• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:45
CEST 22:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Scmdraft 2 - 0.9.0 Preview [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 680 users

Path of Exile - Page 1629

Forum Index > General Games
Post a Reply
Prev 1 1627 1628 1629 1630 1631 1747 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Miragee
Profile Joined December 2009
8509 Posts
January 11 2021 23:58 GMT
#32561
Chieftain nerf is a bit annoying, because I was thinking about a fire dot build and I just managed to fit RF on as well the other day. Should still work but it hurts. In general though, the hard nerfs hit all the classes I didn't even consider playing. It's a bit too much to take in at once but there are some interesting changes as well.

I also loaded my old poison arrow trapper to test some stuff and...did traps always take this long arming? I remember just throwing traps into enemies and they would explode immediately. Now it takes forever. : /

The changes on Frost Orb though. It's not an underused skill at all, they just want it to become a main skill instead of utility... I wonder how it will look like with the new AoE and damage... I will likely try it later in the league.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
January 12 2021 00:18 GMT
#32562
Is flicker remotely viable this time around?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2021-01-12 01:22:54
January 12 2021 01:19 GMT
#32563
did they announce the pathing changes for everything yet ? like for the ascendency trees themselves
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Duka08
Profile Blog Joined July 2010
3391 Posts
January 12 2021 01:48 GMT
#32564
On January 12 2021 10:19 EchelonTee wrote:
did they announce the pathing changes for everything yet ? like for the ascendency trees themselves

All of the reworked ascendancies should be here, with mouse-over and everything
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
January 12 2021 02:07 GMT
#32565
On January 12 2021 09:18 WaveofShadow wrote:
Is flicker remotely viable this time around?


Multibossfightleague?

Think and take a guess.
EchelonTee
Profile Joined February 2011
United States5245 Posts
January 12 2021 02:14 GMT
#32566
oh weird... I didn't see those pictures at first. thanks duka

I think I'm just going to say fuck it and play Slayer. one of my OG loves
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
January 12 2021 02:40 GMT
#32567
On January 12 2021 11:07 Velr wrote:
Show nested quote +
On January 12 2021 09:18 WaveofShadow wrote:
Is flicker remotely viable this time around?


Multibossfightleague?

Think and take a guess.

Um, thanks
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Sapaio
Profile Joined October 2017
Denmark2037 Posts
January 12 2021 05:00 GMT
#32568
On January 12 2021 11:07 Velr wrote:
Show nested quote +
On January 12 2021 09:18 WaveofShadow wrote:
Is flicker remotely viable this time around?


Multibossfightleague?

Think and take a guess.


I think Ritual is the league. The multi boss is core and every league from now on. As I understand it, the multi boss fights are the things that unlock the atlas passive.
GO OG
HolydaKing
Profile Joined February 2010
21254 Posts
January 12 2021 11:57 GMT
#32569
Some short thoughts each of the ascendancy class changes:

+ Show Spoiler +
Slayer: Much more interesting now that overleech is easier to get.

Gladiator: Fans of staves will be so happy. I got to say that I LOVE Sweep with staves, but not sure if I wanna play a melee again. Bleed builds got nerfed a bit here (why though? I guess Earthquake was a bit strong but meh).

Champion: Now this one is interesting. I guess it screams "NERFED!" but there are some strong buffs here. Conqueror is giving a massive amount of damage reduction now and the little nodes give fortify effect. I think defensively it's stronger now, just gonna be harder to get big DPS now.

Assassin: What didn't change: It still gives massive amounts of damage, but they slowed its movement speed down a bit.

Saboteur: Still strong, hard for me to say if it even got nerfed. High-Impact miners might become the miner meta now.

Trickster: Some well deserved nerfs, will still be good.

Juggernaut: Well, the accuracy thing is interesting and maybe even a buff for the builds that stack accuracy? Otherwise basically the same.

Berserker: Wow, this one got straight up buffed. If you want massive attack damage / attack speed, this one has it.

Chieftain: A little bit less regeneration, but for some builds some more damage.

Necromancer: Heavy nerfs, and I guess this one is not entirely well done. For example, minion duration nerf... why? Even Spectre nerf is a difficult topic, there are many Spectres that are not great. In my opinion all that they needed to do is nerf golems, nerf the actual godlike Spectres (I guess the problem is that there are too many of them?) and that's pretty much it.

