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Path of Exile - Page 1244

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
EchelonTee
Profile Joined February 2011
United States5262 Posts
July 26 2017 18:00 GMT
#24861
I don't see how it's useless. the Example in the showcase vid with Shock Nova seemed fine. I was just thinking insane MS would be really cool with the skill, and you can go staff for easier links. I think storm Burst has more potential Though
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 26 2017 18:16 GMT
#24862
The way I understand it is that at best you cast the spell(s) linked to CwC every .35s, in practice this means that there is a clear upper limit to your cast and hence in this case your movement speed. This doesn't matter much for regular CwC builds since it translates to effectively free cast speed for your main skill but when tying it to how fast you move from pack to pack such an upper limit seems to potentially slow you down quite a bit.

a) CwC anything + Shield Charge for movement means you can zoom at Shield Charge speed, stop, do damage for as many cycles as you have to and then zoom away.

b) CwC Charged Dash means you're moving slower than Shield Charge (it scales off MS and not AS) and if you somehow need more than one cast per pack you have to Dash across them multiple times (instead of turning back around and just throwing down another round). Imagine that preview video without oneshotting a pack with just one Shock Nova cast and it gets even more awkward.

If you manage to just explode packs or even screens with the couple casts you need to move fast then I think it can be reasonable, I'm just having my doubts that it actually can beat Shield Charge (pls rework Shield Charge GGG ty). Also datamined info can be found here.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
incinerate_
Profile Joined October 2010
172 Posts
July 26 2017 18:28 GMT
#24863
On July 26 2017 10:52 sob3k wrote:
Show nested quote +
On July 26 2017 08:35 incinerate_ wrote:
Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.

Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.

Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?


I have a neat non-crit MOM Frostbolt Berserker

https://pastebin.com/DjCf19Ap

reliquary keys will always work, but will stop dropping


This looks aweseome. I'm totally going to steal some ideas here. Thank you! Will probably cook up some CwC-version using the new lightning skill and frostbolt.

Or just good ol' Cyclone as a league starter. I got a Ngamahhu's berserker build that I'm itching to try. But that's gonna need a lot of currency...

Re Firestorm build: I played way too many firestorm builds in the recent past. Notably in the 2 week hc turmoil event (CwC-Firestorm with Scorching ray).
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2017-07-26 18:47:12
July 26 2017 18:45 GMT
#24864
E: i misread sorry
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 26 2017 18:53 GMT
#24865
On July 27 2017 03:28 incinerate_ wrote:
Show nested quote +
On July 26 2017 10:52 sob3k wrote:
On July 26 2017 08:35 incinerate_ wrote:
Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.

Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.

Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?


I have a neat non-crit MOM Frostbolt Berserker

https://pastebin.com/DjCf19Ap

reliquary keys will always work, but will stop dropping


This looks aweseome. I'm totally going to steal some ideas here. Thank you! Will probably cook up some CwC-version using the new lightning skill and frostbolt.

Or just good ol' Cyclone as a league starter. I got a Ngamahhu's berserker build that I'm itching to try. But that's gonna need a lot of currency...

Re Firestorm build: I played way too many firestorm builds in the recent past. Notably in the 2 week hc turmoil event (CwC-Firestorm with Scorching ray).

CwC firestorm version is cancer. You stand there and then stand there and then stand there some more
Spell Echo Firestorm and move is much better for bosses. Vs normal enemies you don't even need Spell Echo to speed up maping.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2017-07-26 20:00:17
July 26 2017 19:58 GMT
#24866
On July 26 2017 23:49 -Archangel- wrote:
Show nested quote +
On July 26 2017 10:52 sob3k wrote:
On July 26 2017 08:35 incinerate_ wrote:
Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.

Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.

Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?


I have a neat non-crit MOM Frostbolt Berserker

https://pastebin.com/DjCf19Ap

reliquary keys will always work, but will stop dropping

Nice build. You overdid flasks (it is unrealistic you will have 3 damage flask). Also most of your damage depends on criting recently but your only good crit skill is cwdt solo ice spear? Skill that will only happen sometimes and it will need to reach second stage before it has a reasonable crit chance. Vs Solo enemies that are close you will crit rarely and that is probably most important situation you want it up. Unless you crit them with your Frostbolt.
Also I would use Frostbite instead of Projectile Weakness (especially if they nerf Wise Oak)

I got a non crit FireStorm Berserker as well and he does not depend on such gimmicks
https://pastebin.com/cCVmRfVS

It is almost complete, I just need to figure out where to put Arcane Surge but build is basically functional without it.

EDIT: here is a new version not using EE. I forgot Anger aura gives fire damage to everything and it would be impossible to use EE (and using Haste instead of Anger is not possible due to build having low Dex).


