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Path of Exile - Page 162

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
superstartran
Profile Joined March 2010
United States4013 Posts
January 18 2013 18:04 GMT
#3221
On January 19 2013 00:16 Mongolbonjwa wrote:
The combat and general interacting with the character is dissapointing, it lacks responsiveness and you always have to click on enemies to hit unlike with diablo 3 where everything is smooth. Also the design of environment and enemies is just boring.



This has more to do with the scaling of the game more than anything. Things become much more smooth and responsive once you get attack speed and the correct gem setup. You're suppose to be almost useless at the beginning; you're an exile for crying out loud.
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2013-01-18 20:48:34
January 18 2013 20:47 GMT
#3222
hey guys, i know open beta starts next week but i really want to try this game out this weekend. It's the first weekend i have off work in almost 6 months, so anyone who can help me out would be making a very happy stranger :-)

I know it's not much but i have some DOTA 2 invites on my steam to give out, maybe if you want to trade.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
January 18 2013 20:59 GMT
#3223
On January 19 2013 00:16 Mongolbonjwa wrote:
The combat and general interacting with the character is dissapointing, it lacks responsiveness and you always have to click on enemies to hit unlike with diablo 3 where everything is smooth.


You have to click on enemies to hit? OH THE HORROR!!!!!!
My dick has shrunk to the point where it looks like I have 3 balls.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
January 18 2013 21:11 GMT
#3224
On January 19 2013 05:59 Steveling wrote:
Show nested quote +
On January 19 2013 00:16 Mongolbonjwa wrote:
The combat and general interacting with the character is dissapointing, it lacks responsiveness and you always have to click on enemies to hit unlike with diablo 3 where everything is smooth.


You have to click on enemies to hit? OH THE HORROR!!!!!!

I was thinking the same thing. I wonder if he meant to say something else because that statement makes no sense.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
January 18 2013 21:30 GMT
#3225
I mean the shift-attack, where you dont have to click on enemies. This game has that feature just like in diablo, but the problem is that it does not work really well. It just keeps missing everything 95% of the time. Diablo 3 does not have that issue.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
January 18 2013 21:46 GMT
#3226
I see. I don't see how that's to big of a deal unless you are a ranger or door camping some mobs.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 18 2013 22:01 GMT
#3227
On January 19 2013 06:30 Mongolbonjwa wrote:
I mean the shift-attack, where you dont have to click on enemies. This game has that feature just like in diablo, but the problem is that it does not work really well. It just keeps missing everything 95% of the time. Diablo 3 does not have that issue.


That's just a synchronization issue which has been discussed to death. Assuming the company wants their game to live they'll find a way to fix it.
Pwere
Profile Joined April 2010
Canada1557 Posts
January 18 2013 23:47 GMT
#3228
The trick is to use the /oos command pretty liberally in any area prone to desyncs (pyramid, prison, etc.). After a few uses, you get familiar with what really causes desyncs and how to mostly avoid them. But I have to agree that shift-clicking in melee is simply not viable, unless you use a pretty big skill (GS, Sweep, etc.)
Obstikal
Profile Blog Joined April 2010
616 Posts
Last Edited: 2013-01-19 04:24:41
January 19 2013 04:19 GMT
#3229
is there a set amount of auras you can have on at once? I dont see why everyone would not have all of them no?
also which skills give charges? is there a lot or a few?
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2013-01-19 04:22:17
January 19 2013 04:21 GMT
#3230
The cost of auras prevent people from stacking all of them. Some take a certain amount, others take 40% of your mana.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Scio
Profile Joined July 2010
Germany522 Posts
Last Edited: 2013-01-19 06:36:52
January 19 2013 06:19 GMT
#3231
On January 19 2013 13:19 Obstikal wrote:
is there a set amount of auras you can have on at once? I dont see why everyone would not have all of them no?
also which skills give charges? is there a lot or a few?


Bloodrage (on killed enemy) and frenzy (on hit) give frenzy charges.
Enduring Cry (the more charges the more enemys are around you with a minimum of 1 charge) and Warlords Mark (chance to gain a charge for a killed enemy under the curse) give endurance charges.
Power Siphon gives power charges if you kill enemies with this skill or shortly after a enemy got hit by it.

