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Path of Exile - Page 1495

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
ThaddeusK
Profile Joined July 2008
United States233 Posts
December 21 2018 20:10 GMT
#29881
Not sure on the delay stuff, but brand recall feels nice because it instantly puts all your brands where you want them and reduces the amount of hard casting brands you need to do, because of the duration extension part. All sources of increased x should stack additively.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2018-12-21 21:25:41
December 21 2018 21:24 GMT
#29882
I was theorycrafting a bit, and thought

what if someone went jugg with undeniable - gain accuracy rating equal to your strength // 1% IAS per 200 accuracy
then stack attributes (of course, primarily strength) and get some flat damage and of course whatever other goodies
then use pillar of the caged god cyclone

these days aren't there some insane +attributes gear? 3 years ago people were easily theorycrafting 2000+ strength builds... id imagine you can get 3000+ str with other attributes in a decent spot, too nowadays

does this sound viable at all?
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2018-12-21 22:13:07
December 21 2018 22:08 GMT
#29883
On December 22 2018 03:52 ASoo wrote:
Does anybody understand the mechanics of brands well enough to explain the details of them to me? I'm trying to figure things out from the wiki, announcement posts, and reddit threads, but it's a bit confusing.

Specific questions:
  • My understanding is that brands have an "activation delay" (i.e., a pause after casting but before they hit for the first time; mentioned in this announcement), and that this time is longer for Armageddon Brand than for Storm Brand, but I can't find details. How long exactly is this delay? Is it scaled by cast speed the way the activation frequency is?
  • When a branded enemy dies, do you have to wait out the activation delay again as it attaches to the next enemy, or does it keep firing the whole time?
  • If you keep casting brands fast enough that you replace them before their activation delay is up, what happens? Do they just never hit because they're always stuck in activation delay?
  • People talk about Brand Recall feeling really good and wanting to get its cooldown as low as possible, but I don't understand why it's worthwhile. Brands activate multiple times per second; isn't getting one extra activation every ~2s a negligible DPS increase? Is the increased attachment range the good part? Or does the spell allow unattached brands to activate, increasing single-target DPS?
  • Is the "increased brand activation frequency" stat additive or multiplicative with cast speed?

-Very short, almost negligible.
-Yes
-Just don't recast so often, do stuff like scorching ray/run around to safety/etc instead.
-Last statement is correct. (all brands activate once at that location, then attach to nearby targets)
-No clue.


On December 22 2018 06:24 travis wrote:
I was theorycrafting a bit, and thought

what if someone went jugg with undeniable - gain accuracy rating equal to your strength // 1% IAS per 200 accuracy
then stack attributes (of course, primarily strength) and get some flat damage and of course whatever other goodies
then use pillar of the caged god cyclone

these days aren't there some insane +attributes gear? 3 years ago people were easily theorycrafting 2000+ strength builds... id imagine you can get 3000+ str with other attributes in a decent spot, too nowadays

does this sound viable at all?

I saw a trollish post about this on reddit a couple of weeks ago. I only remember something about VERY STRONK JUGGER. You need flat +physical damage though, that will be expensive.
Nothing is impossible, only some things for some people.
Ryndika
Profile Blog Joined August 2010
1489 Posts
December 22 2018 13:26 GMT
#29884
anyone planning to play support? I dont have friends but i'm gonna go hard on occu bv at some point in future. That build should work pretty well with a support so mapping/lvling together would be nice, in bhc.
as useful as teasalt
clusen
Profile Joined May 2010
Germany8702 Posts
December 22 2018 15:37 GMT
#29885
On December 21 2018 23:21 WaveofShadow wrote:
Yeah I was thinking of running CoC as a second character this league because I want to fill the screen with all sorts of crazy crap. Is cyclone the usual proc skill?

I stopped playing CoC for that reason, I made figuring out what's happening in fortifications much harder for me than I needed to.