Occultist: Without the need of specing the explosion it might be good for Essence Drain again, and even something like self cast Dark Pact could be strong with it. In general pretty good for Chaos / Cold stuff.

Elementalist: Wow, looks dope for ignite with skills like Divine Ire, Fireball or Penance Brand.

Deadeye: Probably got nerfed a bit for many skills, but surely not for all of them. Don't really have an opinion on this one.

Raider: Seems much stronger to me, really good one for speed & dodge/evasion.

Pathfinder: Looks good for Chaos conversion builds such as Blade Vortex maybe? Decent changes considering I've never played Herald of Agony stuff.

Inquisitor: Definitely interesting changes, does seem quite good but will need the right build for it to shine (especially the str/int stacking thing and the battlemage thing).

Guardian: Small changes, whatever.

Hierophant: If +1 totem summoned is not on the passive tree, it sucks a lot of Ballista but normal totem builds will still be OKish I guess. Mana Archmage Hierophant will still be great.

Ascendant: Looks a lot more relevant now, Slayer is bonkers and you can combine it with say Deadeye/Raider and it should be pretty good.

r.Evo
Profile Joined August 2006
Germany14080 Posts
January 12 2021 14:15 GMT
#32570
On January 09 2021 19:59 EchelonTee wrote:
I think you're a bit harsh though, Evo. Blight and Metamorph are pretty straight forward tbh. Blight is just a bit tedious after a while. Incursion is generally liked for the pack size, even if one ignores the temple. I think if they just cleaned up Betrayal and Heist, things would be better. (also I miss synthesis ;-; )

After thinking about it longer, yeah. Those two and Incursion are much closer to nice core additions than the "big ones".

I think overall if "big content" that goes core is done like Delve it's great. It adds on and expands the base game with unique mechancs, offers unique rewards that can be traded all while not or just barely being mandatory (socket crafts) to enjoy the overall game. On the other hand that makes for a comparatively boring league mechanic because it's not invasive in the slightest. I do actually like "Delve as a core addition" wayyy more than "Delve as a league mechanic" because of these trade-offs. =D

...the more I think about it the more "things that make great additions for the core game" and "things that make for a great league" just end up being at odds quite a bit. I really liked e.g. Betrayal (and Heist!) as a league but end up resenting things like that in core because now they feel mandatory.

Bestiary is definitely a cool example of a league that felt invasive and fun and now is nice additional content from a previous league.

Enough things like that on top of each other and it becomes weird.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2021-01-12 14:37:20
January 12 2021 14:36 GMT
#32571
On January 12 2021 20:57 HolydaKing wrote:
Some short thoughts each of the ascendancy class changes:

+ Show Spoiler +
Slayer: Much more interesting now that overleech is easier to get.

Gladiator: Fans of staves will be so happy. I got to say that I LOVE Sweep with staves, but not sure if I wanna play a melee again. Bleed builds got nerfed a bit here (why though? I guess Earthquake was a bit strong but meh).

Champion: Now this one is interesting. I guess it screams "NERFED!" but there are some strong buffs here. Conqueror is giving a massive amount of damage reduction now and the little nodes give fortify effect. I think defensively it's stronger now, just gonna be harder to get big DPS now.

Assassin: What didn't change: It still gives massive amounts of damage, but they slowed its movement speed down a bit.

Saboteur: Still strong, hard for me to say if it even got nerfed. High-Impact miners might become the miner meta now.

Trickster: Some well deserved nerfs, will still be good.

Juggernaut: Well, the accuracy thing is interesting and maybe even a buff for the builds that stack accuracy? Otherwise basically the same.

Berserker: Wow, this one got straight up buffed. If you want massive attack damage / attack speed, this one has it.

Chieftain: A little bit less regeneration, but for some builds some more damage.

Necromancer: Heavy nerfs, and I guess this one is not entirely well done. For example, minion duration nerf... why? Even Spectre nerf is a difficult topic, there are many Spectres that are not great. In my opinion all that they needed to do is nerf golems, nerf the actual godlike Spectres (I guess the problem is that there are too many of them?) and that's pretty much it.

Occultist: Without the need of specing the explosion it might be good for Essence Drain again, and even something like self cast Dark Pact could be strong with it. In general pretty good for Chaos / Cold stuff.

