|
|
On July 25 2017 17:33 sob3k wrote:Show nested quote +On July 25 2017 17:09 -Archangel- wrote:On July 25 2017 09:19 ASoo wrote:On July 25 2017 07:55 -Archangel- wrote:On July 25 2017 07:38 ASoo wrote:On July 25 2017 04:39 -Archangel- wrote: Hmm I have to check out a video of that version of Flame Totems :D But except for possibly looking cool how well does it clear and kill bosses? :D There's some videos of versions without Eye of Innocence out there, but that seems like it pretty much misses the point to me. It's the same basic combo as the RAT nuke build, so...I actually have no idea how well that does against bosses. I'll let you know if I end up playing one. I turned off the video when they showed it uses Chance to Ignite supports.. since ignite is dead in 3.0 no point in even trying this. Ignite does no damage, but Chance to Ignite is good. It has a "% More Fire Damage" mod on it now. You don't do your damage with ignites, you use ignites to trigger self damage with Eye of Innocence to proc Tukohama, War's Herald a bajillion times per second, and scale your Flame Totem's hit damage with Immolate plus a bunch of more multipliers. Vs bosses you only do 3 hits and 3 ignites or something. Also from that video your base damage is % of the totem's life and that one is not scaled by any supports making it a bad damage source. This build is more hipster than any I done before lol. What about Firestorm totems? Anyone knows if they are good at farming and boss killing? Crit FireStorm totems? They are supposed to hit area of effect 20 times in 2 seconds, what is the expected hit rate for every enemy inside the area? Seems like that build either has low AoE or low hit rates per enemy... I tried Blight Totems on my standard character yesterday.. it is terrible just like Flame Surge. While Flame Surge totems do decent damage but have terrible AoE , Blight totems have good AoE but take way too long to ramp up its damage vs even white enemies. It was giving me cancer to play that build lol even for that 1 hour :D Now I am afraid Firestorm totem will have a similar problem with needing 2 seconds or more to just kill white enemies and also not that great AoE. Maybe I should try Vortex totems or something... Or Frostbolt totems (with zero investment in totem passives) and self cast Ice Nova. If there was a debuff channeling skill for Cold (like Wither or Scorching Ray) that would work wonders. Can you imagine. You put a totem that fires Frostbolts and you channel something that debuffs and casts Ice Novas at same time that hit everything that totem fires at :D When I first read Frostbolt description I went to make a Frostbolt+cast on crit strikes+Vortex build until I read that cast on crit strike does not work with spells.... why GGG??! Why  You can take a look at this Cauteriser Bladefall Totem Chieftan, should be solid, tanky and decent dps. Not that great a starter though because it gets a fairly large boost from a level 4 empower. Maybe it gives you ideas though. https://pastebin.com/8fAZPNdz It did give me ideas, I took the Cauterizer idea and made a Bear Trap ignite Elementalist that does 120 000 ignite dps, can ignite twice (so 240k dps) and ignite lasts 4+ seconds. Also pretty tanky with life and MoM. Only problem is too many uniques so no idea how to max resists without perfect gear, also not 100% ignite chance (about 90% without using Flammability first) so you might throw that trap and get nothing for it. And of course it is a trapper without way to move fast as you got a slow axe in your hand and no totems to tank for you. Oh and bear trap themselves also do 100k+ damage so possibly good vs single target as well when you add that with ignite. Only problem are high Fire resist enemies as Flammability is only real way to reduce their resists (I got a Scorching Ray+CwC+Flammability setup but standing still and waiting for SR to debuff enemies might be dangerous in many situations). With how double dipping was killed Fire pen gem is useless on ignite builds and using EE for this build makes it so you would need to Orb of Storms everyone first before using Bear Trap making this build possibly irritating to play.
|
On July 25 2017 18:47 HolydaKing wrote:@Velr: Keep in mind that the new unique armor will be bad with Saboteur trapper, see reddit. That's if you were intending to use it anyway. It also explains why the node you mentioned isn't that good.
Uhm, People in that reddit a bit further down plainly state and, if they are not filthy liars, also tested, that it works because these skills actually mean when "Trap Targets an Enemy", so it should work perfectly fine with Saboteur if you have decent Trigger-Radius (or in other words: 2-3 Hair Trigger Gems).
I got the feeling that thing isn't in most builds because CI was strong and there is no ES anywhere near that corner of the tree.
|
OK I refined my Bear Trap Igniter... let me say I got a bit better results now (180k dps per ignite, 2 ignites). Character will suffer vs hex immune enemies with lots of fire resistance but those are problem for any ignite based character. Should work well vs anything else. When GGG said it is still possible to do multiple million damage DoT characters, they might have considered this one as one of them (if you set to see dps vs bosses turn on that they are shocked as well, I use Vaal Lightning trap in all boss fights) https://pastebin.com/f4bT88pS
Share your thoughts.
