshit, often they would not open the doors until you were close enough to the door, sometimes they'd bug out completely etc. So I bet a lot of people just play too much Heist early on and then gave up on it. I think the league was way too OP in terms of loot, so the small waits were justified after all the fixed went through.


Will add that I have not played Heist recently. Tolerating the content after having to grind items/level on your rogues seems unlikely to improve my stance though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
January 07 2021 21:23 GMT
#32533
Dam i'm hype for this league, look really nice.

Really glad harvest is back but not sure how it's integrated.

could care less about heist, not playing it anyway.

all the new stuff, like atlas ascendency look dope !
n_n
EchelonTee
Profile Joined February 2011
United States5260 Posts
January 08 2021 05:08 GMT
#32534
I'm pretty hyped. worried about bloat still though.

Ritual kind of reminds me of perandus, but instead of having to scramble for coins when a good buy comes, you can just defer it until you have enough. seems succinct and elegant

On the other hand, atlas management feels like it'll be even lengthier. I guess I can just ignore some parts of it but it's a lot to take in
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
haitike
Profile Joined June 2009
Spain2726 Posts
January 08 2021 10:38 GMT
#32535
If the new crafteable watchstones are permanent and maybe luckily they drop more often than the unique ivory watchstones, maybe you can buy some on them on trade so you don't have to farm the 32 watchstones killing conquerors. The last 12 conqueror watchstones are a bore (The first 20 are faster to farm)
Sapaio
Profile Joined October 2017
Denmark2037 Posts
January 08 2021 10:51 GMT
#32536
I really like the new look for the league. Also the use of talent tree for Maps, you can kinda decide this league I will focus on harvest or temple. Then next league something else.
Think miner will be every good this league.

I like the new gems only 2 but something new and fun. The trinity support seems perfect for elemental hit.
GO OG
Latham
Profile Blog Joined May 2007
9574 Posts
January 08 2021 11:11 GMT
#32537
I really wish we'd get an update on the state of PoE2 =/
They were aiming for a closed beta at the end of 2020, I wonder if they hit their mark, or did it slide into 2021?
Any news would be appreciated.

I can no longer play PoE because of all the skill bloat and visual clusterfuck. At some point you stop looking at the screen and just develop a certain feel for when things around you should be dead...
I also absolutely hate how every new league mechanic they introduce becomes a part of the core game. Miss 1 league? You gotta watch a YT tutorial to figure out how to abuse it to not fall behind in farming the very next league. At this point I think even mindlessly leveling up the 6 masters with missions was better, if only because it was a staple core mechanic that never changed.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 08 2021 15:05 GMT
#32538
I'm expecting more info on PoE2 right after updates/timeline on Diablo 4. What is disappointing is that Torchlight released super early and their game is absolute garbage. Could have had a good marketing race like last time.
I'll always be your shadow and veil your eyes from states of ain soph aur.
haitike
Profile Joined June 2009
Spain2726 Posts
January 08 2021 23:16 GMT
#32539
To be honest I love the cluster fuck of mechanics. I ignore things that I don't like like heist or abyss or Alva temples (I do the incursions though). But I love doing a lot of different things in maps: legion, blights, delirium and then switching to delve or blighted maps or safehouse or elder/shaper guardians or focusing in getting warchstones and conquerors.

A lot of people complaing but I'm fine with the cluster fuck xD
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
January 09 2021 00:11 GMT
#32540
I also feel like it's becoming a bit much. A lot of systems to learn, some of which I still don't 100% understand (hello betrayal). I think part of it is also saving players from themselves, many players probably lack the discipline to neglect systems that are inefficient or even the ones they don't really enjoy.

New league looks cool tho, think I'll actually play more than a single weekend now :D
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Prev 1 1625 1626 1627 1628 1629 1755 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 632
Hui .136
IndyStarCraft 121
UpATreeSC 112
ProTech88
trigger 30
MindelVK 30
StarCraft: Brood War
Britney 21471
Calm 5118
Dewaltoss 143
Movie 26
Bale 23
soO 22
Rock 21
ggaemo 15
NaDa 9
Counter-Strike
pashabiceps2451
fl0m2163
byalli628
Heroes of the Storm
Liquid`Hasu229
Other Games
Grubby3244
FrodaN1119
Beastyqt634
B2W.Neo616
ceh9577
mouzStarbuck320
Trikslyr173
ArmadaUGS156
Fuzer 137
crisheroes68
QueenE49
Mew2King49
Organizations
Other Games
BasetradeTV540
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 64
• Dystopia_ 2
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki54
• Michael_bg 5
• FirePhoenix3
• HerbMon 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV672
Counter-Strike
• Nemesis3399
Other Games
• imaqtpie967
• Shiphtur290
Upcoming Events
PiGosaur Cup
5h 20m
RSL Revival
15h 20m
Replay Cast
1d 5h
The PondCast
1d 15h
KCM Race Survival
1d 15h
WardiTV Map Contest Tou…
1d 16h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
2 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.