I don't agree that 3 damage flasks is unrealistic, It's a ranged VP berserker, so I run 4 damage flasks on these types of builds all the time, you back up slightly and leech to full instantly. Leech and a good EHP pool is your only needed defensive mechanic.

The CWDT ice spear plus the fast cast rate and base crit keeps the recent crit modifier up almost 100% of the time mapping, for solo bosses you drop an increased crit orb of storms.

Why would you use frostbite over proj weakness? Its literally over double the dps boost.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
July 26 2017 20:22 GMT
#24867
did the skill tree for the fall of oriath come out already?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 26 2017 20:25 GMT
#24868
On July 27 2017 05:22 Ota Solgryn wrote:
did the skill tree for the fall of oriath come out already?

Yeah, the beta tree is out for both the offline skilltree planner and path of building, just grab whichever tool you prefer. Nothing major should change for the 3.0 release but there obviously might be further adjustments.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-07-26 21:24:09
July 26 2017 21:23 GMT
#24869
On July 27 2017 02:46 EchelonTee wrote:
if you're QotF, raider, and crit, it's very unlikely you can get over 6K life. you need to drop one of those aspects if you want more tankiness

like 5.5k life could be fine, I don't know how reliable that is. I had that much on my doomfletch PF and I was pretty fine vs T15 beyond bosses, guardians, but I kited most of the time

I was toying with a Queen of the Forest + staff Charged Dash build. Are there datamined info on the skills yet?

I was doing some more tests, and tbh even after leaving out crit getting 6K life is pretty hard without a big DPS/Evasion decrease. But I think good movement speed is essential for cyclone to be fun (also good for vaal cyclone), so I might just try some 5.5k life build with huge evasion and 40% dodge/spell dodge. Without QotF getting movement speed up is pretty limited (Devoto's Devotion for example, but that has the drawback that it gives 0 Life).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 26 2017 22:21 GMT
#24870
On July 27 2017 04:58 sob3k wrote:
Show nested quote +
On July 26 2017 23:49 -Archangel- wrote:
On July 26 2017 10:52 sob3k wrote:
On July 26 2017 08:35 incinerate_ wrote:
Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.

Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.

Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?


I have a neat non-crit MOM Frostbolt Berserker

https://pastebin.com/DjCf19Ap

reliquary keys will always work, but will stop dropping

Nice build. You overdid flasks (it is unrealistic you will have 3 damage flask). Also most of your damage depends on criting recently but your only good crit skill is cwdt solo ice spear? Skill that will only happen sometimes and it will need to reach second stage before it has a reasonable crit chance. Vs Solo enemies that are close you will crit rarely and that is probably most important situation you want it up. Unless you crit them with your Frostbolt.
Also I would use Frostbite instead of Projectile Weakness (especially if they nerf Wise Oak)

I got a non crit FireStorm Berserker as well and he does not depend on such gimmicks
https://pastebin.com/cCVmRfVS

It is almost complete, I just need to figure out where to put Arcane Surge but build is basically functional without it.

EDIT: here is a new version not using EE. I forgot Anger aura gives fire damage to everything and it would be impossible to use EE (and using Haste instead of Anger is not possible due to build having low Dex).


I don't agree that 3 damage flasks is unrealistic, It's a ranged VP berserker, so I run 4 damage flasks on these types of builds all the time, you back up slightly and leech to full instantly. Leech and a good EHP pool is your only needed defensive mechanic.

The CWDT ice spear plus the fast cast rate and base crit keeps the recent crit modifier up almost 100% of the time mapping, for solo bosses you drop an increased crit orb of storms.

Why would you use frostbite over proj weakness? Its literally over double the dps boost.

Is it still double dps vs 75% cold res enemies?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 26 2017 22:43 GMT
#24871
On July 27 2017 07:21 -Archangel- wrote:
Show nested quote +
On July 27 2017 04:58 sob3k wrote:
On July 26 2017 23:49 -Archangel- wrote:
On July 26 2017 10:52 sob3k wrote:
On July 26 2017 08:35 incinerate_ wrote:
Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.

Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.

Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?


I have a neat non-crit MOM Frostbolt Berserker

https://pastebin.com/DjCf19Ap

reliquary keys will always work, but will stop dropping

Nice build. You overdid flasks (it is unrealistic you will have 3 damage flask). Also most of your damage depends on criting recently but your only good crit skill is cwdt solo ice spear? Skill that will only happen sometimes and it will need to reach second stage before it has a reasonable crit chance. Vs Solo enemies that are close you will crit rarely and that is probably most important situation you want it up. Unless you crit them with your Frostbolt.
Also I would use Frostbite instead of Projectile Weakness (especially if they nerf Wise Oak)

I got a non crit FireStorm Berserker as well and he does not depend on such gimmicks
https://pastebin.com/cCVmRfVS

It is almost complete, I just need to figure out where to put Arcane Surge but build is basically functional without it.