EDIT: Added new PoB link, found out Pyre prevents ignite proliferation so I had to put some new gear in. I lost some DPS, gained some more EHP.
|
My primary thought is that mechanically you're going to hate it.
|
On July 25 2017 22:23 bo1b wrote: My primary thought is that mechanically you're going to hate it. Explain please.
DPS vs normal enemies is going to be enough so one bear trap takes out whole pack even without any cursing. I got a Decoy totem to gather them up if they are too spread out. For tougher enemies I bear trap them and then curse them and bear trap them again. That double ignite should kill anyone but map bosses.
But if you mean traps in general are irritating to play, I agree there :D
I was thinking of playing this as a fire trap build until I can get what I need for bear trap. I might even have an alternate weapon with fire trap linked if I run out of bear traps and need to wait for cooldowns.
|
Isnt beertrap just a little small on AE considering the cooldown on Traps? You are probably better with another trap for that?
|
On July 26 2017 01:44 Velr wrote: Isnt beertrap just a little small on AE considering the cooldown on Traps? You are probably better with another trap for that? well his intention is to use it's high damage to proc an ignite that he will proliferate but you aren't wrong
|
On July 26 2017 01:44 Velr wrote: Isnt beertrap just a little small on AE considering the cooldown on Traps? You are probably better with another trap for that? I am using two area of effect trigger unique jewels and some passives. No other trap has enough base damage for Ignite to matter. They killed Ignite for everyone except those few high damage skills (Bear Trap, Flameblast, Frostbolt with Hrimburn and EE).
Fire Trap kind of works when you add together base hit, burning ground and Ignite but enemies can leave burning ground area..
|
On July 25 2017 20:25 Velr wrote:Show nested quote +On July 25 2017 18:47 HolydaKing wrote:@Velr: Keep in mind that the new unique armor will be bad with Saboteur trapper, see reddit. That's if you were intending to use it anyway. It also explains why the node you mentioned isn't that good. Uhm, People in that reddit a bit further down plainly state and, if they are not filthy liars, also tested, that it works because these skills actually mean when "Trap Targets an Enemy", so it should work perfectly fine with Saboteur if you have decent Trigger-Radius (or in other words: 2-3 Hair Trigger Gems). I got the feeling that thing isn't in most builds because CI was strong and there is no ES anywhere near that corner of the tree. If I were you I would test this in standard before investing into it. In my experience Neversink is correct
|
Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.
Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.
Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?
|
On July 26 2017 02:46 EchelonTee wrote:Show nested quote +On July 25 2017 20:25 Velr wrote:On July 25 2017 18:47 HolydaKing wrote:@Velr: Keep in mind that the new unique armor will be bad with Saboteur trapper, see reddit. That's if you were intending to use it anyway. It also explains why the node you mentioned isn't that good. Uhm, People in that reddit a bit further down plainly state and, if they are not filthy liars, also tested, that it works because these skills actually mean when "Trap Targets an Enemy", so it should work perfectly fine with Saboteur if you have decent Trigger-Radius (or in other words: 2-3 Hair Trigger Gems). I got the feeling that thing isn't in most builds because CI was strong and there is no ES anywhere near that corner of the tree. If I were you I would test this in standard before investing into it. In my experience Neversink is correct
I delete my Chars when they die and the ones that survived a league are the ones i abandon because i stopped playing :D
/forever poor :D
|
On July 26 2017 08:35 incinerate_ wrote: Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.
Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.
Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends?
I have a neat non-crit MOM Frostbolt Berserker
https://pastebin.com/DjCf19Ap
reliquary keys will always work, but will stop dropping
|
Could I get a beta guild invite? Char is "testingone"
|
On July 26 2017 10:52 sob3k wrote:Show nested quote +On July 26 2017 08:35 incinerate_ wrote: Does anyone have any good non-crit self cast elemental spell builds in the making for 3.0? I think elementalist was hit very hard by the ignite changes making Shaper of Desolation pretty lackluster (you get shock for 6/14 seconds, the rest seems pretty meh now). I never was a fan of Pendulum. The Golem node is still pretty strong, as is the reflect damage reduction but other than that I don't really know.
Apart from some Berserker fire spell shenanigans this means pretty much Inquistior or Assassin to me.