hunts
Profile Joined September 2010
United States2113 Posts
December 22 2018 17:53 GMT
#29886
So what's the map meta like now? I've been casually browsing reddit but couldn't find anything. Is shaping certaim maps and spamming them with sextant still the way to go or is it better to unlock all the maps now and do maps for elder infkuence/doing the maps with alva/niko/beasts? I was thinking of making burial chambers my only t11 but without vomiting to quantity or to spamming it over higher tier maps that might just be useless
twitch.tv/huntstv 7x legend streamer
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-12-22 18:24:08
December 22 2018 18:22 GMT
#29887
Depends I guess. For softcore I'd kill Shaper for Elder Orb and do shaped/elder maps only after, I hate the T15 maps and don't like many maps too much. For HC I would think playing Shaped T9-11ish maps only is a way better strategy, it's just not worth the risk to go higher especially with Syndicate scaling heavily with high level red tier map mods.
Jealous
Profile Blog Joined December 2011
10215 Posts
December 22 2018 18:31 GMT
#29888
On December 23 2018 02:53 hunts wrote:
So what's the map meta like now? I've been casually browsing reddit but couldn't find anything. Is shaping certaim maps and spamming them with sextant still the way to go or is it better to unlock all the maps now and do maps for elder infkuence/doing the maps with alva/niko/beasts? I was thinking of making burial chambers my only t11 but without vomiting to quantity or to spamming it over higher tier maps that might just be useless

Is that what those new symbols on the atlas are? Is there a map key somewhere I can look at?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Duka08
Profile Blog Joined July 2010
3391 Posts
December 22 2018 18:34 GMT
#29889
The symbols on the map refer to Zana/Alva/Niko/Einhar. They all have a chance of randomly appearing in any map, but if those symbols are on a map they're guaranteed to appear.
Jealous
Profile Blog Joined December 2011
10215 Posts
December 22 2018 18:53 GMT
#29890
On December 23 2018 03:34 Duka08 wrote:
The symbols on the map refer to Zana/Alva/Niko/Einhar. They all have a chance of randomly appearing in any map, but if those symbols are on a map they're guaranteed to appear.

Thank you!

I'm guessing it doesn't make sense to pursue those (or really any) specific maps when you're still filling out your atlas and have just hit yellow maps, but in the future I should run the marked maps over non-marked?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Gorsameth
Profile Joined April 2010
Netherlands21923 Posts
Last Edited: 2018-12-22 18:57:26
December 22 2018 18:57 GMT
#29891
On December 23 2018 03:53 Jealous wrote:
Show nested quote +
On December 23 2018 03:34 Duka08 wrote:
The symbols on the map refer to Zana/Alva/Niko/Einhar. They all have a chance of randomly appearing in any map, but if those symbols are on a map they're guaranteed to appear.

Thank you!

I'm guessing it doesn't make sense to pursue those (or really any) specific maps when you're still filling out your atlas and have just hit yellow maps, but in the future I should run the marked maps over non-marked?
The marks go away once you do the map. They are basically the new daily missions.

It ignores such insignificant forces as time, entropy, and death
Jealous
Profile Blog Joined December 2011
10215 Posts
December 22 2018 19:02 GMT
#29892
On December 23 2018 03:57 Gorsameth wrote:
Show nested quote +
On December 23 2018 03:53 Jealous wrote:
On December 23 2018 03:34 Duka08 wrote:
The symbols on the map refer to Zana/Alva/Niko/Einhar. They all have a chance of randomly appearing in any map, but if those symbols are on a map they're guaranteed to appear.

Thank you!

I'm guessing it doesn't make sense to pursue those (or really any) specific maps when you're still filling out your atlas and have just hit yellow maps, but in the future I should run the marked maps over non-marked?
The marks go away once you do the map. They are basically the new daily missions.


I figured as much, but I thought they would move to a different map right away and I could just keep doing Zana for example. They don't come back until the next day cycle?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Gorsameth
Profile Joined April 2010
Netherlands21923 Posts
December 22 2018 19:07 GMT
#29893
On December 23 2018 04:02 Jealous wrote:
Show nested quote +
On December 23 2018 03:57 Gorsameth wrote:
On December 23 2018 03:53 Jealous wrote:
On December 23 2018 03:34 Duka08 wrote:
The symbols on the map refer to Zana/Alva/Niko/Einhar. They all have a chance of randomly appearing in any map, but if those symbols are on a map they're guaranteed to appear.

Thank you!

I'm guessing it doesn't make sense to pursue those (or really any) specific maps when you're still filling out your atlas and have just hit yellow maps, but in the future I should run the marked maps over non-marked?
The marks go away once you do the map. They are basically the new daily missions.


I figured as much, but I thought they would move to a different map right away and I could just keep doing Zana for example. They don't come back until the next day cycle?
From what I have seen, they dont come back until the next day.
It ignores such insignificant forces as time, entropy, and death
ThaddeusK
Profile Joined July 2008
United States233 Posts
December 22 2018 19:40 GMT
#29894
There is a random chance for one of them to respawn after running a map and they all respawn daily.
Jealous
Profile Blog Joined December 2011
10215 Posts
December 23 2018 08:07 GMT
#29895
Thank you guys.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-23 12:45:18
December 23 2018 12:36 GMT
#29896
Kinda bored. Need something to do in league... Still barely or maybe sustaining t12 with 126 bonus and it kinda burns me out because it's shit money and shit xp and I have no idea if i could sustain my t15 and 16 with just sextant spam and 85/25 rolled maps.

