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Path of Exile - Page 1467

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 03 2018 08:36 GMT
#29321
For your first char you can just make something that's good at clearing maps without any gear: totem builds, essence drain, scorching ray, spark, etc.

Build up some currency with that and then roll your costly build.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Jealous
Profile Blog Joined December 2011
10156 Posts
December 03 2018 08:58 GMT
#29322
On December 03 2018 17:36 solidbebe wrote:
For your first char you can just make something that's good at clearing maps without any gear: totem builds, essence drain, scorching ray, spark, etc.

Build up some currency with that and then roll your costly build.

That's the plan atm, a pure phys summoner skeleton/zombie necromancer. I have had success this league with it while basically playing SSF up to level 80. Use that to farm some currency and then buy enough budget gear to get the next build going.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 03 2018 09:33 GMT
#29323
Considering how strong summons are, the necromancer first will probably be faster.
I just don't want you to think RF isn't a decent starting option, as you basically only need a few levels, and 2-3 items (ruby flasks, springleaf) to sustain the degen.
Nothing is impossible, only some things for some people.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 03 2018 10:43 GMT
#29324
Just btw, the best coc build probably won't be discharge, it'll probably be coc bladefall.
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 03 2018 10:46 GMT
#29325
What's the current CoC interaction with multiple striking attacks like Molten strike, frost blades etc?
Hmm Bladefall, is the graphics streamlined so computers won't die?
Nothing is impossible, only some things for some people.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-12-03 15:38:08
December 03 2018 15:35 GMT
#29326
On December 03 2018 19:43 bo1b wrote:
Just btw, the best coc build probably won't be discharge, it'll probably be coc bladefall.

It sure is possibly to get insane dps numbers with CoC Bladefall Assassin if you manage to proc it the maximum amount and remember it hits like 3 times with conc effect. I think the problem is more that you're going to be squishy as Assassin without instant leech and you'll probably also want to prevent doing Elemental damage as else you can't play any reflect maps (even with 95%+ crit all it takes is one non-crit as Assassin from what I have heard).
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 03 2018 18:37 GMT
#29327
Assassin gets reflect immunity on crit right? Assuming the CoC version doesn't take the poison/dot nodes.


I'm really interested to see the balance manifesto coming out later today. Hoping for some statstick nerfs considering the char names 'leaked' on the "leave guild" image". Wonder what we'll see done to address the "immortal" pathfinder builds.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Haasts
Profile Joined October 2011
New Zealand4445 Posts
December 03 2018 21:23 GMT
#29328
On December 04 2018 03:37 Sn0_Man wrote:
I'm really interested to see the balance manifesto coming out later today. Hoping for some statstick nerfs considering the char names 'leaked' on the "leave guild" image". Wonder what we'll see done to address the "immortal" pathfinder builds.


Mmmmn - statsticks, Zerphi's Last Breath, maybe The Poet's Pen and Inpulsa's Broken Heart ... if they're looking to tweak the #s on Blade Vortex (& Blade Flurry?), the first and last of those would probably suffice; re: Molten Strike's popularity, the enchant's probably getting the Tornado Shot treatment and ... maybe the interaction with Life Gain on Hit, IDK.

Interesting looking at statistics via old.reddit.com, though I wish there was one for SSF.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
ASoo
Profile Joined November 2010
2864 Posts
Last Edited: 2018-12-03 21:25:56
December 03 2018 21:24 GMT
#29329
Markov chain patch notes up on Twitter.

Looks like Zerphi's and Molten Strike helm enchant are getting nerfed. Nothing that looks like it's about stat sticks that I can spot.

New keystone hype!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 03 2018 21:51 GMT
#29330
From today's mini-patch enabling the setup of private leagues parented to Betrayal:
First to Enter and First to Level-up notifications now display in Private Leagues.

Fixed a bug where start times for Private Leagues were being set when the league was created, rather than when it actually began. This could cause issues for Private Leagues which were crowdfunded as the duration would begin on creation, rather than when crowdfunding was completed.

Dam wish these were up for the private league we ran recently, oh well.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2018-12-04 00:20:44
December 04 2018 00:20 GMT
#29331
In 3.5.0 we are removing the ability to use stat sticks, through the following changes:

* You will no longer be able to use skills that require a specific weapon equipped if you are dual-wielding and one of your equipped weapons is unsuitable for that skill.
* Skills that could be used with two weapons, but were main-hand-only when used, now use both weapons when dual wielding.


Hmmmn - more a Blade Flurry change than a Blade Vortex one, at first glance.
Edit: They still work for Glacial Cascade mines/totems, too, right?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-12-04 00:37:50
December 04 2018 00:25 GMT
#29332
Yeah it only impacts melee not spells really. Which is fine, a step in the right direction obv. But BV and GC mines are still super popular lol.