Edit: On a different note, does anybody know whether unused reliquary keys will still work when legacy ends? I have a neat non-crit MOM Frostbolt Berserker https://pastebin.com/DjCf19Apreliquary keys will always work, but will stop dropping Nice build. You overdid flasks (it is unrealistic you will have 3 damage flask). Also most of your damage depends on criting recently but your only good crit skill is cwdt solo ice spear? Skill that will only happen sometimes and it will need to reach second stage before it has a reasonable crit chance. Vs Solo enemies that are close you will crit rarely and that is probably most important situation you want it up. Unless you crit them with your Frostbolt. Also I would use Frostbite instead of Projectile Weakness (especially if they nerf Wise Oak)
I got a non crit FireStorm Berserker as well and he does not depend on such gimmicks  https://pastebin.com/cCVmRfVS
It is almost complete, I just need to figure out where to put Arcane Surge but build is basically functional without it.
EDIT: here is a new version not using EE. I forgot Anger aura gives fire damage to everything and it would be impossible to use EE (and using Haste instead of Anger is not possible due to build having low Dex).
|
You overdid flasks (it is unrealistic you will have 3 damage flask). Just as an FYI, that's a bit of a weird statement. Something like HP/Diamond/Atziris/Wise Oak/QS is totally fine, especially since Wise Oak is both offensive and defensive.
It really depends on the build, personal preference and how exactly you're layering your defenses. I for example dislike going out without a Basalt but sometimes doing so just the better choice depending on what you're doing exactly.
As for the build you linked sob3k the reliance on recent crits is a bit awkward but your damage seems high enough without that for regular clear. Adding something like Orb of Storms with Inc Crit might just be enough to have decent uptime for bosses as well.
e: Also it says you're already in a guild, I'll just assume Echelon got to you first. <3
e2:
Looks alright, the items are a bit optimistic though so lifepool might end up being an issue. Skin of the Loyal & Doryanis might just not be around easily and you're assuming max life and max str rolls on your remaining rares.
It's definitely fine enough for SC but seeing 266% life turn into 7.4k HP assuming absolutely perfect items just feels terribly wrong. :3
|
I think Doryani will be available quite easily on SC. Maybe not on the first few days, but in comparison to HC it's no problem. Agree on Skin of the Loyal though.
I'm still undecided on what build I wanna do for 3.0. I kind of wanna play a cycloner, but I think I'd only truely enjoy it with Queen of the Forest. Probably with Foils or 2h Sword and going crit based as Raider or if 2h perhaps Slayer. But I'm struggling to get good life values while going crit based and picking up evasion. I always end up with only like 180% life, and like 5-5.5k life at lvl 90 feels pretty low, even though ~30-40k evasion (with Grace; makes for high MS) without flasks and 40% dodge perhaps help a bit. Might be okay considering I'll play Softcore though.
Other than that I have only considered Arc miner (Saboteur for huge QoL boost) so far, which I enjoyed while I played it during Mayhem/Turmoil HC, but I always died too early -_-. As Life based I don't really see it being possible to get decent survivability while picking mine and crit nodes. But it would perhaps be too strong else, since the (burst) dmg is ridiculous (even that of Arc mine).
|
Oh that version has Skin of the Loyal, I was playing around with other armors and forgot to switch back. First version had Infernal Mantle. Plan is to carry a Tabula as soon as I can afford one and then later switch to Infernal Mantle, Skin of the Loyal or Belly depending on available resources (Infernal Mantle probably being the cheapest version). And for more life, I can remove Essence Worm, get a Life and Str ring and get EE instead. I will need to Shield Charge and OoS everyone first but it will give me more DPS I lose by not using Anger in Essence Worm.
An even more expensive version is Astramentis, Repentance gloves and Doon Cuebiyari in main hand. Then I don't need to use Iron Will support and can get even more DPS.
|
Astramentis will probably be expensive, yup. I think the other two should be available at decent cost fairly fast though.
Also with how fast Firestorm is hitting, I don't think EE can be positive even with Orb of Storms.
|
if you're QotF, raider, and crit, it's very unlikely you can get over 6K life. you need to drop one of those aspects if you want more tankiness
like 5.5k life could be fine, I don't know how reliable that is. I had that much on my doomfletch PF and I was pretty fine vs T15 beyond bosses, guardians, but I kited most of the time
I was toying with a Queen of the Forest + staff Charged Dash build. Are there datamined info on the skills yet?
|
On July 27 2017 02:46 EchelonTee wrote: if you're QotF, raider, and crit, it's very unlikely you can get over 6K life. you need to drop one of those aspects if you want more tankiness
like 5.5k life could be fine, I don't know how reliable that is. I had that much on my doomfletch PF and I was pretty fine vs T15 beyond bosses, guardians, but I kited most of the time
I was toying with a Queen of the Forest + staff Charged Dash build. Are there datamined info on the skills yet? You're thinking of a self cast Charge Dash, right? I know CwC versions are going to end up in an awkward spot since there is no way to circumvent the .35s cooldown, basically making it tied to a movement skill completely pointless.
|
|
|
|