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Path of Exile - Page 1497

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hunts
Profile Joined September 2010
United States2113 Posts
December 26 2018 00:11 GMT
#29921
On December 26 2018 08:16 Jealous wrote:
Show nested quote +
On December 26 2018 06:30 hunts wrote:
On December 26 2018 06:11 Jealous wrote:
On December 26 2018 05:42 hunts wrote:
So are people still using underground sea as their t16 belfry as t15 and waste pop as t14? Or are there better maps to shape?

Why Belfry?


It's a good linear layout, in previous leagues the popular t15s were belfry and siege but siege can't be shaped to t15 anymore, but maybe one of the other t10s became better to shape than belfry?

It just feels like Belfry boss slows down the running process so much, and isn't very friendly with some mods (temporal chains for melee characters for example, hard to dodge some of its shit).


Yeah in past leagues when I did t15 belfry I skipped the boss because it was too time consuming with all the phases. Coves sounds like it could be a pretty good t15. Is underground sea or haunted mansion still the best choice for t15 and waste pool for t14?
twitch.tv/huntstv 7x legend streamer
Pwere
Profile Joined April 2010
Canada1556 Posts
December 26 2018 02:04 GMT
#29922
I did Seas, Estuary, Moon Temple. Estuary has more mobs than Belfry, and boss is easy, but the layout is a bit awkward sometimes. Moon Temple has great density and is open, but isn't the most obvious to path through, and you only have about 3s to dispatch Transport betrayers.

If you have HH (or Rampage), Belfry and Waste Pool seem way better.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-12-26 17:40:23
December 26 2018 17:40 GMT
#29923
I haven't touched Belfry boss since the first time I ran the map for bonus completion. I thought it was common to skip a number of the more annoying map bosses because the marginal increase in rewards is almost never worth the longer/riskier fight. The Belfry layout is still great for speed.
Jealous
Profile Blog Joined December 2011
10215 Posts
December 26 2018 17:53 GMT
#29924
On December 27 2018 02:40 Duka08 wrote:
I haven't touched Belfry boss since the first time I ran the map for bonus completion. I thought it was common to skip a number of the more annoying map bosses because the marginal increase in rewards is almost never worth the longer/riskier fight. The Belfry layout is still great for speed.

That makes sense! Thank you.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-26 18:39:02
December 26 2018 18:36 GMT
#29925
You should go for most monsters. If you are going for xp@lvl X, you should do delving with flares anyway.

Lunaris temple and estuary are best this patch.
as useful as teasalt
Duka08
Profile Blog Joined July 2010
3391 Posts
December 26 2018 18:40 GMT
#29926
By delving with flares do you mean running routes without the cart so you're not limited by sulphite? This is something I've heard come up a few times but don't know much about yet.
hunts
Profile Joined September 2010
United States2113 Posts
December 26 2018 20:22 GMT
#29927
Lunaris and estuary are the best to shape this patch? That's pretty interesting, how come?
twitch.tv/huntstv 7x legend streamer
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-27 21:06:34
December 27 2018 21:04 GMT
#29928
On December 27 2018 03:40 Duka08 wrote:
By delving with flares do you mean running routes without the cart so you're not limited by sulphite? This is something I've heard come up a few times but don't know much about yet.

Yup. Get 15-24 flares with max distance and run infinite sustained t16 monsters for no cost. This is very very old strat but we had better mapping options back then afaik.

On December 27 2018 05:22 hunts wrote:
Lunaris and estuary are the best to shape this patch? That's pretty interesting, how come?


Monster amount for sustain with bearable layout and decent/good bosses. This patch monster amount from maps is best since you won't be doing them for xp or maps as end goal. For anything versatile or self funded shaper farming u'd want that monster amount.
as useful as teasalt
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 27 2018 21:18 GMT
#29929
Heh special delving strat being very very old :D
Nothing is impossible, only some things for some people.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-27 21:20:27
December 27 2018 21:20 GMT
#29930
Some dude posted thread about his concerns with the method, like two weeks in, and ppl downvoted him to void
as useful as teasalt
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 27 2018 22:21 GMT
#29931
Sustaining maps for xp is trivial if your delve is at a certain depth.
HolydaKing
Profile Joined February 2010
21254 Posts
December 27 2018 22:25 GMT
#29932
On December 28 2018 07:21 bo1b wrote:
Sustaining maps for xp is trivial if your delve is at a certain depth.

Agreed. Temple also helps greatly. As does Bestiary actually, the beasts drop maps quite decently.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2018-12-27 22:50:34
December 27 2018 22:50 GMT
#29933
I rarely meet Niko and barely get any Sulphite. And I often don't have maps his daily spawns on and I don't buy maps.
I rather quit playing PoE than trade for maps all the time. There are other games to spend my time on that are just as fun. Wasting time using this pathetic and terrible trade system is not how I want to spend the time I got for gaming.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 27 2018 23:09 GMT
#29934
Just buy gilded sulphite scarabs and get to delve 83. Get between 15 and 20k sulhpite per high quant t16, and every abyssal city you see is like 4 maps per zone in it. It's really not hard, especially as you can sustain anyway without delve/temple if you just invest into the map.
Miragee
Profile Joined December 2009
8577 Posts
December 27 2018 23:40 GMT
#29935
I'm a little confused with Delve. I want to access the 6 socket recipe and in the reddit thread, which was linked previously, it says "Lich's Tomb Abyssal City". I read that it rarely spawns? Where? Is it completely random? If yes, that would be utterly annoying.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 27 2018 23:43 GMT
#29936
I think it starts spawning at monster level 77 or something. It's a boss room, contains kurgal.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2018-12-28 00:43:15
December 28 2018 00:41 GMT
#29937
On December 28 2018 08:09 bo1b wrote:
Just buy gilded sulphite scarabs and get to delve 83. Get between 15 and 20k sulhpite per high quant t16, and every abyssal city you see is like 4 maps per zone in it. It's really not hard, especially as you can sustain anyway without delve/temple if you just invest into the map.

For a 24c item to be worth it I would also need to buy high level maps. Atm I am stuck at t7/8 maps because maps don't really drop from syndicate, I don't run into Niko and Incursion rarely spawns map rooms for me
And Zana does not refresh her inventory every 24h like before (this is how I got to red maps in previous leagues and would get stuck there).
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 28 2018 03:16 GMT
#29938
This league is by far the easiest league to get to t16. Harbinger orbs, 3 -> 1 recipe has been buffed, horizon orbs, zana maps count as a completion. By the time you get to 90 you should be 130+ even ssf.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2018-12-28 07:08:47
December 28 2018 07:03 GMT
#29939
I guess I am just unlucky then. I got zero harb orbs, horizons don't do anything zana 1c option also does not do already and I have been using that.
Zana that I meet in the wild often gives me shaped maps and very rarely maps that I have not unlocked.

Only thing I have not been exploiting is zana mod that shapes tier 5 maps. I guess that is my last option to get over lack of maps over tier 7.
Miragee
Profile Joined December 2009
8577 Posts
December 28 2018 08:43 GMT
#29940
On December 28 2018 08:43 bo1b wrote:
I think it starts spawning at monster level 77 or something. It's a boss room, contains kurgal.


For a 6 socket craft, lol. I would rather level Vorici to 7 (or was it 6)... Well, a long way to go I guess. Maybe I'll just waste 2000 jeweler's. Thank you anyways.
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