Elementalist: Wow, looks dope for ignite with skills like Divine Ire, Fireball or Penance Brand.

Deadeye: Probably got nerfed a bit for many skills, but surely not for all of them. Don't really have an opinion on this one.

Raider: Seems much stronger to me, really good one for speed & dodge/evasion.

Pathfinder: Looks good for Chaos conversion builds such as Blade Vortex maybe? Decent changes considering I've never played Herald of Agony stuff.

Inquisitor: Definitely interesting changes, does seem quite good but will need the right build for it to shine (especially the str/int stacking thing and the battlemage thing).

Guardian: Small changes, whatever.

Hierophant: If +1 totem summoned is not on the passive tree, it sucks a lot of Ballista but normal totem builds will still be OKish I guess. Mana Archmage Hierophant will still be great.

Ascendant: Looks a lot more relevant now, Slayer is bonkers and you can combine it with say Deadeye/Raider and it should be pretty good.


Raider is a bit of a wtf.
Permanent Onslaught/Phasing, 180% inc Onslaught effect, immunity to ailments, 15% attack/spell dodge, enemies have -20% ele resists around you. The Onslaught translates to 56% Movement/Attack/Cast speed. Add an Adrenaline Quicksilver an you're at 126% movement speed. =D

The Frenzy route also seems decent but let's be real, caster Raider is the true endgame.

Pathfinder was a buff to HoA builds and not much else, right?

Deadeye the Barrage thingy alone makes it into an insane boss killer I'd wager. What I'm curious is if you can think about clearing packs with Barrage at this point.

Spectres feel nuked unless I missed some opop build from last league.

...I'm really tempted to just make some cool Raider for my SC adventures, gotta go fast!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Miragee
Profile Joined December 2009
8509 Posts
Last Edited: 2021-01-12 15:06:17
January 12 2021 14:57 GMT
#32572
On January 12 2021 20:57 HolydaKing wrote:
Some short thoughts each of the ascendancy class changes:

+ Show Spoiler +
Slayer: Much more interesting now that overleech is easier to get.

Gladiator: Fans of staves will be so happy. I got to say that I LOVE Sweep with staves, but not sure if I wanna play a melee again. Bleed builds got nerfed a bit here (why though? I guess Earthquake was a bit strong but meh).

Champion: Now this one is interesting. I guess it screams "NERFED!" but there are some strong buffs here. Conqueror is giving a massive amount of damage reduction now and the little nodes give fortify effect. I think defensively it's stronger now, just gonna be harder to get big DPS now.

Assassin: What didn't change: It still gives massive amounts of damage, but they slowed its movement speed down a bit.

Saboteur: Still strong, hard for me to say if it even got nerfed. High-Impact miners might become the miner meta now.

Trickster: Some well deserved nerfs, will still be good.

Juggernaut: Well, the accuracy thing is interesting and maybe even a buff for the builds that stack accuracy? Otherwise basically the same.

Berserker: Wow, this one got straight up buffed. If you want massive attack damage / attack speed, this one has it.

Chieftain: A little bit less regeneration, but for some builds some more damage.

Necromancer: Heavy nerfs, and I guess this one is not entirely well done. For example, minion duration nerf... why? Even Spectre nerf is a difficult topic, there are many Spectres that are not great. In my opinion all that they needed to do is nerf golems, nerf the actual godlike Spectres (I guess the problem is that there are too many of them?) and that's pretty much it.

Occultist: Without the need of specing the explosion it might be good for Essence Drain again, and even something like self cast Dark Pact could be strong with it. In general pretty good for Chaos / Cold stuff.

Elementalist: Wow, looks dope for ignite with skills like Divine Ire, Fireball or Penance Brand.

Deadeye: Probably got nerfed a bit for many skills, but surely not for all of them. Don't really have an opinion on this one.

Raider: Seems much stronger to me, really good one for speed & dodge/evasion.

Pathfinder: Looks good for Chaos conversion builds such as Blade Vortex maybe? Decent changes considering I've never played Herald of Agony stuff.

Inquisitor: Definitely interesting changes, does seem quite good but will need the right build for it to shine (especially the str/int stacking thing and the battlemage thing).

Guardian: Small changes, whatever.

Hierophant: If +1 totem summoned is not on the passive tree, it sucks a lot of Ballista but normal totem builds will still be OKish I guess. Mana Archmage Hierophant will still be great.