It's definitely for the better, cuz the whole "you wont attack with a weapon if you're dual wielding and it doesn't work with that skill" was just an extra layer of obfuscation PoE doesn't need. Now they can just manually tune the spells they want to in the long run. Wouldn't be surprised if that's actually in the full notes tomorrow(?)

---

"The Hierophant node Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead...

...Additional totems are now available from other sources"

This could be entertaining
ASoo
Profile Joined November 2010
2864 Posts
Last Edited: 2018-12-04 00:46:27
December 04 2018 00:44 GMT
#29333
If "other sources" means "general passive nodes," it could help make totem builds that aren't Hierophant or Chieftain more viable.

Not holding my breath though.

*edit* Question for people who played back when CoC was good: What's the best melee attack to use to trigger your spells? If the answer is "Molten Strike," what's the second best one (I fucking hate Molten Strike)?
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 04 2018 00:53 GMT
#29334
On December 04 2018 00:35 HolydaKing wrote:
Show nested quote +
On December 03 2018 19:43 bo1b wrote:
Just btw, the best coc build probably won't be discharge, it'll probably be coc bladefall.

It sure is possibly to get insane dps numbers with CoC Bladefall Assassin if you manage to proc it the maximum amount and remember it hits like 3 times with conc effect. I think the problem is more that you're going to be squishy as Assassin without instant leech and you'll probably also want to prevent doing Elemental damage as else you can't play any reflect maps (even with 95%+ crit all it takes is one non-crit as Assassin from what I have heard).

You don't need to go assassin for coc bladefall though, and ascendant slayer/assassin is probably better anyway.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-12-04 04:29:13
December 04 2018 04:28 GMT
#29335
On December 04 2018 09:44 ASoo wrote:
If "other sources" means "general passive nodes," it could help make totem builds that aren't Hierophant or Chieftain more viable.

Not holding my breath though.

*edit* Question for people who played back when CoC was good: What's the best melee attack to use to trigger your spells? If the answer is "Molten Strike," what's the second best one (I fucking hate Molten Strike)?

Cyclone, but realistically you'd rather not be melee. Frost blades is also probably a pretty good choice these days, but it was mostly introduced post-coc. People did spectral throw if they were stuck with a melee weapon.

Bladeflurry is an honourable mention i suppose for true melee CoC.

Molten strike is like 30 hits per second, it's way way way more than you need for CoC.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 04 2018 05:13 GMT
#29336
Molten strike has the benefit of easy ele equilibrium as well.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 04 2018 07:06 GMT
#29337
As well as the new Brand skills, the archetype based on them has led to changes on the Hierophant, and also had knock on effect for totems. A number of totem nodes now also offer benefits for Brands. The Hierophant node Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem.

Fuck, just when I wanted to plays a totem hiero
For map clear I would rather have +1 totem then summon two at a time..
keit
Profile Blog Joined May 2008
1584 Posts
December 04 2018 07:36 GMT
#29338
Hmm, good thing I will probably do some bow build for this league.
Graphics
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-12-04 08:59:54
December 04 2018 08:55 GMT
#29339
Okay damn the balance manifesto said a lot of things. I'm hyped for many of them (especially unique item rebalance and skill gem changes). I just really don't think that stat sticks should work for casters, since that's where they were most OP to begin with (Glacial Cascade, Blade Vortex).

Hierophant now getting -1 totem and being able to plant 2 at time is interesting. I honestly like this, it has pros and cons since the placement speed of Hierophant is pretty huge and it won't really affect the kill speed much if you have high damage, but it also depends on the skill. So it makes other Ascendancies more interesting for Totems. I just hope Hierophant Ascendant still gets +1 totem, then I may just prefer it depending on the build.

Arc may or may not get adressed in some way (twitter.com), though "arc" is also in other things like Arctic Breath so it may just be a troll.
Longshank
Profile Joined March 2010
1648 Posts
Last Edited: 2018-12-04 10:04:04
December 04 2018 09:59 GMT
#29340
On December 04 2018 16:06 -Archangel- wrote:
Show nested quote +
As well as the new Brand skills, the archetype based on them has led to changes on the Hierophant, and also had knock on effect for totems. A number of totem nodes now also offer benefits for Brands. The Hierophant node Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem.

Fuck, just when I wanted to plays a totem hiero
For map clear I would rather have +1 totem then summon two at a time..


Two at a time seems way stronger for clearing since you rarely have all totems shooting at once anyway, except at bosses. And as they say, there will be more ways to get +1 totems, we know about crafted shields already. Totems looks to be stronger than ever.

They teased about changes to Arc though(unsurprisingly), wonder how hard that will hit. I was gonna take a stab at ssf this league with Arc in some manner.
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