• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:45
CEST 07:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun9[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
How long does Cenforce 100 last in your system? US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2171 users

Path of Exile - Page 161

Forum Index > General Games
Post a Reply
Prev 1 159 160 161 162 163 1755 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 17 2013 22:53 GMT
#3201
On January 17 2013 23:56 Yacobs wrote:
Show nested quote +
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.
https://twitter.com/SufficientStats
ZasZ.
Profile Joined May 2010
United States2911 Posts
January 17 2013 23:01 GMT
#3202
On January 18 2013 07:53 Sufficiency wrote:
Show nested quote +
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!
trifecta
Profile Joined April 2010
United States6795 Posts
January 17 2013 23:19 GMT
#3203
I've been watching Kripp's stream and while the game looks fun, the one thing that bugs me is the art direction of the monster designs.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 17 2013 23:51 GMT
#3204
On January 18 2013 08:01 ZasZ. wrote:
Show nested quote +
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....
https://twitter.com/SufficientStats
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 17 2013 23:59 GMT
#3205
On January 18 2013 07:33 udgnim wrote:
Show nested quote +
On January 18 2013 06:52 -Archangel- wrote:
Haha, Jay Wilson quit D3 :D
See what happens when you get a real competition? :D


scary part is that he says he's going to start working on something else within Blizzard

He best start working on getting Mike's coffee or he's gonna be working on a new resume somewhere else.




Goddamn this wait is killing me I finally managed to quit playing so I don't burn out before release but all I want to do is log back in and keep playing.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-01-18 00:10:39
January 18 2013 00:08 GMT
#3206
On January 18 2013 08:51 Sufficiency wrote:
Show nested quote +
On January 18 2013 08:01 ZasZ. wrote:
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

Show nested quote +
what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....



50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years.


And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 18 2013 00:28 GMT
#3207
On January 18 2013 09:08 superstartran wrote:
Show nested quote +
On January 18 2013 08:51 Sufficiency wrote:
On January 18 2013 08:01 ZasZ. wrote:
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....



50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years.


And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.


Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous.
https://twitter.com/SufficientStats
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-01-18 00:37:42
January 18 2013 00:33 GMT
#3208
On January 18 2013 09:28 Sufficiency wrote:
Show nested quote +
On January 18 2013 09:08 superstartran wrote:
On January 18 2013 08:51 Sufficiency wrote:
On January 18 2013 08:01 ZasZ. wrote:
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....



50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years.


And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.


Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous.



If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile.


Path of Exile is designed for the long run, for sustaining a population of hardcore players who are willing to pay for small things like cosmetics, stash space, character space, etc. etc. It's not going to make them a ton of money at all; far from it. These guys want to make the best possible hardcore ARPG. Key word. Hardcore ARPG. Not some easy mode quick cash grab.


Seriously, I could point to you dozens of examples of people making games that will never be blockbuster hits, but are of higher quality than a large portion of the games out there. Would the developers of GGG want to make alot of money? Hell yeah. Who wouldn't? Do they want to compromise the original goals of the team in order to make a ton of money? I don't think so.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 18 2013 00:38 GMT
#3209
On January 18 2013 09:33 superstartran wrote:
Show nested quote +
On January 18 2013 09:28 Sufficiency wrote:
On January 18 2013 09:08 superstartran wrote:
On January 18 2013 08:51 Sufficiency wrote:
On January 18 2013 08:01 ZasZ. wrote:
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....



50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years.


And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.


Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous.



If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile.


I promise you, the P2W games got successful not because it's P2W, but for other reasons that got players into the game to begin with.
https://twitter.com/SufficientStats
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-01-18 00:51:11
January 18 2013 00:43 GMT
#3210
On January 18 2013 09:38 Sufficiency wrote:
Show nested quote +
On January 18 2013 09:33 superstartran wrote:
On January 18 2013 09:28 Sufficiency wrote:
On January 18 2013 09:08 superstartran wrote:
On January 18 2013 08:51 Sufficiency wrote:
On January 18 2013 08:01 ZasZ. wrote:
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....



50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years.


And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.


Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous.



If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile.


I promise you, the P2W games got successful not because it's P2W, but for other reasons that got players into the game to begin with.



That's not even the point. The point is that P2W games are more successful in the short term, and likely has better returns on it (you don't have to make a great game, you just have to make a decent enough game to attract people to it) than a game like Path of Exile does in the short term. And we're talking as if Path of Exile is a good enough game that it holds a sustainable population that continues to buy cosmetics, stash space, etc. etc. for a long period of time. That isn't always the case. The game could flop for whatever reason. However, these guys that are developing PoE are willing to take that risk because they want to make the game that they envisioned, and they want to make it with the utmost quality in terms of gameplay.