I heard u can sustain like t16 icebergs if u have a group but I'm completely solo still.

I'd prob roll BV occultist and delve to 100 if i knew how to get shitton of sulphite sustainably and I had some way to farm currency other than lab. Aila rf+flare diving is some meta I heard of that could be fun. Prob gonna try farm shaper or smth. Hmm.
as useful as teasalt
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-12-23 16:37:03
December 23 2018 16:36 GMT
#29897
Yeah red maps have been a struggle this league. I've just been taking/running whatever I happen to find and "sustaining" T11+ hasn't been terrible, but the lack of selection and flexibility makes doing master quests or shaper/elder influence stuff frustrating. Been burning harby/horizon orbs a lot to help too. Still waiting for a T12 I've already run to drop so I can do Eradicator. Like two days now lol.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-23 17:16:43
December 23 2018 17:14 GMT
#29898
this league screams of party play but it's still as dead in community as ever

At least during harbinger, the solo mapping was still a borderline meta thing, if you didn't wanna afk in HO for random 200 ping afkfest in beachhead for 80hours.

It rly bothers that they removed pretty much everything from solo players.
as useful as teasalt
Miragee
Profile Joined December 2009
8576 Posts
December 23 2018 17:23 GMT
#29899
On December 21 2018 23:55 Blitzkrieg0 wrote:
Show nested quote +
On December 21 2018 08:36 Miragee wrote:
On December 21 2018 07:28 Blitzkrieg0 wrote:
On December 21 2018 06:45 Miragee wrote:
That's a shame... why though? : /


Because your movement skill shouldn't do just as much damage as actual abilities.


Ah so that's why they nerfed the range.

On a more serious note: Why not? Nobody was using it as a late game main skill anyways for obvious reasons? I think I once tried to make a Leap Slam Vaal Molten Shell build work but failed, lol.


It is a matter of balance. If there is one leveling skill that gives you more mobility than anything that also clears then there is no point leveling with anything else. Do you buff flame dash or lightning warp to be on the same power level so that all characters can level and clear that quickly or do you force people to level slower as casters or respec after leveling with leap slam?

If every build is using the same skill or ability you have a design problem.


If I remember correctly, caster builds always outrunned leap slam builds in races unless the leap slammer found a ridiculous weapon. So I don't really get your point. I mean, races are not a thing anymore but leap slam made Duelist and Marauder viable. Or maybe that was only in races where you couldn't get leap slam, like in Descent, Endless Ledge etc. Anyways, my point still stands. With leap slam, casters were at least as fast. Without they are much faster.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-12-23 17:38:58
December 23 2018 17:37 GMT
#29900
On December 24 2018 02:23 Miragee wrote:
Show nested quote +
On December 21 2018 23:55 Blitzkrieg0 wrote:
On December 21 2018 08:36 Miragee wrote:
On December 21 2018 07:28 Blitzkrieg0 wrote:
On December 21 2018 06:45 Miragee wrote:
That's a shame... why though? : /


Because your movement skill shouldn't do just as much damage as actual abilities.


Ah so that's why they nerfed the range.

On a more serious note: Why not? Nobody was using it as a late game main skill anyways for obvious reasons? I think I once tried to make a Leap Slam Vaal Molten Shell build work but failed, lol.


It is a matter of balance. If there is one leveling skill that gives you more mobility than anything that also clears then there is no point leveling with anything else. Do you buff flame dash or lightning warp to be on the same power level so that all characters can level and clear that quickly or do you force people to level slower as casters or respec after leveling with leap slam?

If every build is using the same skill or ability you have a design problem.


If I remember correctly, caster builds always outrunned leap slam builds in races unless the leap slammer found a ridiculous weapon. So I don't really get your point. I mean, races are not a thing anymore but leap slam made Duelist and Marauder viable. Or maybe that was only in races where you couldn't get leap slam, like in Descent, Endless Ledge etc. Anyways, my point still stands. With leap slam, casters were at least as fast. Without they are much faster.

You're not wrong. But not long after the nerf Sunder was released, which was considered the best racing skill until recently. Although iirc people didn't immediately realise Sunder is that good for racing. Also don't remember if GGG racing was even still alive when Sunder came out.
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