EDIT: here is a new version not using EE. I forgot Anger aura gives fire damage to everything and it would be impossible to use EE (and using Haste instead of Anger is not possible due to build having low Dex).


I don't agree that 3 damage flasks is unrealistic, It's a ranged VP berserker, so I run 4 damage flasks on these types of builds all the time, you back up slightly and leech to full instantly. Leech and a good EHP pool is your only needed defensive mechanic.

The CWDT ice spear plus the fast cast rate and base crit keeps the recent crit modifier up almost 100% of the time mapping, for solo bosses you drop an increased crit orb of storms.

Why would you use frostbite over proj weakness? Its literally over double the dps boost.

Is it still double dps vs 75% cold res enemies?


+34.5% frostbite
+59% proj weakness

Shaper and guardians only have 40% elemental res though, but 80% reduced curse effect

+5.6% frostbite
+11% proj weakness
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
LagLovah
Profile Joined April 2010
Canada552 Posts
Last Edited: 2017-07-27 02:18:30
July 27 2017 00:32 GMT
#24872
On July 27 2017 06:23 HolydaKing wrote:
Show nested quote +
On July 27 2017 02:46 EchelonTee wrote:
if you're QotF, raider, and crit, it's very unlikely you can get over 6K life. you need to drop one of those aspects if you want more tankiness

like 5.5k life could be fine, I don't know how reliable that is. I had that much on my doomfletch PF and I was pretty fine vs T15 beyond bosses, guardians, but I kited most of the time

I was toying with a Queen of the Forest + staff Charged Dash build. Are there datamined info on the skills yet?

I was doing some more tests, and tbh even after leaving out crit getting 6K life is pretty hard without a big DPS/Evasion decrease. But I think good movement speed is essential for cyclone to be fun (also good for vaal cyclone), so I might just try some 5.5k life build with huge evasion and 40% dodge/spell dodge. Without QotF getting movement speed up is pretty limited (Devoto's Devotion for example, but that has the drawback that it gives 0 Life).


As someone who has played more than 1 5.5-6k life evasion cycloner i can tell you that you are going to die very often.

They added speakers wreath to path of building. The minions cant kill is nice i suppose to making sure you can put up animates, but that's literally the only thing it does, the dps gain is insanely low with 350dex. With pretty much all t1 ES items you can get up to 8k ES using chayula though!!!!
rSLagLovah on NA xSixLagLovah on Kr
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 27 2017 07:20 GMT
#24873
On July 27 2017 07:43 sob3k wrote:
Show nested quote +
On July 27 2017 07:21 -Archangel- wrote:
On July 27 2017 04:58 sob3k wrote:
On July 26 2017 23:49 -Archangel- wrote:
On July 26 2017 10:52 sob3k wrote:
On July 26 2017 08:35 incinerate_ wrote:
Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.

Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.

Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?


I have a neat non-crit MOM Frostbolt Berserker

https://pastebin.com/DjCf19Ap

reliquary keys will always work, but will stop dropping

Nice build. You overdid flasks (it is unrealistic you will have 3 damage flask). Also most of your damage depends on criting recently but your only good crit skill is cwdt solo ice spear? Skill that will only happen sometimes and it will need to reach second stage before it has a reasonable crit chance. Vs Solo enemies that are close you will crit rarely and that is probably most important situation you want it up. Unless you crit them with your Frostbolt.
Also I would use Frostbite instead of Projectile Weakness (especially if they nerf Wise Oak)

I got a non crit FireStorm Berserker as well and he does not depend on such gimmicks
https://pastebin.com/cCVmRfVS

It is almost complete, I just need to figure out where to put Arcane Surge but build is basically functional without it.

EDIT: here is a new version not using EE. I forgot Anger aura gives fire damage to everything and it would be impossible to use EE (and using Haste instead of Anger is not possible due to build having low Dex).


I don't agree that 3 damage flasks is unrealistic, It's a ranged VP berserker, so I run 4 damage flasks on these types of builds all the time, you back up slightly and leech to full instantly. Leech and a good EHP pool is your only needed defensive mechanic.

The CWDT ice spear plus the fast cast rate and base crit keeps the recent crit modifier up almost 100% of the time mapping, for solo bosses you drop an increased crit orb of storms.

Why would you use frostbite over proj weakness? Its literally over double the dps boost.

Is it still double dps vs 75% cold res enemies?


