|
|
On January 17 2013 23:56 Yacobs wrote:Show nested quote +On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?
Uh?
The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.
|
On January 18 2013 07:53 Sufficiency wrote:Show nested quote +On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.
And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.
Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!
|
I've been watching Kripp's stream and while the game looks fun, the one thing that bugs me is the art direction of the monster designs.
|
On January 18 2013 08:01 ZasZ. wrote:Show nested quote +On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!
Really? He said,
what do popularity and sales figures have to do with game quality?
No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.
This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....
|
On January 18 2013 07:33 udgnim wrote:Show nested quote +On January 18 2013 06:52 -Archangel- wrote: Haha, Jay Wilson quit D3 :D See what happens when you get a real competition? :D scary part is that he says he's going to start working on something else within Blizzard He best start working on getting Mike's coffee or he's gonna be working on a new resume somewhere else.
Goddamn this wait is killing me I finally managed to quit playing so I don't burn out before release but all I want to do is log back in and keep playing.
|
On January 18 2013 08:51 Sufficiency wrote:Show nested quote +On January 18 2013 08:01 ZasZ. wrote:On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?! Really? He said, No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers. This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....
50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years.
And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.
|
On January 18 2013 09:08 superstartran wrote:Show nested quote +On January 18 2013 08:51 Sufficiency wrote:On January 18 2013 08:01 ZasZ. wrote:On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?! Really? He said, what do popularity and sales figures have to do with game quality? No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers. This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however.... 50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years. And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.
Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous.
|
On January 18 2013 09:28 Sufficiency wrote:Show nested quote +On January 18 2013 09:08 superstartran wrote:On January 18 2013 08:51 Sufficiency wrote:On January 18 2013 08:01 ZasZ. wrote:On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?! Really? He said, what do popularity and sales figures have to do with game quality? No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers. This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however.... 50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years. And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it. Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous.
If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile.
Path of Exile is designed for the long run, for sustaining a population of hardcore players who are willing to pay for small things like cosmetics, stash space, character space, etc. etc. It's not going to make them a ton of money at all; far from it. These guys want to make the best possible hardcore ARPG. Key word. Hardcore ARPG. Not some easy mode quick cash grab.
Seriously, I could point to you dozens of examples of people making games that will never be blockbuster hits, but are of higher quality than a large portion of the games out there. Would the developers of GGG want to make alot of money? Hell yeah. Who wouldn't? Do they want to compromise the original goals of the team in order to make a ton of money? I don't think so.
|
On January 18 2013 09:33 superstartran wrote:Show nested quote +On January 18 2013 09:28 Sufficiency wrote:On January 18 2013 09:08 superstartran wrote:On January 18 2013 08:51 Sufficiency wrote:On January 18 2013 08:01 ZasZ. wrote:On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?! Really? He said, what do popularity and sales figures have to do with game quality? No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers. This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however.... 50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years. And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it. Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous. If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile.
I promise you, the P2W games got successful not because it's P2W, but for other reasons that got players into the game to begin with.
|
On January 18 2013 09:38 Sufficiency wrote:Show nested quote +On January 18 2013 09:33 superstartran wrote:On January 18 2013 09:28 Sufficiency wrote:On January 18 2013 09:08 superstartran wrote:On January 18 2013 08:51 Sufficiency wrote:On January 18 2013 08:01 ZasZ. wrote:On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?! Really? He said, what do popularity and sales figures have to do with game quality? No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers. This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however.... 50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years. And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it. Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous. If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile. I promise you, the P2W games got successful not because it's P2W, but for other reasons that got players into the game to begin with.
That's not even the point. The point is that P2W games are more successful in the short term, and likely has better returns on it (you don't have to make a great game, you just have to make a decent enough game to attract people to it) than a game like Path of Exile does in the short term. And we're talking as if Path of Exile is a good enough game that it holds a sustainable population that continues to buy cosmetics, stash space, etc. etc. for a long period of time. That isn't always the case. The game could flop for whatever reason. However, these guys that are developing PoE are willing to take that risk because they want to make the game that they envisioned, and they want to make it with the utmost quality in terms of gameplay.