Edit: There is also a unique armor that gives power charges on crit.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
T0F4sT
Profile Joined September 2011
Netherlands317 Posts
Last Edited: 2013-01-19 16:42:31
January 19 2013 16:42 GMT
#3232
On January 19 2013 13:19 Obstikal wrote:
is there a set amount of auras you can have on at once? I dont see why everyone would not have all of them no?
also which skills give charges? is there a lot or a few?



because of the mana cost, there are a few auras they cost like 30-40% of your total mana, so you are gonna end up using 100%+ of your mana.
EGdoto #dealwithit
Tennet
Profile Joined January 2010
United States1458 Posts
January 19 2013 16:47 GMT
#3233
So don't attach a 30% or 40% aura to a blood magic gem and then activate it... (it was so funny..good thing I wasn't in hardcore)
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2013-01-19 19:50:58
January 19 2013 19:49 GMT
#3234
On January 19 2013 01:24 heishe wrote:
Is that stuff with the fork/chain/totem gems already in game or is that alpha stuff? Also, are the four or so they showed the only ones which really change a skill dramatically? I know there are more, but afaik most of them are passives like "more crit damage" or something like that.


There are few more that changes them dramatically like Lesser and Greater Multiple Projectiles, trap and Remote Mine and all are in the beta.

There are 49 support gems total put yes most are passives.
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
January 19 2013 22:35 GMT
#3235
heishe
Profile Blog Joined June 2009
Germany2284 Posts
January 19 2013 22:49 GMT
#3236
On January 19 2013 03:04 superstartran wrote:
Show nested quote +
On January 19 2013 00:16 Mongolbonjwa wrote:
The combat and general interacting with the character is dissapointing, it lacks responsiveness and you always have to click on enemies to hit unlike with diablo 3 where everything is smooth. Also the design of environment and enemies is just boring.



This has more to do with the scaling of the game more than anything. Things become much more smooth and responsive once you get attack speed and the correct gem setup. You're suppose to be almost useless at the beginning; you're an exile for crying out loud.


This is said often, but it simply isn't true. Sure, the combat won't feel quite as bad once you get more movement and attack speed, but there's still an incredibly large noticeable difference in fluidity of PoEs combat system and D3s system (which is the main competitor). Even Torchlight 2, which wasn't mega fluid on its own, feels better than PoE to me.

I think there are two reasons why it feels bad: First, the attack animations are simply too long, no matter how much attack speed you have. Second: Almost all skills that you're going to use are "stop and go". You will be locked in place while using them. If you take D3, for example, a large portion of the skills that you're going to be using with any class will have you stay either completely mobile or relatively mobile.

Also there's something off about the hit detection (whether or not your mouse click has hit the hit box off an enemy or not) in this game. It just feels odd.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Tennet
Profile Joined January 2010
United States1458 Posts
January 19 2013 23:06 GMT
#3237
Animations are too slow no matter how much attack speed you have?

"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 19 2013 23:09 GMT
#3238
On January 20 2013 08:06 Tennet wrote:
Animations are too slow no matter how much attack speed you have?

www.youtube.com/watch?v=XhroanI1uNI


lol is there actually no cap to attack speed?
https://twitter.com/SufficientStats
superstartran
Profile Joined March 2010
United States4013 Posts
January 19 2013 23:15 GMT
#3239
On January 20 2013 07:49 heishe wrote:
Show nested quote +
On January 19 2013 03:04 superstartran wrote:
On January 19 2013 00:16 Mongolbonjwa wrote:
The combat and general interacting with the character is dissapointing, it lacks responsiveness and you always have to click on enemies to hit unlike with diablo 3 where everything is smooth. Also the design of environment and enemies is just boring.



This has more to do with the scaling of the game more than anything. Things become much more smooth and responsive once you get attack speed and the correct gem setup. You're suppose to be almost useless at the beginning; you're an exile for crying out loud.


This is said often, but it simply isn't true. Sure, the combat won't feel quite as bad once you get more movement and attack speed, but there's still an incredibly large noticeable difference in fluidity of PoEs combat system and D3s system (which is the main competitor). Even Torchlight 2, which wasn't mega fluid on its own, feels better than PoE to me.

I think there are two reasons why it feels bad: First, the attack animations are simply too long, no matter how much attack speed you have. Second: Almost all skills that you're going to use are "stop and go". You will be locked in place while using them. If you take D3, for example, a large portion of the skills that you're going to be using with any class will have you stay either completely mobile or relatively mobile.

Also there's something off about the hit detection (whether or not your mouse click has hit the hit box off an enemy or not) in this game. It just feels odd.



Certain skills need to be locked on how fast they can attack otherwise it would be stupid to watch. Leap Attack is one of them.
Tennet
Profile Joined January 2010
United States1458 Posts
January 20 2013 02:17 GMT
#3240
On January 20 2013 08:09 Sufficiency wrote:
Show nested quote +
On January 20 2013 08:06 Tennet wrote:
Animations are too slow no matter how much attack speed you have?

www.youtube.com/watch?v=XhroanI1uNI


lol is there actually no cap to attack speed?

I'm not sure, right now the guy is at 14 something, he's going to make another video at 15. People have been donating stuff to him on legacy so he can see how high he can go. He's doing it for fun but I think he plans on trying to make high attack speed (more likely 7 or 8 aps) viable.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
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