Ascendant: Looks a lot more relevant now, Slayer is bonkers and you can combine it with say Deadeye/Raider and it should be pretty good.



I agree with this mostly. There are some weird changes like +1 Totems or the regen on Chieftain but they aren't the end of the world. Most hard nerfs hit classes that will still be very strong and if you look into the details, a lot of those classes got some interesting tweaks. Overall I don't get the insane hate GGG seems to get for these changes. People make it sound like all those top tier builds are completely dead, 100% nerfs, 0% buffs, GGG destroying all the fun etc. lol. I wonder what people think "viable" means.

I personally like changes that make ascendencies more of flair choice than a raw power choice. That's why I really like some of the changes, especially to Raider, Berserker, Inquisitor and Elementalist. And as you Ascendant got some cool changes as well. I think it was in an interesting spot before the changes and now it's even more interesting.
On this note, I wish they would do the same with cluster jewels. Make them more interesting instead of straight up more powerful. I dislike the idea that the most "optimal" passive tree is, in a lot of cases, going to the large jewel nodes and spec 70 % of your points into cluster jewels nodes. Takes away all the fun of the passive tree imho, which should be a large part of what makes PoE character planning (or it is to me at least).

On January 12 2021 23:15 r.Evo wrote:
Show nested quote +
On January 09 2021 19:59 EchelonTee wrote:
I think you're a bit harsh though, Evo. Blight and Metamorph are pretty straight forward tbh. Blight is just a bit tedious after a while. Incursion is generally liked for the pack size, even if one ignores the temple. I think if they just cleaned up Betrayal and Heist, things would be better. (also I miss synthesis ;-; )

After thinking about it longer, yeah. Those two and Incursion are much closer to nice core additions than the "big ones".

I think overall if "big content" that goes core is done like Delve it's great. It adds on and expands the base game with unique mechancs, offers unique rewards that can be traded all while not or just barely being mandatory (socket crafts) to enjoy the overall game. On the other hand that makes for a comparatively boring league mechanic because it's not invasive in the slightest. I do actually like "Delve as a core addition" wayyy more than "Delve as a league mechanic" because of these trade-offs. =D

...the more I think about it the more "things that make great additions for the core game" and "things that make for a great league" just end up being at odds quite a bit. I really liked e.g. Betrayal (and Heist!) as a league but end up resenting things like that in core because now they feel mandatory.

Bestiary is definitely a cool example of a league that felt invasive and fun and now is nice additional content from a previous league.

Enough things like that on top of each other and it becomes weird.


I'm curious, why does Heist feel mandatory to you but Delve doesn't?

//On a different note: I saw nugi testing Frost Bomb and he was destroying a T12 map with a lvl 14 Frost Bomb and the only real damage link being a lvl 5 or so archmage... Granted he had a 6L Pledge of Hands but that is kinda mandatory for Frost Bomb anyways if you want to make it your main skill. The rest of the gear was pretty whatever and the pathing was...suboptimal. And this was, obviously, without the buffs to ascendencies and Frost Bomb. Makes me want to try it later on in the league even more.
EchelonTee
Profile Joined February 2011
United States5245 Posts
January 12 2021 15:44 GMT
#32573
are you going to play SC at league start Evo? I'm debating what to play personally.

Pathfinder got HP recov and better Surgeon's mod (cooldown of 0.1s instead of 0.2s per flask charge on crit). You could go classic Flaskfinder, take ailment immunity + surgeon's mod, drop HP flask while still having life recovery. Seems like a fun build for later in the league, and good for bossing
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2021-01-12 16:01:53
January 12 2021 16:00 GMT
#32574
On January 12 2021 23:57 Miragee wrote:
I'm curious, why does Heist feel mandatory to you but Delve doesn't?

Because I'm dumb and somehow thought the item rewards can't be traded because I played SSF last league. ;;

Betrayal is an example of a league I liked but don't as much anymore now that it's core because it's pretty much mandatory (veiled items), Heist actually should be nice when it goes core unless I'm forgetting something. <3

One last thing I miss a bit but where I'm not sure if there's an easy solution are some form of shortcuts between those more complex things. e.g. a way to speed up Azurite gain once you're in T15 maps or a way to speed up levelling your Heist guys once you're at 150+ Delve. No clue if GGG will ever get to that point but damn would it be nice to be able to avoid that early grindy stage that doesn't even give xp because you're now way above it.

