• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:39
CEST 07:39
KST 14:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12023 users

Path of Exile - Page 1496

Forum Index > General Games
Post a Reply
Prev 1 1494 1495 1496 1497 1498 1759 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 23 2018 18:07 GMT
#29901
On December 24 2018 02:23 Miragee wrote:
Show nested quote +
On December 21 2018 23:55 Blitzkrieg0 wrote:
On December 21 2018 08:36 Miragee wrote:
On December 21 2018 07:28 Blitzkrieg0 wrote:
On December 21 2018 06:45 Miragee wrote:
That's a shame... why though? : /


Because your movement skill shouldn't do just as much damage as actual abilities.


Ah so that's why they nerfed the range.

On a more serious note: Why not? Nobody was using it as a late game main skill anyways for obvious reasons? I think I once tried to make a Leap Slam Vaal Molten Shell build work but failed, lol.


It is a matter of balance. If there is one leveling skill that gives you more mobility than anything that also clears then there is no point leveling with anything else. Do you buff flame dash or lightning warp to be on the same power level so that all characters can level and clear that quickly or do you force people to level slower as casters or respec after leveling with leap slam?

If every build is using the same skill or ability you have a design problem.


If I remember correctly, caster builds always outrunned leap slam builds in races unless the leap slammer found a ridiculous weapon. So I don't really get your point. I mean, races are not a thing anymore but leap slam made Duelist and Marauder viable. Or maybe that was only in races where you couldn't get leap slam, like in Descent, Endless Ledge etc. Anyways, my point still stands. With leap slam, casters were at least as fast. Without they are much faster.


Melee wasn't bad in early racing, largely due to leap slam/cleave. The fact that casters got flame dash at the leap slam nerf is just another instance of GGG being horrible at balancing.

Casters will always be more consistent, that is just the fact of your damage being tied to the skill instead of items. The various mechanics and recipes that have been added to make it easier to get good weapons has done more to bridge the gap than any changes to the leap slam skill could even imagine.

You should also consider new melee skills like spectral throw/sunder damage projection compared to cleave or ground slam in early racing days. Melee has come a long way.
I'll always be your shadow and veil your eyes from states of ain soph aur.
xM(Z
Profile Joined November 2006
Romania5299 Posts
Last Edited: 2018-12-23 18:52:36
December 23 2018 18:51 GMT
#29902
On December 22 2018 03:52 ASoo wrote:
Does anybody understand the mechanics of brands well enough to explain the details of them to me? I'm trying to figure things out from the wiki, announcement posts, and reddit threads, but it's a bit confusing.

Specific questions:
  • My understanding is that brands have an "activation delay" (i.e., a pause after casting but before they hit for the first time; mentioned in this announcement), and that this time is longer for Armageddon Brand than for Storm Brand, but I can't find details. How long exactly is this delay? Is it scaled by cast speed the way the activation frequency is?
  • When a branded enemy dies, do you have to wait out the activation delay again as it attaches to the next enemy, or does it keep firing the whole time?
  • If you keep casting brands fast enough that you replace them before their activation delay is up, what happens? Do they just never hit because they're always stuck in activation delay?
  • People talk about Brand Recall feeling really good and wanting to get its cooldown as low as possible, but I don't understand why it's worthwhile. Brands activate multiple times per second; isn't getting one extra activation every ~2s a negligible DPS increase? Is the increased attachment range the good part? Or does the spell allow unattached brands to activate, increasing single-target DPS?
  • Is the "increased brand activation frequency" stat additive or multiplicative with cast speed?
you cast it based on its cast time and it fires based on its activation time; it's all there is.
increased activation frequency is different than cast speed: the former only affects the brands firing time while the later affects both the cast time and the firing time.
other than that, the stats function identically(additive) within their constrains and with eachother.

both brands get to deal damage after 1.15 sec from casting. now, there's the issue with the attachment thingie: once a mob gets in its attachment range, the brand starts ticking based on Activates every 0.75 seconds while Attached(for ex).
i haven't noticed an attachment delay of sorts.
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
Jealous
Profile Blog Joined December 2011
10365 Posts
December 24 2018 00:16 GMT
#29903
Did something happen to summoner stats? Last season I ran the same build I am running now (pure phys Zombie + Skeleton) and after I got to around level 1 maps, I never had to even think about summoning my Zombies again. Now, they just keep falling over and over. I did the same build, same tree, pretty much same key gear, but my minions are melting. Did I miss something?

Sidebar, how do I stop my minions from melting? I already got a Montregul's just to boost my Zombie life but they are still croaking.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Archeon
Profile Joined May 2011
3272 Posts
Last Edited: 2018-12-24 00:48:39
December 24 2018 00:47 GMT
#29904
I'm fairly new to the game (had 2 chars reach t1-3 maps last season and am now lvling a frostblade build up). So far having fun, despite not having a deep understanding of some areas (maps, new delve mechanics, damage scaling).