+34.5% frostbite
+59% proj weakness

Shaper and guardians only have 40% elemental res though, but 80% reduced curse effect

+5.6% frostbite
+11% proj weakness

What about mapping on map with EE+Monsters have +30% elem resistance?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-07-27 12:55:50
July 27 2017 12:49 GMT
#24874
OK after successfully modifying someone's FireStorm Berserker to not use Kaom's Heart and do more damage and as a result making a good Marauder(Berserker) spellcaster (at least for SC) I went to do the same to a complete opposite: Melee Witch.

So let me present Necro Wild Strike Auramaster MK I: https://pastebin.com/StivBpjG
The original build is a LL that uses ES and VP to leech. I made Life version out of it and use VP for surviving. For Softcore of course.
I don't think any of the items in the build are super expensive (except for Belly but I can use a high life armor instead for a time). Please check it out and give me your thoughts.
Do note that while DPS it says there is only true for those getting hit by Wild Strike's secondary effect. The creature that you hit in melee gets hit twice (by base attack and secondary effect) which doubles its DPS (making this a useful skill for both single target and packs).

I will probably try to make another that uses less auras and uses a Scourge so maybe I can MoM as well. Maybe try that one with BF for more safety.

Why am I making all these builds now?
#1 Bear Trap igniter will be mechanically not fun to play. Not a good idea to do a league starter that is not fun to farm with.
#2 My best totem build I gave to a friend. I am not feeling other totems builds I tried.
#3 ED Scion or Occultist will both need to go CI, I hate outfitting characters for CI and I will hate it even more in 3.0 where getting good total ES will be even harder. So I am not sure I want to play this one as league starter as well.
Velr
Profile Blog Joined July 2008
Switzerland10924 Posts
July 27 2017 14:41 GMT
#24875
How does Beartrap perform on a Physical-Trapper?

I played around with an old lvl ~43 or something twink Shadow that was specced for pure Physical damage and I really like the playstile (instead of just doing 1-2 quick dried lakes i ended up completing the lab and norm. Malachai).

Basically it was just 5l Bladefall-Trap + 5l BF-Totem to kill stray trash.

Would a 5l Beartrap be decent for Bosses or does Beartrap require some special stuff to do decent?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 27 2017 14:44 GMT
#24876
Beartrap is secondary physical trap damage, so you have to scale it funny. Can't use spell damage.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-07-27 16:15:36
July 27 2017 15:58 GMT
#24877
Ok, I made another insane Necro Melee Wild Strike character :D
https://pastebin.com/VePBFXCM

At lvl 90 I got 360 000 area dps, 760 000 single target dps. 6300 life. Belly of the Beast and Scourge Claw expensive items. Can get even more insane DPS if you use Abyssus Helm (about +400 000 for single target, +200 000 for aoe).
And I didn't even use best possible rare rolls when crafting the character (used T3 and T2 rolls). VP for leech, leeches his whole life within 1 second. And I still need to pick a better helm, the one in the build is OK for now but with better other gear or a bit different jewels can be replaced with better cheaper ones.
Only uses 2 offensive flasks (Atziri's Promise and a Diamond flask that gives him 95% crit chance). Build depends on many attacks per second (6 to be precise) so you cannot even kill your self on reflect as you will leech back whatever damage you do.
This build has only one mechanic that is a bit random. I use EE with it. I made sure I didn't take any elemental auras or elemental damage on gear so each time Wild Strike hits someone, there is 66% chance next hit will get that sweet 50% more damage boost from EE. Of course I might get unlucky and keep getting same element but over many hits it should even out.

Funny shit, when I was playing around in lower part of the tree with a Duelist I was never able to make such powerful characters. Maybe I just don't know how to make melee duelist, ranger or marauder. Or maybe Claws are OP right now :D
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
July 27 2017 16:01 GMT
#24878
I feel like league mechanics are usually revealed sooner, GGG is probably in full crunch mode right now.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-07-27 16:36:21
July 27 2017 16:34 GMT
#24879
Archangel your build uses basically BIS rings/amulet and dual curses make your dps seem much higher than it often is (curse mod maps, bosses). Also 7% Life jewels with those stats gonna be hard to get. Not picking Quick Recovery seems weird too.

Until now EE wasn't good with Wild Strike, dunno if that changes with 3.0.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 27 2017 17:14 GMT
#24880
On July 28 2017 01:34 HolydaKing wrote:
Until now EE wasn't good with Wild Strike, dunno if that changes with 3.0.

Assuming you don't run sources of flat elemental damage (which is probably a mistake but for the sake of argument), EE sounds quite fine on wildstrike. 2/3 of the time enemies have -50% res, and 1/3 of the time enemies have +25% res for an average of -25% res I believe.

Now, you can't run heralds, ele auras or flat on any jewellery in that situation because those would ruin the EE math, but it's at least an interesting thought. Not worth though.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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