If these guys wanted to make a ton of money (as in maximize profits), they would have already compromised alot of design aspects. They would make the game more 'casual' in alot of ways, everything from the itemization, the crafting, the skill gem system, the passive tree, etc. etc.
|
On January 18 2013 07:33 udgnim wrote:Show nested quote +On January 18 2013 06:52 -Archangel- wrote: Haha, Jay Wilson quit D3 :D See what happens when you get a real competition? :D scary part is that he says he's going to start working on something else within Blizzard
silly Blizzard
|
Don't bother arguing with Sufficiency. He sounds like a 17-year old who thinks he's being clever by harping on semantics rather than actually saying something substantial.
|
On January 18 2013 09:38 Sufficiency wrote:Show nested quote +On January 18 2013 09:33 superstartran wrote:On January 18 2013 09:28 Sufficiency wrote:On January 18 2013 09:08 superstartran wrote:On January 18 2013 08:51 Sufficiency wrote:On January 18 2013 08:01 ZasZ. wrote:On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?! Really? He said, what do popularity and sales figures have to do with game quality? No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers. This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however.... 50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years. And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it. Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous. If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile. I promise you, the P2W games got successful not because it's P2W, but for other reasons that got players into the game to begin with. Well we need more then your promises to take you seriously.
|
|
Using all the skill points possible is not a good idea. How do you plan on killing things exactly?
|
On January 18 2013 08:51 Sufficiency wrote:Show nested quote +On January 18 2013 08:01 ZasZ. wrote:On January 18 2013 07:53 Sufficiency wrote:On January 17 2013 23:56 Yacobs wrote:On January 17 2013 15:34 Sufficiency wrote: I will enjoy listening to him more if PoE is proven to be popular and successful. Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you? Uh? The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company. And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience. Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?! Really? He said, No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers. This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....
Are you a game developer? Why are you evaluating the quality of a game from the developer's perspective? A successful game is one which brings the most profit to the company. A good game is completely subjective and up to the individual to determine. A game can be extremely successful by tailoring to the lowest common denominator of potential gamers, i.e. the general public. This is why farmville was so popular, and why WoW continues to have a massive playerbase.
He's giving a lecture on game development because it's what he was asked to do? Those people came there to hear him give a lecture, and quite frankly I think he delivered. Because for those people paying attention to Path of Exile, and it's a small group compared to the giants like WoW and CoD, we're excited about what he is saying about itemization. I would much rather him go in this direction and alienate the casual majority that wants a game like D3, then cater to them and make an assload of money. Most developers wouldn't take that approach but so far GGG has. Who knows what they'll do down the road, however, especially if their business model doesn't work.
|
On January 18 2013 11:44 Yacobs wrote: Don't bother arguing with Sufficiency. He sounds like a 17-year old who thinks he's being clever by harping on semantics rather than actually saying something substantial.
Seems just too butthurt to acknowledge the fact that GGG are outdoing all the other developers (and learning on their mistakes). And there is nothing wrong with that.
In other news: 5 more days guyse!!!!!
|
The combat and general interacting with the character is dissapointing, it lacks responsiveness and you always have to click on enemies to hit unlike with diablo 3 where everything is smooth. Also the design of environment and enemies is just boring.
|
Is that stuff with the fork/chain/totem gems already in game or is that alpha stuff? Also, are the four or so they showed the only ones which really change a skill dramatically? I know there are more, but afaik most of them are passives like "more crit damage" or something like that.
|
AFAIK there is one gem being added in OB which they took out before to rework. Everything else is already in closed beta. There is gems that affect how projectiles act (Fork, Chain, Pierce), how many projectiles are shot (Lesser Multiple Projectiles, Greater Multiple Projectiles), modifying AOE (Increased AoE and Concentrated Effect), you can make skills into totems, traps and/or mines. Those are most, if not all, of the support gems that have a more visible modification of a skill.
|
|
|
|