But a thing I really don't get is how dps gets calculated if dual wielding. The poe-wiki explicitly states that there's no difference between main hand and off-hand, but if i put my stronger weapon on my main-hand and my weaker in my offhand my dps shown if i hover over the skill increases significantly compared to vice versa.
Dual-wield is also supposed to be a 10% AS increase, but the UI tells me it's a ~70%+ dps increase on average compared to shield+1-hand.

Is the UI just dead wrong? Do some of the bonis on weapons get applied to both (f.e. the basic crit chance increase on rapiers)?
low gravity, yes-yes!
Jealous
Profile Blog Joined December 2011
10365 Posts
December 24 2018 02:53 GMT
#29905
On December 24 2018 09:47 Archeon wrote:
I'm fairly new to the game (had 2 chars reach t1-3 maps last season and am now lvling a frostblade build up). So far having fun, despite not having a deep understanding of some areas (maps, new delve mechanics, damage scaling).

But a thing I really don't get is how dps gets calculated if dual wielding. The poe-wiki explicitly states that there's no difference between main hand and off-hand, but if i put my stronger weapon on my main-hand and my weaker in my offhand my dps shown if i hover over the skill increases significantly compared to vice versa.
Dual-wield is also supposed to be a 10% AS increase, but the UI tells me it's a ~70%+ dps increase on average compared to shield+1-hand.

Is the UI just dead wrong? Do some of the bonis on weapons get applied to both (f.e. the basic crit chance increase on rapiers)?

The UI is often dead wrong about certain things. Not sure about your particular example.

Your best bet would be to download Path of Building (the creator of which recently got hired by GGG!). This tool is super useful in terms of planning your character, tracking accurate DPS progress and potential trades, etc.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 24 2018 06:40 GMT
#29906
I'm fairly new to the game (had 2 chars reach t1-3 maps last season and am now lvling a frostblade build up). So far having fun, despite not having a deep understanding of some areas (maps, new delve mechanics, damage scaling).

But a thing I really don't get is how dps gets calculated if dual wielding. The poe-wiki explicitly states that there's no difference between main hand and off-hand

The Poe wiki is right, with the exception of the dual wielding notable below the duelist area which gives different buffs to your mh/oh.


, but if i put my stronger weapon on my main-hand and my weaker in my offhand my dps shown if i hover over the skill increases significantly compared to vice versa.

As has already been said, just a case of innacurate tooltip shenanigans.

Dual-wield is also supposed to be a 10% AS increase, but the UI tells me it's a ~70%+ dps increase on average compared to shield+1-hand.

Dual wielding gives more than just attack speed:
10% more Attack Speed while Dual Wielding
15% additional Block Chance while Dual Wielding
20% more Attack Physical Damage while Dual Wielding



the UI just dead wrong? Do some of the bonis on weapons get applied to both (f.e. the basic crit chance increase on rapiers)?

Generally it's explicitly stated when an affix is global (affects your character, not just attacks using the weapon). Swords can only roll local crit chance.


AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 24 2018 10:05 GMT
#29907
On December 24 2018 09:16 Jealous wrote:
Did something happen to summoner stats? Last season I ran the same build I am running now (pure phys Zombie + Skeleton) and after I got to around level 1 maps, I never had to even think about summoning my Zombies again. Now, they just keep falling over and over. I did the same build, same tree, pretty much same key gear, but my minions are melting. Did I miss something?

Sidebar, how do I stop my minions from melting? I already got a Montregul's just to boost my Zombie life but they are still croaking.

Max their elemental resistance and get those nodes that also gives them more Chaos res
Archeon
Profile Joined May 2011
3272 Posts
December 24 2018 10:25 GMT
#29908
Thanks Jealous and Alur.
low gravity, yes-yes!
ThaddeusK
Profile Joined July 2008
United States233 Posts
December 24 2018 16:40 GMT
#29909
It is most likely that its just tooltip dps being wrong, but it's worth mentioning that Ambidexiterity in the duelist dual wielding circle affects main hand and off hand differently, so if you have that node its possible the tooltip dps is right and thats why it makes difference. I'm also pretty sure there are a few uniques which differ based on what hand they are in, but I can't name them off the top of my head.
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2018-12-25 13:11:40
December 25 2018 13:10 GMT
#29910
Leveling my CoC character at the moment, can agree BF feels way better than cyclone for the attack. Quick-tapping the attack button allows releases at 1 stack, should mean you are getting 2 attacks per cycle right? I don't know the interval between release and next attack though. Consecrated path felt ok too, but it's obviously less attackspeed.
Nothing is impossible, only some things for some people.
Archeon
Profile Joined May 2011
3272 Posts
December 25 2018 17:56 GMT
#29911
On December 25 2018 01:40 ThaddeusK wrote:
It is most likely that its just tooltip dps being wrong, but it's worth mentioning that Ambidexiterity in the duelist dual wielding circle affects main hand and off hand differently, so if you have that node its possible the tooltip dps is right and thats why it makes difference. I'm also pretty sure there are a few uniques which differ based on what hand they are in, but I can't name them off the top of my head.