If these guys wanted to make a ton of money (as in maximize profits), they would have already compromised alot of design aspects. They would make the game more 'casual' in alot of ways, everything from the itemization, the crafting, the skill gem system, the passive tree, etc. etc.
Obstikal
Profile Blog Joined April 2010
616 Posts
January 18 2013 02:19 GMT
#3211
On January 18 2013 07:33 udgnim wrote:
Show nested quote +
On January 18 2013 06:52 -Archangel- wrote:
Haha, Jay Wilson quit D3 :D
See what happens when you get a real competition? :D


scary part is that he says he's going to start working on something else within Blizzard


silly Blizzard
Yacobs
Profile Joined March 2010
United States846 Posts
January 18 2013 02:44 GMT
#3212
Don't bother arguing with Sufficiency. He sounds like a 17-year old who thinks he's being clever by harping on semantics rather than actually saying something substantial.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-01-18 11:40:35
January 18 2013 11:40 GMT
#3213
On January 18 2013 09:38 Sufficiency wrote:
Show nested quote +
On January 18 2013 09:33 superstartran wrote:
On January 18 2013 09:28 Sufficiency wrote:
On January 18 2013 09:08 superstartran wrote:
On January 18 2013 08:51 Sufficiency wrote:
On January 18 2013 08:01 ZasZ. wrote:
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....



50 Cents game outsold plenty of other higher quality games, and yet is one of the shittest games around. So don't say that sales mean anything but a popularity contest. CoD is a very underrated game, I agree. However, no one can dispute that it's living off the coattails of MW1/MW2's success more than anything. It's just like how SC2's scene really only developed because of BW's legacy. Are you really going to say SC2 is a better than than BW because it has outsold BW? No. Not in a million years.


And these guys aren't out to make tons of money. If they wanted to do that they would have chosen a different genre, gone less hardcore, and made the game more acceptable to the general public. They want to make a game that is for hardcore ARPG players. And most hardcore ARPG players like Path of Exile, and are more than willing to support it.


Yes they should definitely make another WoW clone which will certainly be destined to fail. To say "these guys aren't out there to make tons of money" is a bit presumptuous.



If they wanted to make a ton of money real fast, they would make a decent game and make it pay to win. Those games make alot of money in the short term. Don't believe me? Look at a vast majority of F2P games in China, or even games like Runes of Magic (RoM actually is a decent game, though not amazing). Runes of Magic probably has the most ridiculous returns on a game ever just because of the pay to win nature of the game, and the fact that people are willing to pay an arm and a leg for shit. It would certainly make them a ton more money than they ever could making a game like Path of Exile.


I promise you, the P2W games got successful not because it's P2W, but for other reasons that got players into the game to begin with.

Well we need more then your promises to take you seriously.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
January 18 2013 12:03 GMT
#3214
What do you think of this templar tank build?

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswkzDPcUTRjXGS4ZhRoyGjga2RznHRQg8CNNJCUkiySqJ-0oxSkuLdI0vjbpOtg64TwtPQ89PkA2Q2NEckTnTDVM_03YTeNPfVFgVElY9V8_Zp5m2Webah5qO3B9cU10TXdieA16uHy7gFaBb4RjhMSI8YrkjAaMdpBVk9eX_prPm2qb7J3EnjyfPqIApKymV6bPp4SoGKluqZWsWa6Tr2y0c7T5tfK3Mbc-ud3AGsT2xYrGrtBH0TbZYeNq5PHnUudj6dXsOO8O8B_yL_JF877z3fZI-tL-Cv6P
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 18 2013 12:06 GMT
#3215
Using all the skill points possible is not a good idea. How do you plan on killing things exactly?
I'll always be your shadow and veil your eyes from states of ain soph aur.
ZasZ.
Profile Joined May 2010
United States2911 Posts
Last Edited: 2013-01-18 14:19:59
January 18 2013 14:18 GMT
#3216
On January 18 2013 08:51 Sufficiency wrote:
Show nested quote +
On January 18 2013 08:01 ZasZ. wrote:
On January 18 2013 07:53 Sufficiency wrote:
On January 17 2013 23:56 Yacobs wrote:
On January 17 2013 15:34 Sufficiency wrote:
I will enjoy listening to him more if PoE is proven to be popular and successful.


Uh, what do popularity and sales figures have to do with game quality? Why don't you, you know, use your brain to consider the man's points rather than deferring thought until the masses have made your decision for you?