On January 13 2021 00:44 EchelonTee wrote:
are you going to play SC at league start Evo? I'm debating what to play personally.

Pathfinder got HP recov and better Surgeon's mod (cooldown of 0.1s instead of 0.2s per flask charge on crit). You could go classic Flaskfinder, take ailment immunity + surgeon's mod, drop HP flask while still having life recovery. Seems like a fun build for later in the league, and good for bossing

Yeah I'm SC boi now. I sometimes still have minor issues with performance where I'm not sure if it's a Linux or a game issue and I don't feel like relevelling anymore because of dumb stuff while the league is in it's two weeks of betatesting. The one thing i really fucking miss is HC economy but welp.

SSF was fun in its own ways actually, but I'm much more inclined to go trade this time.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Miragee
Profile Joined December 2009
8509 Posts
January 12 2021 16:14 GMT
#32575
On January 13 2021 01:00 r.Evo wrote:
Show nested quote +
On January 12 2021 23:57 Miragee wrote:
I'm curious, why does Heist feel mandatory to you but Delve doesn't?

Because I'm dumb and somehow thought the item rewards can't be traded because I played SSF last league. ;;

Betrayal is an example of a league I liked but don't as much anymore now that it's core because it's pretty much mandatory (veiled items), Heist actually should be nice when it goes core unless I'm forgetting something. <3

One last thing I miss a bit but where I'm not sure if there's an easy solution are some form of shortcuts between those more complex things. e.g. a way to speed up Azurite gain once you're in T15 maps or a way to speed up levelling your Heist guys once you're at 150+ Delve. No clue if GGG will ever get to that point but damn would it be nice to be able to avoid that early grindy stage that doesn't even give xp because you're now way above it.


Ah cool, that makes sense. I also agree with Betrayel. One change I would instantly make to Betrayel is, that you can't find duplicates in regards to the crafting porgression. There is more than one solution to this but you could for example make unveils give you a certain number of points to spend with Jun to unlock the crafts from a list. Maybe you have to unveil each craftable option once to unlock it on the list in case you want to keep some of the randomness (I don't but others/GGG maybe do).

The second part I'm on the fence with but I generally agree with you as well. Taking away mostly arbitrary grind would be nice. On the other hand, PoE is mostly a progression and grind game. I would be more vehemently arguing for your proposal if it was a game with an approach similar to GW or so.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2021-01-12 16:15:34
January 12 2021 16:14 GMT
#32576
On January 13 2021 01:00 r.Evo wrote:
One last thing I miss a bit but where I'm not sure if there's an easy solution are some form of shortcuts between those more complex things. e.g. a way to speed up Azurite gain once you're in T15 maps or a way to speed up levelling your Heist guys once you're at 150+ Delve. No clue if GGG will ever get to that point but damn would it be nice to be able to avoid that early grindy stage that doesn't even give xp because you're now way above it.

Isn't exactly this possible via the new atlas skilltrees?
I don't know how easy respeccing is going to be, haven't watched the reveal trailer.
Miragee
Profile Joined December 2009
8509 Posts
January 12 2021 16:19 GMT
#32577
On January 13 2021 01:14 clusen wrote:
Show nested quote +
On January 13 2021 01:00 r.Evo wrote:
One last thing I miss a bit but where I'm not sure if there's an easy solution are some form of shortcuts between those more complex things. e.g. a way to speed up Azurite gain once you're in T15 maps or a way to speed up levelling your Heist guys once you're at 150+ Delve. No clue if GGG will ever get to that point but damn would it be nice to be able to avoid that early grindy stage that doesn't even give xp because you're now way above it.

Isn't exactly this possible via the new atlas skilltrees?
I don't know how easy respeccing is going to be, haven't watched the reveal trailer.