Thanks
I'm currently still leveling and very poor, so I just have rare gear. I also don't think I have ambidexteritry or any other talent influencing that and had it on two different chars, so I assume it's just a tooltip-issue.
low gravity, yes-yes!
Miragee
Profile Joined December 2009
8707 Posts
December 25 2018 18:11 GMT
#29912
Is there a possibility to still do the 6 socket craft or 5L/6L craft?
PoulsenB
Profile Joined June 2011
Poland7756 Posts
December 25 2018 18:18 GMT
#29913
On December 26 2018 03:11 Miragee wrote:
Is there a possibility to still do the 6 socket craft or 5L/6L craft?

you get those from cities in delves iirc
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
incinerate_
Profile Joined October 2010
172 Posts
December 25 2018 18:22 GMT
#29914
On December 26 2018 03:18 PoulsenB wrote:
Show nested quote +
On December 26 2018 03:11 Miragee wrote:
Is there a possibility to still do the 6 socket craft or 5L/6L craft?

you get those from cities in delves iirc


Yes, city biomes to be more precise. Here's a partial list www.reddit.com. There was also a Website with recipes (and ways to unlock them) on reddit recently. Can't find the link atm though.
Miragee
Profile Joined December 2009
8707 Posts
December 25 2018 19:12 GMT
#29915
Oh damn, I don't even know how Delve works. I guess that's the next project...
hunts
Profile Joined September 2010
United States2113 Posts
December 25 2018 20:42 GMT
#29916
So are people still using underground sea as their t16 belfry as t15 and waste pop as t14? Or are there better maps to shape?
twitch.tv/huntstv 7x legend streamer
Jealous
Profile Blog Joined December 2011
10365 Posts
December 25 2018 21:11 GMT
#29917
On December 26 2018 05:42 hunts wrote:
So are people still using underground sea as their t16 belfry as t15 and waste pop as t14? Or are there better maps to shape?

Why Belfry?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
hunts
Profile Joined September 2010
United States2113 Posts
December 25 2018 21:30 GMT
#29918
On December 26 2018 06:11 Jealous wrote:
Show nested quote +
On December 26 2018 05:42 hunts wrote:
So are people still using underground sea as their t16 belfry as t15 and waste pop as t14? Or are there better maps to shape?

Why Belfry?


It's a good linear layout, in previous leagues the popular t15s were belfry and siege but siege can't be shaped to t15 anymore, but maybe one of the other t10s became better to shape than belfry?
twitch.tv/huntstv 7x legend streamer
HolydaKing
Profile Joined February 2010
21254 Posts
December 25 2018 22:51 GMT
#29919
I'd rather shape Coves for better density or Spider Forest for the potential big profit card drop.
Jealous
Profile Blog Joined December 2011
10365 Posts
December 25 2018 23:16 GMT
#29920
On December 26 2018 06:30 hunts wrote:
Show nested quote +
On December 26 2018 06:11 Jealous wrote:
On December 26 2018 05:42 hunts wrote:
So are people still using underground sea as their t16 belfry as t15 and waste pop as t14? Or are there better maps to shape?

Why Belfry?


It's a good linear layout, in previous leagues the popular t15s were belfry and siege but siege can't be shaped to t15 anymore, but maybe one of the other t10s became better to shape than belfry?

It just feels like Belfry boss slows down the running process so much, and isn't very friendly with some mods (temporal chains for melee characters for example, hard to dodge some of its shit).
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Prev 1 1494 1495 1496 1497 1498 1759 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 1
CranKy Ducklings165
LiquipediaDiscussion
OSC
22:00
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2464
GuemChi 1427
actioN 286
Snow 90
Hm[arnc] 79
sSak 52
yabsab 23
Noble 14
Icarus 10
Dota 2
febbydoto227
NeuroSwarm169
Counter-Strike
taco 299
Other Games
summit1g11367
WinterStarcraft418
XaKoH 242
Livibee159
Organizations
Other Games
gamesdonequick1052
BasetradeTV35
[ Show 12 non-featured ]
StarCraft 2
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2142
League of Legends
• Rush1247
• Lourlo937
Upcoming Events
IntoTheTV X SOOP
5h 21m
herO vs SHIN
Percival vs ByuN
RotterdaM Event
10h 36m
Replay Cast
18h 21m
GSL
1d 5h
Replay Cast
1d 18h
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.