Uh?

The game is made for commercial purposes. It's a good game if it can bring a lot of revenue to the company.


And it can only bring in a lot of revenue to the company if people enjoy playing it. And specifically for free-to-play games, which PoE is, people need to enjoy it AND they need to be motivated to purchase things in the store. So ultimately, if they want their business model to work, the game is made for the entertainment of their audience.

Which comes back to this guy's original statement. Use your brain and determine whether you think the game is any good or not, rather than what the rest of society thinks about it. Because if we go by the rest of society, Farmville, WoW, and CoD are the best games ever, amirite?!



Really? He said,

Show nested quote +
what do popularity and sales figures have to do with game quality?


No. A good game is one which brings the most revenue (actually, it should be profit) to the company. The so-called "game-quality" is just a mean to get the profit. Farmville, WoW, and CoD are fantastic games from the developer's perspective because they are hugely profitable. You can hate those as a player, but there are tons of people who enjoy playing them and they generate a lot of profit for the developers.

This guy on that youtube video was giving a short talk on GAME DEVELOPMENT. He was essentially lecturing to other people who are presumably also game developers. It just feels very pretentious because I can think of many reasons why his theory on itemization is bad and impractical. We are both essentially theorycrafting though - if PoE proves to be very successful due to its itemization designs I will take his words more seriously. Until then, however....


Are you a game developer? Why are you evaluating the quality of a game from the developer's perspective? A successful game is one which brings the most profit to the company. A good game is completely subjective and up to the individual to determine. A game can be extremely successful by tailoring to the lowest common denominator of potential gamers, i.e. the general public. This is why farmville was so popular, and why WoW continues to have a massive playerbase.

He's giving a lecture on game development because it's what he was asked to do? Those people came there to hear him give a lecture, and quite frankly I think he delivered. Because for those people paying attention to Path of Exile, and it's a small group compared to the giants like WoW and CoD, we're excited about what he is saying about itemization. I would much rather him go in this direction and alienate the casual majority that wants a game like D3, then cater to them and make an assload of money. Most developers wouldn't take that approach but so far GGG has. Who knows what they'll do down the road, however, especially if their business model doesn't work.
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
January 18 2013 14:44 GMT
#3217
On January 18 2013 11:44 Yacobs wrote:
Don't bother arguing with Sufficiency. He sounds like a 17-year old who thinks he's being clever by harping on semantics rather than actually saying something substantial.


Seems just too butthurt to acknowledge the fact that GGG are outdoing all the other developers (and learning on their mistakes). And there is nothing wrong with that.

In other news:
5 more days guyse!!!!!
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
January 18 2013 15:16 GMT
#3218
The combat and general interacting with the character is dissapointing, it lacks responsiveness and you always have to click on enemies to hit unlike with diablo 3 where everything is smooth. Also the design of environment and enemies is just boring.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
January 18 2013 16:24 GMT
#3219
Is that stuff with the fork/chain/totem gems already in game or is that alpha stuff? Also, are the four or so they showed the only ones which really change a skill dramatically? I know there are more, but afaik most of them are passives like "more crit damage" or something like that.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Tennet
Profile Joined January 2010
United States1458 Posts
January 18 2013 16:33 GMT
#3220
AFAIK there is one gem being added in OB which they took out before to rework. Everything else is already in closed beta. There is gems that affect how projectiles act (Fork, Chain, Pierce), how many projectiles are shot (Lesser Multiple Projectiles, Greater Multiple Projectiles), modifying AOE (Increased AoE and Concentrated Effect), you can make skills into totems, traps and/or mines. Those are most, if not all, of the support gems that have a more visible modification of a skill.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Prev 1 159 160 161 162 163 1755 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #21
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 118
StarCraft: Brood War
GuemChi 5812
Aegong 596
910 52
soO 19
Noble 10
Icarus 7
Dota 2
NeuroSwarm446
League of Legends
JimRising 808
Counter-Strike
Coldzera 1824
Other Games
summit1g7464
C9.Mang0648
WinterStarcraft332
ViBE115
Organizations
Other Games
gamesdonequick935
BasetradeTV147
Dota 2
PGL Dota 2 - Main Stream77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• practicex 44
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1048
• Rush1043
• Stunt497
Other Games
• Scarra2009
Upcoming Events
GSL
3h 45m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
4h 15m
Big Gabe
6h 15m
Replay Cast
18h 15m
Replay Cast
1d 3h
Escore
1d 4h
OSC
1d 7h
Replay Cast
1d 18h
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.