I think what he meant was leveling/equiping the rogues or in Delve to upgrade your capacity/resistance etc. Basically arbitrary barriers that keep your from doing higher "level", more difficult content your character is already equiped to do from other areas of the game.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
Last Edited: 2021-01-12 20:03:43
January 12 2021 19:55 GMT
#32578
The new atlas tree gives modes to different type of events. For me you can categories them 3 ways:
1) Harder difficulty and better reward ((common)
2) Better reward ((unxommon)
3) easier difficulty (very)
GO OG
r.Evo
Profile Joined August 2006
Germany14080 Posts
January 12 2021 20:20 GMT
#32579
On January 13 2021 01:19 Miragee wrote:
Show nested quote +
On January 13 2021 01:14 clusen wrote:
On January 13 2021 01:00 r.Evo wrote:
One last thing I miss a bit but where I'm not sure if there's an easy solution are some form of shortcuts between those more complex things. e.g. a way to speed up Azurite gain once you're in T15 maps or a way to speed up levelling your Heist guys once you're at 150+ Delve. No clue if GGG will ever get to that point but damn would it be nice to be able to avoid that early grindy stage that doesn't even give xp because you're now way above it.

Isn't exactly this possible via the new atlas skilltrees?
I don't know how easy respeccing is going to be, haven't watched the reveal trailer.


I think what he meant was leveling/equiping the rogues or in Delve to upgrade your capacity/resistance etc. Basically arbitrary barriers that keep your from doing higher "level", more difficult content your character is already equiped to do from other areas of the game.

Yeah, that.

Or even just stuff like another tunnel that starts deeper once you accomplished X via another mechanic (killed Betrayal boss, done tier X heists, cleared Guardians, anything like that).

I enjoy the grindy parts while you're on a similar tier of strength as the content you're doing, but doing level 70 content on your 90+ character to catch up with a different mechanic always just felt boring to me.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sapaio
Profile Joined October 2017
Denmark2037 Posts
January 12 2021 20:53 GMT
#32580
On January 13 2021 05:20 r.Evo wrote:
Show nested quote +
On January 13 2021 01:19 Miragee wrote:
On January 13 2021 01:14 clusen wrote:
On January 13 2021 01:00 r.Evo wrote:
One last thing I miss a bit but where I'm not sure if there's an easy solution are some form of shortcuts between those more complex things. e.g. a way to speed up Azurite gain once you're in T15 maps or a way to speed up levelling your Heist guys once you're at 150+ Delve. No clue if GGG will ever get to that point but damn would it be nice to be able to avoid that early grindy stage that doesn't even give xp because you're now way above it.

Isn't exactly this possible via the new atlas skilltrees?
I don't know how easy respeccing is going to be, haven't watched the reveal trailer.


I think what he meant was leveling/equiping the rogues or in Delve to upgrade your capacity/resistance etc. Basically arbitrary barriers that keep your from doing higher "level", more difficult content your character is already equiped to do from other areas of the game.

Yeah, that.

Or even just stuff like another tunnel that starts deeper once you accomplished X via another mechanic (killed Betrayal boss, done tier X heists, cleared Guardians, anything like that).

I enjoy the grindy parts while you're on a similar tier of strength as the content you're doing, but doing level 70 content on your 90+ character to catch up with a different mechanic always just felt boring to me.


I am having a hard time seeing what passive atlas nodes have to do with low content on high level char. The passive will mostly give higher rewards and difficulty or same difficulty and same or lower difficulty and same rewards. Its kinda up to you to choose, and like all Poe u can just choose a low level map with bad rewards and after some time u will get and ex .
GO OG
Prev 1 1627 1628 1629 1630 1631 1747 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 383
IndyStarCraft 267
BRAT_OK 128
ProTech36
StarCraft: Brood War
Zeus 232
ggaemo 183
firebathero 177
Mong 35
Dota 2
syndereN321
LuMiX1
League of Legends
Grubby4072
JimRising 129
Reynor106
Counter-Strike
Stewie2K635
flusha454
Heroes of the Storm
Khaldor362
Other Games
tarik_tv4127
summit1g3583
fl0m1885
Beastyqt754
Dendi488
shahzam238
Sick49
Organizations
Other Games
gamesdonequick1388
StarCraft 2
angryscii 29
Other Games
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH184
• printf 64
• davetesta38
• tFFMrPink 24
• iHatsuTV 17
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21502
• WagamamaTV692
Other Games
• imaqtpie1310
• Shiphtur225
Upcoming Events
Sparkling Tuna Cup
13h 15m
BSL20 Non-Korean Champi…
17h 15m
Bonyth vs TBD
WardiTV European League
19h 15m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 14h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.